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Topics - MG-Zero

Pages: 1 ... 3 4 [5] 6 7 ... 20
81
Management / Story Pass: Fourth Chapter
« on: June 26, 2013, 12:10:50 am »
And here we are at Chapter 4, the Goron Arc!

What we have so far is that the Gorons are plagued by a bone/tooth/whatever the hell it is rot disease.  Many of them have retreated to the depths of the Goron Mines to escape the disease.
Unlike Gorons of previous Games, they live on the outside of the mountain instead of in a giant cave.

82
King of Thieves / d'aawww aint he cute?
« on: May 08, 2013, 02:32:45 am »


They want your blood so young these days *tear*

83
Updates / Wiki projects!
« on: May 05, 2013, 05:45:25 pm »
Hey guys,

I'm sure you've aaaalll noticed the Wiki by now (I hope, haha!)
We're looking to fill this baby up with our projects and resources.  It isn't as streamlined right now as our current CMS is, but I'd like to ask for all of your help in getting some of our projects on there.  Basically all you have to do is take some information about your project, along with some screenshots and such and create a wiki page for it!

As an example, take a look here:
http://wiki.zfgc.com/Horn_of_Balance

Obviously you don't include Staff Commentary on your page because that is a Featured Project thing.  However, your page is yours to control as long as you follow to some standards:

1. You must provide screenshots
2. You must provide an overview of your project
3. Keep it clean! Any rules that apply to the forum also apply to the wiki!

Other than that, we really aren't too picky about this.  I'll be trying to move some projects over myself, but your page may or may not come out how you want it to.  So please, consider moving your project over to the wiki!  Do it for the children :)

84
Entertainment / Having guitar fun
« on: March 29, 2013, 09:41:35 pm »
I decided to see how well my effects pedal records to my computer and recorded the intro to Washington is Next.  Came out quite good, I was kind of impressed by the quality xD

I got a little out of sync at one point and when I finished I kinda just well..stopped, which sounds kinda funny xD

If you don't know the song, this is it:

http://www.youtube.com/watch?v=BvQ7VD0KWFE

85
Sprites/Tiles / Thing we neeeeed right now
« on: March 29, 2013, 09:14:47 pm »
Just gonna make a list here of things that are needed...feel free to post any comments or updates you may think are necessary to the list.

Maple - 3 standing directions, 3 walking animations directions
Thief Skills - Link performing the various thief skills


Various player abilities can be found in the combat and movement sections:
http://wiki.zfgc.com/Category:KOT_Game_Design

86
King of Thieves / [UPDATE 4/24/16]Code Release
« on: March 27, 2013, 02:10:58 am »
4/24/16 - 1.6 released
Known issues:
Overlap issues in Kokiri Forest with horizontal tree trunks
Menu items all over the place - need to be resprited, will be addressed in 1.7
Camera jitter with spin attack movement
no sword with spin attack
shadow medallion doesn't appear to work anymore

7/2/15 - 1.4 released
Release notes:
Bokoblin and like like added
potions

known issue:
draw order for shield
player doesn't immediately appear after shaking off like like

5/28/15 - 1.3.5 released!
bug fixes
dedication page for Justin

5/17/15 - 1.3 released!
Release notes:
Pause menu can be opened by pressing Enter.  Q and E scroll the menu.  Arrows and bombs can be equipped by pressing left or right arrow.
Old man with a pickpocket indicator can be pickpocketed by approaching from behind and pressing C.  Pressing C a second time will either pickpocket or alert the guards depending on where the meter is when you press it.
Guard will chase link when he comes into his line of sight.  He will return home when far away enough, but will now be listening as well as looking.
Fire and Ice arrows can be switched to by drawing an arrow and pressing R before releasing.

Known issues:
Old man's head sometimes separates from his body
pause menu item names aren't in a great spot.  Needs some graphical improvement
No indicator of fire/ice arrows other than HUD.  Needs graphical improvement.


4/13/15 - 1.2 is here!

