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Projects => Discussion => Topic started by: Kienamaru on August 03, 2012, 11:36:41 am

Title: Shadow of Liimina
Post by: Kienamaru on August 03, 2012, 11:36:41 am
Series- Mythos
Title- Shadow of Liimina
# of Players- 1 (2 cooperative TBA)
Graphics- ? Anime inspired Sprites

In the land of light known as Mynale; a youth by the name of Vitin Hoh, was exploring the forest outside of his city when he chanced upon a rare stone. He didn't yet know it, but this stone would change his life forever.

Transported to the shadow land of Liimina, he has entirely lost his memory. Now in this new world, he must embark on a journey to reclaim his memory and return to Mynale.

The Story
Plot
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A boy is traveling through the woods of his world when suddenly he comes across a strange glowing stone. He approaches the stone to touch it and as he does he is teleported instantly to another world. He wakes up days later on the outskirts of a town he doesn't recognize. He then realizes that there is his shadow standing before him looking down at him. He doesn't remember who he is or how he got where he is now. The shadow guides him into a dark cave at the end of a valley and they travel deep inside until they arrive at a small well-kept shrine. At this shrine, the shadow speaks to him.

He informs him that he has somehow crossed dimensions and is now in the parallel world of Liimina. A world of Mynale's shadow. He explains that all people in Mynale and even Mynale itself is connected to Liimina by the shadows it casts. He tells the boy that he is his shadow and that he knows how to find his memories and return him to his homeland. He leads him inside the shrine and calls it the "Shrine of the Shadowblade."

Inside, there is a lone Sword and sheath inside of an ornate chest. He tells the boy that his name is (insert character name here) and that in order for him to return to Mynale, he must gather the 6 Essences of Darkness and use their power to improve his sword, the Shade Edge. He also tells him that creatures felled by the Shade Edge lose their light. It forms an entity known as Light Spheres. He informs you that gathering Light Spheres will gradually return your memories, as they are adding light to where there is now darkness.

The boy draws the Shade Edge from the chest, and another one fades into existence in the Shadow's hand. The Shadow mentions that the Essences lie among The Unseen Evergreens, The Land of Gold, The Endless Ocean, The Center of Time, The Dead Sands, and the God's Twin Towers. A temple lies in each location, and in each temple, a demon must be slain, and it's darkness gathered.

The two head off together in search of the first temple deep in the jungle passing through the marshes to gather information on it's whereabouts. They acquire knowledge of it's location and proceed to the temple and slay the spirit within.
     After absorbing the spirit's energy they leave the forest and head to their next location in the mountains. Unable to gain entry to the mine, they return to town to purchase a tool that would get them in. After returning with bombs and blowing open the entrance they enter the mine and slay the spirit there, gathering it's energy and enhancing the power of the Shadow Blade.
     Afterwards, they return to Chrono City in search of the next spirit. After obtaining the information they need and realizing that they once again can't reach their destination, they head to the mountains after sundown to find the passage to the skies. Atop the clouds they hear about a chapel said to hold a treasure capable of allowing mankind flight-like abilities. They acquire this artifact and return to town, using it to enter the location of the next spirit, and gain it's power.
    With the new power from the spirit, they leave town and head to the coast in search of the next temple. They go to the home of the aquatic people and ask about the temple that they seek. With the information they receive, they locate the temple easily and enter it, defeating the spirit within, further increasing the Shadow Blade's power.
     With partial knowledge of the next location the two find a boat and head out to sea in order to reach the island where the spirit lies in wait. On the island they travel through the savannah and into the town there, talking with the townsfolk about potential places to begin their search for the spirit. They discover a certain region of the desert is rumored to be the most dangerous and head out. After hours of wandering and searching the region, they finally locate and exterminate the spirit.
      A sandstorm begins and they flee the desert to town and stay at the Inn for the night until it settles down. While they wait they hear rumors that the princess has been kidnapped and that the king is offering a reward for her safe return. They head back to the canyon to speak with the king and others who may have seen where the princess was taken. After finding out that she was taken to a hideout in the jungle, they head there in search of her. Following a trail they discover a bandit's hideout and fight their way through, eventually saving the princess from its leader and returning her to town to claim their reward.
      After a day of rest, the two return to the desert town to gain entry to the final area. Two connected towers that sit in the desert. They earn the trust of the townsfolk and get the key to enter. They leave town for the desert and enter the tower, fighting the spirits that dwell inside and finally, slaying the spirit inside to create the final form of the Shadow Blade. 

Story Progression
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Lyco Dungeon
Golden Rock Dungeon
Nimbus Mini Dungeon
Chrono Dungeon
Coral Dungeon
Majana Dungeon
Bandit Mini Dungeon
Towers Dungeon
Final Dungeon


The World
Locations by Path
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Liimina Field- Branches off to White Road and Ailin Ranch, Jidan Road, Mountain Road, and Yamoah Road. Chrono City lies in the center of the region.

Sh'ida Swamp- There is an Inn situated at the entrance of the area. Branches off into the Wandering Woods, leading to the Lyco Greens and eventually the Lyco Deepwood. There is a hidden path in the Lyco Greens leading to Reachwood. Another path from the Swamp leads to the Jid Palace.

Mountain Inn- Branches off to Darem Ridge, Breta Village. and Nomias' Shrine in one direction. Which can be taken even further to Cloudvale Road and the Cloudvale Skies. The other direction leads to the Golden Rock Mountain.

Mist Bay Coast- There is an inn and a small boating hut situated along the coastline. Leads to Zufae Reef and Coral Cove by land. Taking the sea outward goes to Aegis Rock, Tumari Island, the dreaded Majana Dunes, and the desert town of Insamel.

Yamoah Canyon- Branches upward to Yamoah Village, Blackwater Cave, and Yamoah Castle. Down the canyon lies the Yamoah Graveyard.

Chrono City- Has five districts each with a different focus. Southern is the recreational district, central is the merchant's district, while east and west are both residential. The Northern District is the town park. The Chrono City Waterway can also be reached through the back alleys of East Chrono City.

Locations in General
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CENTRAL LIIMINA
Liiminan Fields
Chrono City

NORTHEASTERN LIIMINA
White Road
Ailin Ranch

YAMOAH TERRITORY (Northern Liimina)
Blackwater Road
Yamoah Canyon
Yamoah Graveyard
Blackwater Cave
Yamoah Village

JIDAN TERRITORY (Eastern Liimina)
Veiled Path
Shi'da Pass
Sh'ida Forest
Wandering Woods
Lyco Greens
Lyco Deepwood
Reachwood
Jid Haven

DAREMA TERRITORY (Western Liimina)
Earthvale Road
Stones Pass
Golden Rock Mountain
Darem Ridge
Nomias' Shrine
Breta Village

ILVA TERRITORY (Western Liiminan Skies)
Nimbus Way
Cloudvale
Cloudvale Skies

ZUFAIL TERRITORY (Southern Liimina)
Mist Bay
Zufae Reef
Yana Sanctuary
Coral Cove
Aegis Rock

TUMAN TERRITORY (Southwestern Liiminan Islands)
Tumari Island
Majana Dunes
Insamel Village
Majana Darksands

Week Based World
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The game will feature a day to night system that restarts every 7 Days.

Dawn 6AM - 9AM,
Day 9 AM- 12PM,
Noon 12PM - 3PM,
Evening 3PM - 6PM,
Night 6PM- 3AM,
Dusk 3AM - 6AM.

Depending on the day you will have different parts of quests available. Some quests must be completed in sequence, and some even span over an entire week.

Randomly Generated Weather
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The weather can change from sunny to clear or cloudy to raining at any given moment for random amounts of time. Mostly a cosmetic effect to bring the world to life.

Races
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Humans- The most prominent race of Liimina, inhabiting Chrono City, Yamoah, and Tumari.

