ZFGC

General => Projects => Archive => MC Link's Awakening => Topic started by: ahmio on July 22, 2009, 09:05:48 am

Title: ZFGCCP!!!!!!
Post by: ahmio on July 22, 2009, 09:05:48 am
Ok, people..... look. We got to get working on them. Theres only 2 months left until the NCFC 2009,  and the only thing we have is a ice-walking engine. We need help. I think we should stop Link's Awakening MC and work on a more original game....

Anyways, here's what we need to do:
~Decide the style (GB or MC) I think LTTP style is used too often.
~We need CUSTOM music. We have amazing composers, so this should be easy
~Mappers. We got tons of them. Now we need to decide locations for them to make. Each mapper should be tasked with an 'area' to create.
~The actual coding. I can develop the engine. I'll post it HERE when I'm done.
~Spriters. Create new enemies and tilesets.

Title: Re: ZFGCCP!!!!!!
Post by: 4Sword on July 22, 2009, 09:25:25 am
The Link's Awakening MC part of the Community Project was arguably shunted by the lack of coders willing to assist with the GM Minish Cap Engine; and patience for a remake is always lacking, while lack of coordination for something original is always prevalent.

From a programmer's point of view the engine is also more than ice-moving in that I integrated Goodnight's code, made it more effective and simpler, and added variable movement speed to it in a non-jagged and effective way. My diagonal speed correction also is coded better than the actual Minish Cap's (in the actual game if you walk off the ice diagonally, your movement might act like stepping stairs, while mine corrects this).

But meh, if you want to do something besides this in this current board, I will not object so long as you work with a few others and keep it as open source as possible so that others can benefit and possibly bring that benefit to their own projects. Expectations are best tempered low though.
Title: Re: ZFGCCP!!!!!!
Post by: Starforsaken101 on July 22, 2009, 12:29:35 pm
As far as coding is concerned, I don't think I'd be helpful considering I barely know C++ and haven't even touched GM. I think what I could probably offer is promotional graphics/character designs. I think it would be interesting if we had some drawings to go along with the actual game. I'm pretty useless now with UI considering...it's a revamp of a game so UI is already pretty much decided.
Title: Re: ZFGCCP!!!!!!
Post by: ZeldaPwns on July 22, 2009, 01:23:24 pm
I would try concept art. What about a game that covers the Great Flood right before Wind Waker?
Title: Re: ZFGCCP!!!!!!
Post by: Starforsaken101 on July 22, 2009, 03:18:11 pm
I would try concept art. What about a game that covers the Great Flood right before Wind Waker?

Yo that sounds awesome. Sorry, I misread the original post; I would probably be down for an original game rather than a Link's Awakening remake. I would be down for doing some concept art.
Title: Re: ZFGCCP!!!!!!
Post by: ZoSo on July 22, 2009, 03:24:12 pm
Whatever happened to King of Thieves? I still dont understand why we replaced that with the LA remake. All was going well with that as far as I could tell except for the slooow progress :-\ My vote is to pick that back up.
Title: Re: ZFGCCP!!!!!!
Post by: Raen on July 22, 2009, 03:35:36 pm
Personally, I feel like we should drop the LA remake idea and focus SOLELY on creating a high quality, open source Zelda engine that can then be used for various fan games.
Title: Re: ZFGCCP!!!!!!
Post by: Zaeranos on July 22, 2009, 06:52:20 pm
A few months ago it was decided to drop the King of Thieves CP and allow it to become a team project, because no one was working on it anymore. And thus the it became another failed Community Project. A reason for failure was the endless discussions about the story and how some gameplay elements worked. The lack of decision making eventually killed the project, because everyone moved on and went about with their own games.

Then a number of new and old members to ZFGC asked about a community project and also as an attempt to bring some activity to the forum. A vote was held to decide what to to do make an original zelda or remake one of the older zelda games. The vote landed on remaking Link's Awakening. Reason given for a remake was that a lot of design decisions were already made with gameplay, story and mapping. It therefore seemed to be the most successful to at least reach the first dungeon.

