Projects > Zelda Projects

[Revived] Zelda II - The Adventure of Link

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Theforeshadower:
Mixing the two and even sprinkling in some caged fights from Minish Cap.
Some areas will have continued random spawners.
Some areas will always have default spawn locations.
Other areas(heart pieces, qide quests, exp pouches, etc) will seem like a normal area until you get to the trigger point.  Then it starts a caged match similar to what Minish Cap did.

Theforeshadower:
Changed download link.  All starting areas implemented except a town and 2 caves.  You can test the cool LttP circle room transition by going into the 50exp forest.  You have to alt-f4 though.

Music changing added.  Some animated tiles added in some zones for testing.  Sage 1 will open the way to Parapa, but the cave is not yet in the game.

File 1 does full introduction.
File 2 takes you straight to overworld.
File 3 is Debug/Testing room.

Theforeshadower:
Daily update:
https://drive.google.com/file/d/0B49_4X0jDFp8cVZiUUhqUW91ODQ/view?usp=sharing

Overworld zones added, cave to Parapa added and accessible.  Parapa Desert accessible.  Small changes made.

Next, another town, North Palace, and start of Parapa Palace.
Once, everything is protoype mapped through Parapa Palace, we will being the exciting journey of adding AI.

Miles07:
Wow, that was quick!

Theforeshadower:
https://drive.google.com/file/d/0B49_4X0jDFp8WGhOQ0NSYy0zS2M/view?usp=sharing

Added some screens to main post.
Half of Parapa added and accessible to test.
I lied, I added an enemy although it deals no damage nor can you kill it.

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