Elves- They have pointed ears and longer life spans than humans. They are also more proficient with magic and alchemy. Inhabits the Cloudvale region, far away from society. They speak the elven and refer to themselves in their native tongue as Ilva.

Half Elves- The offspring of human and elf. They live almost as long as Elves and they also appear vastly similar to them. Only an Elf or Half Elf can tell them apart.

Jid- A race very similar to spriggans. They have either wooded or vine like flesh and use natural camouflage to hide in any sort of woodland terrain. Inhabitants of the Lyco Woodland region. They can speak to one another using a special telepathy that also allows them to communicate with animals and nature.
 
Darem- A large stone skinned mountain people. They don't need food to survive and can also live in subterranean environments as well as arctic climates. They inhabit the Golden Mountain region and are able to live anywhere with little to no water comfortably.

Zufae- An aquatic people. They have scales, gills, and fins like fish but can survive away from water for up to a 3 days at a time. Inhabits the Mist Bay region. They speak Zuan, the language of the sea.


Characters
Player Characters
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Vitin Hoh (Name can be changed)- The protagonist. He is an elf from the land of Mynale.
Gender- Male
Hair Color- Brown
Eye Color- Black
Skin Color- Light (like an Asian)
Age-15

Dark Vitin (Name changes according to Vitin's)- The other protagonist. He is the Shadow of Vitin. From the world of Liimina, parallel to Mynale. He is a resident of Yamoah (A Shadow of Liimina)
Gender- Male
Hair Color- Gray
Eye Color- Blue
Skin Color-Blackish
Age- 15

NPC's by Location
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Yamo Castle

Princess Kini Yamo- The daughter of King Yamo. She is outgoing and spends very little time in the castle. She often sneaks out and goes for walks around the village.

Queen Remillia Yamo- The Queen of Yamoah and a large amount of Liimina. She has great wisdom which she uses to help her King make just decisions.

King Yamo- Ruler of Yamoah and a large amount of Liimina. He is a just ruler though many see him as harsh and unforgiving.

Yamo Butler
Bow Knight
Sword Knight

Yamoah Village

Esla Feldus
Rollo Feldus
Florence Apollo
Lois Apollo
Jada Apollo
Cliff Roxen
Axel Leif
Amie Yestir
Chad Yestir
Stein Backer
Isaac Guld

Yamoah Graveyard

Roth the Gravekeeper

South Chrono City

Serena Flau
Ford Plattina
Tyler Matros
Lotson Dillis
Bella Indie

West Chrono City
Jack Johnson
Emilee Eelime
Haley Grey

East Chrono City
John Jackson
Brad Je'sup
Ava Randt
Ava Randt II
Fujiko Tokomoto

North Chrono City
Diana Myte
Cruice Rivera
Dwight Rice

Central Chrono City
Lana Karol
Zaid Ontor
Timo Thii
Max "Wax" Attax (child with concerning nickname)
Gianna Reid

Swamp Inn

Swamp Innkeeper (male)
Traveling Salesman (male)
Biologist (male)

Jid Palace

King Raek IV (male)
Prince Dumo (male)
Jid Butler (male)
Tolin (male)
Jid Bystander (male)
Jid Bystander (female)
Klema (female)

Mountain Inn

Mt Innkeeper (male)
Travelling Merchant (female)
Treasure Hunter (female)

Darem Shrine

Gatekeeper

Breta Village

Elder Ganeel
Rolon
Bem
Duta
Guard Chief Tel
Darem Shopkeeper
Blacksmith
Blacksmith Apprentice
Darem Guard
Darem Bystander

Cloudvale

Vorten Adadan (male)
Tyran Asaurus  (male)
Dynamis Fjord (male)
Nar Uto (male)
Fryre Amoe (male)
Myonis Reddoa (male)
Telmek Zey'du (male)
Alihik Drowen (male)
Ende Drowen (male)
Naiz Rafta (male)
Elyss Rafta (female)
Alquas Tymur (female)
Shiima Tymur (female)
Apherada Ottwallo (female)
Copra Laderunne  (female)
Axillea Bleumuth  (female)
Kahmalia Umah (female)
Finity Umah (female)

Ailin Ranch

Ira Ailin (older sister)
Nami Ailin (Younger sister)
Namira Ailin (Grandmother)

Mist Bayside Inn

Fisherman (male)
Ferryman (male)
Boat Attendant (female)
Innkeeper (female)

Zufae Reef

Prince Agane (male)
Romasu (male)
Ereko (male)
Mun (male)
Zufae Bystander (male)
Zufae Bystander (female)
Zala (female)
Sosi (female)
Zufae Shopkeeper (female)
Queen Aris (female)
Royal Guard (female)

Insamel

Duse Ergon (male)
Pasin Rhiika (male)
Ludis Reppo (male)
Kazu Rahara (male)
Yasu Rahara (male)
Macheska Matros  (female)
Atlus Rottber (male)
Efrain Zuhame (male)
Mari Zuhame (female)
Maya Edworth (female)
Kadanel Serumi (female)
Samano Tosa (female)

Across Liimina (location in world varies by day and time)

Mercenary (male)
Mercenary (female)
Hunter (male)
Hunter (female)
Adventurer (male)
Adventurer (female)

Life like NPCs
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NPCs react differently according to the time of day and whether or not they know you, or you've helped them before. They will remember both Vitins differently based on your actions. Many NPCs will introduce themselves upon meeting you as a one time dialogue. Anytime after that, it depends where you are in the game progress wise, or if they have a quest or task for you. Most dialogues where you have a choice can affect how the NPC treats you for the remainder of the game though it will just be the way they speak to you, there will be some options where you are given a yes a no answer which affects the outcome of the quest. There will also be some options where you can say you won't do something and then do it anyway which would warrant a different response. The game will feature at least one subquest that has two possible outcomes depending on how long you take after starting.

Dynamic Cooperative Play
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Allows both players to be on different screens at the same time as long as they are still in the same area. This makes gathering information possible while the other player buys supplies for the journey ahead. It makes scouting for secrets and Vigor Diamonds more fun and efficient, and it even allows some quests to be handled with extra care.


Controls
Default Controls
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I intend for the controls to be customizable but they will have a default. Some abilities such as double jumping will simply require pressing the normal button twice. Ex, dbl jumping is press jump twice, shadow sprint, double tap movement.

Movement= ASWD
Jump= K                     Attack= Space           Guard= ;
Interact= Shift            D. Ability 1= J             D. Ability 2= L
Inventory= I               Pause= Enter              Map= M
Tool/Bottled Item= F


Combat
Combat System
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The combat will work similarly to Minish Cap or FSA. You learn attacks as you progress and can do them anytime afterwards.

(Basic Attacks)
4 HIT COMBO- The 4 hit combo is the most basic of attacks. The first three hits damage standard enemies and can kill lesser ones in one hit. The fourth hit can knock back tougher enemies. (Attack four times)

SPINNING SLASH- best if surrounded. Does 1.5x damage of a normal attack but has a charge time. (Hold attack, then release)

QUICK THRUST - while a spin attack is charged approach an enemy to thrust and push small enemies back. (Hold attack near enemy)

LUNGE ATTACK- Move forward while slashing to knock back larger enemies. (Attack + Movement)

(Learned Attacks)
ROLL ATTACK- A long reaching attack that can also be used to extend the distance of a dodge. Staggers larger enemies. (Move + Guard, then attack)

SKY SLICE- An upward slice that must be done while jumping. (Attack while rising)

EARTH THRUST- A downward thrust that can be done anytime while falling. (Attack while falling)

POWER THRUST- When Spinning Slash is fully charged approach an enemy to thrust them powerfully dealing 1.5 times damage and can even knock back larger enemies. (Hold attack near enemy after full charge)

Strategic Combat
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In combat, you can choose to either fight with strategy by confusing bosses or splitting up the enemies, or you can overwhelm them and use brute force to win. Some bosses will call for backup if they feel outmatched which tries to stop at least one Vitin from attacking it.

