Videos:Trailer showing off the new side-scrolling engine I made from scratch.Intro*NEW* - MalfunctionatorStory:LOG 48.1516.2342
Distress signal found on Sun. Preparing to land.Obviously, Samus finds out about a distress signal coming from the sun, and goes to check it out. But when she does, a rogue turret spots her and destroys her ship. Samus herself gets to her destination, though. The end.
Artwork:SamusSpider ballScreenshots:1.Well, the first one doesn't show much, aside from what was in the trailer. I didn't add a background to that room because I was lazy and that room obviously won't be in the final build.
2.Not much else, except that I've added the number of health units you have left next to the health bar and energy tanks. The number under those tells you how much you've scanned/progressed/etc., which will effect the ending of the game.
3.I've found out how to stop Samus from shooting while in morph/spider ball mode. As you can see, you can use the morph bombs to jump as high as you want to.
Controls:Shift - Pause/unpause
A & D - Switch between weapons
S - Jump, or shoot webs while in spider ball mode
Z & C - Move left and right
X - Go into/out of morph/spider ball mode
V - Lock onto enemies
F - Use visor/Use boost ball
Space - Use current weapon, or lay morphbombs
Left click - Scan
Mouse - Aim
Comments/Updates:-I've tried to but failed to implement locking onto enemies so far, because even though I try to set a certian variable off if there aren't any oEnemy objects in the room, it still ends up telling me that "x" is an unknown variable after I've killed all the enemies in the debug room. Oh well, it'll be more of a challenge without that.
-After finding out that Samus gets stuck in the walls, I was able to fix it. The floors seem to be no problem though.
-I've added scanning, and everything you scan automaticaly gets copied, so you can paste it to a clipboard or notepad or whatever.
-Since I thought the warning system in MP1 and 2 were cool, I've decided to implement it into this fangame.
-Fixed another jumping bug, along with a glitch I found with the webs.
-Fixed the lock-on feature, so now you can hold V to lock on to any enemies.
-Added a visor feature.
-Added Boost ball upgrade, so you can hold V while in morphball mode to charge it up.
*NEW* -As you can see from the Malfunctionator video, a map telling you which area you are in has been added.*