ZFGC

Projects => Zelda Projects => Topic started by: A.k. on May 17, 2010, 11:41:33 pm

Title: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: A.k. on May 17, 2010, 11:41:33 pm
Hello I`m Nico, I`m 20 years old and live in the netherlands.
I`ve always wanted to make my own zelda fan game but didn`t want to make it 2d. So i started looking for a good and "easy" game engine and i found blender, that has a game engine, an 3d editor and everything you need to make a 3d game . I started working with blender almost a year ago now.. I`m still learning alot about the engine. But I think i made enough progress to post it

I`ll first show you some screenshots of the game, and later some trailers off the gameplay (I already made some with fraps, but it slows the game down to 15 fps)

I can`t say I made everything myself but I put it all together for a game. Most of Link`s Animations were made by this guy http://www.youtube.com/watch?v=J_atuiowe9U (this is not the game I`m making) .

I don`t have a story or dialogs yet, I`ve only worked on the character , did some mapping and made some objects and effects. If you like to help with this game (story, dialogs, animating, modeling, or cool ideas) send me a PM

Sorry my English is not perfect but I think you can understand it.
Please post your comments!


Edit:
gravity test video http://www.youtube.com/watch?v=kzo32mBmf8k
heart plants video http://www.youtube.com/watch?v=MLNvZ9UDSjA
bow, bomb test video http://www.youtube.com/watch?v=3WXO5a6A1x8
The game is running much better without fraps recording so don`t look at the fps
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: King Tetiro on May 18, 2010, 01:22:40 pm
I can happily say this. This is one of the best starting projects I've seen. Though my only regret is that the Link texture looks horrible. Apart from that
*gives a round of applause
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: cheesepie on May 18, 2010, 01:29:14 pm
I am dumbfounded you are also using blender. I also tried making a 3-d zelda game using blender (GO BLENDER) but i didn't make it to far. If possible, i would love helping you make this game or...... nabbing your engine when your finished with it :D

PM me back what you think!

Cheesepie
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: A.k. on May 18, 2010, 04:17:24 pm
thanks for the comments :D I`m going to retexture link and lots of other stuff most of it was made just to test stuff. And i will accept almost  any help I can get on this project it`s verry hard to make a game all by your self.. oh and i forget to say the when the game is finished i will post al the source files so other people can make there own game :)
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Janet Merai on May 18, 2010, 07:39:21 pm
As awesome as this looks and you have been trying Blender, give Unity 3D a try.

http://www.unity3d.com

It's free and far better than Blender.
It supports Blender too.
(I also started out using Blender until I found better engines)

Give it a try, I'm using it in my 3D Zelda game :3
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: A.k. on May 19, 2010, 12:15:57 am
Yes I have thought about using a other engine but I spend to much time on this project to change engine. But maybe for a next project i`ll give unity a try, I`ve seen some videos and tutorials for unity looks pretty good.

I`m working on a small demo, scene changing and saving right now. the demo should be ready for download soon.
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Janet Merai on May 19, 2010, 12:42:44 am
Hey, whatever works for you go for it :3

On a side note I recommend picking a style and staying with it.

Your Ocarina of Time model rips don't look good with high resolution level meshes.
Regardless I anticipate seeing more of this :3
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: A.k. on May 19, 2010, 03:34:49 am
The actual Link model won`t be low poly I just use the low poly to shorten the loading times but I appreciate your comments.

screenshots :D
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Antidote on May 20, 2010, 03:01:47 am
So basically you added about 1k of useless polys? good for you :P

No really don't do that, if you want high poly make it worth it have details instead of just slapping extra polys on the model.
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Downsider on May 22, 2010, 01:20:39 am
Great work so far, but your bump maps are definitely exaggerated too much.

Also, you should share your OoT model rips. These are the first I've ever seen, and tons of people request them; including me.
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: A.k. on May 22, 2010, 01:28:11 am
oh yeah sure, no problem i`ll upload them asap what files do you want .3ds? .obj? .blend?I don`t have all the model i`m still ripping some of them..

I`m working on my game right now already did some basic AI for some enemies but not even close to finished, I`m implanting some new animations made by the same guy who made the rest of them(see first post) i`m really thankfull he did because i suck at animating. I`ll update soon I need to find good recording software first, fraps slows the game down.
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Downsider on May 22, 2010, 01:57:24 am
Well, the model's rigged already, so rather than forcing people to go through the trouble of re-rigging it, throw up a .blend and, if Blender can export this, COLLADA.
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: A.k. on May 22, 2010, 02:19:54 am
I can export to collada but i`m not posting the rigged version right now, because it`s not done. When it is I`ll post the blend files from the whole game so other people can make there own game. For now i can post the models with textures, sorry for that. Is collada used by most people? I thought .3ds could be opened with most programs. what models do you need? and should I upload ripped maps too?
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Zaeranos on May 22, 2010, 07:21:24 am
A.k. if you did not rip those models yourself or make them yourself, you should not be posting them. At least get his explicit permission first. That would be stealing. Also it would be appropriate to post the name of the guy who made them in your first post instead of linking to the Youtube video.