Some spells take time to use, and if used in combat Dark Vitin can cover Vitin while he charges. There will be a chatbox that can be brought up on command to communicate with your teammate if online. Assuming Co-op is a thing.


Energy Meters
Vigor Meter
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Used to dictate Vitin's remaining Health. Represented with a Diamond and a bar extending from it. When Vitin takes damage he loses vigor. Blocking attacks reduces the amount of vigor lost when hit. Each shield and bracer has a defense rating. Losing all vigor points will result in a game over. Vitin's Vigor Meter has 300 points at first. Collecting Vigor Diamonds will increase his meter by 25 with each one. Maxing out at 1250.

Stamina Meter
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Used to show how close Vitin is from becoming fatigued. Vitin slowly becomes more fatigued as time passes. Taking damage also drains this meter as well as traveling by foot. The stamina meter lasts up to 2 days if if Vitin takes no damage. If Vitin runs out of Stamina he will be unable to run and can only do a single slice instead of a full combo or special attacks. If he has no stamina for 2 hours of in game time he will pass out in the first area that has no enemies and sleep for 6 hours. This will replenish half of his stamina gauge but it won't heal him. To replenish stamina he must consume certain items, food, or sleep at an inn.

Magic Meter
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Used for certain Spells and Elemental Gauntlets. The magic meter is a gauge that limits the amount of magical item or spell use before needing to recharge. Vitin's magic meter has 30 points at first, can be upgraded to 40, and 50.

Darkness Meter
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Used for non base level Darkness abilities by both Vitin and Dark Vitin. The darkness meter limits the amount of Darkness abilities that can be used repeatedly. It begins with 20 points, but goes up to 40, 70, and 100 with each level of the Shadow Blade. Unlike the Magic meter, the Darkness meter steadily refills when not in use.


Abilities
Vitin's Darkness Abilities
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Shade Call- Call Dark Vitin to your position from anywhere on screen. Base.
DP Cost= 0

Shade Control- Take control of Dark Vitin directly. (Only in Single player) Able to use all sword attacks and
learns more abilities than Vitin but can't use items. Base.
DP Cost= 0

Shade Boost- Uses Dark Vitin as a footstool to reach higher areas. Base
DP Cost= 0

Dusk Wave- Fire a wave of darkness from your sword when at max health or critical health. Lvl 2.
DP Cost= 5

Rift Spin- A hurricane spin type move that can be done near Dark Vitin for a dual hurricane spin attack. Uses darkness to pull in nearby enemies while in action making them easier to hit. Lvl 3.
DP Cost= 10

Shadow Splitter- A parry attack that involves precise timing to execute a fatal blow to an enemy's head.
Leaps above and stabs down into the enemy with darkness along his blade. Lvl 4.
DP Cost= 20

Void Hand- Reaches into the ground and opens a portal a medium distance away to retrieve items from afar. (One of the books in Chrono City's Library)
DP Cost= 5

Light Soul- An orb of light capable of purifying evil with a holy power. (Desert Miniboss)
DP Cost= 40
Dmg Rating- Highest (against evil)  Medium High (against non evil)

Dark Soul- A malevolent ball of darkness that can destroy any enemy that isn't evil by drawing them into the void. (Towers Miniboss)
DP Cost= 40
Dmg Rating- Medium High (against evil)  Highest (against non evil)

Dark Vitin's Darkness Abilities
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Shadow Step- A quick dodge in any direction using darkness. Grants invincibility. Base
DP Cost= 2

Shadow Sprint- Able to use darkness to move much faster temporarily. Recharges over time. Base.
DP Cost= 1 per tile

Shadow Leap- Use darkness to double jump. (Level 2)
DP Cost= 5

Void Magnet- Uses darkness to create a black hole the size of 3 Vitins wide (3 tiles) that draws in projectiles and pickups alike. Can be used while moving. (Level 3)
DP Cost= 25

Void Burst- Can cause the black hole from Void Magnet to explode heavily damaging all nearby enemies that were too large to be sucked into it. (Level 4)
DP Cost= 40

Unlockable Dark Vitin Abilities- Must be found in the overworld by reaching hidden areas using darkness abilities. (Encourages mastery of learned abilities)

Shadow Bridge- Use darkness to create a trail behind that Vitin can walk over.  This ability also allow Dark Vitin to walk on top of water and quicksand. Release button to dispel trail.
DP Cost= 2 per tile

Shadow Mine- Use darkness to create a bomb made of darkness that explodes when you press the button again. Small enemies who step on the mine will be unable to move. Larger enemies will be slowed down.
DP Cost= 15 per mine. Limit 3 at a time.

Shadow Warp- Allows Dark Vitin to create a warp point inside of a dungeon that can be warped to at any time aside of during a boss fight. This ability is different in that it is activated by speaking to him. To dispel a warp point speak to him and choose to dispel it. Warping to said point does not remove the warp point.
DP Cost= 30.

Dark Heart- If Vitin dies, he is automatically revived by taking half of Dark Vitin's remaining health.
DP Cost= All remaining DP


Inventory
Tools
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SLOT 1
Dragon Vice- An ancient treasure said to give one the ability to latch onto distant objects with the fangs of a dragon. (Nimbus Side Dungeon)
Dmg Rating- Lowest
Appearance= a dragon's head attached to a handle by a concealed length of chain.
Upgraded Version- Magnetic Dragon Vice= Can pull Vitin to walls instead of just targets.

SLOT 2
Force Gauntlets- Magical Gloves capable of blasting a non elemental energy to push objects or enemies from a distance. Not powerful. (Chrono City, Curio Shop)
MP Cost= 0
Dmg Rating= Low
Appearance= Gauntlets that go halfway up the forearm. A green color traces the knuckle and finger bones.
 
Frost Soul- imbues the Force Gauntlets with the power of a blizzard. Capable of freezing nearly anything. (Goldenrock Miniboss)
MP Cost= 10
Dmg Rating= Medium Low (against non heat or aquatic)  Highest (against heat and aquatic)
Appearance= Same as the Force gauntlets, but with the green turned a shade of icy blue.
Upgraded Version- Frozenfire Gauntlets= Combines the elements of Frost and Blaze, ruling out the need to cycle between the two. Elements take most desirable priority on hit.

Blaze Soul- imbued the Force Gauntlets with the power of an inferno. Capable of setting fire to nearly anything. (Coral Miniboss)
MP Cost= 10
Dmg Rating= Medium (against non cold or woodland) Highest (against cold and woodland)
Appearance= Same as the Force gauntlets, but with the green turned a shade of burning red.
Upgraded Version- See FrozenFire Gauntlets

SLOT 3
Bombs- Standard bombs that can be used for excavation purposes or combat. (Breta Shop)
Dmg Rating= High
Appearance= Hand sized explosives. They have pale gray color and are round.
Upgraded Version- Remote Bombs= Able to detonate bombs after placement by pressing item button again

SLOT 4
Warp Stone- Allows you to warp anywhere you've been before. Single use only. Can hold up to 10 at a time. (Shop)
Appearance= A strange obsidian nonagonal shaped stone that has purple glowing engravings in it. Disintegrates after use.

Warp Rune- Replaces Warp Stones. A magical warp stone that enables you to warp to nearly anywhere you've been previously. Recharges every 1 minute. (Chrono Dungeon)
Appearance= Same as warp rune, but the glow is golden.

