I'm very good at game maker so what you lot are saying is that in the create event you put global.pause to be true and destroy event it's false. SOOOOO if I got the idea in the step event of say a hero if the global.pause is true, then the thing should pause (the underline is that I don't understand how)
Hi em i have lots of problems on my game (gamemaker version 6.something) they are
1-pause menu (see previous topic in section) 2 rooms (how to do them) 3- Random movement + Attacks (Know nothing) 4-Start Up menu (All of it) 5-Events (e.g if I got a item, someone comes into the room) 6-Text and pause 7- Pits (start at the entrance came out of)
could kinda make this understandable, you see i'm not a fast understander (or make an example for little old me) and ta for the tip about the modify button
I have made my game on game maker version 6.1 and I'm having trouble with my inventory. It's an object but I want it to pause everything apart from it until it's destroyed/closed PLEASE HELP! :'(