Release notes:
Gibdo is functional and can drain the player's health - Mash C to get him off.
Shield can be raised by holding shift.
Floor tiles can fly at the player - this isn't great, needs refinement
Rupees are now a thing! Press T to spawn a rupee to the top left of the player.
The treasure chest can be opened by pressing C when facing the front of it.

Known issues:
The shield has a higher draw priority in all directions than the player.
Treasure chest doesn't respond 100% of the time (more like 90%)
Shielding sprites for Link are hideous

2/19/15 - Version 1.1 is out.  See release notes:

-Overgrown Keese can chase the player and return home (cannot yet carry player)
-Armored Crab can charge the player and walk side to side (Cannot yet spit rocks)
-Player can throw the boomerang by pressing right arrow
-Rolling switched from left shift to C
-Moldorm runs around like a derp(must be commented back into tiletester.xml to see it)
-Map editor tile drops

1/4/15 - Put out a code release last night.  I figured it was long overdue for one.  I'll write up a feature list later tonight.

87
Code / Rules for code submission
« on: March 22, 2013, 03:53:22 pm »
As stated in the rules and guidelines for KoT:

Quote
5. Do not (DO NOT D:) post code submissions in the code board.  This board is purely to organize who’s working on what.  You may post a submission thread (and you should), but do not put your entire code base in it.  Use this thread for help and such.  Snippets are fine.  Keep full code in your git branch.

As said above, only make a submission thread to tell us what you're working on and to get help for your code.  We do not want full code submissions in here, that's what the repo is for.

88
Code / Repository
« on: March 22, 2013, 03:51:23 pm »
If you are interested in contributing to code, please fork and clone the following repo:

https://github.com/ZFGCCP/kot-mono

Create a fork and then clone the fork to your machine using tortoise git.  When you make a change that you want to be pushed to the repo, push it to yours first and then send us a pull request.  The code will be reviewed before deciding if it will be included in the release.

The most up to date branch for King-of-Thieves is Development.  This is what you should be getting your code from.  Please confirm that you are able to run the game before contributing code.

Documentation for what you will need to begin work is attached and will be slowly integrated into the wiki for a more complete doc.

89
Code / Setup and configuration
« on: March 20, 2013, 07:29:14 pm »
I want to get the people who are interested in coding ready to go.  The code is going to be released within the next few days, so we're going to want you guys setup ahead of time.  Please do the following:

1. Download a copy of Microsoft Visual C# 2010
http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-products

2. Download XNA Game Studio 4.0
http://www.microsoft.com/en-us/download/details.aspx?id=23714

3. Create an account on Github and forward us your username
https://github.com/

4. Setup Git
https://help.github.com/articles/set-up-git

5. Get Tortoise Git
http://code.google.com/p/tortoisegit/

Once you have all this setup, you'll be ready to contribute to our codebase.

90
Updates / Staff Promotions!
« on: March 10, 2013, 03:48:49 pm »
Ok!  So, you guys should notice some changes in staff.  I'd like to welcome three new people to the staff:

Mirby, as our newly hired Journalist!
Walnut, as a global moderator!
And last, LorentzChronon as our technical administrator!

You may be wondering about the last one.  "Huh? Who's that guy?"  Lorentz is a very good friend of mine, who Star and I
trust quite a bit.  We have taken time to think about who would be the most fit for this position and have decided that
Lorentz is the man for the job!  With him on board, I can assure you that ZFGC is in good hands.

Congrats to our new staff members!

91
Updates / Emergency Down Time
« on: March 02, 2013, 11:04:28 pm »
Hey all,

ZFGC will be temporarily down due to some stuff on the back end.  The site will be put into maintenance mode as of 7:00 PM EST until further notice.

Thanks,

ZFGC Staff

92
Management / Story Pass:THIRD ACT
« on: February 19, 2013, 03:54:39 pm »
Alright, here is where we'll be discussing the Zora arc of the story.

Currently we know that the high members of the Zora family are kidnapped and are at war with the Zolas...and uhh...that's it.