On a different note. I am looking forward to seeing some action footage of your project.
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Mamoruanime on May 22, 2010, 07:44:17 am
A.k. if you did not rip those models yourself or make them yourself, you should not be posting them. At least get his explicit permission first. That would be stealing. Also it would be appropriate to post the name of the guy who made them in your first post instead of linking to the Youtube video.

On a different note. I am looking forward to seeing some action footage of your project.
Well; there's a bit of a difference between ripping them and recreating them.

For example; if someone had ripped them and he was reposting them, it's irrelevant because it's Nintendo's property through and through. If someone made them from the ground up, or made a large edit to them, he should credit those people and get permission.

Same thing with sprites really; I don't get where a rip warrants credit. Customs should be credited to the editor and not claimed as one's own though.
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Downsider on May 22, 2010, 03:22:22 pm
It's ripped from OoT. It's no different than ripping sprites from ALttP.

Also, I found one ripped for Garrysmod posing; fully rigged, etc. If you want, I could convert it from Source's model format to Collada or something.

The only reason I talk of Collada so much is because it's a reliable format that preserves rigging, uv mapping, animation, texture information, geometry, and most aspects of the model. If you were to export in 3DS, you could say goodbye to animations and rigging.
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Janet Merai on May 24, 2010, 09:46:54 am
I'm actually going to make my 3D Zelda game in Unity open-source once it's finished, no point in releasing an unfinished engine lol.

If there are people making 2D systems in Game Maker we may see far more 3D games if they were more open-source.

Some edits here abd there may be helpful but it should get people going somewhere.

Besides, Unity's Lerpz tutorial is a potential full-blown game if you get creative :3
I was able to get complex stuff started in no-time!
Hell, I'm not even a programmer either :3
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: A.k. on May 25, 2010, 12:01:23 am
Ok, i`m not going to post the model before i asked a admin if it`s ok. But this tutorial shows how to rip them (i think i can post this?) http://www.3dmm.com/showthread.php?t=11184 .Also I found a good site for zelda sounds http://noproblo.dayjo.org/ZeldaSounds/.

About the Link model it`s a ripped model the guy i got it from downlaoded it somewhere, so he did not make the model he animated it. And ofcourse I have his permission to use the animations, he`s even making some for my game. I don`t speak him that often so don`t know what name he wants the credit to that`s why I posted his youtube video. I`ll ask him next time, I also need to credit some other people for textures or scripts I`ll do that once the game is finished!

I`m still working out the bugs in the demo, and a demo map so demo will be here soon :) :P
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Janet Merai on May 25, 2010, 02:12:27 am
Trust me when I say to create your own animations... it doesn't limit you :3

I create or rip my own assets, so it makes it easier to make my own stuff :3
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: Kleaver on May 28, 2010, 08:56:44 am
That look pretty neat  :)
Title: Re: [Screens] 3D zelda fan game (gameplay test videos added)
Post by: A.k. on June 24, 2010, 11:50:36 pm
ok i`m sorry i haven`t updated much, but i`ve been working really hard on the game and after i get some files back from my animator i`ll make a large update with more screenshots and videos and a demo. but for now i only got a few screenshots with the new link model. this model needs to be animated all over again, the old animations didn`t look good
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Malon on June 25, 2010, 03:18:47 am
Dayum! That looks DAMN GOOD. :o
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: King Tetiro on June 25, 2010, 12:03:56 pm
I agree with malo here but not as much. You see the HUD really bothers me. As well as the fact that Link is holding a sword and a lantern in the same hand. And there's a few graphical mistakes (The wooden fences mainly).

If you can fix them, this will be extremely good.
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Mitsu on June 25, 2010, 03:47:40 pm
So, does he reach his left arm all the way to his right shoulder to pull his sword out?
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Sinkin on June 25, 2010, 04:24:15 pm
As for the lantern, you could make the same way that they did in Twilight Princess. When he draws his sword the lantern is hanging from his belt to give light when he's fighting. Maybe that's an option?  :P
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: A.k. on June 25, 2010, 04:44:54 pm
thx for the comments! there are still allot of things i need to fix in this game and some things are just impossible in blender(mostly fps related problems) or to complicated, so for now i`m just going to make the game playable, graphics and other small bugs will be fixed later

@SinkinDevil: i`m not very happy with the way he holds the lantern either but it`s not a big problem so i will take a look at it later. got allot of important things to make for this game that i want to do first

@Mitsu: no the sword appears in his hand for now but in the final game ther will be an animation for that

King Tetiro: the hud still needs allot of work..the fences are now just a flat plane i`m going to model some 3d fences but again not a big problem for now..

Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Mitsu on June 25, 2010, 04:52:20 pm
What I mean is that the scabbard is slanted the wrong way.  The handle of the sword should be on his left side.

(http://www.gamershell.com/static/screenshots/6862/129814_full.jpg)
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: A.k. on June 25, 2010, 04:55:54 pm
ok i feel a bit stupid now XD it`s been like this all the time and i didn`t notice it at all :|. It`s a simple fix i`ll at it to my "to do list" so i won`t forget! thx for pointing it out
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Breedlove on June 28, 2010, 06:12:30 am
What's wrong with your apostrophes when you type?

Oh, and the game is looking good.
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: DJvenom on June 28, 2010, 08:33:48 am
Working title:

The legend of Zelda: The Suicidal Scabbard.
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Mamoruanime on June 28, 2010, 11:12:47 am
What's wrong with your apostrophes when you type?

European keyboards. :P
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Sinkin on June 28, 2010, 11:17:55 am
What's wrong with your apostrophes when you type?

European keyboards. :P

Not at all. In fact, we do have real apostrophes on our keyboards. I guess he don't know that.
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Mamoruanime on June 28, 2010, 11:24:21 am
What's wrong with your apostrophes when you type?

European keyboards. :P

Not at all. In fact, we do have real apostrophes on our keyboards. I guess he don't know that.

I should have said specifically "Dutch keyboards", since the grave accent is right next to the Enter key. :P

Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Zaeranos on June 28, 2010, 12:23:57 pm
What's wrong with your apostrophes when you type?

European keyboards. :P

Not at all. In fact, we do have real apostrophes on our keyboards. I guess he don't know that.

I should have said specifically "Dutch keyboards", since the grave accent is right next to the Enter key. :P


Wrong again this ' sits right next to the Enter key. This ` sits right next to the 1 key. And when you use the Shift modifier key you get ~. He just doesn't know which key to use.
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Mamoruanime on June 28, 2010, 12:45:27 pm
D: I could have sworn it was the other way around
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Zaeranos on June 28, 2010, 01:53:56 pm
Yeah, maybe during the 80's. But ever since the 90's has the "Dutch International" layout been the standard for Dutch keyboards, which is based on the "US International". Windows however still has the option to choose the old dutch layout. At one point it is better, but their are some drawbacks. The international layout does not have this sign ± ready available on the keyboard.

But I think the mods will want us to get back to topic.
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Downsider on July 03, 2010, 09:42:56 pm
It looks nice, but the textures are really badly skewed and the only reason it really looks pretty is because of an excessive amount of shaders.. Textures don't really compliment each other.
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: TheDarkJay on July 03, 2010, 10:26:24 pm
It looks nice, but the textures are really badly skewed and the only reason it really looks pretty is because of an excessive amount of shaders.. Textures don't really compliment each other.

Yep, that's Gears of War for you. (http://www.urbandictionary.com/define.php?term=zing)
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Malon on July 05, 2010, 05:06:02 am
It looks nice, but the textures are really badly skewed and the only reason it really looks pretty is because of an excessive amount of shaders.. Textures don't really compliment each other.

Yep, that's Gears of War for you. (http://www.urbandictionary.com/define.php?term=zing)

WIN. XD

Also I agree. There seems like theres an unnecessary amount of specular mapping going on thar. :-\
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: A.k. on July 05, 2010, 04:59:20 pm
thx for the comments! but i think i can't improve the graphics very much :( if one of you could help me with that I'd be happy to accept your help.. BTW does it really mather so much if i use `or ' :S
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Zaeranos on July 05, 2010, 06:44:55 pm
BTW does it really mather so much if i use `or ' :S
Nope not to me.
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Sinkin on July 06, 2010, 09:33:46 am
BTW does it really mather so much if i use `or ' :S
Nope not to me.

Not to me either.
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Subterfuge on July 06, 2010, 11:54:43 pm
BTW does it really mather so much if i use `or ' :S
Nope not to me.

