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Author Topic: [OPEN SOURCE]The Legend of Zelda : Ocarina of Time 2D  (Read 119053 times)

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Xiphirx

wat
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #160 on: November 27, 2008, 02:01:15 am »
  • Xiphirx
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I was able to swim and use the sword next to the wall to get inside of it O_o...
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #161 on: November 27, 2008, 02:23:17 am »
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Ok, compilation of my debugging:

1) Link should always be at the center of the frame (Scrolling fix)
2) Kokiri Forest music needs to be loopable
3) Rolling while speaking should be fixed
4) Text should be fixed (Can skip dialogue before it ends)
5) Get Item sound needs to be fixed
6) Graphic Update: In the sword area the edges of the center cliff are cut off
7) Link's sword animation should be faster (Bushes are cut before sword goes through them)
8) OPTIONAL: Bush drops are usually picked up as soon as you cut the bush. Suggestion would be to delay the pickup time so the player can see what he/she is picking up.
9) Tall grass should be cuttable
10) Can walk on water if using sword
11)Got stuck in a wall if I used the sword while against it (in the water)
12) That small stump north of Link's place has a doorway in it. Does it go anywhere or should it not be there?
13) OPTIONAL: If this isn't going to be fullscreen, might I suggest you place a menu toolbar at the top of the game, and a border around the side to make it look like a window? Makes for an easier exit than pressing escape key (for those who don't know you have to use esc to exit)

Not trying to be picky or anything. Just pointing out the bugs I find.
« Last Edit: November 27, 2008, 02:29:08 am by Jeod »
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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DeathTailsz

Wanderer
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #162 on: November 27, 2008, 05:28:08 am »
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I was able to swim and use the sword next to the wall to get inside of it O_o...
When I did it, I jumped into invisible water... (Somehow went back into swimming sprites, so, I called it "Invisible water" xD)
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"More like Stupei Ace Defective!" - Yukari - Persona 3
  • StarFox 2D
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #163 on: November 29, 2008, 02:26:17 pm »
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I was able to swim and use the sword next to the wall to get inside of it O_o...
Wierd.. I'll fix it.
Ok, compilation of my debugging:

1) Link should always be at the center of the frame (Scrolling fix)
2) Kokiri Forest music needs to be loopable
3) Rolling while speaking should be fixed
4) Text should be fixed (Can skip dialogue before it ends)
5) Get Item sound needs to be fixed
6) Graphic Update: In the sword area the edges of the center cliff are cut off
7) Link's sword animation should be faster (Bushes are cut before sword goes through them)
8) OPTIONAL: Bush drops are usually picked up as soon as you cut the bush. Suggestion would be to delay the pickup time so the player can see what he/she is picking up.
9) Tall grass should be cuttable
10) Can walk on water if using sword
11)Got stuck in a wall if I used the sword while against it (in the water)
12) That small stump north of Link's place has a doorway in it. Does it go anywhere or should it not be there?
13) OPTIONAL: If this isn't going to be fullscreen, might I suggest you place a menu toolbar at the top of the game, and a border around the side to make it look like a window? Makes for an easier exit than pressing escape key (for those who don't know you have to use esc to exit)

Not trying to be picky or anything. Just pointing out the bugs I find.
Thanks! I'll be working on those!
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #164 on: November 29, 2008, 06:38:31 pm »
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Hey guys!
I've finished:
-saving and loading!
-Registration!
-Centered the camera!
-Fixed the Text engine!!!!
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #165 on: November 29, 2008, 07:12:04 pm »
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Good work.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #166 on: November 30, 2008, 12:37:00 pm »
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Good work.
Thanks! I'll upload some pics later!
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #167 on: November 30, 2008, 04:36:10 pm »
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Thanks!

Look closely at link's back.. see the sword and shield?

Save menu!
How do you guys like them?
I've also :
-made the game fullscreen
-Made it so you can't use your sword on water
-can't get stuck in walls
changed the controls to:
----Z>X>C
----A>S>D>W
----Arrow Keys
----Enter
-and i'm working on the shop...
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Kingknight

SiMelon
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #168 on: November 30, 2008, 05:10:56 pm »
  • The Hunter
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Wow, AWESOME. XD
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #169 on: December 01, 2008, 01:30:43 am »
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You shouldn't resize the graphics! It rapes my eyes...
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #170 on: December 01, 2008, 01:40:42 am »
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Indeed. Resizing does seem to make the game areas look smaller, in addition to pixellation of the sprites.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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DJvenom

super-sage
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #171 on: December 01, 2008, 08:59:47 am »
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How about, "Resize the sprites, but resize them all the same amount, and make sure it's a multiple of 100"? Preferably 200%.
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I do art
I ermmm... DID do art
I do art
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #172 on: December 03, 2008, 12:09:36 pm »
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what's not resized to 200%?
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #173 on: December 05, 2008, 02:56:58 pm »
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I'm working on updating the engine.
By the way, all gliches from last demo have been fixed!
Screens coming tommorrow!
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #174 on: December 06, 2008, 03:10:13 pm »
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Picking up a Rock!!!
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Xiphirx

wat
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #175 on: December 06, 2008, 09:29:25 pm »
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Picking up a Rock!!!

I love how it still says "LIFT"
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Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #176 on: December 07, 2008, 03:18:04 pm »
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Picking up a Rock!!!

I love how it still says "LIFT"
I know! it's just temporary...
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Jeod

Team Dekunutz, Doubleteam
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #177 on: December 07, 2008, 03:24:18 pm »
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Bah, in case you didn't see...
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Vaati

Royal Assassin
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #178 on: December 07, 2008, 03:30:00 pm »
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Seriously, good work.

I remember like just a month and a half ago you were just starting and we doubted you would even get to Great Deku Tree, and look at you now, good job, keep up the good work.
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Starforsaken101

Wake the Beast
Re: [DEMO]The Legend of Zelda : Ocarina of Time ...
« Reply #179 on: December 07, 2008, 04:55:52 pm »
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Yeah, you're doing a really good job. Keep at it :).
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