And this is what the wiki says about Zoras:

Quote
The traders of Hyrule, they have been responsible for maintaining the water passageways. They house their cog in the Lake Hylia Temple ,their most sacred grounds. They are stuck in a conflict with the River Zolas, who have kidnapped the heirs and invaded Lake Hylia

93
Friendly & Neutral / [Troll'd]Oreo Andare Da Hylia
« on: February 12, 2013, 02:30:27 pm »
Name: Oreo
Age: late 20's, early 30's
Appearance: Fancy white robes with a hood
Race: quarter Gerudo, 3 quarters Hylian

Description: Rarely seen by anyone other than those brave enough to venture to Hyrule Castle Town's rooftops.  Although he comes from a wealthy family, he's been known to assist anyone in need regardless of their social status.  His means of doing so?  Not exactly the most ethical.  Pick pocketing anyone and everyone is part of his game, as is silently assassinating those who are considered a "problem."  He usually does the later from the shadows, and at night.  Should Link catch him in the act (note: you do not see him assassinate anyone.  He'll be chilling on a rooftop or something until you get close), he'll take a leap off a building and vanish into the shadows.  Should Link be able to catch him after this, he'll teach Link a thing or two, but not before giving him some trouble! *will have a side quest posted for this*

A very unknown character in Hyrule.  Those who know of him are either a very close friend or a very important enemy.  Rumors spread among those who have heard of him.  Some say he was raised on a mountain top by an eagle.  Other think he's secretly the post man.  Whatever the case may be, he's cruel to his enemies and kind to those who need his assistance.  However, do not cross him or you may find yourself on his list of targets.

94
Updates / ZFGC Rules and Regulations
« on: February 09, 2013, 04:38:23 pm »
- Rules -

1. Registration
- You MUST be 13 years of age or older. You agree to this upon registering.

2. Behavior
- Treat all users and staff with respect.
- Respect opinions and ideas as well, giving constructive criticism only when asked.
- Bad behavior; flaming[1], trolling[2], discrimination, offensive statements, threating/abusive statements or excessive sexual references may not be tolerated.
- Please try to keep a level of maturity in your actions/posts.
- Spoilers[4] are not acceptable, please warn if your post contains them.
- Use of another user's project, material, content or resources without permission from that user is restricted.

3. Post Conduct
- Elaborate on your opinions and ideas.
- Please refrain from excessive use of; memes, fads, phrases or words.[3]
- Avoid digging up old topics, when the ability to start a new one is available. This may be ignored in the case of a project topic.
- Title's of topics should contain relevant information to the topic. Sub-titles do not have the same requirement.
- ZFGC's official language is English. Please use a translator or other source of help if you need it. Topics in any other language than English will be locked, unless otherwise approved by a moderator.
- Posting SPAM[5] will not be tolerated.
- Try your best to post your topic in the correct board category.
- The profanity filter is on by default and may be turned off by anyone. Please do not intentionally bypass this filter.

4. Unsuitable Content.
- Distribution of illegal, pornographic, copyright material or any other offensive material is strictly prohibited.[6]

5. Avatar's and Signature's
- Keep your avatar and signature sizes to required dimensions: [Avatars - 128x128,  Signatures - 200px in height or less, each 300 KB in file size or less]
- Keep your avatar and signature free of offensive content.

6. Complaints and Reports.
- Please report a topic/post to a moderator using the report a topic button. Please do not state the obvious upon (or before) reporting the topic (i.e. rent-a-modding [7])
- Please contact a moderator or administrator to directly report a user's actions.
- Please contact an administrator to report a moderator's actions.
- Utilization of the Feedback forum should be for general complaints or ideas you have about the forum. Complaining about users, staff, administrators or the forum in general will not get productive results.

