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Author Topic: Zelda Hud Code Generator [NEW SCREENSHOTS, Demo 0.8b Released!]  (Read 8109 times)

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Zelda Hud Code Generator [NEW SCREENSHOTS, Demo ...
« on: December 19, 2006, 10:14:24 am »
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One of the more useless tools to ever be invented :P

How will it work?
Simply Add Objects on to the Picture Box, then hit the "Export to gml code" button.  To which it then will then
generate the necessary code, and tell you how to implement it.
  funked if I know.

New Screenshots


Demo
Version 0.8b
« Last Edit: December 31, 2006, 07:30:23 am by Windy »
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pxl_moon (dotyue)

Team Dekunutz
Re: Zelda Hud Code Generator
« Reply #1 on: December 19, 2006, 11:13:04 am »
  • .越//
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rofl, nice idea
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Dayjo

shut the fuck up donny.
Re: Zelda Hud Code Generator
« Reply #2 on: December 19, 2006, 11:15:32 am »
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Hehe, excellent ^_^. Another clever little tool by WWFan :)
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Ryan

The only Canadian?
Re: Zelda Hud Code Generator
« Reply #3 on: December 19, 2006, 12:22:44 pm »
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Thats actually pretty useful 8)
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  • Likes to Ramble
Re: Zelda Hud Code Generator
« Reply #4 on: December 19, 2006, 01:22:18 pm »
  • Master Of Disaster
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Yeah, might be very useful to some people!
Great idea
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.TakaM was here
  • Lumeuni
Re: Zelda Hud Code Generator
« Reply #5 on: December 19, 2006, 01:49:29 pm »
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Two wrongs don't make a right, but lots of useless tools make a spankin' good game! :D good luck on this. I'll be happy to see it done, hopefully it'll be a good way to introduce people to using GM for Zelda games.. those who currently use stuff like ZC, I guess.
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Re: Zelda Hud Code Generator
« Reply #6 on: December 19, 2006, 03:00:10 pm »
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It's indeed a nice idea, how will the buttons work? Will we upload or does the program already brings a few buttons?
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Re: Zelda Hud Code Generator
« Reply #7 on: December 19, 2006, 03:25:33 pm »
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Also, will you be able to set the screen size/res? Because buttons on the left'll be fine due to relativity of X, but on the right, their position relative to the right of the screen would change, and become annoying.
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Re: Zelda Hud Code Generator
« Reply #8 on: December 19, 2006, 03:30:52 pm »
  • Fear my Blades
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Perhaps you should be able to set which corner of the view it's relative to, so the HUD can be adapted to any view resolution as long as they fit.  You can easily make it relative to the right/bottom sides by adding view_wview/view_hview respectively and subtracting the difference.
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I've done it (sorta)!  Bloom Lighting in GameMaker, and 3D mode too!  Check out the awesome Screen Saver.
  • Kousou Games
Re: Zelda Hud Code Generator
« Reply #9 on: December 19, 2006, 03:33:56 pm »
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this is probably one of the only projects i'll ever finish ;p
as you can see, i've done most of the groundwork already
as it's already capable of allowing you to add basic graphic objects, all that's left is to add the additional objects and whatever extra features i deem necessary

tools like these are a double edged sword, while it does make it easier, you don't learn anything from it since it's all created by the program.

atm it could also double as a basic main menu or sub menu authoring tool.
It's indeed a nice idea, how will the buttons work? Will we upload or does the program already brings a few buttons?
could you explain a bit more?
if you're talking about the button graphics in the screenshot, as you can see to the right where it has the sprites thing, that's where you basically copy & paste sprite information which the program can then use that information to give you an accurate display of what it'll look like ingame, both sprites and the objects themselves are separate.  "Buttons" will have all their code auto generated for them, with all the code associated with them, i probably couldn't list it all.

Also, will you be able to set the screen size/res? Because buttons on the left'll be fine due to relativity of X, but on the right, their position relative to the right of the screen would change, and become annoying.
i did originally, i added in the screen sizes most people would naturally want ((S)nes, Gb(c), GBA, NDS, PSP, CUSTOM), as for things that appear on the right, already taken care of as you have the option which side you want to dock the object on

EDIT:

Sneak Peek!
« Last Edit: December 20, 2006, 02:44:39 am by Windy »
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Re: Zelda Hud Code Generator
« Reply #10 on: December 20, 2006, 09:03:42 am »
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Dayem, WWF strikes again. Nice idea :D
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the a o d c
Re: Zelda Hud Code Generator
« Reply #11 on: December 23, 2006, 03:24:34 am »
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i've been working on a massive overhaul of the gui
it now features a very Visual Studio like interface, with the properties on the right, and things you can pick from on the left

and also, as a new feature you can line up objects with other objects.
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Re: Zelda Hud Code Generator
« Reply #12 on: December 23, 2006, 03:29:17 am »
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This sounds excellent. I can't wait.
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Re: Zelda Hud Code Generator
« Reply #13 on: December 25, 2006, 04:50:27 pm »
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unexpected new feature for users of GM6.1, for those who feared they would have to export all their sprites in order to take advantage of this program, i'm currently working on adding a feature to extract sprites directly from a gm6 file.
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Re: Zelda Hud Code Generator
« Reply #14 on: December 29, 2006, 04:12:15 am »
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unexpected new feature for users of GM6.1, for those who feared they would have to export all their sprites in order to take advantage of this program, i'm currently working on adding a feature to extract sprites directly from a gm6 file.
Extract? hecking is wrong ;)
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the a o d c
Re: Zelda Hud Code Generator
« Reply #15 on: December 29, 2006, 11:57:42 am »
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unexpected new feature for users of GM6.1, for those who feared they would have to export all their sprites in order to take advantage of this program, i'm currently working on adding a feature to extract sprites directly from a gm6 file.
Extract? hecking is wrong ;)

gm6 is an open file format :P, not hecking.
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Re: Zelda Hud Code Generator
« Reply #16 on: December 30, 2006, 05:21:33 am »
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indeedy ;p
i think i'm almost ready for a demo..
the only trouble i'm having is with the magic bar and what options i should give it, suggestions?
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Re: Zelda Hud Code Generator [NEW SCREENSHOTS, D...
« Reply #17 on: February 22, 2007, 10:00:10 pm »
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I was hoping this could get at least a little more attention :/
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Antidote

>.>
Re: Zelda Hud Code Generator [NEW SCREENSHOTS, D...
« Reply #18 on: February 22, 2007, 10:34:54 pm »
  • In all seriousness who's serious?
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I like it windy very useful continue working on it or if you want release the source so others can improve on it (like me(I need to practice with C#))

EDIT:
I'm going to try and make a GM port of this, hope fully I can incorperate the extraction portion.
« Last Edit: February 22, 2007, 10:36:57 pm by Antidote »
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  • Axiomatic Data Laboratories
Re: Zelda Hud Code Generator [NEW SCREENSHOTS, D...
« Reply #19 on: February 23, 2007, 01:05:19 am »
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Wow, now this is why I wasn't gonna do a Zelda game, I always mess up the hud. Now, I can do one. Thanks!
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