SLOT 5
Lantern- Allows you to see in dark areas so long as you have oil in it. (Start, off to the side in equipment, not with the other items.)
Appearance= A rectangular oil lantern with a glass casing.
Upgraded Version- Lamp= It no longer requires Oil and has an auto rechargeable battery. (Treasure Maze game reward)

Bottle- A bottle used to store all manner of items. (Start)
Appearance= An oval glass bottle with a wooden cork top
Bottle 2- (Shop)
Bottle 3- (Mini game)

Bottle Items
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Vigor Potion- restores 250VP.
Appearance= A purple liquid

Magic Potion- restores a full gauge of magic.
Appearance= A silver sparkling liquid

Lantern Oil- refills your lantern.
Appearance= A yellow liquid

Milk- restores 100VP & 25 Stamina. Has 2 uses.
Appearance= A white liquid with a stamp

Premium Quality Milk- 200VP and grants unlimited Stamina for 24 hours. (Game time)
Appearance= A white liquid with a stamp and purple logo

Pixie Dust-Revives you with half of your max VP.
Rainbow colored sparkles

Spells
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Light Sever- Create a void in the entire screen momentarily, giving Dark Vitin the ability to auto heal and use unlimited dark powers.
MP Cost= 20

Dark Sever- Illuminate an area, making ghosts and undead enemies vulnerable.
MP Cost= 15

Truth Sever- Split secrets from reality, allowing you to see all secret chests and areas on screen until it runs out.
MP Cost= 2 per second

Pain Sever- Use magic to heal 20VP per second. Hold down longer to heal more hearts.
MP Cost= 5 per second

Drop Rate
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Human enemies will drop money and sometimes loot items. Monsters will drop loot items, and light spheres. Supplies will only be dropped in areas where they are mandatory and only then when you have less than 5. (encourages you to buy supplies when in town. Also gives money a real value.)

Loot Items
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When finding random loot items being either rings, necklaces, or earrings, they will be considered "junk" until appraised. Once appraised you have a clear view on the value of the items and you also know whether or not they are beneficial to you (accessories) or simply valuable items to sell.

Junk can be used revealing the effect, but there is a risk. There are some accessories that are cursed and if worn, may offer a positive effect but always include a negative. These cannot be removed until they are purified. Cursed Accessories can be purified at any religious buildings.


Equipment
Weapons
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Shade Edge- a mystical sword said to possess many dark powers. It was hidden away in Yamoah's Blackwater Cave.
Dmg Rating= Low
Appearance= A short sword with a purple handle and a steel blade. The sheath is one side black with a silver edge on the other side crossing straight to the other side in the middle, on the top, and the bottom.

Dusk Blade- The improved form of the Shade Edge, now capable of even more dark techniques it is twice as powerful as before. Obtained with two Essences of Darkness absorbed.
Dmg Rating- Medium
Appearance= The same as the Shade Edge but has a darkness reinforced blade. (edges are black) The sheath is the same as the Shade Edge.

Rift Sword- The improved form of the Dusk Blade, the blade has been forged in darkness and now is longer than before and has even more dark abilities. It is 3 times the strength of the Shade Edge. Obtained with 4 Essences of Darkness absorbed.
Dmg Rating- Medium High
Appearance= 1.5 times as long as the Dusk Blade, the sword is Jet Black and the handle is somewhat darker. The sheath design consists of multiple t shaped crosses outlined with silver.

Shadow Calibur- The ultimate weapon of darkness. Has limitless amounts of dark power and doesn't require being near darkness to use them. It is also 4 times stronger than the Shade Edge. Obtained with 6 Essences of Darkness absorbed.
Dmg Rating= High
Appearance= Twice as long as the Dusk Blade, the handle is morphed and now has a full hand guard with an amethyst gem inside. The handle has a new diagonal swirling of white wrapping and the blade has a trapezoid shaped chip missing that is constantly emitting a wispy purple smoke. Has a large sheath with silver wavy lining around it. The inner part is a dark purple.

Garbs
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Mynale Garb- Vitin's standard clothing, a white tunic accented by a red waist sash topped with a long black vest, with spacious black leather pants and brown boots. Offers no protective benefits.

Smoke Garb- A smoke gray tunic with a hood, black spacious pants and wrist length red fingerless gloves. Cut's the damage Vitin and Dark Vitin take to 3/4. Dark Vitin's eyes become Red when acquired. (Side Dungeon 1)

Shadow Garb- A jet black tunic with a cloak and hood, black spacious pants and forearm length purple fingerless gloves. Cuts the damage Vitin and Dark Vitin take down to 1/2. Dark Vitin's eyes become purple when acquired.

Shields and Bracers
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Yamoan Bracer- A leather bracer reinforced with smoothed wood. Light and easy to wield but can burn easily. Can only block attacks from lesser enemies but allows full speed movement. (Yamoah Shop)
Guard Rating= Low
Mobility Rating= Highest

Yamoan Shield- A small round shield made of wood for basic defense. Easy to wield and use. (Yamoah Shop)
Guard Rating= Medium
Mobility Rating= High

Liiminan Bracer- A heavy bracer made of leather reinforced with steel. Capable of blocking most attacks while moving full speed, but doesn't offer the fire protection of it's shield counterpart. (Chrono City Shop)
Guard Rating= Medium Low
Mobility Rating= High

Liiminan Shield- A midsized shield with steel edges. Perfect for defending against any physical attacks and small fire attacks. (Chrono City Shop)
Guard Rating= High (against non electric) None (against electric)
Mobility Rating= Medium Low

Sky Bracer- A mystical bracer for magical defense. Creates a small but effective anti magic field to allow protection from magic attacks while allowing swift movement. Does very little in regards to blocking physical attacks. (Cloudvale Shop)
Guard Rating= None (against physical)  Medium High (against Magical)
Mobility Rating= Highest

Sky Shield- A mystical shield for magic defense. Slightly more effective against physical attacks than it's bracer counterpart but still not very reliable. (Cloudvale Shop)
Guard Rating= Low (against physical) High (against Magical)
Mobility Rating= High

Deity Bracer- The Ultimate Bracer. So powerful it can protect from any kind of attack and reflect magic, all while being small enough not to impede maneuverability. (Insamel Side Quest, Missable)
Guard Rating= High
Mobility Rating= Highest

Deity Shield- The Ultimate Shield. Large enough to protect from any sized attack, reflects magic, and covers all sides with a forcefield. However it is too large to move when using. (Insamel Side Quest, Missable)
Guard Rating= Highest (against all)
Mobility Rating= Lowest (unable to move)

Accessories
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RING SLOT
Shadow Caster Ring- A ring made from black onyx. It causes Vitin's DP to regenerate twice as quickly.
Ring of Stealth- An amethyst ring that renders Vitin invisible to standard or lower class enemies so long as he isn't moving.

NECKLACE SLOT
Necklace of Vitality- A golden ring with a topaz gemstone set in its center. It cuts Vitin's Stamina usage down to half.
Lucky Chain- an unassuming copper chain that increases the enemy drop rate.

EARRING SLOT
Spell Singer Earrings-  Silver studded earrings with magic veins running through them. They reduce Vitin's MP consumption by 1/4.
Thieves' Earrings- small diamond earrings that increase the amount of money dropped by enemies.


Enemies
Enemy Class
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- Enemies are separated into classes according to their threat levels.

Fodder- The weakest enemies. Die in a single attack and don't directly pursue you.

Lesser- These enemies are similar to fodder in that they die in a single attack. However, they will actively attack you if they see you.

Standard- These enemies will often take a single combo to finish. They will attack on sight.

Greater- These enemies are able to take 2 to 4 combos before they perish. They are also able to block your attacks if possible and usually have a weakness to a specific item type aside of the sword. They will attack if you come within a certain radius of them.

Enemies By Region
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Across Liimina (can be found at many places in the world)

Killer Wasp- A wasp that can be found by disturbing it's hive.
Bat- A bloodsucking bat that usually dwell in caves or dungeons.
Snake- A small snake that attacks by lunging at it's enemy.
Greedeater- A giant slug like enemy that will eat either your equipped shield, or a large number of items that you can hold in quantity. (Example, 20 arrows or 10 bombs) Kill them quickly or dragon vice them to get them back.

