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Graphics / Re: 2d Zelda Game Graphic Rip Project
« on: May 03, 2009, 11:40:25 am »
I don't know if this helps, because it's not a perfect rip, but these are the water tiles I have.
[...] pressing c twice cancels the sword slash animation and start it again. I think you should do that you pressing it several times does nothing.
That was nice, but what up with those rupees? Could you not use the MC ones?
As for a name, I propose: "The lampshade of real significance"
Like, you'd hit "x" temporarily and disable the controls for about .5 seconds. Because I would walk around and the pickup animation wouldn't finish on time. If you play your demo, you'd see what I mean ;-).
One thing I noticed was when you got on the right angle to an octorok, you only have to swing your sword once, it gets hit twice and dies. you probably need a slight delay in there.
It's really nice for a demo. The only problem I had with it is the huge slow down with the outside map. Oh, and when Link picks up jars try to put in a .5 second delay with disabling the controls.
What was this made in? It looks really good :3
It kind of looks like it was made in Game Maker, but I wasn't sure. Anyway, you could probably fix the slow-down in the game speed by deactivating objects in the area outside the view + a little buffer room - assuming that you used Game Maker.
Demo looks awesome very smooth and such. I'm looking forward to seeing how this comes along. I wish you luck in attaining that illustrious position of having completed a Zelda fan game.