It was decided that the style would be minish cap, because it was the newest and the most fresh of 2d styles. It was also decided that the basis of the engine (MC style) would be coded by a select team, so we had a solid foundation to work with. 4Sword even had a topic where people could solicitate for a position. The engine would still be a lot of work, so the rest was put on a lower simmer. Eventually it was agreed to open up a board to get the resources like graphics and sound for the game together, but the request was that we would gather our own ZFGC resources and not just ripped it all from TSR, because they contain flaws. This coincided with Mamoruanime's topic to rip 2d graphics from the 2d Zelda's.

This is where it all halted once more. Not many people are ripping graphics now. To me it seems that everyone is happy to put puzzle pieces together, but not to get them.

In my opinion lets stick with the LA remake and start getting MC graphics once more. Because if this ends in a failure, I have little hope for an original game.

As far as coding is concerned, I don't think I'd be helpful considering I barely know C++ and haven't even touched GM. I think what I could probably offer is promotional graphics/character designs. I think it would be interesting if we had some drawings to go along with the actual game. I'm pretty useless now with UI considering...it's a revamp of a game so UI is already pretty much decided.

Because it isn't an original game it doesn't mean it can't use art work. Original LA is a lot different than MC. It wouldn't hurt to make some in MC style for the NCFC.
Title: Re: ZFGCCP!!!!!!
Post by: Jeod on July 22, 2009, 08:35:48 pm
My profession is mapping so I can go either way. Haven't tried MC style though. You've seen Koholint LttP, and if you like I can show a sample of GBC mapping.

If we stick to the LAMC, cool. I can do mapping but I'll only do it if everyone else shows progress on their part.

If we go with an original game, I'd say go with gbc style because

a) easy to code
b) easy to find graphics
c) easy to compose music
d) since everything else is easy the story can be the point of focus

Of course, these plans will only work with proper coordination.
Title: Re: ZFGCCP!!!!!!
Post by: Starforsaken101 on July 22, 2009, 08:56:15 pm
As far as coding is concerned, I don't think I'd be helpful considering I barely know C++ and haven't even touched GM. I think what I could probably offer is promotional graphics/character designs. I think it would be interesting if we had some drawings to go along with the actual game. I'm pretty useless now with UI considering...it's a revamp of a game so UI is already pretty much decided.

Because it isn't an original game it doesn't mean it can't use art work. Original LA is a lot different than MC. It wouldn't hurt to make some in MC style for the NCFC.

Kay :). By concept art, I really mean characters and whatnot in an anime-inspired style that I usually draw in. Below is a photo of one of my original characters done for a game at school:

(http://img.photobucket.com/albums/v82/Starforsaken/JARI_windmale-transparent.png)

I don't have access to my other own ones but this is pretty much the style I usually draw in.
Title: Re: ZFGCCP!!!!!!
Post by: Jeod on July 22, 2009, 08:59:26 pm
^Vaati, in human form. I can totally see it.
Title: Re: ZFGCCP!!!!!!
Post by: Zaeranos on July 22, 2009, 09:03:10 pm
As far as coding is concerned, I don't think I'd be helpful considering I barely know C++ and haven't even touched GM. I think what I could probably offer is promotional graphics/character designs. I think it would be interesting if we had some drawings to go along with the actual game. I'm pretty useless now with UI considering...it's a revamp of a game so UI is already pretty much decided.

Because it isn't an original game it doesn't mean it can't use art work. Original LA is a lot different than MC. It wouldn't hurt to make some in MC style for the NCFC.

Kay :). By concept art, I really mean characters and whatnot in an anime-inspired style that I usually draw in. Below is a photo of one of my original characters done for a game at school:

(http://img.photobucket.com/albums/v82/Starforsaken/JARI_windmale-transparent.png)

I don't have access to my other own ones but this is pretty much the style I usually draw in.

Well, it will be challenge for you to adopt a certain style of drawing. Won't it? The picture is really "Wow". Only the hands are a bit weird, they seem to be a bit off. As I am a lousy artist, I don't know what it is that makes it 'off'.
Title: Re: ZFGCCP!!!!!!
Post by: Starforsaken101 on July 22, 2009, 09:05:29 pm
The hands are off LOL. I did that one slightly rushed. Usually I take more time on little details. I even hate my shading on the kilt, but hey, it was for a school project.

