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Messages - King Tetiro

Pages: 1 ... 169 170 [171] 172 173
3401
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: April 21, 2006, 05:20:46 am »
The thing about the spirit medallion for TRM actually is believeable. I played his demo and it said 2003! And this year 2006 so with 3 years working on it and I did also read somewhere about the SHADOW temple

3402
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: April 20, 2006, 06:49:49 am »
Look we're not going to get anywhere arguing, so let's just forget it alright?

3403
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: April 20, 2006, 06:46:25 am »
Fine

i'm sorry

that you tried to point out facts and failed

I didn't fail to others, only to you

3404
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: April 20, 2006, 06:29:42 am »
Hey you don't need to be like that I was just pointing out the facts

3405
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: April 20, 2006, 05:53:14 am »
TRM has bombs, bow and a boomerang and the sword

3406
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: April 20, 2006, 05:18:54 am »
@ AleX_XelA

Yeah I'm glad that the message got to someone (and others)

@ Knightmare
I played your demo cause you are in the lead and I found the following glitches

Mido's house, somethines when you open the chest for blue rupee, you go invisible

Deku (OUTSIDE) tree- Something he disappears!

Where's the save button?

3407
Entertainment / Re: Nintendo did it on purpose....
« on: April 19, 2006, 05:57:35 pm »
In a way piers has a point. They actually do look similar (Not the fact that they made it for fan game makers, that's pushing it!)

3408
Discussion / Re: LOZ- The Rising Darkness (Spriter+Coder wanted)
« on: April 19, 2006, 05:41:44 pm »
I'm actually good but I can't do this on my own (In fact I don't even mind you saying that. that's was what I was expecting. But i have done the trade items,bow with ice,fire and light arrows,hookshot,boomerang,roc's feather,hoverboots(improved),biggoron's sword, fire and ice rod and the megaton hammer!)

It's just that I really can't do this alone mind you the coder and spriter WILL be featured in the game if they want to

3409
Discussion / Re: LOZ- The Rising Darkness (Spriter+Coder wanted)
« on: April 19, 2006, 04:50:09 pm »
The following bugs have been seen to for the next demo (SECOND DEMO DOESN'T HAVE THE FIXES);

Collisions
Rupee and bush
Sprites
Inventory

There still is the sword and movement see the zela coding and progrmming for more details.

3410
Entertainment / Re: Scary Zelda
« on: April 19, 2006, 04:38:13 pm »
Quote
until I found out that you could use the lens of truth against him

O_o  I didn't know that..I need to try this.

Yeah. When he goes underground use the lens of truth to find his shadow and bomb it and he comes up

3411
Entertainment / Re: A History of OoT2Ds. Whose is the best?
« on: April 19, 2006, 02:33:41 pm »
Hey I can I just say something? It's not going to upset anyone but if it does, sorry.

1- Doesn't matter how fast it takes to create, because remember, quality comes first

2- Why do we all argue about who's is better? If everyone wants the game maybe we should share the srpites, sound,etc

3- Fighting never gets anywhere (I know, I tried and lost 23 times to my dad!)

3412
Entertainment / Re: Scary Zelda
« on: April 19, 2006, 02:23:22 pm »
Life can be scary (Has anyone else seen the sewer like scene for twilight pricness with the ghosts?)

3413
Discussion / Re: The Legend of Zelda: Evil Awakens
« on: April 19, 2006, 02:05:19 pm »
Sounds a good idea, seriously, have you thought about the items and the boss yet?

3414
Entertainment / Re: Scary Zelda
« on: April 19, 2006, 02:03:36 pm »
The redeads didn't bother me now but when I first played it, I actually hid underneath the blankets in my mum's room (I was very young at that age, think it was 7-8)
Dead Hand was annoying. Mind you, until I found out that you could use the lens of truth against him, I just didn't want to do it.
Shadow temple music, don't know why but that didn't scare me

3415
Discussion / Re: LOZ- The Rising Darkness
« on: April 18, 2006, 11:41:19 am »

1-The main field (Don't bother with this, it's going to be done)
2-Some monsters (Knights (LTTP), Octorok, you get the idea)
3-A few more towns (Don't bother with this, it's going to be done)
4-A new item? (Don't bother with this, it's going to be done)
5-Part of the first dungoen (Way to make puzzles)
6-The X button when buying/opening something problem ironed out. (Simple bit of global.varible stuff is what I used)


If anyone knows how to do any of these things, don't hesitate and tell me! It could be you who are in the credit document at the end of when I've made the game!

3416
Discussion / Re: Legend Of Zelda Game (No title yet)
« on: April 17, 2006, 02:06:57 pm »
Actually look at my avater pic to find out

3417
Discussion / Re: Legend Of Zelda Game (No title yet)
« on: April 17, 2006, 07:10:16 am »
Alright to tell you, I made that movement engine.

3418
Audio / Re: MP3/WAV to Midi converter
« on: April 16, 2006, 08:20:42 pm »
Ok I will (But if I don't)

3419
Discussion / Re: Legend Of Zelda Game (No title yet)
« on: April 16, 2006, 08:16:12 pm »
The movements a bit jumpy at the moment if you could tell me how to solve it, I would be grateful. The collisions, yes could do with some work but it's only demo two so if you know how to solve it please tell me. The trees, yes I agree I just forgot (cough cough HOMEWORK) There rupees I know how to solve. The sword, PLEASE HELP!. The tiles, I didn't remember. Apart from that, what do you think of it?

3420
Audio / Re: MP3/WAV to Midi converter
« on: April 16, 2006, 07:14:39 pm »
So your basically saying I should forget about music and concerntrate on the game itself?

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