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Author Topic: [SOLVED] MC hyrule town  (Read 7991 times)

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Re: [request] MC hyrule town
« Reply #20 on: January 03, 2009, 04:04:33 pm »
  • 虫めづる姫君
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Where in the game do you see enemies spawning?  I need to know what the sprite looks like so I know what to rip.
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Jeod

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Re: [request] MC hyrule town
« Reply #21 on: January 03, 2009, 04:27:51 pm »
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When Vaati confronts you right outside Hyrule Castle, IIRC.
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eyeCube

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Re: [request] MC hyrule town
« Reply #22 on: January 03, 2009, 04:31:21 pm »
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No, when an important enemy spawns, like a golden one when you fuse kinstones.
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Re: [request] MC hyrule town
« Reply #23 on: January 03, 2009, 05:11:13 pm »
  • 虫めづる姫君
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Okay, I'll get it for you.
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eyeCube

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Re: [request] MC hyrule town
« Reply #24 on: January 03, 2009, 06:05:33 pm »
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Thanks, it helps.
I need it because my rooms are persistant, and I need the enemies to respawn after a set period of time.
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Re: [request] MC hyrule town
« Reply #25 on: January 03, 2009, 06:18:31 pm »
  • Minalien
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Do you have the slightest idea what that will do to your game's performance, if it ever reaches the size of a full game?
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: [request] MC hyrule town
« Reply #26 on: January 03, 2009, 06:55:32 pm »
  • 虫めづる姫君
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This isn't layed out very well, but I got all the tiles.  In the attachment is a series of screenshots to show what it looks like in-game.



EDIT:  Crap, I just realised I missed a couple tiles.  I'll edit this again in a minute…

EDIT:  I'm a little retarded at the moment and I can't piece the rest of these tiles together properly.  Good luck with those…



(The crap at the end is exactly as it's found in the tile viewer—I can't seem to arrange it properly.)
« Last Edit: January 03, 2009, 07:06:27 pm by Shefali »
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eyeCube

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Re: [request] MC hyrule town
« Reply #27 on: January 03, 2009, 07:50:36 pm »
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@Minalien:
It actually makes it much easier. Are you familiar with GM? Making the rooms persistant decreases need for global variables and extra controls. What exactly do you mean...?

@Shefali:
I could try using those. They'll look better in-game. Thanks anyway.
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Re: [request] MC hyrule town
« Reply #28 on: January 03, 2009, 08:25:23 pm »
  • Minalien
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@Minalien:
It actually makes it much easier. Are you familiar with GM? Making the rooms persistant decreases need for global variables and extra controls. What exactly do you mean...?

@Shefali:
I could try using those. They'll look better in-game. Thanks anyway.
It also keeps rooms constantly in memory, and they're executing every frame.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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eyeCube

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Re: [request] MC hyrule town
« Reply #29 on: January 03, 2009, 08:48:05 pm »
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Do you have a better suggestion?
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Re: [request] MC hyrule town
« Reply #30 on: January 03, 2009, 09:06:40 pm »
  • 虫めづる姫君
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I would make the enemies respawn whenever you re-enter a room.
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Re: [request] MC hyrule town
« Reply #31 on: January 03, 2009, 10:02:38 pm »
  • Minalien
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Do you have a better suggestion?
Yeah. DON'T make them persistent.

Before I try to offer other methods, why are you making them persistent in the first place? I can tailor my response and offer suggestions that are related to fixing your problem.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog
Re: [request] MC hyrule town
« Reply #32 on: January 03, 2009, 10:22:44 pm »
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I was bored so I thought I would try and animate what Shefali ripped - the beginning images were faded so I had to use the color in the other frames to compensate, I think I fixed it up alright though.



As for the persistence stuff, there is probably a solution in having the rooms non-persistent, having a "recent death" true-false variable in enemies, having code in the creation event of the room to activate enemies or not based on that "recent death" variable, and also having it so objects on the inside and close border of Link's view are activated if their "recent death" value is false. There would have to be some condition where the "recent death" variable could be reset to false, such as going to a far off area of the map (which would be a non-connected region). Thus if you went far away, there would also be a condition in the room you are going into's creation event where this could be realized and then every enemies "recent death" value could be set to false.
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Re: [request] MC hyrule town
« Reply #33 on: January 03, 2009, 10:45:27 pm »
  • 虫めづる姫君
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^The problem with that animation is that it contains the green sparkles that fall down when a golden enemy appears.  That's not really part of the spawn sprite.
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Re: [request] MC hyrule town
« Reply #34 on: January 03, 2009, 10:58:37 pm »
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I figured it was a part of the creation poof like magic, but oh well. My game's save file is past all of the gold kinstone fusing. Otherwise though, if what you are saying is correct, then the enemy creation animation is just a recolored bomb blast.
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Re: [request] MC hyrule town
« Reply #35 on: January 03, 2009, 11:05:29 pm »
  • 虫めづる姫君
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Yes, when a golden enemy appears the sparkling green light falls from the sky and then there's the "explosion"—so if you were to use the animation for a non-special enemy spawning, the green sparkles should be omitted.
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Re: [request] MC hyrule town
« Reply #36 on: January 03, 2009, 11:26:13 pm »
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Here it is with the green sparkles removed:


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eyeCube

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Re: [request] MC hyrule town
« Reply #37 on: January 03, 2009, 11:59:11 pm »
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The persistance never created a lag problem before. I always do it. I did it because I have certain objects and chests/pedestals that need to keep their form (taken or not, which item it possesses) without creating global variables. Like I said... the persistance never created a lag problem before, and I use it in almost all of my games. I have 15 rooms, and after being in each one, the fps remains the same (hovering between 26 to 30 fps).
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