Trust me, I'm pretty versatile. I'll figure something out if we stick to Minish Cap style.
Title: Re: ZFGCCP!!!!!!
Post by: Jeod on July 22, 2009, 10:22:26 pm
Ok ok, let's do some brainstorming because it can't hurt, can it?

Vaati comes in, does some !@#$%, fucks Hyrule up, and then Link has to save the day!
Title: Re: ZFGCCP!!!!!!
Post by: Xiphirx on July 22, 2009, 11:14:50 pm
Idea: Let's not use GM
Idea #2: Let's use BlitzMax
Infini has joined the scene
I have joined the scene
Mammy has joined the scene
???
PROGRESS!

I mean, look at Zombie Grinder's process, if Infini can do that in a matter of days, then if we get him to help with the community project, it will actually get somewhere D:
Title: Re: ZFGCCP!!!!!!
Post by: Wasabi on July 23, 2009, 07:17:47 am
Idea: Let's not use GM
Idea #2: Let's use BlitzMax
Infini has joined the scene
I have joined the scene
Mammy has joined the scene
???
PROGRESS!

I mean, look at Zombie Grinder's process, if Infini can do that in a matter of days, then if we get him to help with the community project, it will actually get somewhere D:

Right, but I don't see Tim giving quite that much devotion to a community project such as this... :P

I would try concept art. What about a game that covers the Great Flood right before Wind Waker?
If I can dig it up I'll find the start of a story I made a year or two back for a game which sort of covers that. In a way it bridges a gap between MC and WW.
Title: Re: ZFGCCP!!!!!!
Post by: Mamoruanime on July 23, 2009, 07:24:14 am
Moar LA style <3

Also I'm pretty suck @ blitz right now :P I get the general idea, and can make really simple !@#$% with it, but I'm not good enough to code anything really useful.
Title: Re: ZFGCCP!!!!!!
Post by: Jeod on July 23, 2009, 08:04:26 am
Well here's one option. The Festival Of Souls (http://www.zfgc.com/forum/index.php?topic=34489.0). It's in MC style and a very good original story.
Title: Re: ZFGCCP!!!!!!
Post by: Zaeranos on July 23, 2009, 09:22:23 am
Are we going to change the CP again? Because if so, you might want to read up on previous discussion: http://www.zfgc.com/forum/index.php?topic=33669.0 and http://www.zfgc.com/forum/index.php?topic=33617.0
Title: Re: ZFGCCP!!!!!!
Post by: Jeod on July 23, 2009, 08:58:16 pm
Not necessarily changing it again, because doing so would acheive perhaps the greatest failure in ZFGC history: inability to actually progress on a single community project. However, to gain interest, new ideas are being proposed since remakes aren't very interesting to the developer.
Title: Re: ZFGCCP!!!!!!
Post by: ZeldaPwns on July 23, 2009, 10:18:45 pm
The Legend of Zelda: Hyrule's last stand

SHORT PLOT SUMMARY

Link is a stable hand in Hyrule castle

Zelda and Ganondorf (false king of gerudo) decide to take a ride on the horses to celebrate Hyrule's alliance with the gerudo.

Phantom Ganon appears to take Zelda. He succeeds and Ganondorf sheds fake tears. Ganondorf and Link explain the situation to the King. King sends Link to find clues to zelda's whereabouts and if he does find her report back to the castle to tell him where Zelda is. Ganondorf gives Link green tunic, a sword and shield. and so it begins!!!
Title: Re: ZFGCCP!!!!!!
Post by: Mamoruanime on July 24, 2009, 04:45:48 am
Why does nobody ever come up with some Vaati/Ganon crossover :x
Title: Re: ZFGCCP!!!!!!
Post by: शेफाली on July 24, 2009, 05:02:13 am
Why does nobody ever come up with some Vaati/Ganon crossover :x

That already happened in Four Swords Adventures.  And you can't top that game, don't even try.  D:<
Title: Re: ZFGCCP!!!!!!
Post by: ahmio on July 24, 2009, 08:29:37 am
k, since I see that people are ready to help, I will start making an MC engine today...
Title: Re: ZFGCCP!!!!!!
Post by: Zaeranos on July 24, 2009, 09:24:29 am
k, since I see that people are ready to help, I will start making an MC engine today...

