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Messages - Nubcake

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1
Coding / Re: Textboxes
« on: February 21, 2013, 09:56:07 pm »
The exe would just show me how the end result looks which is useful because it might be whether I like how it looks or not. I don't think I need the explanation now since hawthornedote said that the top line should be invisible which got me thinking it looks a lot like that when I ran OOA.

2
Coding / Re: Textboxes
« on: February 17, 2013, 10:55:31 pm »
While the Pokemon text engine stuff I did had a lot of neat features, it was really hindered by the limitations of the free version of Game Maker. The link in the topic to it probably refers to the old resource system on the site, if you need me to reupload it I could although the version on the new project system under Tutorials might be that same version.

Yes that would be great if you could provide an .exe as I don't use/have GM anymore. Also maybe a little explanation of how you did it ?
Thanks

3
Coding / Re: Textboxes
« on: February 17, 2013, 09:49:28 pm »
What you could do is make each string an entity and toggle it's visibility when it's out of the text box, not exactly optimal but it does work.

It's doable however i don't think the transition from moving the text upwards is instant or it could be ? I could record it on an emulator if I had the software .
That's given me ideas though.


Also GML is a Highlevel while C/C++ is a mid to low level, and ASM being the lowest before binary
The "level" of a language pertains to the amount of abstraction there is, the more abstraction, the higher the level.

Never considered GML Highlevel but I see your point.

4
Coding / Textboxes
« on: February 17, 2013, 09:41:03 pm »
After moving on from GM I realised it's quite hard to recreate things in a HLL where you have to handle like everything. Anyway I wanted to create a simple textbox 'engine' and I'm quite stuck in how to code one part whih is familiar to a zelda/pokemon type game (The old ones & some new) with the scrolling text bit. I don't have GM anymore and Diminish's Pokemon Overworld link seems dead so ...

After two lines of text are displayed it waits for the user to hit the on the continue key before moving the text up and drawing more chars - > Moving the text up has always fascinated me and made me wonder how it is done which is what I can't figure out. Is some layer drawn above the textbox as soon as it's moved up to 'hide' it ?

Any thoughts on this?
Nubcake

5
Coding / Re: My Dynamic Textbox Engine
« on: November 04, 2012, 08:43:04 pm »
You use sprite as text right? Sprite font i mean

6
Zelda Projects / Re: [SCREENS]Ocarina Of Time 2D FSA
« on: December 31, 2011, 04:00:34 pm »
awesome! i bet some people are tearing it apart already lol

7
Coding / Re: [June 2010] Stable Releases
« on: November 07, 2011, 03:47:29 pm »
This topic is really old  :)

8
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: November 04, 2011, 07:08:37 pm »
I like that snowy screenshot !

9
Zelda Projects / Re: [Screens] The Legend of Zelda: Spirit's Quest
« on: October 31, 2011, 12:31:38 pm »
I forgot , how do you load sounds , sprites etc externally with GM?

Unfortunately, it's only available in the pro version. If you look up "changing resources" in the gm help, it brings up EVERYTHING you need for loading in new resources and even for replacing existing ones. Btw, the top link of my previous post already explained this. ;P

Anyway, I don't really want to get off on a discussion about external resources or encryption/decryption. I probably should've started a new topic about this to avoid cluttering up the Spirit's Quest thread. My bad, oh well.

Ah i remember now , the _add() functions :P

10
Zelda Projects / Re: [Screens] The Legend of Zelda: Spirit's Quest
« on: October 31, 2011, 11:51:44 am »
I forgot , how do you load sounds , sprites etc externally with GM?

11
Zelda Projects / Re: The Legend of Zelda: Path of Revelation
« on: October 28, 2011, 12:54:38 pm »
Those new screens look cool :)

12
Zelda Projects / Re: [Technical Demo] Zelda Time Walker
« on: October 26, 2011, 09:23:16 pm »
Nice game! However i came across a bug , i was in the room where the tiles fly at you and i sort of died but not entirely , my body just moved to the center of the room but
the tiles just kept flying at to where i was last and i just sort of laid in the center , the game crashed then (it wouldn't close).

13
Other Projects / Re: [The Legend of Zildo] Episode 1
« on: September 03, 2011, 10:10:07 am »
.... I just have to ask, .... Zildo? .... Really?

14
Graphics / Re: The Legend Of Zelda : The Hyrule Fantasy
« on: August 28, 2011, 02:32:38 pm »
nice torches :D

15
Zelda Projects / Re: [Game]The Legend of Zelda: Black Crown
« on: August 28, 2011, 07:00:46 am »
i just think it's better to stick to one style instead of mixing lots of sprites from different games or taking a different approach , well i guess that's just how i like fan games :P

16
Zelda Projects / Re: [Trailer] TLOZ: Chaos Rising
« on: August 26, 2011, 08:03:01 am »
How are you handling collisions? , just out of the question.

17
Zelda Projects / Re: [Trailer] TLOZ: Chaos Rising
« on: August 25, 2011, 10:54:38 am »
doesn't having a lot of rooms complicate things? I remember thinking this was how i was going to handle my game with Game Maker. Wouldn't it be easier to just load stuff instead of having it packed into the executable?

18
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 22, 2011, 10:05:08 am »
I'll see what I can do.
Can you give me some example about the jumpy skeletons?
When i was charging the sword inside the castle and cornering the Stalfos it sort of jumped every second i game closer.

19
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: August 21, 2011, 09:10:21 pm »
Wow , i'm impressed by the attention to detail this game has! The door/stair animation (finally someones using it) etc. The stalfos is a little jumpy btw and Link moves far too slow while holding his charged sword.

20
Other Projects / Re: [Alpha]GMare (Game Maker Alternative Room Editor)
« on: August 20, 2011, 08:09:07 am »
Are you going to introduce this to the GMC or leave it here are ZFGC?

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