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Topics - King Mob

Pages: [1]
1
Entertainment / Watchmen trailer
« on: July 19, 2008, 12:10:45 pm »
http://www.apple.com/trailers/wb/watchmen/
So I was skeptical this could even be done, good or bad, but I have to say... it looks !@#$% amazing.  XD

Anyone else a fan?

2
Recruitment / Recruiting for the ZFGC Community Project
« on: March 31, 2007, 10:49:51 am »
Hi guys.
You may or may not be aware of the ZFGC Community Project (ZFGCCP) that's been going since the start of the year. Some details for the uninitiated:
It's a Zelda game, being developed in GM6, and in ZFGC style. I'm the Project Manager, which basically means I (try to) keep the project moving; a facilitator rather than a leader. The team is broken into six departments:
  • Story Development
  • Level Design
  • Art Direction
  • Spriting and Tiling
  • Coding
  • Sounds and Music
The project is run as democratically as possible, with each department having a Director responsible for overseeing the work, but also voicing their colleagues' ideas, concerns, progress etc. to the other Directors.
The project has its own dedicated board: ZFGCCP, which is hidden to everyone but signed-up team members and, I believe, all mods. This is intended as a working board, to facilitate the unhindered progress of the project, and due to the conversational nature of some of the posts it wouldn't help to have them clogged up with comments from non-team members. There's no big secret, and it's certainly not an elitist sect :P - anyone can join, hence this post. But having said that, there are spoiler-ish elements we'd like to keep under wraps until we're ready to unveil the project to the wider community, so please, genuine interest only, thanks.

The first recruitment drive for this project was done at the end of last year, and in this time we've thrashed out a decent story, new and unique core gameplay elements, and coding of the basic engine has begun. It's apparent now that this is a pretty ambitious project, and even though the building blocks are in place, we need to recruit more team members to push through on to the next stage.

In any case, during this time people have left and new people have arrived, and, as befits a community project, I want to give anyone who may have missed the first recruitment drive a chance to sign up.

We'd be happy to take on anyone who's interested in any of those teams, but at the moment the two areas we're lacking in are in the Art Direction and Spriting and Tiling teams.

The Art Direction team, headed by me, is responsible for creating the look and style of everything Story Dev and Level Design bring to us. There will be a lot to think about here, with plenty of opportunity for people to specialise. The look of characters, items, enemies and architecture are all the responsibility of this team. The way we've been working so far is to draw sketches based on briefs from the Story Development team, and then the Spriting and Tiling team start turning them into pixels.

The Spriting and Tiling team, led by TomPel, is a more unusual one. The project is being made in the custom ZFGC style, and the five existing members of this team are already amongst the most regular contributors to the ZFGC style thread, since we need all the generic stuff completing. But they also work on project-specific sprites and tiles based on concepts supplied by the Art Direction team. If you're working on the ZFGC style and could use more direction in terms of what to sprile/tile, signing up for this team could be what you're looking for, particularly if you like working from custom design sketches. And we could really use your help. XD

So if you're interested, please drop me a PM giving details of which areas you'd like to work in.

Many thanks.

KM

3
From The Hylia:
"Patricia, our resident Japanese translator (who also did the Zelda no Video and Hylian stuff), has translated the interview. Additionally, I spoke with NOA here and they got in contact with an NCL rep and they confirmed Mr. Aonuma did an interview with Nintendo Dream about this topic matter some time back. So Zelda fans, looks like this is for real.

-When does Twilight Princess take place?

Aonuma: In the world of Ocarina of Time, a hundred and something years
later.

-And the Wind Waker?

Aonuma: The Wind Waker is parallel. In Ocarina of Time, Link flew seven
years in time, he beat Ganon and went back to being a kid, remember?
Twilight Princess takes place in the world of Ocarina of Time, a hundred and
something years after kid Link's now peaceful time. In the last scene of
Ocarina of Time, kids Link and Zelda have a little talk. As a consequence of
that talk, their relationship with Ganon takes a whole new direction. In the
middle of this game [Twilight Princess], there's a scene showing Ganon being
executed, right? Link and Zelda left him be and he then did something
outrageous, so it was decided he should be executed. That scene takes place
several years after Ocarina of Time. Ganon was sent to another world and nowhe wants to obtain that power...

-And now we wait for the game to enjoy the rest of the story, huh? (laughs)

Aonuma: Well, that's how things are. (laughs)"

Full details:
The rumour
The translation
And yeah, apologies for starting another timeline theory...  :P

4
Graphics / WIP New Zoras, MC style **TP spoilers, I guess**
« on: December 29, 2006, 11:39:20 pm »
**NOT FOR USE** Particularly not in this half-finished state!

This is a re-working of a Zora sprite I was working on, based on the new designs from TP. Colours not final.

Not happy with the front view for some reason... Possibly the angle of elevation?

Any suggestions before I continue?

Also, do you prefer it with or without the gills? I'm all for dropping the little details to try and make it fit the MC style, but I can't decide either way on this one...

Updated with female and guard variations:

5
Entertainment / A genuine request regarding Twilight Princess spoilers
« on: October 31, 2006, 06:20:28 pm »
So Twilight Princess is (finally!) nearly upon us. People in the industry have played it, strategy guides have been printed and magazines are running their launch features. A lot of new information is going to be made available in the remaining couple of weeks before its US release, which means - for those of us who want to experience the game without knowing everything of what to expect - SPOILERS.

