Hello all.
I have got some great news. I've gotten some collegeas to finally help me out with my game and we've been working really hard pretty much all week (them mainly testing and helping a little with the coding) and we are on the verge of releasing a new demo. What's left right now is the depthsystem and some small glitches, but that shouldn't take too long. I'll see when we can get it finished. Here is the progress update:
0.12.108 (24 maart)
+ Worked a little on the boss again
+ Fixed glitch: cannonball incorrect reactivation in room 2
+ Fixed glitch: positioning collision reject effect
+ Fixed glitch: no crashing into walls after you get pushed back through a rejected attack
0.12.109 (25 maart)
+ The cannonballs at the start of the dungeon stop as you unlock the basement
+ Fixed glitch: Eyegore first encounter failing to following
+ Added a short delay before Eyegore opens it's eye
0.12.110 (25 maart)
+ Started work on a new item: default boomerang
+ Started work on a new enemy: skeleton with bow
0.12.111 (26 maart)
+ Finished new item: boomerang (default)
+ Fixed some glitches
0.12.112 (27 maart)
+ Worked on the quake medallion
+ Fixed issues with the flying fairies
0.12.113 (28 maart)
+ Worked on boss fight
+ Worked on ending scene
+ Finished new skeleton enemy
0.12.114 (29 maart)
+ Finished boss + boss entrance scene
+ Fixed various graphical glitches
0.12.115 (30 maart)
+ Finished quake medallion
+ Fixed glitch: throwing bushes
+ Fixed glitch: pauze while under shadows
+ Edited subboss fight
+ Finished dungeon endscene
0.12.116 (31 maart)
+ Fixed glitch: when collecting important items (like the dungeon treasure) using the hookshot
+ Edited: high level swords can't break light rocks anymore
+ Added + implemented hitswitches
EDIT:
And here are some new screenshots for good measure before I get back to coding:
EDIT2:
Excellent progress made today. I'll release the demo first thing tomorrow (I'm tired now).