Lyco Woodlands

Dragonfly- An overgrown strain of dragonfly. They are hostile and will attack anything that seems unaware of their presence.
Flora Maneater- Disguises itself amongst the plantlife of Lyco Greens and Deepwood. Attacks when approached.
Deep Wolf- A wolf with a leafy appearance.
Lyco Child (Male)- Similar to skull Kids in clothing style but otherwise look like people who never grow old.
Lyco Kid (Female)- Above description works for this one.
Deep Spider- A spider with a green hue. Is usually well hidden in grassy areas and always attacks in groups.
Vine Bat- A bat with vine-like wings and leaf thin fangs.
Wood Viper- A small snake that is very territorial, often found in groups.
Deep Constrictor- A large snake that will constrict Vitin and squeeze him until he breaks free.

Bandit's Stronghold

Lesser Bandit (Dagger)- A bandit that uses a dagger to attack at close range. Uses hit and run.
Lesser Bandit Female (Bow)- A bandit that uses a bow to attack from mid or long range.
Lyco Bandit- A bandit that will ambush Vitin and steal his rupees before running away. Will flee if attacked. If killed he always drops 50 rupees.
Lyco Bandit Chief- A bandit that leads 2 lesser bandits. He attacks with a broadsword and sometimes uses bombs.

Golden Rock Mountain

Menidraga- A land dragon type enemy. They are slightly larger than a human and can breathe fire.
Draga- A larger and stronger version of a Menidraga.
Lightning Bat- A bat that will electrocute Link on contact.
Fierce Wolf- A stronger variation of Wolf, they have tougher hides and can only be hurt from behind.
Shockur- A formation of rock that shoots out electricity to attack must be blown up to destroy.
Cart Master- A pest type enemy that often sits on mine tracks and will turn any cart around if it makes contact.
Gold Worm- A worm that fights by coming up from the earth and attacking before going back underneath.
Rupeeater- A Greedeater type of enemy that eats your rupees and won't let you go unless you break free or are freed.
Mimic- Imitates a treasure chest until opened.

Mist Bay

Piranha- A violent fish that will eat anything that enters its waters.
Giant Piranha- A larger piranha that often leads small groups. If defeated the others will die as well.
Coreagle- A large bird from Mist Bay that feeds mostly on coral. It is a natural predator.
Landeel- A type of electric eel that can come ashore.
Crab- A mostly harmless crab that sometimes carries loot in it's shell.
Giant Crab- A highly territorial crab that will attack and pursue any nearby threats. Often leads smaller crabs to fight.
Merman Warrior- A guard of the coral shrine. Armed with a spear of hardened coral. They fight defensively and will not pursue long distances.
Merman Fighter- A guard of the coral shrine. Armed with a sword of hardened coral, they know little of defense and will only attack.

Cloudvale Skies

Sky Talon- A bird of a whitish color.
Pyranha- A fish that shoots fireballs out of the water.
Giant Pyranha- A larger pyranha that often leads small groups. If defeated the others will die as well.

Nimbus Temple

Skyger- A white and single striped tiger that lives in the sky.
Alpha Skyger- A larger more powerful version of the skyger, has short wings for long distance jumps.

Tower of Insamel

Tower Archer- The armor of those who were at one time soldiers, now a possessed empty shell. Uses a bow and arrow to attack. Keeps distance when possible.
Tower Guard- Above description works. Uses a sword for close range.
Tower Knight- Above description works. Uses a sword to attack and shield to block projectiles.

Tumari

Tuman Troll- A large creature that viciously pursues any enemy it sees. Fights with a large club.
Sand Golem- A large and slow moving monster. It is difficult to destroy and easy to avoid. Usually carries 20 rupees.
Majana Warrior- A member of the hostile Majana tribe. Uses a spear to fight. Dresses in robe like apparel.
Majana Hunter- Above description works mostly. Dresses in Indian like garbs. Uses a blowgun to fight.
Majana Mage- Above description works mostly. Dresses in a hooded cloak. Using fire, ice, and lightning to fight.
Lost Soul- The ghosts of hostile creatures who were cursed by the Majana.
Apparition- The ghost of hostile bandits who were cursed by the Majana.
Desert Thief- A rogue from the Tumari Savanna who will try and steal Vitin's rupees. If killed he always drops 50 rupees.

Old Chrono City Prison
Spirish- A ghost fish.
Zombie- A flesh eating creature who will latch on to Vitin and hurt him until knocked off or escaped.
Ghoul- A type of zombie that can curse you if he hits you.
Ghost- The ghost of creatures of the ancient times.
Dread Bat- A bat that curses you if it hits you.

Minibosses and Bosses
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Lyco Mancer- A Lyco who uses geomancy to attack you. (fights with the environment.) Also summons Lyco Kids and Children to help fight you.

Lyco Rider- (Miniboss of Lyco Temple) A Lyco Kid riding atop an Alpha Deep Wolf and arching. Once knocked off, the wolfos must also be killed.

Aparatun- A large automation that surges with energy. After years of disuse, dark energy has begun to power the machine causing it to attack living creatures. Attacks with morphed mining drills.

Doom Chest- (Miniboss of Golden Rock Mine) looks like a large chest but attacks once opened. Drops dungeon item. Attacks by firing blasts of ice either straight forward, in a circle around itself, or by clamping with it's teeth.

?-

?- (Miniboss of Coral Dungeon)

Skyvernac- A large wyvern that soars around the Nimbus Temple. Flies overhead breathing fire, swoops down to attack with claws, and occasionally lands to attack close range.

Dracen- (Miniboss of Nimbus Chapel) A small dragon type enemy that flies around but can't breathe fire. Does mostly swooping attacks. Can also claw swipe.

Ilva Lich- The ghostly embodiment of all of Chrono City prison's tortured and killed inmates from the past. Negative energies, hatred and sorrow have created this entity of pure evil. Attacks from mid range with wide sweeping attacks. Sometimes uses a vacuum attack to pull Vitin closer for a more powerful grapple attack that pulses him with dark energy for multiple hits.

? - (Miniboss of Old Chrono City Prison)

Lanore- A shamaness who was outlawed from the Majana tribe for using forbidden arcane magic. Able to curse Vitin, heal herself, and summon undead enemies to aid in the fight. Can also attack with homing spells. Her only weakness is close range as she cannot defend herself without help.

Earth Wyrm- (Miniboss of Majana Wastes) A large land dragon that attacks by trapping prey in quicksand patches and sandblasting them.  Can claw swipe.

Radoku Zuhame- A man who was at one time a mortal. He uses his sword to shoot powerful electric shockwaves if far away. He is capable of jump attacks, and has powerful close ranged attacks that hit a wide range. (3 tiles) Moves faster than Vitin but only focuses on one target at a time. Able to block any projectile with his sword.

? (Miniboss of Towers of Insamel)

Spex Ett Trettio Hundra- A fallen angel of technological Chaos. (more to come soon.) 


Dungeons
Dungeons and Essences
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Lyco Temple- A large temple nearly engulfed in the underbrush of the Lyco Deepwood. Vines entangle the structure covering windows and decor. The architecture appears ancient and possibly Elven. Much of the stone is mossy or cracked and is a pale shade of grey. This temple houses the Essence of Shade.

Golden Rock Mine- A mine on the side of Golden Rock Mountain. There is a multitude of Gold deposits and treasure to be found. Mine carts lead throughout the dungeon and the shrine lies at the very end, where it houses the Essence of Dusk

Coral Temple- A temple that is located one the coast of a coral reef. The temple itself is almost completely built of coral and shells giving it it's name. Hues of purple, peach, and red give the temple a very calm feeling. This temple houses the Essence of Night.

Old Chrono City- Located beneath Chrono City, it is speculated that this abandoned town became haunted due to the cruel treatment of the inmates who died during their imprisonment. Access was cut off nearly a century ago and no one has entered it since. It is damp and dark throughout much of the area, as it is completely underground and only lit by scattered torches.  Somewhere in this town lies the Essence of Rift.