I want to make a serious request for people to be aware of what they post, and that some people might not want to hear it just yet.

So I guess I'm proposing an clearly labelled TP discussion thread where any and all spoilerrific talk should go, and possibly a message in the Important Info directing people there. What I don't want to stumble across are topics titles like "OMG!!!!!!!! DID YOU KNOW TETRA IS ZELDA!!!!!!!!" which, in an instant, ruins a part of the story for those who didn't want to know. Apologies for those of you who've not played Wind Waker yet, but now you see my point.  :P

Obviously, the alternative is to stay away until, for those of us in Europe at least, 8th December, which I would rather not have to do...

What do you guys think? I hope you don't think I'm being a hard on about this, but I just want to enjoy the game with the surprises intact! And I know not everybody here is even interested in TP, but if you could honour this request it would be really cool. Cheers.  ;D

6
Entertainment / Is nothing sacred?
« on: October 20, 2006, 04:45:36 pm »
From IGN.com:
"Watch Out Wii, Here Comes Fusion
Cross-format motion-sensor controller in development by In2Games.
by Alex Simmons, IGN UK
UK, October 20, 2006 - British peripheral developer In2Games has lifted the lid on a Wii-style controller it's developing that will bring wire-free waving fun to PC and next-gen consoles. Codenamed Fusion, the wireless controller consists of a sensor box and a Wii-mote-style baton that works with any USB-compatible machine, so titles previously exclusive to Nintendo's next-gen console could soon be appearing on both PlayStation and Xbox without losing their original control system."
Full story

I think I'm only surprised by how quickly they intend getting this out.  ::)
Still, helluva risk for any developers to throw money at making games built around this...

7

A creeping fear stalks the land of Hyrule. Its people tormented by terrible nightmares, this once peaceful kingdom is slowing slipping into chaos and misrule. With their dreams haunted by a desperate plea for help, a boy named Link and a princess named Zelda find themselves mysteriously drawn to a dark tower on a forgotten island. There they discover the terrifying true nature of the kingdom's curse...
Can Link harness the dark power of the Shadowgazer to awaken the hero within and bring Hyrule back into the light?

Downloads:
Get them from The Shadowgazer mini site, or simply get them from the links below:
Technical Demo | Mirror
Playable Demo | Mirror
z3 2007 Trailer
Maren Boss Video
NCFC 2008 Video

Screens:










Trailer:
<a href="http://www.youtube.com/watch?v=waHFSZSLKFk" target="_blank">http://www.youtube.com/watch?v=waHFSZSLKFk</a>

Other videos:
<a href="http://www.youtube.com/watch?v=Abl6ANbYZok" target="_blank">http://www.youtube.com/watch?v=Abl6ANbYZok</a>

Updates:
15/6/2006 - Demo available
26/6/2006 - Progress update
4/7/2006 - Day/night cycle
2/9/2006 - Dungeon update
2/10/2006 - Concept art sketches
30/10/2006 - Progress update
17/12/2006 - Cucco attack video
21/2/2007 - The Maren
27/7/2007 - z3 video trailer
6/8/2007 - z3 demo out
17/10/2007 - Introducing Noon
24/2/2008 - A bunch of new screens
3/6/2008 - Maren boss video
16/10/2008 - NCFC preview

So here's my project, been working on it for about 18 months now and it's nearly at a stage where I can knock some of the elements together into a respectable demo. Engine-wise Link can pretty much do everything you would expect him to, menus and displays are all working, I have a story plotted, designs drawn, a lot of custom sprites and tiles made, but there's still a ton of work to do before I can call it a 'game' - building more than a couple of rooms might be a start! But right now I'm focused on completing a demo. I've already decided what elements I'm putting in - and what I'm leaving out - so it's just a case of ironing out the bugs.

Obviously I'm using a lot of the familiar stuff from Zelda but I've come up with what I hope you'll think is an original take on the Zelda formula, and I've tried to give it a true Zelda feel. I've even decided where it might fit in the timeline: some time after WW.. How's that for vague? :P

This game will revolve around the themes of sleep, and dreams and nightmares, but it also recycles one of the major themes of the Zelda games: two different versions of the same world, where Link's actions in one will affect the other, like the light/dark world of LTTP and the present/future of OOT.
There's the 'real' waking world, and there's the dreamlike/nightmarish sleeping world (haven't quite figured out what to call it yet) which Link can reach at any time by climbing into a bed and going to sleep.
I've not explored all the gameplay possibilities yet but at its simplest it'll be along the lines of, for example, an NPC's worst fear exists in the sleeping world and Link will conquer it, curing them of their nightmare in the waking world. So Link is playing at Sandman in this game, turning bad dreams into good ones. That's the idea anyway... And because it's so easy to reach the sleeping world, I expect players will be jumping between the two quite frequently. The sort of dynamic I'm going for is like going in and out of the shadow world in FSA, so hopefully it'll be quite fast-paced.

As you can see from the screens, one of the things I've borrowed from TP is horseback combat. I've devised a control system, where you can move the horse and at the same time turn Link in the saddle and attack either side or to the rear (with bow and sword.) It's only like running left or right and angling your gun up and down in, say, Metroid, but it works a treat. And as you can see from the spurs icons Link can dig his heels in to go faster.

So, yeah, demo on the way, and I'll be updating quite frequently, so let me know what you think...

Cheers,

KM

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