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Author Topic: Zelda Platformer / metroidlike - New Special Demo  (Read 3221 times)

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Zelda Platformer / metroidlike - New Special Dem...
« on: January 22, 2013, 08:14:22 am »
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Hello there! Some of you might remember this old project, im now 27 years old, working for fujitsu, i started this when i was around 16 years old or so, so nice to have it updated for old time's sake 

This verson of the game includes just one short area that can be wrapped from sides. Once i get every event working in this one area it will be very easy to make many large out world areas and dungeons as well.

Enter for menu. Esc to quit. Action games TAB Q W E + SPACE + ARROWS


Rest of the keys should be obvious, even some of you might find it something to get used to. I might be even releasing this as open source if it gets enough attention and people are willing to help me through this project.





UPDATED - BUG FIXES - added a block (in beginning) for testing certain elements.

EVEN MORE UPDATES - NOW WITH SIMPLE WATER ENGINE  Still working on it, im trying to update the engine as often as i can.






best way to keep updated is to follow this project site: http://www.create-games.com/download.asp?id=8814

Updates weekly (for now).

Let me know bugs you find. There is still a lot of work to be done here :)


UPDATE!!!! http://pipeweed.webuda.com/Zeldroid.zip Now with "beta version" of hook shot, will be much nicer later. just a quick fill up.


BIG NEWS - STARTED COMPLETE REWORK - WITH CONSTRUCT 2 - http://pipeweed.webuda.com/Zeldroid/ here you can follow the project, with this new creator i can produce much more modern and better game engine, allso works with browser, can be made to andoird / ios.
« Last Edit: January 28, 2013, 08:44:01 pm by pipeweed »
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thestig

Re: Zelda Platformer / metroidlike - New Special...
« Reply #1 on: January 22, 2013, 04:02:36 pm »
Damn. Working for Fujitsu, I'm jealous. Good job on the dedication! I really like the direction you're taking with the art style. Its very unique, somewhat reminiscent of Yoshi's Island on the SNES.
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Re: Zelda Platformer / metroidlike - New Special...
« Reply #2 on: January 22, 2013, 05:58:32 pm »
  • Master Of Disaster
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I actually remember this one. Awesome that you're improving it after all this time. I'll try it out for sure. ^^
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.TakaM was here
  • Lumeuni
Re: Zelda Platformer / metroidlike - New Special...
« Reply #3 on: January 23, 2013, 10:18:36 am »
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Im hooked on making it again, anyone with good tutorials on "hook shot" engine for games factory / mmf i would be really happy :P
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Re: Zelda Platformer / metroidlike - New Special...
« Reply #4 on: January 24, 2013, 07:25:24 pm »
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UPDATE!!!! http://pipeweed.webuda.com/Zeldroid.zip Now with "beta version" of hook shot, will be much nicer later. just a quick fill up.
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Re: Zelda Platformer / metroidlike - New Special...
« Reply #5 on: January 29, 2013, 02:41:31 pm »
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MAJOR UPDATE  - BEGAN COMPLETE REWORK - NOW USING CONSTRUCT 2 - TEST ON BROWSER (HTML5) - http://pipeweed.webuda.com/Zeldroid
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thestig

Re: Zelda Platformer / metroidlike - New Special...
« Reply #6 on: February 12, 2013, 10:01:52 pm »
Hah, not bad. I think this is a better approach, going with the HTML5 platform over MMF2. MMF2's a bit dated and I think really will struggle to move forward.

That being said, keep up the good work man. :)
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Antidote

>.>
Re: Zelda Platformer / metroidlike - New Special...
« Reply #7 on: February 12, 2013, 10:06:14 pm »
  • In all seriousness who's serious?
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*loads up game*
*walks to the left*
*falls off ledge*

BAHAHAHAHAHA
XD
Other than that nice job the engine feels very fluid
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  • Axiomatic Data Laboratories
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