Majana Wastes- A vast and barren desert. The decrepit structures scattered about, and bones of old animals and adventurers make this land an intimidating sight to behold. Dangerous monsters lurk in this part of the desert as only the toughest creatures are able to survive. In the farthest reaches of the desert lies the Essence of Shroud.

Towers of Insamel- Two large towers that match in height and stature, connected by multiple bridges. To climb one must ascend both. These towers stand out above all else in the desert and are visible from the entire Tumari Region. At the top of the Towers lies a connecting point and a shrine which houses the Essence of Shadow.

Mini Dungeons
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Nimbus Chapel- A chapel in the sky that is said to have been blessed by the dragons. It was once a major place of worship for the Elves though now it is simply considered a Holy Ground.

Bandit's Stronghold- A hidden stronghold deep inside the Lyco Greens. Little is known about it aside of the fact that it has always been used by the fiercest bandits of Liimina.

Spaceship- A mysterious alien mothership that intends to abduct cattle from the Ailin Ranch. It contains pods, rooms, and strange technology. It is very large to be mobile and must be sabotaged from the inside by Vitin before he can reach the bridge and fight the leader.

Player Friendly Dungeons
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Dungeons will have a Skyward Sword type feel with a blend of OoT. They will have a linear way out, but at the same time the linear path must be unlocked using the dungeon item. This makes it so that if you leave to resupply before the boss, you can enter the dungeon and go straight to the door. (Also makes game overs a bit less irritating.)

The majority of mandatory puzzles inside of dungeons will require the use of Vitin AND Dark Vitin to solve.


Subquests
Subquest Items
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Slot 1- Bank Stamps. Getting a stamp in each town will grant you a bank Card which allows all towns to keep track of your money. Normally all banks hold it separately.

Slot 2a- Love Letter, Heartfelt Reply, Romantic Proposal, Expensive Fabric, Item Voucher.
2b- Love Letter, Rejection Note, Wilted Flower, Letter of Apology, Item Voucher.

3- Memory Book. Works as an in game list of enemies, towns, regions, and items discovered. Has information on all things accessible, including known NPCs, and completed sidequests.

4- Light Spheres. Collecting these brings back Vitin's memories about himself. Affects your overall ending as well as some choices of in game dialogue.

1 Sphere- image of himself
10 Spheres- image of himself in the woods of Mynale
25 Spheres- image of himself in an arena in Mynale
50 Spheres- image of his city
90 Spheres- image of him in his favorite hangout spot (sitting underneath a bridge eating a fruit)
180 Spheres- image of his home
270 Spheres- image of his room sword and trophies on the wall, indicating he is a skilled fighter)
360 Spheres- images of his family (him, mother, and father)
455 Spheres- image of his father scolding him after a spar (holding sword pointing it down at him. Vitin's sword is on the ground)
600 Spheres- image of his bestfriend wielding a bow and arrow, shooting a fruit from his hand)
800 Spheres- image of him and his girlfriend (lying down together looking up at the stars) 

Vigor Diamond Locations
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1- Temple 1- Boss
2- Temple 2- Boss
3- Temple 3- Boss
4- Temple 4- Boss
5- Temple 5- Boss
6- Temple 6- Boss

7- Side Dungeon 2- Chest

8- Yamoah- Hidden on chest on High ledge
9- Yamoah- (Mentor Sidequest, for Kini Yamo. Teach Knights all abilities.)
10- Yamoah- Opposite end of Blackwater Cave in chest too dark to see normally

11- Yamoah Graveyard- Sealing Quest for Gravekeeper. (Revealed in book how to defeat. Kill ghosts and then use Light arrows on graves to seal them. Each night of the week.)
12- Yamoah Graveyard- Inside Chest in Hut. Enter from behind, use Force Gauntlets to blow away boulder blocking back door. (Mentioned in diary)

13- Chrono City- Minigame, Treasure Chest Guess. Guess Correctly on VH Difficulty.
14- Chrono City- Hidden in chest on rooftops. Requires jumping gaps and then using Dragon Vice to latch to chest.
15- Chrono City- Protector Quest, for Mayor- Stop Thief

16- Ailin Ranch- Hidden behind pullable wardrobe in Nami's room. (Mentioned in diary)
17- Ailin Ranch- The Escort Quest reward

18- Cloudvale- Hidden in abandoned house. Two switches require both being pressed at the same time. Opens hidden compartment. Use Dragon Vice to pull out.
19- Cloudvale- Crier Quest, for Tour Guide- inform other towns about Cloudvale to bring in tourism.

20- Insamel- Minigame, Arena
21- Insamel- Hidden Behind thick Shrubs. Burn with Blaze Gauntlets, then cut them down.
22- Insamel- Nightwatch Quest, for Guard- fight off hordes of ghosts trying to enter the town.

23- Sh'ida Forest- Burn decayed tree revealing a grotto.
24- Jid Haven- Retrieval Quest, for Butler- Asks for Milk. Once you give it to him, he asks for Premium Milk.
25- Jid Haven- Shop (250)

26- Wandering Woods- Take hidden path (revealed in a book.) Leads to secret area with chest.
27- Lyco Deepwood- Cut through thin vines blocking path and climb tree to find.

28- Darem Ridge- Dive under water in a certain spot. (revealed in book that there may be things to find)
29- Breta Village- Shop (250)
30- Breta Village- Extermination Quests for Elder. Complete 3rd Quest. 1st- 4 Fierce Wolves , 2nd- 5 Mini Dragas, 3rd- 3 Dragas.
31- Golden Rock Tunnel- Blow open a wall using bombs. Only visible using Truth Sever but can be found by poking wall.

32- Southern Skies- Hookshot the chest from behind the waterfall.

33- Aegis Rock- Swirling around in a whirpool. Use boomerang to grab it.
 
34- Tumari Island- Freeze the ? and jump across them to reach an islet.
35- Tumari Island- Solve riddle of statues using Light and Dark Soulshots. Opens door to special chamber.

36- Majana Dunes- Hidden in a certain patch of quicksand. Takes you underground instead of hurting you. Find with Truth Sever. (Mentioned in book)


Side Quests
Nami Quest Line
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Meeting Nami- An introductory phase. She tells you who she is, and a little bit about the ranch. Tells you that she could use some help in a few days if you're interested.

Homeland Security- When you return a few days later she tells you that she needs some help setting up fences around the ranch and making a gate to keep it safer at night.

The Escort- A similar style to MM's quest, you protect her wagons on the way to the Shi'da Swamp's Inn, Chrono City, and back to the Ranch.

The Beacon- Nami tells you that something strange fell from the sky a night ago and landed in the ranch. She wants you to help her find it. Investigate the ranch and dig it up to find it.

Nami's Protector- Later on, Nami takes you on a second delivery run in Chrono City, only this time you're walking around the town making sure no thieves get to her while she does her deliveries.

Mystery of History- Nami tells you the spooky history of the ranch. Claiming that her ancestors had contact with otherworldly beings. She doesn't know what they are or where they're from but she thinks they want her livestock.

Alien Invasion- The aliens have come! You have to drive out the aliens by rushing into their ship, damaging weak points, and then fighting the ship captain.

Royal Delivery- Nami wants you to come with her to Yamoah Village while she makes her runs. You are to protect her again.

Special Delivery- Nami has a deliver that needs to be made at Cloudvale. However, as horses can't fly she asks if you mind doing it for her.

Princess Kini Quest Line
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Meeting Kini- An introduction to Kini, she greets you and tells you a bit about herself. Mentioning that she could use someone like you around the castle.

Missing Butler- The butler has gone missing and it becomes your job to find him. What happened? Nobody knows...

Rat Troubles- Rat's have infested the castle cellar, and the butler is afraid of them. Kini turns to you to exterminate the pests.

Kidnapped!- The Princess has been kidnapped! You have to find her and return her to the castle before who knows what happens to her.