Sigh, ahmio the point I am try to get to you is that there are already people working on an open source MC engine. Contact 4Sword if you want to help. There is nothing preventing you from working on your own engine for the community project, but if you're doing this for the NCFC, than it would be better if everyone working on an engine for the CP would be working on a the same engine. This would result in having one decent engine and not a couple of unfinished engines.

The Link's Awakening part is more about the game that will come on top of the engine. It is about the resources, story and items in the game. And to showcase the MC engine. The choice for this was made, so we could actually get a CP done and not fall into indecision. The real focus is now getting the basics for the engine done and having a demo up to the tailcave.

But if you want to work on your own open source engine, go ahead. Some people need more engines they can use. But for the NCFC it is better to cooperate instead of work separate. Unless you are planning on making the engine in something else than Gamemaker.
Title: Re: ZFGCCP!!!!!!
Post by: ahmio on July 24, 2009, 05:30:01 pm
k, since I see that people are ready to help, I will start making an MC engine today...

Sigh, ahmio the point I am try to get to you is that there are already people working on an open source MC engine. Contact 4Sword if you want to help. There is nothing preventing you from working on your own engine for the community project, but if you're doing this for the NCFC, than it would be better if everyone working on an engine for the CP would be working on a the same engine. This would result in having one decent engine and not a couple of unfinished engines.

The Link's Awakening part is more about the game that will come on top of the engine. It is about the resources, story and items in the game. And to showcase the MC engine. The choice for this was made, so we could actually get a CP done and not fall into indecision. The real focus is now getting the basics for the engine done and having a demo up to the tailcave.

But if you want to work on your own open source engine, go ahead. Some people need more engines they can use. But for the NCFC it is better to cooperate instead of work separate. Unless you are planning on making the engine in something else than Gamemaker.
Yes, I understand. But an engine has to be made by one person, because people code differently.

EDIT: The engine is going very well... see for yourselves!!! (The HUD is temporary)
(http://i28.tinypic.com/m7ui9y.png)

(http://i31.tinypic.com/2ihm71i.png)
Title: Re: ZFGCCP!!!!!!
Post by: Darunia on July 24, 2009, 05:45:42 pm
I don't understand why people love the traditional N64 Hud sooo much. You're on the computer God damn it. D:

Also, man. Not to get your hopes down or anything but, I personally tried your OOT engine demo and, tight butthole, you've got lots of work to do. I'm not saying I could do a whole lot better. That's not the point. But for a project like that, representing the whole ZFGC community - I don't think many people would agree on using it.

You should maybe leave that to some more experienced coder that can maybe pull this off. I didn't know about 4Sword and his project - didn't even know he coded for that matter - but you should let the pro's do this one time. ;P

Trying to organise all the heads in here is a good thing, though. Props on that. :)
Title: Re: ZFGCCP!!!!!!
Post by: 4Sword on July 24, 2009, 06:42:17 pm
The GM Minish Cap Engine is somewhat slow in progress due to few people working on it and because of how contributions go to it. Rather than doing many things decently, I tend to focus on doing a few things well. That and I also pursue difficult programming challenges which benefit the community more. If this is done, then even little progress on the engine benefits users more. It is also left open and public for the community to assist.

Anyway though, the Link's Awakening might not be that practical as evidenced because the engine takes time to do with limited assistance given to it. That and a community's patience for a remake is often limited; unless it is OoT2D, then patience for some is near infinite.

About your project though, if the engine's development is going to be private to where you can just see the code, why not make the project a team project instead? The project would then have its significant updates as a part of the news feed, there would be an item about it on the news on the forum index, you'd get your own board for this project specifically, and if you wanted your board could be private or public (your team could share the code in private if that would work better for you, or everyone could see it as well). The idea for team projects is something that Pyrazor worked out and something that I support.
Title: Re: ZFGCCP!!!!!!
Post by: ZeldaPwns on July 25, 2009, 04:38:41 am
I have an idea. What if we elect a representative (I suggest myself) to go to a highly populated zelda fan forum in terms of artists and spriters and put the idea on display. Soon people will want in on the project and try to get in on it. Then we lower the jobs down to project leader/coordinator/representative ( Can I do it?), mapper (suggestion, Jeod), coder (suggestion, 4sword), concept artist, spriter, and official artist and bring the group over here fore suggestions.
Title: Re: ZFGCCP!!!!!!
Post by: Starforsaken101 on July 25, 2009, 04:41:55 am
I'd be down for either concept or offiial artist
Title: Re: ZFGCCP!!!!!!
Post by: Bludleef on July 25, 2009, 04:50:53 am
I can help with sprites, concept, and official art if need be.
Title: Re: ZFGCCP!!!!!!
Post by: ZeldaPwns on July 25, 2009, 05:01:34 am
Since this is MC style, can you draw Minish Cap Style
Title: Re: ZFGCCP!!!!!!
Post by: 4Sword on July 25, 2009, 05:04:42 am
In terms of looking for other highly populated Zelda fan forums, it might be good to stake some out identifying which would have a good tendency to want to work on such a fan game. In some sense, other forums that have some game development might be just as receptive.

