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Author Topic: [REQUEST] screen scrolling  (Read 3963 times)

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Darklink45

aka Faded Led
[REQUEST] screen scrolling
« on: March 29, 2010, 02:29:32 am »
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I have a problem with screen scrolling like in Zelda OOA,
having the player touching the edge of the screen and
moving it to the next place.

But i just can't figure out how to do this.
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Dark-Hylian

Silence
Re: [REQUEST] screen scrolling
« Reply #1 on: March 29, 2010, 02:51:24 am »
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If you're not changing rooms, than you should just have to change views. Set it so that the view is active when link is within the area which the view shows. Unless of course you're changing rooms, then you should talk to Mammy and 4Sword. They've got that figured out.
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Mamoruanime

@Mamoruanime
Re: [REQUEST] screen scrolling
« Reply #2 on: March 29, 2010, 03:00:39 am »
  • ^Not actually me.
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Unless of course you're changing rooms, then you should talk to Mammy and 4Sword. They've got that figured out.

:P I have never used changing rooms as a technique for scrolling. In fact, I use one small room (the size of 3x3 individual screens) and load small chunks of data into each room every time I scroll, saving on file size and load speed. I find it efficient, but it's also very difficult to set up if you're not skilled in thinking outside of the box :P
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Re: [REQUEST] screen scrolling
« Reply #3 on: March 29, 2010, 06:23:35 am »
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I have a sub-room system sorted out but am going through part of it to see if I can fully replace a view_b variable which I set to 1,0,-1,and -2 depending on the specific transition effect I want to have with instead just basing most of that on whether or not view_object[0] is noone or not. Doing that makes it so I don't have to hard code when the view is fixed because I can let Game Maker handle that. I've gotten it to work then with fixed view and pit falling (where the view will then have to move back to a position where Link reappears).

Actually though, I wouldn't really recommend my work since it is not finished fully and is a little "stylized" for Minish Cap; not sure if when Link moves between screens in the Game Boy games if he moves the same amount of distance. To this end I would recommend actually what Xfixium had with this old Link's Awakening project he was doing. It was a solid example of what Mamoruanime described, the loading rooms on the fly. Although it is in Minish Cap style the effects should be equivalent enough.

Although I cannot for the life of me find that file though.
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Darklink45

aka Faded Led
Re: [REQUEST] screen scrolling
« Reply #4 on: March 29, 2010, 05:13:41 pm »
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I see, well im still trying to make a good screen scrolling with views, but no luck yet,
 and do you mean the RPGMaker Link's Awakening? because i think i have that one in my computer.
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DarkerColt

Programmer / Game Developer
Re: [REQUEST] screen scrolling
« Reply #5 on: February 20, 2013, 08:58:55 am »
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i have an example of this, if you are still interested let me know! :)
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Antidote

>.>
Re: [REQUEST] screen scrolling
« Reply #6 on: February 20, 2013, 07:05:27 pm »
  • In all seriousness who's serious?
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Woah, massive gravedig buddy, if a topic is three years old with no new posts leave it alone
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Starforsaken101

Wake the Beast
Re: [REQUEST] screen scrolling
« Reply #7 on: February 21, 2013, 02:15:25 am »
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I'm embarassed to say that I did not notice this gravedig. My bad.

Yeah, please don't post in topics that are over a month or two old please...
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DarkerColt

Programmer / Game Developer
Re: [REQUEST] screen scrolling
« Reply #8 on: February 21, 2013, 03:04:10 am »
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Thanks for letting me know :)
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