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Messages - LorentzChronon

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62
Feedback / Re: Nice job
« on: March 25, 2015, 03:31:07 am »

63
Updates / Re: Resources Link
« on: March 18, 2015, 05:27:15 pm »
Not sure if it's intended or not, but the link is only visible on the forum
The forum navigation bar and the site navigation bar, while similar in appearance, have their links built from different sources.

Yea, basically.  I haven't actually figured out how to change the site navigation bar yet.  But hopefully the forum navigation should help you all for now!

Hit me up after work, I'll show you.

64
King of Thieves / Re: Linux Support
« on: March 06, 2015, 01:24:33 am »
linux branch now merged into master, so I'll update the link in my original post.

65
Coding / Re: Game engine resources?
« on: March 04, 2015, 06:35:53 pm »
I'm totally aware that it's possible, if you're using a pointer.

All variables that point to an object in C# are technically pointers to that object (aka reference types). Are you saying you were using a value type (int, double, etc...) and it was still overriding the reference?

It's been so long, and I probably don't even have the source anymore, but the variable in question was the one that told the Draw function which sprite in the sheet to draw. It was malfunctioning after I set another variable. It was as if I had "made too many variables" or something. It was literally the declaration of a variable tht broke my engine.

I was new so I consulted someone else, who told me it was probably a memory management error, and that memory management was less manual in C#. I listened.
This doesn't really make any sense, unless you got the too many variables error from adding excessive parameters to a function. Otherwise, it sounds like a mistake was made in the code that probably threw you and your friend off the trail.

If you have any specific questions that you need help on with C# (or other languages even), feel free to post snippets of code here.

66
Coding / Re: Game engine resources?
« on: March 04, 2015, 03:12:55 pm »
I'm just saying that, when I used C++, a variable in my class was apparently being overwritten or something, somehow, causing very undesirable results.

To be honest, you can do the same exact thing in C# if you are not careful. Like MG-Zero said, you probably had two references pointing to the same address -- which can happen in C# too. This can be avoided by staying organized and being aware of what you're doing -- which is a concept global to computer science in general.

67
King of Thieves / Re: Linux Support
« on: March 02, 2015, 02:04:50 am »
Use the System.Diagnostics.Stopwatch class instead. Barbaro-san implemented that code into Gears back in the day, but I don't think this sort of micro optimization is needed when compared to the current state of the Stopwatch class, implemented both as high performance now in Windows and Linux.

Sauces:
https://msdn.microsoft.com/en-us/library/system.diagnostics.stopwatch%28v=vs.110%29.aspx
http://mono.1490590.n4.nabble.com/mono-linux-C-Hugh-performance-timer-td1535509.html

68
King of Thieves / Linux Support
« on: March 01, 2015, 10:49:09 pm »
There's now a linux branch that has been tested to work with Ubuntu 14.04.
The only features that will be missing from this branch (as far as I've tested so far) are Windows Forms features (including the Map Editor) and the High Performance benchmark utility (which uses windows Kernel32.dll).

Check it out! Test it out!
https://github.com/ZFGCCP/kot-mono/tree/master
(edited branch name to master now that linux branch no longer exists as it is merged to master already)

If you have questions regarding the setup, let us know and we'll try to help out. The most important part is setting up MonoDevelop and MonoGame and their dependencies properly.

69
Recruitment / Re: Any writers want to help me out?
« on: February 18, 2015, 05:59:54 pm »
What do you mean exactly when you say you're looking for help with writing? Are you looking for someone to bounce ideas off of? Someone to collab with?

70
Graphics / Re: [KOT- Project] One spritesheet a week Challenge!
« on: February 13, 2015, 03:28:39 am »
This is amazing

71
King of Thieves / Re: We are no longer XNA's !@#$%!
« on: January 01, 2015, 07:15:52 pm »
SO I am a complete moron and managed to completely break the solution last night! But it's ok! Because I fixed it AND removed the last XNA dependency (the current release build of mono still relies on it for content).  I've again moved it to a new repo (I know, I suck).  The other one was messy anyway.  This ones A LOT cleaner and has the .gitignore set up properly.  You'll also notice there are only 2 projects now as opposed to 4 -- gearsVGE and King of Thieves.

https://github.com/ZFGCCP/kot-mono

Bringo!

72
Coding / Re: Test Driven Game Development
« on: November 20, 2014, 01:41:09 am »
I think this is a really neat idea!
I'm curious as to how it would work for different code-bases. Do the tests require a certain interface or class inheritance?

73
Graphics / Re: Most comprehensive Link to the past sprite sheets?
« on: November 07, 2014, 08:18:14 pm »
i found one file that contained a bunch of tiles on this site, the odd thing about it was that all the images contained a white grid that paints over parts of the tiles, making them incomplete. Am i missing something here?

Sometimes spritesheets contain the grid which requires you to strip off the grid and stitch the tiles together. It depends though of course on who create it and all that stuff, it's possible someone messed up. If you posted it here so we know which one you're talking about, we have a higher % chance of being able to help.

74
King of Thieves / Re: We are no longer XNA's !@#$%!
« on: October 29, 2014, 02:07:38 am »
!@#$%

75
Other Projects / Re: [Demo] Princess K!
« on: October 14, 2014, 06:54:34 pm »
Super cool! I got to say, I really enjoyed your game Link Quest. This has probably been asked before (and if so, I'm sorry) but what language/framework did you write your game in?

76
Feedback / Re: When did we get a Llama?
« on: October 01, 2014, 12:30:50 am »
XD who added it?

Someone who:
1.) Has access to the server filesystem
2.) Is affiliated with twindrills.com

77
Feedback / Re: When did we get a Llama?
« on: October 01, 2014, 12:27:29 am »
It was added ~3pm today. Fixed it back to normal.

78
Updates / Re: GAME JAM WINNERS!!
« on: September 12, 2014, 06:44:34 pm »
Congrats everybody good job on your hard work

79
Updates / Re: ZFGC Game Jam '14 - NOW OPEN
« on: September 02, 2014, 01:26:20 pm »
Hey can the person who has one the first prize get Hyrule Historia instead of the statue if he want the book rather then the first prize?


The admins discussed this, and decided that the prizes are not substitutional. The only way you can switch prizes is by having both prize winners agree that they may switch.

80
Discussion / Re: Legend of Zelda: Silent Echoes --- Ideas
« on: August 24, 2014, 03:05:48 pm »
FYI, never try to use Linux if you are a Windows person.

I disagree. How else are you supposed to learn it?! Learning Linux was one of the most important decisions I made in my Software/Systems Engineering career, and I was a Windows person beforehand. Yes, it's definitely different, but that's not necessarily a bad thing by any means. It's a powerful kernel and by learning it you can actually get a much better understanding of how computers and servers work, amongst many other things.

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