Not to me either.
OMG I AM SORELY OFFENDED THAT YOU WOULD DARE USE TWO DIFFERENT THINGS FOR THE SAME SYMBOL OMG NOOB
It's fine with me
Title: Re: [Screens] 3D zelda fan game (New Link model screenshots)
Post by: Moffett1990 on July 07, 2010, 05:09:26 pm
hi everyone I'm helping Nico aka ( A.K ) with his game , we wrote the story designed the models and all that other good stuff together and now we have a website for our game you should go check it out heres the link.
http://www.zelda-mp.co.nr/ (http://www.zelda-mp.co.nr/)
we are looking for help with this game,
if there is any good modelers,story writers ,or someone good with using blender, or scripting in phyton and is interested in helping with this project Please let us know u can reach us on or site or by Pm's on this site thanks for your time and have a good day. :)
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: A.k. on July 21, 2010, 02:52:26 am
allong with the new website we also released the title and the seccond main character from the game. we`ll release part of the story soon together with a trailer and a demo a while later
screenshot of the character:
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: Mirby on July 26, 2010, 01:13:07 am
aka ( A.K )
akaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaakakaak...

sorry, couldn't resist. The model looks phenomenal though! ^.^
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: Moffett1990 on July 26, 2010, 03:00:55 am
Yeah we did a pretty good job so far
PROGRESS we made...
We made the gerudo and a new enemy
we call bush scrub and we are now working on another new enemy
AK will be putting up the pics bellow ....
We did use twiligh models  a bit to make them
They all still need some work but we wanted to keep you all updated
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: A.k. on July 26, 2010, 03:08:33 am
screenshots:
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: Zaeranos on July 26, 2010, 07:31:32 am
Nice models. The only advice I currently have is to increase the size of the boobs of the gerudo women. This gives more of a feminine appearance and eases recognition.
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: King Tetiro on July 26, 2010, 09:22:13 am
Nice models. The only advice I currently have is to increase the size of the boobs of the gerudo women. This gives more of a feminine appearance and eases recognition.

Or the true reason is that Niek wants them to have bigger racks.
(Though he is right.)
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: Moffett1990 on July 26, 2010, 05:21:06 pm
I'll be sure to let a.k know .... he's not feeling well today so Idk if he will be on or not
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: Drandula on July 28, 2010, 12:04:52 am
I just gotta say, few years ago I had made LoZ Link's cousins adventures videos. Well Link's cousin had the center piece, which was Triforce of Stupidness. The holder was so stupid you couldn't even die.
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: Moffett1990 on July 28, 2010, 12:14:28 am
Well I can tell you now tht our game will be nothing like that lmao ....do you still have the videos I would like to see them just for a laugh ??
(Back to the game)
we have made more progress, we have developed another enemy we call the flower baba , were working on some things with it now but its pretty cool! we also have another enemy we dont have a name for it. I'll call it the water toadpoli for now hes pretty cool too ! we will have some screen shots up soon...XD
Title: Re: [Screens]Legend of Zelda: The missing piece (New WebSite)
Post by: Moffett1990 on July 30, 2010, 05:58:34 am
We just got some animations back from the animator XD
And some screen shots with the flower baba which isn't completely finished yet but here they are ....

http://www.youtube.com/watch?v=mJCcNEaSyU4 (http://www.youtube.com/watch?v=mJCcNEaSyU4)


I'm actually doing this from my phone and its kinda hard so ill do the picture later Lmao

Title: Re: [Screens]Legend of Zelda: The missing piece (New animations video)
Post by: A.k. on August 01, 2010, 05:33:31 am
some new screenshots(still waiting for the final animations to come back from the animator to put them in the demo):

(http://i895.photobucket.com/albums/ac153/eminemak47/toad2.jpg)
(http://i895.photobucket.com/albums/ac153/eminemak47/333.jpg)
Title: Re: [Screens]Legend of Zelda: The missing piece (some new screenshots))
Post by: Moffett1990 on August 02, 2010, 12:20:20 am
 XD We have edited the toad since he was posted and will be doing more with the flower babba, so what do you guys/girls think?
Title: Re: [Screens]Legend of Zelda: The missing piece (some new screenshots))
Post by: pichuscute on August 02, 2010, 11:52:35 pm
This game looks stunning. The models and animations look great. Keep up the amazing work.
Title: Re: [Screens]Legend of Zelda: The missing piece (some new screenshots))
Post by: Moffett1990 on August 03, 2010, 03:19:39 am
THANKS!! I will let A.K know u liked them ... I designed them he modeled them XD
Title: Re: [Screens]Legend of Zelda: The missing piece (some new screenshots))
Post by: Aero88 on August 05, 2010, 04:30:22 am
Hmmm.. this does look good.  I do like the new models, but with only one exception.  Link looks a little anorexic to me. particularly his legs.  Just skinny.  other than that though I like it a lot.  Keep up the good work.  Now don't someone yell at me for picking that out.  I realize that this is a fan game and for that it is really good, but because I can't find anything else to pick at I have to say something.
Title: Re: [Screens]Legend of Zelda: The missing piece (some new screenshots))
Post by: Moffett1990 on August 05, 2010, 05:40:23 am
Lol  XD thanks the demo will be out soon ! Real soon ... so keep ur eyes open for it .
Title: Re: [Screens]Legend of Zelda: The missing piece (some new screenshots))
Post by: Moffett1990 on August 16, 2010, 03:58:15 am
Sorry for the double post XD , but we have some new video updates