The Mentor- Kini never wants to be kidnapped again, she asks if you would teach her guards some of your combat techniques and promises you a reward.

Construction Quest Line
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Building A Tower-
?
?
?
The Tower of Tribulations-

Dark Vitin Quest Line
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Involves finding special areas that have meaning to him. They may be hard to access and require using darkness abilities, and some are even off the map. As these locations are scattered across Liimina, and all completely optional to find; they will simply serve to make Dark Vitin more helpful all around. The rewards are setup so that the sooner you find the areas, the easier you will be able to progress through the game.

LOCATIONS
1- Blackwater Cave: Behind the Shrine of the Shadowblade (requires nothing)
2- Yamoah Canyon: Underneath the bridge (requires nothing, exact jumps across small rocks)
3- Lyco Greens: Atop the trees (requires Shade Jump)
4- Goldenrock Mountain: Inside a cave, near a mine cart (requires nothing)
5- Cloudvale Skies: (requires shadow sprint and shade jump to long jump across a gap)
6- Chrono City Park: Atop the slide (requires nothing)
7- Mist Bay: behind the waterfall (requires shadow bridge to move against the current)
8- Tumari Isle: On an Islet with a hammock off the coast ( requires shadow bridge to water walk, and shade jumping to reach the islet)
9- Majana Dunes: Hidden Oasis (requires Shadow Mines to hit 3 switches and open the entrance)
10- Insamel: The Warrior's Journey (a bonus dungeon. Requires Void Magnet to enter. After completing all waves in the Crucible it triggers)

REWARDS
1st reward- regenerate DP faster in darkness
2nd reward- Shadow Bridge Ability
3rd reward- regenerate health in darkness
4th reward- Shadow Mine Ability
5th reward- freely shadow sprint in darkness
6th reward- Shadow Warp Ability
7th reward- when blocking in shadow becomes invulnerable
8th reward- Dark Heart Ability
9th reward- attacks deal 1.5x damage in darkness
10th reward- instant DP regeneration in shadow. Allows infinite Darkness abilities in shaded areas.


Extras
Mini Games in Detail
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All Minigames will be completely optional, offer distinct rewards for mastering them, and will have multiple difficulty levels.

Yamoah
Shooting Gallery- There are many targets all set up at once. They move around and you have to hit as many as possible to set a high score. Certain targets have higher values than others, and the game is timed.
Requires Bow
Reward- Swift Bow

Sword School: Blade Training- There is a course that familiarizes you with the standard attack options available. Completing this course will unlock new lessons. In these lessons you will learn new sword attacks.
Requires Nothing (as you always have a sword after the beginning)
Rewards- New Sword Attacks

Sword School: Defense Training- In this course you will learn how to block and dodge effectively. You will be timed and put against many obstacles. You must complete it taking minimal damage by evading and defending against the projectiles and obstacles.
Requires Nothing (as you always have a sword after the beginning)

Chrono City
Treasure Maze- Go through a maze opening up chests with varying prizes inside. The chest at the end has the best prize but provided you don't get lost and run out of time, you can open up multiple chests and still reach the final one for the biggest reward.

Chest Guess- You enter a room that has multiple chests. The higher the difficulty, the more chests there are. between 3 and 7 with the odds to break even and the odds of losing occupying all but 2 chests from 5 on up. The chests are randomized but the rewards are set according to difficulty.

Easy- 3 Chests
Cost- 20
Prizes- 10, 20, and 30

Normal- 4 Chests
Cost- 30
Prizes- 20, 20, 30, and 45

Hard- 5 Chests
Cost- 50
Prizes- 40, 40, 50, 55, 70

Hard- 6 Chests
Cost- 70
Prizes- 50, 50, 70, 70, 80, 100

Very Hard- 7 Chests
Cost- 100
Prizes- 70, 70, 70, 100, 100, 150, 200 (or Vigor diamond if not won already)
Requires- Money
Rewards- Money, Vigor Diamond on VH if not already won

Blast Master- Standing behind a fence there are multiple moving targets in an area. They come in waves and it is not timed. You play by throwing a bomb into the targets to try and destroy as many as possible while using as little bombs as you can. You are given 5 bombs per wave. When either all targets are destroyed or you run out of bombs, the wave ends.
Reward- Remote Bombs

Easy- 3 Waves
Normal- 5 Waves
Hard- 7 Waves
Very Hard- 10 Waves

Marksman Gallery- Targets spawn in a designated area but only stay for a short time before going away. Break as many targets as possible and avoid penalty targets. Difficulty affects total number of targets as well as penalty targets.
Reward- Quiver Upgrade

Easy
Targets- 25
P Targets- 10

Normal
Targets- 35
P Targets- 10

Hard
Targets- 45
P Targets- 15

Very Hard
Targets- 60
P Targets- 20

Cavern of Mystery
A sequence of chambers each filled with 2 chests. One has a key and the other has either an item or money. You must open all key chests to reach the final reward at the end.
Reward- Lamp

Easy- 4 Chambers
Normal- 6 Chambers
Hard- 8 Chambers


Cloudvale
Dragon Race- There are multiple Dragon Vice targets setting up pathways which all lead to dead ends except for a set amount of possible correct ways. Some platforms move, making the aiming more difficult. The only reward is at the end of the maze.
Reward- Magnetic Dragon Vice

Easy
Proper Pathways- 4
Dead ends- 6

Normal
Proper Pathways- 3
Dead ends- 7

Hard
Proper Pathways- 2
Dead ends- 8

Very Hard
Proper Pathways- 1
Dead ends- 9


Insamel
Arena Challenge- You get to take on hordes of enemies that you specify when selecting a challenge. Once you enter you cannot exit until you complete the challenge or are defeated.

Crucible- Another arena type game, instead of choosing your opponent you must face groups of enemies all becoming progressively stronger. You can choose to exit after each round but if you leave you must start from the beginning again if you return.
Rewards- Money, Blessing of Mana on Very Hard (Half MP Cost)

Easy- 5 Courses
Normal- 8 Courses
Hard- 12 Courses
Very Hard- 15 Courses

Mini Games in General
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Yamoah
Shooting Gallery
Sword School: Blade Training
Sword School: Defense Training

Chrono City
Treasure Maze
Chest Guess
Blast Master
Marksman Gallery
Cavern of Mystery

Cloudvale
Dragon Race

Insamel
Arena Challenge
Crucible

Bonus Dungeons
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Bonus Dungeons are completely optional dungeons that will test the skills of the player. These dungeons are full sized dungeons but set up to be much more linear. They offer special rewards that serve to make the game easier if they are obtained.

Mage Trials- A dungeon that was made to test the user's adequacy with the three types of gauntlet powers. The enemies and puzzles inside all revolve around using the different powers. This trial must be taken alone, with no help from Dark Vitin. All of your other items are temporarily removed as well.
Located- Cloudvale
Required to enter- Both Elemental Souls for the Force Gauntlets.
Reward- Frozenfire Soul

Tower of Tribulations- A newly made tower that was made to test the potential limits of the Yamoan Knights. There are multiple floors with difficult puzzles as well as enemies, minibosses, and bosses every few floors.
Located- Yamoah Entrance
Required to enter- Complete Construction SideQuest sequence, then talk to guards to gain entry. All dungeon items, and sword attacks.
Reward- Time Sever


History and Lore
History of Yamoah
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Long ago before the land of Liimina was named, there was no safe haven from monsters for humankind. A band of settlers led by a group of warriors known as the Wolves of Dawn had journeyed in search of a new land to inhabit. After traveling across the sea, they eventually came to find that the land was rife with monsters and savage wildlife. Seeking an area away from monsters with a suitable climate for everyday life, the Wolves of Dawn continued to traverse the land.

