It's dead.
I've put years of theory and practical work into Online Zelda gaming, resulting in alot of improvements in my programming skills, and improvements in the talents of my always changing team. So it was worth the time.
Several times I'd completely redesign the whole game to meet other MMO standard (I looked into WoW heavily) but I'd suffer because there was absolutely nobody willing to sprite or tile anything I had made.
When I was late to and lost the NFGC competition I realised something. The game sucked. All the time and lack of team/teamwork resulted in a poorly designed mess. It was one of those "failed potential" games.
If perhaps I had have had a larger team willing to dedicate their time to create a work of art then perhaps you'd not be reading this. You'd be reading a review of how addicting the game is. Oh well.
Good Bye Zelda: Oracle of Life.