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Author Topic: [Example / Linking] GMphysics - Fast, easy GM physics solution!  (Read 3605 times)

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[Example / Linking] GMphysics - Fast, easy GM ph...
« on: April 08, 2006, 04:02:11 am »
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Version 3.0 Released!!
Here are the key upgrades:
-Callback system
-Springs
-Slide Functions
-Joint Motors
-Animated Ragdolls
-Set specific bodies to not collide with others
-Magnetism
-Body Layers
-Vehicles now possible
-Rays
-Explosions
-2 new examples
-A few bugfixes
-Heavily updated Physics Playground


Features:
-boxes, circles, ovals, triangles, lines, polygons,capsules,composites
-joints (hinge, slider, weld)
-quick and easy way to create custom polygon
-extremely easy to use
(with 4 function calls, you can have a working box example!)
-fast (over 500 bodies while maintaining FPS above 30)
-auto adjusting physics step time based on FPS
-stacking
-create new bodies dynamicaly
-adjustable friction and restitution
-made especialy for gamemaker and 2d games (no 3d stuff)
-Wind, water
-Materials
-Magnetism
-Animated ragdolls
-Springs
-Rays
-Callback System
-Much more....

GMphysics GMC topic link
GMphysics forum (I am an admin there :D)



Have fun, and may it help you all!
« Last Edit: February 24, 2012, 10:08:32 am by Niek »
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