In terms of project leader and whatnot, the GM Minish Cap engine is a Community Project which means that it is open to the community for anyone to assist with - without the need for mappers, concept artists, etc. It has a slowly realized potential than a team project which has more specialized realization.

In terms of the project of this topic though, having a bunch of people assigned to a bunch of different roles makes it more in line with a team project. It was ahmio's idea though to do this and he would likely be at least the lead coder. Since this was his idea though, you should probably coordinate with him.
Title: Re: ZFGCCP!!!!!!
Post by: ZeldaPwns on July 25, 2009, 05:06:23 am
OK ahmio, what say you on this?
Title: Re: ZFGCCP!!!!!!
Post by: Bludleef on July 25, 2009, 05:24:32 am
Since this is MC style, can you draw Minish Cap Style

If you mean this style
(http://www.rpgfan.com/pics/zelda-minishcap/art-007.jpg)

then yes it is a simple geometrical style.
Title: Re: ZFGCCP!!!!!!
Post by: ahmio on July 25, 2009, 08:43:43 am
I don't understand why people love the traditional N64 Hud sooo much. You're on the computer God damn it. D:

Also, man. Not to get your hopes down or anything but, I personally tried your OOT engine demo and, tight butthole, you've got lots of work to do. I'm not saying I could do a whole lot better. That's not the point. But for a project like that, representing the whole ZFGC community - I don't think many people would agree on using it.

You should maybe leave that to some more experienced coder that can maybe pull this off. I didn't know about 4Sword and his project - didn't even know he coded for that matter - but you should let the pro's do this one time. ;P

Trying to organise all the heads in here is a good thing, though. Props on that. :)
My OoT2D engine..... just so you know, when I started on OoT2D, I was using D&D. Now I can code. The OoT2D engine has been remade 6 times, so there's bits of code and stuff lying around causing glitches. Don't judge this engine until I upload it XD

The GM Minish Cap Engine is somewhat slow in progress due to few people working on it and because of how contributions go to it. Rather than doing many things decently, I tend to focus on doing a few things well. That and I also pursue difficult programming challenges which benefit the community more. If this is done, then even little progress on the engine benefits users more. It is also left open and public for the community to assist.

Anyway though, the Link's Awakening might not be that practical as evidenced because the engine takes time to do with limited assistance given to it. That and a community's patience for a remake is often limited; unless it is OoT2D, then patience for some is near infinite.

About your project though, if the engine's development is going to be private to where you can just see the code, why not make the project a team project instead? The project would then have its significant updates as a part of the news feed, there would be an item about it on the news on the forum index, you'd get your own board for this project specifically, and if you wanted your board could be private or public (your team could share the code in private if that would work better for you, or everyone could see it as well). The idea for team projects is something that Pyrazor worked out and something that I support.
It won't be private. There's just not enough to show yet ;)
So it's not possible to get my own board if its a Community project :'(
and BTW I wasn't saying your ice walking engine is BAD, I was just saying a game can't just be ice walking (unless its TLOZ: The Ice Rink) :D
Title: Re: ZFGCCP!!!!!!
Post by: Starforsaken101 on July 25, 2009, 02:30:34 pm
Fine...count me out on concept art. I thought it would be really neat for a different style of art to be the actual concept art but you guys aren't biting. Stick to the stereotypical MC art.
Title: Re: ZFGCCP!!!!!!
Post by: ahmio on July 25, 2009, 02:33:51 pm
Fine...count me out on concept art. I thought it would be really neat for a different style of art to be the actual concept art but you guys aren't biting. Stick to the stereotypical MC art.
I was thinking of making it a custom style....
if you can get me a decent sprite sheet of link w/ most actions, I'll add it to the poll  ;)
Title: Re: ZFGCCP!!!!!!
Post by: Starforsaken101 on July 25, 2009, 02:44:50 pm
Fine...count me out on concept art. I thought it would be really neat for a different style of art to be the actual concept art but you guys aren't biting. Stick to the stereotypical MC art.
I was thinking of making it a custom style....
if you can get me a decent sprite sheet of link w/ most actions, I'll add it to the poll  ;)

