Hi guys.
You may or may not be aware of the ZFGC Community Project (ZFGCCP) that's been going since the start of the year. Some details for the uninitiated:
It's a Zelda game, being developed in GM6, and in ZFGC style. I'm the Project Manager, which basically means I (try to) keep the project moving; a facilitator rather than a leader. The team is broken into six departments:
- Story Development
- Level Design
- Art Direction
- Spriting and Tiling
- Coding
- Sounds and Music
The project is run as democratically as possible, with each department having a Director responsible for overseeing the work, but also voicing their colleagues' ideas, concerns, progress etc. to the other Directors.
The project has its own dedicated board: ZFGCCP, which is hidden to everyone but signed-up team members and, I believe, all mods. This is intended as a working board, to facilitate the unhindered progress of the project, and due to the conversational nature of some of the posts it wouldn't help to have them clogged up with comments from non-team members. There's no big secret, and it's certainly not an elitist sect
- anyone can join, hence this post. But having said that, there are spoiler-ish elements we'd like to keep under wraps until we're ready to unveil the project to the wider community, so please, genuine interest only, thanks.
The first recruitment drive for this project was done at the end of last year, and in this time we've thrashed out a decent story, new and unique core gameplay elements, and coding of the basic engine has begun. It's apparent now that this is a pretty ambitious project, and even though the building blocks are in place, we need to recruit more team members to push through on to the next stage.
In any case, during this time people have left and new people have arrived, and, as befits a community project, I want to give anyone who may have missed the first recruitment drive a chance to sign up.
We'd be happy to take on anyone who's interested in any of those teams, but at the moment the two areas we're lacking in are in the
Art Direction and
Spriting and Tiling teams.
The
Art Direction team, headed by me, is responsible for creating the look and style of everything Story Dev and Level Design bring to us. There will be a lot to think about here, with plenty of opportunity for people to specialise. The look of characters, items, enemies and architecture are all the responsibility of this team. The way we've been working so far is to draw sketches based on briefs from the Story Development team, and then the Spriting and Tiling team start turning them into pixels.
The
Spriting and Tiling team, led by TomPel, is a more unusual one. The project is being made in the custom ZFGC style, and the five existing members of this team are already amongst the most regular contributors to the ZFGC style thread, since we need all the generic stuff completing. But they also work on project-specific sprites and tiles based on concepts supplied by the Art Direction team. If you're working on the ZFGC style and could use more direction in terms of what to sprile/tile, signing up for this team could be what you're looking for, particularly if you like working from custom design sketches. And we could really use your help.
So if you're interested, please drop me a PM giving details of which areas you'd like to work in.
Many thanks.
KM