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Messages - LorentzChronon

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41
I think the only thing that I could say for the head is that it rotates.  Like, when he swings his right arm back, his head turns to look at you.  It would look a little strange if you saw a dude run passed you and he looked at you every time he swung his arms :) Try making him look straight ahead
I don't know, I kind of like it. It feels natural in a sense, and when you jog you don't always stay looking dead center ahead. When your arms move when you run, it sort of twists your body ever so slightly and your head can rotate a bit because of that.

42
Zelda series is actually an inverted communist allegory. The first clue is that green is the opposite of red on the color spectrum.



It's intended to be ironic from Miyamoto's point of view, since actually instead of an equal society there is plenty of despotism. They show this example to you early on in OOT where fairies are indentured servants, enslaved by the green folk for their lifetime. You go to the Deku Tree under the guise that you are saving the rainforest, when in fact your actions kill your mother country's eldest tree. You decide to run away from home in an attempt to discover freedom, but ironically taking your enslaved fairy with you. An owl (another symbol of communism) stops you and bores you to tears with the same story again and again, representing the lack of importance of education in western societies.



When you finally escape the clutches of the communist owl, you are presented with an overwhelming feeling of freedom in a large field, only to stumble upon a family owned farm. The farm feels like a form of freedom as you gallivant about, trading chickens for milk, but a darker force is at play here. It may not be clear to you because you are a child, but there is a tyrant living in the farm ready to perform a bloody coup d'etat on the lazy farm owner in years to come. This is symbolic to the downfall of agriculture in the society especially following the wars in Eastern Europe involving "prodrazvyorstka", where the Bolsheviks confiscated grain and other agricultural produce leading to the socialist locked prices in attempt to equalize the playing field of those potentially growing more wealthy while having to do more work (laziness being a product of extreme wealth).

This is only the beginning. There are so many more references to communism in this terrible video game series that will blow your mind. You will not believe what the temple of time represents.

43
Zelda Projects / Re: [Startup Phase] Project GetToGohma
« on: April 30, 2015, 05:57:17 pm »

44
Feedback / Re: Timeline Discussion Board
« on: April 30, 2015, 05:52:42 pm »
I'm of the opinion that nothing prevents one currently from posting one or more topics in the Discussion board with this already - there's not that much activity there to compete with and that was the intended purpose of the catch-all development board anyway.
I agree with this opinion

45
Zelda Projects / Re: The Legend of Zelda: Silent Echoes
« on: April 23, 2015, 04:01:50 am »
Definitely better than before, but the 'Silent Echoes' is a little difficult to read

46
Zelda Projects / Re: The Legend of Zelda: Silent Echoes
« on: April 23, 2015, 01:48:39 am »
It had nothing to do with graphics.  It had something to do with reading the logo.  I have no problem on reading it.
So your logo is not a graphic? Interesting!

47
Zelda Projects / Re: The Legend of Zelda: Silent Echoes
« on: April 23, 2015, 01:21:36 am »
I have 20/20 vision, so to me it's easy to read.

How far away is your monitor that you are using 20/20 vision as a benchmark for graphics?
20/20 vision is a measurement of how clear you can see objects based on distance. If you were putting your logo up on Time Square for the city to see, then yes 20/20 vision is important.
But EVEN IF 20/20 vision was your benchmark, and EVEN IF that actually mattered here for graphics on an ordinary computer monitor... why would you leave out all the poor users who wouldn't be able to see your graphic if that were the case?

48
Updates / Re: Menu Standardization
« on: April 21, 2015, 07:47:52 pm »
Another thing worth mentioning is that this method of menu styling won't work if/when we go to responsive mode (not yet implemented). So it'll be a solution for now but likely only now.

49
Updates / Re: Menu Standardization
« on: April 21, 2015, 03:17:02 pm »
Quote
Since we have no graphical assistance and I am not skilled enough to use photoshop to fix it, the goron theme's current state is intended.

I'll take care of this, shouldn't be a problem

You really are the best <3

50
Zelda Projects / Re: [Startup Phase] Project GettoGohma
« on: April 21, 2015, 01:55:53 pm »
Ohhhhhh, it's Get To Gohma. I kept reading it as Ghetto Gohma. >.>

lmfao, I read the same thing

Same! hahaha

51
Updates / Re: Menu Standardization
« on: April 21, 2015, 12:53:24 pm »



Border on the links in the goron theme isn't quite right o:

thanks for reporting this. At this time we are aware of the differences in the goron theme, but this is intended because of the incompatibility with the old css and th. New markup. Since we have no graphical assistance and I am not skilled enough to use photoshop to fix it, the goron theme's current state is intended.

52
Graphics / Re: I drew some houses!
« on: April 17, 2015, 01:04:47 am »
Gotta say, that looks AWESOME.

53
Feedback / Re: Nav bars screwed up
« on: April 15, 2015, 07:33:21 pm »
Happens when browsing forum section of website.

Returning to home page, nav bars appear as normal.
Refreshing the page seems to solve the issue.  It occurred for a good 10 minutes though while browsing the forum.

Refreshing the page fixes this issue because your browser has cached the old CSS. This is not a bug, but thank you for reporting it.

This might be a good thing to mention in the update thread

Added

54
Updates / Re: Menu Standardization
« on: April 15, 2015, 07:25:55 pm »
Majora -- refresh the page. Your browser has cached the old CSS.

55
Feedback / Re: Nav bars screwed up
« on: April 15, 2015, 07:24:06 pm »
Happens when browsing forum section of website.

Returning to home page, nav bars appear as normal.
Refreshing the page seems to solve the issue.  It occurred for a good 10 minutes though while browsing the forum.

Refreshing the page fixes this issue because your browser has cached the old CSS. This is not a bug, but thank you for reporting it.

56
Updates / Menu Standardization
« on: April 15, 2015, 03:09:08 pm »
The ZFGC.com menu should now be standard across all available themes for both the CMS and forum. This is mostly an update for fellow admins who have access to edit the menu. Now it only needs to be edited in a single place instead of twice for each theme.
If you notice any graphical glitches, send us some feedback.
Thanks.


PS: Worth noting, if you get something like this guy did http://zfgc.com/forum/index.php?topic=41310.msg448889;topicseen#msg448889
Fix the issue by refreshing. Your browser has cached the old CSS.

57
Zelda Projects / Re: [Startup Phase] Project GettoGohma
« on: April 13, 2015, 10:50:39 pm »
Welcome back, Majora!!

58
Entertainment / Re: Super Smash Bros DLC Fighter Ballot!
« on: April 12, 2015, 10:27:34 pm »
Guys. Let's be real here.



Oh yeah kefka and sephiroth fusion?

59
Entertainment / Re: Super Smash Bros DLC Fighter Ballot!
« on: April 09, 2015, 08:01:55 pm »
Will/Freedan/Shadow/Firebird from Illusion of Gaia

60
Updates / Re: Autoscroll
« on: April 01, 2015, 08:35:51 pm »
Statistics show that users prefer IE 3 over modern day Chrome browser, so they were missing out on the truespeed attribute that was introduced in IE4.
It's not worth it to leave out the majority of our user base, because they would feel really upset and neglected for not being able to experience the truespeed of marquee tags.

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