This one is just some new attack animations
http://www.youtube.com/watch?v=Dw4igdqDdCU
We have to make some light changes but you get to see some scenary in here .....
This one is of the new realtime clouds A.K just added
http://www.youtube.com/watch?v=Dsg6705z6Ik
Title: Re: [Screens]Legend of Zelda: The missing piece (some new Videos)
Post by: Zhello on August 20, 2010, 02:34:11 pm
Dude thats amazing :o ;  I use to use blender but i did not know it was capable of doing this lol nor did i try looking around cause i was a beginner with it, keep up the good work :)
Title: Re: [Screens]Legend of Zelda: The missing piece (some new Videos)
Post by: King Tetiro on August 20, 2010, 02:59:17 pm
Imagine if Nintendo made a zelda game that detailed?
Title: Re: [Screens]Legend of Zelda: The missing piece (some new Videos)
Post by: Pirgah on August 21, 2010, 02:54:19 am
The environment shown in the first video looks great, the textures are a bit rough, but they are fine in comparison to the actual games. However, The lighting seems a bit weird to me, it looks like there is too much shadow. and the link model leaves a little to be desired. Those gripes are purely my opinion, this project looks great!
Title: Re: [Screens]Legend of Zelda: The missing piece (some new Videos)
Post by: Moffett1990 on August 21, 2010, 12:39:08 pm
Thanks  XD a.k is working on the shadow so tht should be fixed soon ...
Title: Re: [Screens]Legend of Zelda: The missing piece (some new Videos)
Post by: Pirgah on August 24, 2010, 08:10:36 pm
I would be glad to help, but I'm not much of a programmer. Do you guys need anyone do make the 3D models? or do you guys have that covered.
Title: Re: [Screens]Legend of Zelda: The missing piece (some new Videos)
Post by: Moffett1990 on August 25, 2010, 06:55:39 pm
We could use the help , ill talk to AK and see wat he says....
Title: Re: [Screens]Legend of Zelda: The missing piece (Not Dead)
Post by: A.k. on February 23, 2012, 02:37:56 am
Ok so some off you might think this project is dead... well.. it`s NOT :D just had a long pause now working on the game again. I apologize to all the people waiting for a demo.. please register on the forum and you`ll get a email as soon as it comes out(that will be really soon now). But enough talk i`m sure you want to see some progress:

wallpaper:
(http://zeldamissingpiece.actieforum.com//users/2516/15/62/06/album/wallpa12.jpg)

enemy flowerbaba:
(http://zeldamissingpiece.actieforum.com//users/2516/15/62/06/album/screen11.jpg)

chickens:
(http://zeldamissingpiece.actieforum.com//users/2516/15/62/06/album/screen16.jpg)

character:
(http://zeldamissingpiece.actieforum.com//users/2516/15/62/06/album/screen12.jpg)

epona:
(http://zeldamissingpiece.actieforum.com//users/2516/15/62/06/album/screen13.jpg)

hammer:
(http://zeldamissingpiece.actieforum.com//users/2516/15/62/06/album/screen10.png)

there are a few more in the forum gallery http://zeldamissingpiece.com/ please register the forum is still a bit empty because its only a few days old. But we will post our progress there frequently
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: FISSURE on February 23, 2012, 09:39:56 pm
Not bad, though epona's face looks pretty funny.
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: Rayo on February 24, 2012, 12:27:11 am
Hey, this project is still alive? Great! XD
I like the Flowerbabas, they remind me on Moffett's 2D Flowerbaba, I think Moffett did they for two games.^^
Quote
Lol  XD thanks the demo will be out soon ! Real soon ... so keep ur eyes open for it .
I know this post is a little bit old but... I am looking forward to play the demo!  :D
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: A.k. on February 24, 2012, 12:32:09 am
moffett designed the flowerbaba`s for this game i moddeled them, later he made sprites of them. Yes a demo will be out soon working hard to get the bugs out, it will be released on our forum for forum members first before it`s released to the public
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: Rayo on February 24, 2012, 03:15:50 am
I joined the forum. XD
Btw, could it be that the website isn't more the old one?
If I click your signature I get an error message.
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: Moffett1990 on February 25, 2012, 05:12:45 pm
I'm very excited to get back to work on this game ... I missed it :-D
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: A.k. on February 26, 2012, 07:46:45 pm
Yes the website is changed its now www.zeldamissingpiece.com need to changed my sig..
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: RetroRespecter on February 28, 2012, 03:29:25 am
This looks to have some promise. By the way, who is the centaur?
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: Moffett1990 on February 28, 2012, 05:46:03 pm
I would answer that , but idk myself A.K was working on the game for a while without me we just finally got back in touch :-D but I will be filled in shortly
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: tales on March 04, 2012, 11:57:57 pm
Hello

my name is marc 32 years
Sorry my english is bad.

