And here is the latest progress report. I had hoped to do a lot more this weekend but I kinda felt drained after encountering another GameMaker issue for the second weekend in a row. Somehow the engine now thinks 176+0,6=176,600006103516 after the latest update (which leads to some visuals stuttering here and there).
Progress report:0.21.66 (19 juli 2019)
* Did some bugbashing and cleaning up in the hammer usage script
* Tweaked enemy placements
* Fixed error interacting with deep water diagonal edges
* Tweaked diving visuals depth
* Tweaked water rock and water flower collision scripting
0.21.67 (21 juli 2019)
* Added second entrance icon to mansion dungeon map
* Added extra type of deep water objects for use inside caves (= user darker shallow water visuals)
* Fixed issues with water objects in the bottom of the prison dungeon
* Tiled and completed shortcut cave to desert
* Tiled and completed shortcut cave to the final area
* Fixed little sound inconsistency when entering the intro cave
Stuff left before releasing an untested demo:*I'll likely release an untested version when all the non-optional stuff is done and then the real demo when everthing is done and testing.[IN PROGRESS]- Tile/mask/finish fire temple entrance
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Tile/mask/finish lightworld cave to the desert-
Tile/mask/finish darkworld cave to the swamp[IN PROGRESS]- Fully mask both overworlds
- Add diggrids to both overworlds
- Add scene to enter the mansion dungeon
- Add scene to enter the final dark world dungeon
[OPTIONAL] - Add character visuals for standing in waterfall
[IN PROGRESS] - Connect the mansion dungeon to the overworld
- Edit the lightworld shop with different items
- Add a new dark world shop
[OPTIONAL] - Add the magic granting devil
- Tile/mask/finish fairy cave
[SCRAPPED] -
Add the fairy pond mechanic- Check all area's introduction texts
- Check and edit all enemy placements
- Add all remaining heart pieces
- Evaluate and update all (secret) chest contents
[OPTIONAL]- Tile/mask/finish witch hut
[OPTIONAL]- Add witch hut potion shop
- Add ability to exchange the mushroom for powder
[OPTIONAL]- Add Link's starting house
[OPTIONAL]- Tile/mask/finish lightworld village house 1. Inn?
[OPTIONAL]- Tile/mask/finish lightworld village house 2. Random NPC house?
[OPTIONAL]- Add NPC's to lightworld town outside area
[OPTIONAL]- Tile/mask/finish fortuneteller house. (= heart piece hint system)
[OPTIONAL]- Fully complete overworld tilesets (=death mountain lightning+ custom tiles)
- Add last chest to the dark world overworld
[OPTIONAL] - Add NPC to the dark world town outside area
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Tweak masking of water flower objects- Tweak collision scripting when jumping into deep water
- Edit overworlds to allow easier deep water exiting everywhere
[NEW]- Fix found issues with moving through deep water terrain
[NEW OPTIONAL]- Finish new enemies: chickens