7. Accounts
- Remember there is no reason to have more than one account.

NOTES:
[1] Flaming: Any post/content that directly/indirectly incites negatively towards another user.
[2] Trolling: Any post/content that provokes any user negatively
[3] Anything that is used excessively in the aspect that lines are repeated in an annoying way will result in an infraction.
[4] Spoilers: Ruining surprises pertaining to game plots, movies, books or any story line without previous warning may be considered as trolling.
[5] SPAM: Stupid Pointless Annoying Messages.
[6] ROMs, Music, Shows, Movies, etc.
[7] Rent-a-modding: When a user speaks as if they have moderator authority.

- Regulations & General Statements -

1. Moderation will be based on infractions of these rules. We ask that all members follow the rules listed above.
2. These rules will be referred to in the event of a dispute over disciplinary action.
3. These rules are subject to change and modification at any time for any reason, with or without notification of modifications.
4. ZFGC reserves the right to terminate any user account for whatever reason, or no reason at all.
5. ZFGC WILL NOT take responsibility for the content of posts posted on the forum.
6. "Fan" Games should not seek the goal of making profits, anyone found to be doing this will have their account terminated.
7. ZFGC's Advertisement funding is used for: events, contests, hosting costs and awards.

95
King of Thieves / Small announcement
« on: February 04, 2013, 02:10:58 pm »
So I just wanted to mention that I've been coding my butt off on the core engine for this and as of last night, it's pretty damn close to being ready for community contribution.  I need to finalize some map stuff, but once that's done, I think we can open the code up to the public!

Oh, and collisions.  Collisions can go !@#$% themselves.

96
Feedback / ZFGC, tell us what you hate!
« on: January 31, 2013, 05:44:21 pm »
As some of you may know, there are some plans to revamp this place a bit.  Since you are the users, we are not going to make all the judgements on what should be changed ourselves.  As such, we're asking you what you like and hate about this place.  What can we do to improve the layout?  What functionality do you like and dislike?  What parts of the site are confusing, ambiguous, redundant etc?

Hit us with your hardest, we'll take everything into consideration!

97
Updates / Return of Project of the Month
« on: January 01, 2013, 06:59:20 pm »
We've decided to bring back Project of the Month!  Except now it's become the Featured Project, and will have a 3 month spotlight period.  What this means for you guys as developers is more time to show off your project while it has the spotlight. 

So, to kick off the start of the first iteration of ZFGC's Featured Project, we're featuring Martijn's Horn of Balance!  For details on this one, see the Wiki article!

http://wiki.zfgc.com/Horn_of_Balance

This will eventually be linked to on the front page...once we figure out how to make said change.

98
Updates / Wiki status
« on: December 08, 2012, 12:22:46 am »
Hoo hah!

Just announcing that the wiki is back up and running!  You can find it at wiki.zfgc.com!

99
Coding / Something you SQL people should like
« on: November 30, 2012, 05:06:15 am »
https://github.com/MGZero/SQLLib

A little something I wrote up about a year ago.  Enjoy :P

EDIT: Also, as this is open source, feel free to create your own branch and submit your changes.  If I like em enough, I'll merge them into the master branch.

100
Mini Games / [Submission]Zeere's Challenge
« on: November 21, 2012, 02:55:15 am »
Challenge 1: Attempt to strike down Zeere 3 times in 1 minute.  Striking down will require the player to parry his attacks with the shield and then quickly striking with 3 slashes.
Cost: 15rupees

Challenge 2: Attempt to strike Zeere down 5 times before he strikes you down once.
Cost: 15 rupees
Requires Roc's Cape

Zeere can attack as well as dodge the player and he will do this quite often!  He can perform a 1-2-3 combo, which will knock you down on the 3rd strike if not blocked (this is what you must parry with the shield to knock him down).  He can also charge at you and vanish, then reappear in a random spot and charge into you quickly (alla dragon ball z!).  You can parry this but he has a 50% chance of recovering or you can just roll away. He can also very quickly dash behind you and knock you down instantly if you don't roll away.  This is his most dangerous attack due to its speed and is only used in the second challenge.  This attack is similar to the persuit slash, which is what Link gets for winning the second challenge.  The prize for the first challenge is a piece of heart.  Each subsequent victory in both challenges will give 20 rupees or a secret seashell.


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