I take care of the animations and often works with AK.

This is our last Advanced, Addition of text and dialogue system and animation for side jump and backflip

(http://i46.servimg.com/u/f46/11/56/96/82/dialog10.jpg) (http://www.servimg.com/image_preview.php?i=230&u=11569682)
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: Atom on March 05, 2012, 05:26:29 pm
Looks great, but with how many are you working on this project and more important, what is actually scripted/coded at this moment? I like screens, but I prefer to read about what works at a certain point of game devolopment. It gives a better idea to estimate if something will actually be finished one day.
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: A.k. on March 05, 2012, 05:49:01 pm
hey thanks for your reply we work with a small team and only 2 of us actualy work with blender. There is alot already done but to be honest there is still alot to do.. The focus is mainly on the player file right now. We already got a weapon system, health system, chest system, dialogue system and alot more, also the players actions are almost complete..only need to do a few things. Like make link able to pick up pots, rocks and bombs, ride epona and some other things. Got about half the items programmed in now, not going to say what items there will be because i don`t want to ruin the suprise :P. For mapping we still have a long way to go, also with the enemies.. got a few of them almost finished for the demo. The demo will be out soon so you can see the progress of the game and give yout opinion on it
Title: Re: [Screens]Legend of Zelda: The missing piece (not dead)
Post by: A.k. on March 08, 2012, 12:34:10 am
uploading a new gameplay test video right now! http://youtu.be/WPyIMwGDCKg
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: RetroRespecter on March 08, 2012, 03:24:26 pm
Young Link is missing his starting animations for when he is at low health and get hit animations.
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: Rayo on March 09, 2012, 01:03:07 am
hehe, Link looks really serious after he gets an item. XD
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: A.k. on March 09, 2012, 05:18:12 pm
hey rayo you made a good point there just fixed it link now looks happy when finding a item :D and retrorespecter i know about that bug still need to fix it
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: Atom on March 09, 2012, 06:36:21 pm
Question, is the position of the lightsource ( the sun ) changing that much or are the shadows not stable yet?
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: A.k. on March 09, 2012, 06:38:25 pm
i was just working on that i sped up the day/night cycle for testing now made it fully controlable
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: tales on March 11, 2012, 05:54:25 am
we need modeler and programmer python.
if people are interrested you will be welcome

Thanks
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: tales on March 13, 2012, 02:46:27 am
Bottle system and animations.

(http://i46.servimg.com/u/f46/11/56/96/82/bottle10.jpg) (http://www.servimg.com/image_preview.php?i=231&u=11569682)

Inventory

(http://i46.servimg.com/u/f46/11/56/96/82/invent10.jpg) (http://www.servimg.com/image_preview.php?i=232&u=11569682)

Site web: http://www.zeldamissingpiece.com/
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: RetroRespecter on March 13, 2012, 06:17:10 pm
I think Link should close his eyes when he is drinking the contents of the bottle.
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: Atom on March 13, 2012, 07:12:46 pm
do you close your eyes when your drinking? I know I'm not. It think they should leave it like this.
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: tales on March 13, 2012, 07:24:04 pm
hum not sure that Link have to close his eyes when he's drinking
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: Moffett1990 on March 14, 2012, 09:35:09 pm
A.k this is coming along beautifully just like how we imagined it when it comes back down to story time i will pick up where i left off :-) if we still need any characters or bad guys or what ever created let me kno so i can get to work on that
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: tales on March 15, 2012, 04:35:06 pm
I added the trailer on our forum  http://www.zeldamissingpiece.com/
thank you to leave your comments
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: tales on March 20, 2012, 01:42:16 am
an alpha version is available on our forum, to know if you find bugs
visible only to members.

Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: Cassyblanca on March 20, 2012, 01:50:43 am
an alpha version is available on our forum, to know if you find bugs
visible only to members.
That's a sure way to get people to join your community.
Title: Re: [Screens]Legend of Zelda: The missing piece (New video)
Post by: A.k. on March 20, 2012, 03:02:34 am
yes :) we work hard on this game i think joining the forum is least we can ask
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: tales on March 20, 2012, 03:10:33 am
we want to know who tested and keep track of how much downloads.
and if people are registered they are more likely to post bugs


Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Rayo on March 20, 2012, 09:26:06 pm
You forgot the German people: qwertz ;)
I am just downloading the demo, I will post my opinion on your forum. :D
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: RetroRespecter on March 20, 2012, 10:47:08 pm
Hopefully, this will feel like The Legend of Zelda of the Nintendo 64 era.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Moffett1990 on March 21, 2012, 10:22:28 am
A.k msn is not working for me do u have another way of contact ? And did u change the view in it to be more like the 64 where it follows u or is it still changed by the mouse
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: tales on March 28, 2012, 02:52:09 pm
Boss and enemy