I'm not talking about SPRITES. I'm talking about ART.
Title: Re: ZFGCCP!!!!!!
Post by: Darunia on July 25, 2009, 02:45:53 pm
Quote
if you can get me a decent sprite sheet of link w/ most actions, I'll add it to the poll
*snaps fingers
Title: Re: ZFGCCP!!!!!!
Post by: ahmio on July 25, 2009, 02:55:30 pm
Fine...count me out on concept art. I thought it would be really neat for a different style of art to be the actual concept art but you guys aren't biting. Stick to the stereotypical MC art.
I was thinking of making it a custom style....
if you can get me a decent sprite sheet of link w/ most actions, I'll add it to the poll  ;)

I'm not talking about SPRITES. I'm talking about ART.
Ah... ma bad... I don't think it matters what style concept art is drawn in, does it ? It's just a concept, not the actual sprite... :huh:

ANYWAYS... v0.1 of the ZFGCCPENGINE will have

[ ]menu
[ ]items (not decided yet)

[ ]enemies
[ ]Door system
....
Anything else ? :huh:

Title: Re: ZFGCCP!!!!!!
Post by: Jeod on July 25, 2009, 04:17:22 pm
There's a fine line between concept art and official art/fan art.
Title: Re: ZFGCCP!!!!!!
Post by: 4Sword on July 25, 2009, 06:16:36 pm
The reason I insist on this being a team project is because a community project is something that is more general than a game and less bureaucratic in its staffing. A team project can more easily focus on a game and have staffing better suited to itself.

With a team project you would have a board directly set aside for this project; this allows the project creator the option of making the board public or private - rather than how a community project is always mostly supposed to be public. The project leader of a team project also has the discretion to hire/fire team members as they see fit. And like I said earlier, you'll get regular listing on the forum's news index and site news topics.
Title: Re: ZFGCCP!!!!!!
Post by: ahmio on July 26, 2009, 03:08:16 pm
Yeah, but if i wanted to make a team project from the beginning, I would've did that. ;)

Anyways people I just got an idea:

What if there was a dark triforce, in the middle of the real triforce, and then as long as you have that you can stop the power of the triforce in a certain area ( like stop the power of the triforce of courage, etc.)
I was also thinking of the game having a war, with like boats and so on...
It could be after the Great Flood !!!!!
sorry i'll clarify later if this needs claryfing(I'm knda sleepy) :P
Title: Re: ZFGCCP!!!!!!
Post by: 4Sword on July 26, 2009, 07:32:32 pm
Perhaps I am not stating this to the correct effect, but the terminology of "Community Project" on ZFGC refers to something that the staff gives full weight behind because of its importance to our focus; in addition to it being overseen by staff members, getting a more defacto role on the forum, etc.

Because you want to run this project, that there is already a Community Project in the Minish Cap Engine, that this is to make a game which limits its use as a tool for the community to use with their own projects, and because a team project gives you just about the same amount of benefits, this should not be considered a community project. My explanation might seem a little odd, but really this should be considered a team project.
Title: Re: ZFGCCP!!!!!!
Post by: ahmio on July 27, 2009, 09:29:31 am
Perhaps I am not stating this to the correct effect, but the terminology of "Community Project" on ZFGC refers to something that the staff gives full weight behind because of its importance to our focus; in addition to it being overseen by staff members, getting a more defacto role on the forum, etc.
K, I get this much....

