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Messages - King Tetiro

Pages: 1 ... 170 171 [172] 173
3421
Discussion / Re: Legend Of Zelda Game (No title yet)
« on: April 16, 2006, 08:46:00 am »
Thanks, I'll copy and paste it into my bug account remember, I won't be releasing the third demo until the bugs are fixed so do you know how to stop them?- Will try to stop

NOBODY try to leave the house, I have found a bug and I will try to stop it before it ruins it so just stay in the house you start in. Problem solved (This is why I need people to point out the bugs and tell me how to solve them)

I really need someone who could help me so I need some staff for this to ever work. I need

1 Coder

1 Spriter

These two people will get credit for all the work they do. Anyone intrested?

3422
Discussion / Rising Darkness[Very Sad News]
« on: April 16, 2006, 08:33:59 am »
___________________________________________Story____________________________________

Main Story


Story of The Symbol Of Life

Info before the story
In Timeline- 1 week before you (The Hero) starts the quest
Main Purpose of this story-How Goqec Palace was lost.
Goqec Palace's last use- Laigonaz's Palace

The Story

The Symbol Of Life. The most powerful of all the three Symbols. It was given to Laigonaz as a Gift when he became the King Of Lustria. Tumpton told him to never forget the following words
"Laigonaz, you have two jobs as King Of Lustria. One is to rule Lustria to a Golden Age and the second is to guard the Symbol of Life with your life."
Laigonaz kept to the first job very well.

But the second......

Laigonaz had lost the Symbol to Deckra, a Deku Plant at first, but the Symbol activated. Deckra mutated and knew of it's powers and used it against Laigonaz and all of Lustria.

Hundreds of Lustrians died before Deckra and it's power. Deckra could not be beaten due to his knowledge of what Laigonaz can and can't do.

But Deckra didn't know animals as well as Lustrians.

But the one thing Deckra knows nothing about is

Wolves.....

The End


__________________________________________Demos____________________________________

Here's Demo 3! Here's what it includes


________________________________________Screenshots_________________________________
Old screenshots

New screenshot/pictures


_______________________________________Staff Needed____________________________




______________________________________News about the game_____________________

Okay people, this is how things work from NOW ON
I am putting up download links to the Music of Rising Darkness
ALL, I say again ALL music files which come in the sets go into the folder

MP3

Okay? Whenever You see a URL link saying

Music Update
You download it and add it to the folder

Why?
Because it takes less time to do the music in chunks?


We have the next trailer! This one's about Town Life and The Wolf. It's 3 and a half minutes long and I hope you enjoy it! This one is alot better than the first one.


The Wolf in fight mode


________________________________________Other_______________________________________

__________________________________________Demo 5!__________________________________

This is what it will include


________________________________________Staff_______________________________________


THIS PROJECT IS NO LONGER IN ACTION

3423
Audio / Re: MP3/WAV to Midi converter
« on: April 16, 2006, 08:12:54 am »
Now it is, weird.

3424
Graphics / Re: Boss: Puppet
« on: April 15, 2006, 09:10:47 pm »
You are amazing! End OF

3425
Discussion / Re: Need some ideas
« on: April 15, 2006, 09:06:27 pm »
Not true in some cases you need to know what items you can and can't do before you get stuck in (same with other stuff)

3426
Coding / Re: Save Files?
« on: April 15, 2006, 09:03:00 pm »
TRUE but I need this really much for my THIRD demo

3427
Coding / Re: Save Files?
« on: April 15, 2006, 08:59:49 pm »
Sure but in a way it lead up to this so in a way I didn't need to (Inventory with save function)

3428
Coding / Re: Also stuck on the following things...
« on: April 15, 2006, 08:53:29 pm »
I've done the hearts system, the item system, the money system and alot of other stuff but anyways

3429
Coding / Re: Inventory Pause trouble
« on: April 15, 2006, 08:51:46 pm »
Don't woory I've done it but there's a new problem, save files, need to be able to have three (traditional amount for zelda games) any help?

3430
Zelda Projects / Re: Ocarina Of Time 2D - Dampe' NEW SCREEN
« on: April 15, 2006, 11:12:48 am »
Dampe, your work is what made me start of game making and your still amazing me, keep it UP!

3431
Discussion / Re: Need some ideas
« on: April 15, 2006, 08:31:48 am »
Hover Boots, Hookshot, Bow, Boomerang, Bombs, Magic Cape, Lantern, do you want a list?

3432
Coding / Re: Some real problem.
« on: April 14, 2006, 05:13:18 pm »
or you could do a few drag and drops saying if _____.x/______.y is larger than_ do _________________

3433
Coding / Re: Scrolling Hud.. (Game Maker 6.1) FIXED
« on: April 14, 2006, 04:15:11 pm »
Your welcome (I'll when my screenshots are done, i'll send you a pic of my game)

3434
Audio / Re: MP3/WAV to Midi converter
« on: April 14, 2006, 04:05:12 pm »
Doesn't work
I really need it otherwise there's no music and a game without music is a crap one

3435
Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:39:48 pm »
Yeh I recommend you use sprites. They take alot of hard work BUT IT'S WORTH IT IN THE END!

3436
Coding / Re: Also stuck on the following things...
« on: April 14, 2006, 03:37:43 pm »
Key

X-Need Help

O-Done

1-I'm still stuck-X

2-I done myself (Goody!)-O

3-Still trying-X

6-Found something better than I wanted-O

7-Worked out-O

3437
Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:34:04 pm »
i make a controller for everything that's not to do with Hero/Enemies/Etc and I did the draw sprites in the draw event and it worked, if you like, if you send it to me, I'll see what the problem is.

3438
Audio / Solved:MP3/WAV to Midi converter
« on: April 14, 2006, 02:17:56 pm »
For my game, I need midi, does anyone know a good and free MP3/WAV to Midi converter?

3439
Zelda Projects / Re: OOT 2d++
« on: April 14, 2006, 09:08:54 am »
Yeh I know it's makes the game more interesting

3440
Coding / Re: Inventory Pause trouble
« on: April 14, 2006, 07:00:49 am »
Not really I nearly have my SECOND demo done

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