(http://i46.servimg.com/u/f46/11/56/96/82/iuoiuo10.jpg) (http://www.servimg.com/image_preview.php?i=259&u=11569682)
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: tales on April 02, 2012, 10:20:49 pm
Add sword trails and 3 charge level:

Trails:

(http://i46.servimg.com/u/f46/11/56/96/82/trails10.jpg) (http://www.servimg.com/image_preview.php?i=270&u=11569682)

1 level:

(http://i46.servimg.com/u/f46/11/56/96/82/firstc10.jpg) (http://www.servimg.com/image_preview.php?i=264&u=11569682)
(http://i46.servimg.com/u/f46/11/56/96/82/first10.jpg) (http://www.servimg.com/image_preview.php?i=265&u=11569682)

2 level:

(http://i46.servimg.com/u/f46/11/56/96/82/second10.jpg) (http://www.servimg.com/image_preview.php?i=266&u=11569682)
(http://i46.servimg.com/u/f46/11/56/96/82/second11.jpg) (http://www.servimg.com/image_preview.php?i=267&u=11569682)

3 level:

(http://i46.servimg.com/u/f46/11/56/96/82/thirdc10.jpg) (http://www.servimg.com/image_preview.php?i=268&u=11569682)
(http://i46.servimg.com/u/f46/11/56/96/82/third10.jpg) (http://www.servimg.com/image_preview.php?i=269&u=11569682)
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Rayo on April 03, 2012, 09:52:46 pm
Great! XD You realized my suggestion, good job!
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Infinitus on April 03, 2012, 11:16:59 pm
Dam thats some bad fps.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: tales on April 03, 2012, 11:18:01 pm
Yes need good pc.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: A.k. on April 03, 2012, 11:22:15 pm
@ Rayo, yes we are always open for suggestions.. if you make a good suggestion we`ll put it in the game if possible :)

@ infini, Tales needs a better pc the game runs at 60 fps on my pc even faster in runtime(.exe): intel core 2 duo 3.33ghz, 4gb ram and geforce 9600gt
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: tales on April 03, 2012, 11:24:35 pm
lol my pc is bad dual core 1.6ghz, 2 go ram and Geforce 7400 go ( laptop ) .
I have 5 fps  :'(

Need buy new pc
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Jeod on April 04, 2012, 12:27:00 am
Need to lower the minimum requirements more like. Hardly anyone has a PC that powerful.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: A.k. on April 04, 2012, 12:29:06 am
are you kidding me? :| i think my pc is below the average of a "normal" pc
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Jeod on April 04, 2012, 12:32:12 am
Uh...not really. The average PC is between 2.1 GHz and 2.8 GHz, unless desktops and laptops vary greatly.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: A.k. on April 04, 2012, 12:34:04 am
yeah for laptops you`ll have to have a verry expensive one to run this game(or any new game) for desktops i think most people have a dual core 3.0 ghz or more..
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Cassyblanca on April 04, 2012, 01:17:34 am
yeah for laptops you`ll have to have a verry expensive one to run this game(or any new game) for desktops i think most people have a dual core 3.0 ghz or more..
Exactly where are you getting that idea from? Because no, most desktop users do not have a 3.0 GHz dual-core processor or greater. The quality of graphics in comparison to the apparent system requirements here do not match up - you need to optimize the game's assets.

Just looking at your screenshots, I can tell that you also need to tighten up your physics properties (~13ms), find out why your game logic is taking so long (~16ms), and find out what Blender is calculating as "Overhead."

For a game running at 60 frames per second, you only have approximately 16ms total per frame to do everything - about 33ms for 30 frames per second.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: A.k. on April 04, 2012, 01:31:02 am
hhm everyone i know has a pc with a cpu faster then dual core 3.0ghz.. but anyway i think tales slow pc is to blame here because on my pc it looks very diffrent...
(http://i46.servimg.com/u/f46/11/56/96/82/untitl11.jpg)
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Starforsaken101 on April 04, 2012, 01:42:30 am
hhm everyone i know has a pc with a cpu faster then dual core 3.0ghz.. but anyway i think tales slow pc is to blame here because on my pc it looks very diffrent...
(http://i46.servimg.com/u/f46/11/56/96/82/untitl11.jpg)

I'm sorry, but that doesn't mean everyone has a CPU faster than a dual core 3.0 GHZ.