So can it be a team project that the community helps with?
Title: Re: ZFGCCP!!!!!!
Post by: 4Sword on July 27, 2009, 06:31:02 pm
Yes, because this is your project, you have the right to decide how others can help you on it. The board setup for a team project reflects this as some members would prefer a private workspace while others prefer to work in a more open, public environment.

In terms of wording though, anyone who asks for more users to help with their project asks those in the community to assist them. I can see this as where the distinction between a team and community project might get blurred a bit, but the way I also look at it is that if the project gives something back to the community other than just the completion of itself and if what it gives back is relatively helpful for others to use - that is how I see a community project.
Title: Re: ZFGCCP!!!!!!
Post by: Jeod on July 30, 2009, 11:53:47 am
To be successful, a community project needs to be worked on by everyone. Obviously there will be massive jumbles of code if everyone just passes the baton around. This is where we have a set of members who in the end decide what goes into the final product. Link is a prime example, since everyone submits patched for it yet only a few make it into the final product. The programming is the hardest part of a community project because it can be messed up so easily.

Spriting and graphics are the easier steps, as long as you can maintain a decent amount of members willing to sprite. Remember that these members don't like to sprite for waste. They must have motivation to do so, and that's why everyone else needs to make sure the project is moving forward.

Audio always comes last in a project. There aren't many composers here, and the few who are here should be working on more important parts of the project first. Besides, you'll probably get better quality music when the composers can play through the game and imagine what kind of music should be playing.

It all comes down to a mastery of coordination, and teamwork.
Title: Re: ZFGCCP!!!!!!
Post by: TomPel on July 31, 2009, 09:44:20 am
Why won't we just continue the "King of Thieves" community project? Much effort was put into that one and I would hate to see it wasted.
http://www.zfgc.com/forum/index.php?board=173.0

Just think about it.
Title: Re: ZFGCCP!!!!!!
Post by: King Tetiro on July 31, 2009, 10:43:22 am
Why won't we just continue the "King of Thieves" community project? Much effort was put into that one and I would hate to see it wasted.
http://www.zfgc.com/forum/index.php?board=173.0

Just think about it.
Because the community project would need a leader that would stick and can still work with it until it actually dies despite the rest of the  community giving up on it. THat's what we need
Title: Re: ZFGCCP!!!!!!
Post by: Mamoruanime on July 31, 2009, 10:46:36 am
Well; the problem with the original and other incarnations of the community project was that... well... "Community" was just tacked on to the title for promotional purposes. The community didn't really have much if any input at all :x
Title: Re: ZFGCCP!!!!!!
Post by: ahmio on July 31, 2009, 12:03:18 pm
Why won't we just continue the "King of Thieves" community project? Much effort was put into that one and I would hate to see it wasted.
http://www.zfgc.com/forum/index.php?board=173.0

Just think about it.
I'll think about it.
But first I need to see what they had, and the download link isn't working. Anyone have the demo on their computer somewhere?  :huh:
Title: Re: ZFGCCP!!!!!!
Post by: TomPel on July 31, 2009, 01:35:00 pm
Well; the problem with the original and other incarnations of the community project was that... well... "Community" was just tacked on to the title for promotional purposes. The community didn't really have much if any input at all :x
Well, that would be pretty easily changed. Besides, everyone got the chance to put their input to the project. There just weren't many guys helping. I think the concept of the previous CP was too good to be wasted.
Title: Re: ZFGCCP!!!!!!
Post by: ZoSo on July 31, 2009, 03:01:31 pm
Why won't we just continue the "King of Thieves" community project? Much effort was put into that one and I would hate to see it wasted.
http://www.zfgc.com/forum/index.php?board=173.0

Just think about it.
I also don't understand why we just won't continue with it. So much progress was made.
Title: Re: ZFGCCP!!!!!!
Post by: 4Sword on July 31, 2009, 07:31:55 pm
About the former Community Project, due to the amount of people working on it and the interest in the project it was changed in status to team project and moved to the Archive as it was inactive. If people want to work with that project again, those who originally worked on it should be contacted and approve of it.

If there is that approval, a plan should be made up as to what sort of new development is going to go on, who the team members are, and other things pertinent. The reason for the team stuff is because a community project is more open-ended and less generally focused and specifically with the old Community Project, some of those working on it are more in line with the mindset that the project was a team project. In order to prevent situations where that project dies multiple times, such measures make sense.

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