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Author Topic: Ocarina of Time to A Link to the Past Style Project (Great Deku Tree Finished!)  (Read 245251 times)

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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #260 on: April 09, 2010, 09:13:35 pm »
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I think it looks good, and it's the same height as the second level there...

He meant make the white space bigger.

Por ejemplo:
->

It's not perfect.  I just moved stuff around in Paint.
« Last Edit: April 09, 2010, 09:17:09 pm by Shefali »
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Mirby

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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #261 on: April 09, 2010, 09:19:30 pm »
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Ah... hmmm... that does look better.

Also, lol FF.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #262 on: April 09, 2010, 09:57:30 pm »
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It looks to much like a GB pedastill... He mentoned being on a top secret project with DJ. Please give us some sort of hint.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #263 on: April 10, 2010, 02:08:56 am »
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It looks GB because I haven't even begun to shade any of it, besides the sword holder itself. Patience, my friend. Patience.

And as far as what I and DJ are working on, nothing is set in stone. He's currently tied up in RL, so we'll let you guys know as soon as he gets situated.

As far as joining the OOT2d that is already in progress, I'm not really interested.. I'm not a huge fan of the artistic style of FSA, and I don't like how it's basically a mashup of Four Swords/Minish Cap characters and ALttP tiles. It just turns me off...

Don't get me wrong, I'm quite impressed with what I see as far as that project, really solid stuff. I just want my art to be portrayed a bit truer to the original Link to the Past look.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #264 on: April 10, 2010, 02:11:33 am »
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YAY! I miss DJ already...
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #265 on: April 10, 2010, 02:30:21 am »
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Ah, but ours would be Team Dekunutz: OoT2D =D

Uh, as for the floor thing...
There are two thick black lines in the front, why don't you thin out the top ones to a 1pixel width line, and you have that thicker line to show depth? And do something similar for the back.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #266 on: April 10, 2010, 02:33:07 am »
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Quote from: Master Yoshi
As far as joining the OOT2d that is already in progress, I'm not really interested.. I'm not a huge fan of the artistic style of FSA, and I don't like how it's basically a mashup of Four Swords/Minish Cap characters and ALttP tiles. It just turns me off...
Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...
« Last Edit: April 10, 2010, 03:32:21 am by Random »
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Ethelon

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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #267 on: April 10, 2010, 02:38:08 am »
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^ Oh, adding to that, only Link is MC. Enemies and npcs have been changed to lttp to match true fsa style.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #268 on: April 10, 2010, 03:03:08 am »
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Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...

Elaborate.



Four Swords Adventures uses a really ugly method of giving more detail to it's tiles. It also uses many visual effects ALttP would never dream of. I'm speaking of the explosions, the waterfalls, the cloud shadows. It's all just too complex for ALttP, overall. Hell, I think a lot of it is even blurry and anti-aliased, completely killing the simplicity of ALttP style.  

I think the only idea I've had that is a bit out there would be the caustics overlay. But I imagined that as a rain-type effect. An animated overlay with 10-15 frames.

Four Swords Adventures also uses a completely different style for it's non-playable characters, a style which I have not used at all. Feel free to point out any that you think otherwise. I use references on every single character I create. I follow the outlining rules of ALttP, I follow the shading as closely as I can. Please explain how you view my sprites as Four Swords Adventures in any way whatsoever.

And I'm not getting bent out of shape over the statement, I'm just trying to defend what I've been striving to do. And that's maintaining ALttP style to it's core.




This is a strong image of exactly what I am talking about. It's just an ugly mixture of a game from almost 2 decades ago with today's bastardization of 2d gaming. 
« Last Edit: April 10, 2010, 03:07:36 am by Master Yoshi »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #269 on: April 10, 2010, 03:08:29 am »
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And maintain it you have! A wise decision to remain true to the original style! *gives the Pendant of Wisdom*

Hey, someone make sure Yoshi gets that as an award, please.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #270 on: April 10, 2010, 03:36:13 am »
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Quote from: Master Yoshi
As far as joining the OOT2d that is already in progress, I'm not really interested.. I'm not a huge fan of the artistic style of FSA, and I don't like how it's basically a mashup of Four Swords/Minish Cap characters and ALttP tiles. It just turns me off...
Technicaly, MC is a weakened version of FSA. FSA and ALttP are actualy pretty much identicle. FSA isn't a mashup of ALttP and MC. Also, your sprites already qualify as FSA...
Okay, you ust proved my point that MC is weakened FSA. (That bomb effect looks like it is pasted on. Nintendo, you fail.) Please explain to me how FSA NPCs arn't ALttP? And some of the FSA bosses followe the rules of ALttP. So do yours. Hence, they can be used in an FSA game. I agree, you are true to ALttP. But FSA is ALttP with added overlays and effects. I'm not saying anything about your sprites, I'm just saying that you can use it for FSA if you wanted to.
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Mirby

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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #271 on: April 10, 2010, 03:46:42 am »
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Four Swords Adventures also uses a completely different style for it's non-playable characters, a style which I have not used at all. Feel free to point out any that you think otherwise. I use references on every single character I create. I follow the outlining rules of ALttP, I follow the shading as closely as I can. Please explain how you view my sprites as Four Swords Adventures in any way whatsoever.
That's how, Random.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #272 on: April 10, 2010, 03:50:48 am »
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Four Swords Adventures also uses a completely different style for it's non-playable characters, a style which I have not used at all. Feel free to point out any that you think otherwise. I use references on every single character I create. I follow the outlining rules of ALttP, I follow the shading as closely as I can. Please explain how you view my sprites as Four Swords Adventures in any way whatsoever.
That's how, Random.
Mirby... You never cease to use the sarcasam my sister does... (Please stop it...)
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #273 on: April 10, 2010, 03:58:47 am »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #274 on: April 10, 2010, 04:00:44 am »
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Ah! I see your point.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #275 on: April 10, 2010, 04:01:30 am »
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Random, I wasn't being sarcastic there. I was merely saying "That's how" in a matter-of-fact way. Because he explained how; you must've missed it. Otherwise I wouldn't have posted that. And Yoshi's graphical example should further prove his point.
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #276 on: April 10, 2010, 04:03:55 am »
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His graphics did prove his point. But I felt that you ment what you said sarcasticly. You used the question to answer the other question. (Metaphor)
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #277 on: April 10, 2010, 04:57:39 am »
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Some slight changes. I think it makes the torso much more interesting. Obviously that's the undershirt and the collar. I attempted the belt that across his chest and over his shoulder, but it's impossible to pull off in such constrained proportions. I think this will suffice.

On a related note, what does everyone think about the hat? I used the hat from some of Link's animations, and I think I edited it a tad. I don't remember now. I thought it was a pretty refreshing after seeing everyone's recolors of the pink-haired original sprite. But now I am unsure. 
« Last Edit: April 10, 2010, 05:02:11 am by Master Yoshi »
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #278 on: April 10, 2010, 05:02:06 am »
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You unbuttoned his shirt a little! Risque!

Actually, it looks pretty good!
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Re: Teh Legend of Zelda: Ocarina of the Past
« Reply #279 on: April 10, 2010, 05:04:38 am »
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DUH-NUH-NUH-NUUUUUUUUH!

You got the 'sexy tunic'! It will paralyze female enemies at first sight!
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