Otherwise, the graphics looks pretty good.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: A.k. on April 04, 2012, 01:44:24 am
no but let`s be honest.. if you want to play a new game these day`s you have to have a decent pc.. i know our game does not look as good as the games today..
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Cassyblanca on April 04, 2012, 02:12:40 am
i know our game does not look as good as the games today..
Which is the reason that people will take issue with the system requirements. The only thing that I'm trying to say is that you need to find what areas in your code or assets are causing these bottlenecks, because the majority of users here aren't going to have a machine strong enough to run the game well. I'm noticing that the rasterization seems to be the slowest portion of the project (still running at ~15ms) - which is, really, to be expected. But given that you don't have Anti-Aliasing and that the contents of the scenes you've presented look simple enough that it should not be having these problems.

And once again, your game should not require the resources of a AAA title in order to run - and optimization is the developers' responsibility. Saying that users who want to run "new games" these days need a powerful gaming computer does not apply to your project.

On a lighter note, it does look great, and it's awesome to see fan projects in this community start stepping into the third dimension.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: tales on April 04, 2012, 02:35:11 am
on my pc i have max setting, but if i turn off shadows i have 12 fps and if i turn off anticrenelage i have 17 fps.
Like all game pc, need setting.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: FISSURE on April 04, 2012, 03:36:50 am
@ Rayo, yes we are always open for suggestions.. if you make a good suggestion we`ll put it in the game if possible :)

@ infini, Tales needs a better pc the game runs at 60 fps on my pc even faster in runtime(.exe): intel core 2 duo 3.33ghz, 4gb ram and geforce 9600gt

Something seems wrong if you can run crysis but not a fangame
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Starforsaken101 on April 04, 2012, 11:40:00 am
@ Rayo, yes we are always open for suggestions.. if you make a good suggestion we`ll put it in the game if possible :)

@ infini, Tales needs a better pc the game runs at 60 fps on my pc even faster in runtime(.exe): intel core 2 duo 3.33ghz, 4gb ram and geforce 9600gt

Something seems wrong if you can run crysis but not a fangame

^^ This. Very very much this. No offense, but your game does not live up to the ranks of Skyrim and other AAA titles that have insane graphics that require good specs. I'm really not trying to insult you, but there is clearly a leak somewhere in your code. I strongly suggest you follow Min's advice as he is a pro at OpenGL/graphic stuff and probably knows how to optimize this.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Zaeranos on April 04, 2012, 05:36:11 pm
Hell, I won't be able to play this game with my PC.

I have to agree with the rest. Professional developers spend insane amount of time and effort on optimizing their games and engines. Just to be able to display a few more polygons on screen or add more interactivity to their world. Thus when displaying a room which is reminiscent of the N64 already requires a system the level of a PS3, then a completed game will completely stutter. Or you must make small rooms with little stuff in it.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: A.k. on April 05, 2012, 12:23:20 am
yes i agree on some points but the blender game engine is not very powerfull(easy to learn but deff not very good).. So if we want to keep the graphics at this level it will need a fast pc. I`m not saying it will need a 3.0ghz dual core after being optimized but you can`t expect this to run on a Pentium 2 or a cheap netbook, and sure we still have to do allot and i mean really allot of optimizations and also we will have some options to turn off shadows and other things that require a better pc so that it will run on slower pc`s might even make a version whitout glsl that will speed up the game allot but the graphics won`t be this good.. Also comparing this game to new games was my misstake.. you can`t compare them they use highly optimized engines as we are using a free open source engine that is now like 3 versions out dated..

Also keep in mind I have almost no experience making games this is my first game and still learning every few day`s for the last 3 years.. But for now we can only ask people to play the alpha and post system specs and fps rate so we`ll have a bit more information then just from the 4 or 5 pc`s we can use to test it

edit1:
oh one last thing remember most screenshots are taking within blender and not in a runtime so blender and all it`s functions are still running in the background in maps where i get 25 fps in blender i get 50-60 fps in runtime

edit2:
Did some research on the overhead and rasterizer:

Overhead: Time taken to draw the Framerate, Profile and Debug Properties. This will raise as you add more things for the overhead display to draw. Also keep in mind that this will be 0 when not displaying the overhead.

Rasterizer: Time taken for drawing. This includes the debug visualization. This will increase as you add more complexity to your scene, and as you add more 2D filters.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: RetroRespecter on April 09, 2012, 03:33:40 pm
I know that making a 3-D game can be tough, but never give up on it.
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Magic12 on November 28, 2012, 10:46:09 pm
I cant download this because your website is down. Can you post a download link here?!?!? Thankkkss :))))  :) :) :) :) :) :) :) :) :) :)
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Theforeshadower on November 29, 2012, 02:20:36 am
Hasn't been updated in a long time and there never was a demo if I remember.  There waere only youtube links.
Next time, please message the original poster instead of gravedigging older threads.  :)
Title: Re: [Screens]Legend of Zelda: The missing piece (Alpha)
Post by: Rayo on December 01, 2012, 01:26:06 pm
There was an alpha for people who were registered on http://www.zeldamissingpiece.com/.
Sadly, it seems to me that this project is dead. :-\

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