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Author Topic: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D  (Read 119879 times)

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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #180 on: December 09, 2008, 10:23:28 pm »
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Thanks, guys! Well, I'm working on jumping and carrying still, but no pics, cause there's still lots of major gliches. Maybe some pics tommorow...
Oh, yeah. I'm also working on a better kokiri shop design.

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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #181 on: December 10, 2008, 08:47:44 pm »
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carrying

throwing
how are these?
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #182 on: December 10, 2008, 10:42:21 pm »
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Pot needs a shadow under it when thrown.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #183 on: December 10, 2008, 11:05:42 pm »
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I also love how you failed to listen to DJ's directions.
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Jeod

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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #184 on: December 10, 2008, 11:13:17 pm »
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I also love how you failed to listen to DJ's directions.

There was no need for this. He can make the game how he wants. He might be planning to do that later because he's more focused on the game itself than how it looks right now.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Starforsaken101

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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #185 on: December 10, 2008, 11:33:48 pm »
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I also love how you failed to listen to DJ's directions.

There was no need for this. He can make the game how he wants. He might be planning to do that later because he's more focused on the game itself than how it looks right now.

Agreed. That was rude.

ahmio, I'm liking the progress so far. Keep it going.
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DJvenom

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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #186 on: December 10, 2008, 11:50:19 pm »
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You might wanna use the LTTP text font for the context words. The "Throw" you sprited yourself kind of clashes with everything (no offense.) When I said to keep everything scaled to one common size, those weren't directions. Merely suggestions like this post. Keep it up! Although I don't remember any pots in Link's room.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #187 on: December 11, 2008, 12:51:03 am »
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Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.
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Jeod

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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #188 on: December 11, 2008, 01:08:42 am »
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Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.

If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #189 on: December 11, 2008, 01:11:23 am »
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You guys, seriously, chill, or else I'm gonna have to delete some posts and lock some topics.

Mostly delete some posts.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #190 on: December 11, 2008, 01:12:47 am »
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Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.

If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?

No, it's called:

It's not your job.

Why do you think we have mods?

@wally:

Apparently, I have been "rude".
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Starforsaken101

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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #191 on: December 11, 2008, 01:40:14 am »
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Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.

If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?

No, it's called:

It's not your job.

Why do you think we have mods?

@wally:

Apparently, I have been "rude".

*sigh*

Hey, I just noticed now about the Throw font. I would also suggest changing it to something more appropriate/something that didn't stick out as much.

Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter? In LTTP I don't really remember being able to move much between throwing a pot and it landing. It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #192 on: December 11, 2008, 01:50:09 am »
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Quote
*sigh*

lmao

Quote
Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter?

The fact that it has been thrown?

Quote
In LTTP I don't really remember being able to move much between throwing a pot and it landing.
So?

Quote
It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.

How about it is better if it was changed to nothing when it left his hands?
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #193 on: December 11, 2008, 02:15:23 am »
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great job ahimo, your working great!
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #194 on: December 11, 2008, 10:38:30 am »
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Pot needs a shadow under it when thrown.
K, i'll be right on that.. XD

I also love how you failed to listen to DJ's directions.
It's kinda hard.. especially if i don't know what's scaled up to something other than 200%

You might wanna use the LTTP text font for the context words. The "Throw" you sprited yourself kind of clashes with everything (no offense.) When I said to keep everything scaled to one common size, those weren't directions. Merely suggestions like this post. Keep it up! Although I don't remember any pots in Link's room.
I tried... I made the "LIFT", but that one came out better... the pots are just cause i got bored of going out and testing on the rocks.  :P

Jeod:

1st of all, stop rent-a-modding. 2nd of all DJ made a good point; ahmio HIMSELF said "What isn't scaled to 200%?". In the sense of him saying that, it is clear that he is working to fix it.

Of course he can make the game however he wants, when did I deny that?

@ahmio:

I love how it still says "THROW" after the pot left Link's hands.

If rent-a-modding is defined as users trying to keep the community forum spam from coming into the priject boards, then I think it's perfectly fine. Are you saying that just because one can't punish others for the law himself, that he should not be allowed to uphold it?

No, it's called:

It's not your job.

Why do you think we have mods?

@wally:

Apparently, I have been "rude".

*sigh*

Hey, I just noticed now about the Throw font. I would also suggest changing it to something more appropriate/something that didn't stick out as much.

Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter? In LTTP I don't really remember being able to move much between throwing a pot and it landing. It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.
Yeah, i will. Since so much people care about whether it says throw or not( even though i don't) i'll fix it. Oh yeah, and when you throw the pots (with Z), they break, but you can also drop them (with X) so they don't break... useful for putting on switches :)

Quote
*sigh*

lmao

Quote
Also, a comment on having the button still saying "Throw" after it being thrown, well, since it's in the process of being thrown and it will land shortly after, what does it matter?

The fact that it has been thrown?

Quote
In LTTP I don't really remember being able to move much between throwing a pot and it landing.
So?

Quote
It would probably be fine if it changed to "lift" or whatever once the pot is thrown back on the ground.

How about it is better if it was changed to nothing when it left his hands?

.......... I'll change that... It'll take about 2 seconds.

great job ahimo, your working great!
Thanks!!! >:D
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DJvenom

super-sage
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #195 on: December 11, 2008, 03:11:54 pm »
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Top font might be a tad more pleasing on the eyes, and a bit easier to read.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #196 on: December 11, 2008, 08:42:58 pm »
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Pot needs a shadow under it when thrown.
K, i'll be right on that.. XD

I also love how you failed to listen to DJ's directions.
It's kinda hard.. especially if i don't know what's scaled up to something other than 200%

How are you scaling your sprites? Individually?
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DJvenom

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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #197 on: December 12, 2008, 12:56:59 am »
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For one, your house background is scaled incorrectly. If you look some of the lines are thicker then others. And not by 2 pixels. Like one line is 3 pixels wide, while the one right next to it is 2. When you scale by multiples of 100% that won't happen. Everything will be uniform and look a lot more appealing.
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #198 on: December 12, 2008, 05:59:02 am »
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If you're scaling everything in the game, I'd keep every image at its original size and scale the window's view.
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DJvenom

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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #199 on: December 13, 2008, 12:41:50 am »
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That is actually the perfect idea since it saves filesize by a bit for graphics, not to mention, saves all this discussion about resizing everything and such :)
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