Many lives were lost searching for a new home as the seasons came and went, and many miles were traveled. Eventually they came across a canyon with a large cave opening into the opposite side of a waterfall. For hunters this would be the perfect area to settle in. A constantly streaming water source, a cave for shelter, and walls guarding all sides but the entrance to the valley; they had all they needed to survive aside of food which the wildlife could offer them. Though the seasons changed the climate of the valley remained nearly constant throughout the year. This weather was perfect for building as it was never too warm or too cool to sleep outside and the construction went on undisturbed by monsters for many years.

They fashioned buildings from sturdy stone with wooden doors and ceilings, with windows being small gaps in the walls. Due to their hunting lifestyle, each building was made with an easy access latched roof from the inside. After nearly a decade, the leaders of the Wolves of Dawn Yamoah and Rikai settled down as rulers of the town which was named after them.

Rikai, after decades of protecting Yamoah from evil creatures noticed that his sword began to change in hue. He was unsure why, but thought it may have been a curse caused by the blade's power to absorb the essence of those it slays. Afraid that the curse might someday overcome him. He had a shrine built deep inside the cave where he would lay his sword to rest.

Centuries later, as the town had advanced far enough, a bridge was built to the other side of the valley and a castle was built to watch over the town's entirety. The Rikai bloodline eventually became royalty and lost their hardened survivalist nature as the town became inaccessible to all monsters that didn't possess flight. This was made possible by a famous inventor who created a bridge that could retract by winding a lever. From that time on, Yamoah has been largely untouched by monsters and hasn't seen much change.

The Tribe of Dawn and the Shifting Vigor Arms
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The Tribe of Dawn is an ancient tribe of settlers from a land that was once an island near present day Liimina. They were wholly self sufficient and able adventurers consisting solely of humans. The Dawn was capable of forging mystical living weapons using a special type of metal found nowhere else in the  world. This metal was known as Soulsteel and could only be obtained by destroying one of the atronachs native to the island. These weapons were able to absorb the life essence of whatever they killed and doing so caused them to grow just as the atronach would.

These weapons were often wielded by protectors of the tribe and were known as the Shifting Vigor Arms. Depending on the type of beasts they slayed, the weapons could become as dark as night or as bright as the sun itself. Not only that, but they would become exponentially more powerful.

It is thought that these weapons still exist somewhere in the world as they do not deteriorate over time or use. However, it is highly possible that they became lost in time, just as the island from whence they came. An ancient log depicts images and names of all Vigor Arms created after their first shift.

Shifting Vigor Arms:

Shadow Blade
Sola Daggers
Luna Bow
Cosmos Rod

History of Ailin Ranch
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Long ago, even before the founding of Old Chrono City, the Ailin Ranch was formed by a small group of travelers who had grown tired of the hunting and gathering lifestyle of Yamoah. They took to the plains of Liimina in search of an area with similar terrain to Yamoah; a single entry way with a source of water nearby and high cliffs surrounding. A few days passed and they eventually found the perfect location not far from the entry to the neighboring swamp. This area had a pond that was large enough to support a small amount of people and livestock. Not only that but the grass was perfect for grazing and it shared the same temperate climate as the canyon.

Within days of returning to Yamoah for workers, fences and buildings began construction in what would become Ailin Ranch. As time passed a gate, barn, stable, shack, and a two story house was built and the couple lived there peacefully and eventually started a family.

The Ailin Invasion
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Not more than a decade after the Ailin Ranch had been created had there been strange sightings in the skies above. Mysterious glowing figures and seemingly flying buildings had hovered above but whenever someone came out to investigate they would vanish in an instant. Until one night, when the sky was void of stars and the clouds poured down a heavy rain they came back...

A large circular ship appeared in a haze above the ranch and beamed down multiple rays of blinding light with a deafening crack. In it's wake were mysterious beings all headed for the barn. The Ailin's could only watch in horror as beacons were placed all around and the barn was lifted into the air and absorbed by the ship. A moment later, the beacons dissipated and the beings along with it. Just like that, they were gone. However, a marking was left in the fields in the shape of a half circle. What could it mean..?

History of Jid Palace
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Located deep within the woodlands, the Jidan are one of the three native races of Liimina. Their home is known as the Jid Palace and is one of the oldest structures in Liimina. Long ago, the palace started with a single structure built to shelter the King and his family. Saplings were placed inside of a trench around the plot of land and over time they grew into a massive wall of trees. These trees became vital in the construction of a city and homes were carved into them once they reached full maturity. These trees help to keep the air constantly refreshing. allowing those who live inside its walls to live longer than the commoners who often live in trees or tunnels.
 
It was once home to only the noble and Royal Jid. Over time, they began to allow non nobles to take up residence in their palace. Every half century, the Jidan build a new section onto the palace to accommodate more and more citizens. The Jidan pride themselves on status. They have rankings from Ruler to Exile and seem to have no problem allowing visitors of all kinds into their most prized haven.

The Jid are a very peaceful race and do no harm to their own kind or other races. Those who endanger the safety of the palace are exiled from society and can only return after living in the woodlands for a decade. This has kept the palace strong and secure since the beginning of their civilization.

The Lyco Exiles
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While there is no recorded history of violence in Jidan society, this does not mean that there is no conflict. The Jidan cast those who break laws into exile and give them the name Lyco after the forest for which they are to become one with.

The Lyco are cursed to lose their ability to communicate with plant life and to temporarily age in reverse until they reach pre adolescence. At that point they cease aging until they serve their sentence in exile and are able to return to the palace. Many of the Lyco are forced to take up primitive methods of self defense and will prey on anyone who enters their territory. As they can no longer differentiate friend from foe by using their senses, and they are physically inferior to all other races, they utilize poisons and long range tactics to keep themselves from being harmed. Lyco who have returned to the palace are deemed peasants and are unable to ever reach nobility.

History of Chrono City
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Underneath Chrono City lies a town buried in time. In the days of old, Chrono Town began as a small trading establishment founded by humans. Located in the center of Liimina, it quickly became a prosperous community. All of the races came together, building upon the town,  expanding it by sectioning the town into districts designed for trade, tourism and lodging, or recreation. Business thrived but not all was well. With the rise of the economy, there was also a rise in crime and an increasing interest in black market goods. Thieves prowled the streets after dark mugging travelers and breaking into stores, selling the stolen goods back for a profit.

The settlers became concerned and decided upon a system of law enforcement. A large prison was constructed underground alongside an aqueduct, and guards patrolled each district in shifts, an effort intended to keep the townsfolk safe from crime. The criminals who were captured were taken to the prison which proved harsh but effective. Weeks confined in a dark cell with nothing other than the blare of waves crashing against the walls of the prison proved to be punishment enough to drive men mad. This harsh system of law enforcement ensured that only the most foolhardy of citizens would even consider committing felonies, and was instrumental in keeping the town peaceful.

Not even a decade after the Human Elf Peace Treaty was signed, began the reconstruction of Chrono City. The new city was to be built atop the old town and it would be even larger to support more settlers. The prison and aqueducts were abandoned in place of a community jail house and building walls around the town. The main entrances to the town would be raised drawbridges by night leaving only one guarded entrance and exit to allow travelers. The seasons came and went and Chrono City quickly flourished with the help of all the races coming together once more. Generations passed and eventually everything anyone knew of the Old Town and its dark past has been long forgotten.

The Elfin Plague
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Several decades after Chrono Town became somewhat of a peaceful town, an illness began to spread that was known as the Elfin Plague epidemic. During this time many elves were imprisoned and tortured under false charges. As their race was the only one to not be afflicted by the disease while others suffered and died, many humans sought to believe they were the cause of it. This torture and animosity against elves went on for decades while a war was waged and hundreds of elves were tortured to death in the Chrono Town Penitentiary throughout the century.

Less than 50 years after the last case of the Elfin Plague, an elven emissary descended from the sky city of Cloudvale and proposed a peace treaty to stop the aggression between humans and elves. This treaty was accepted and the humans decided that they would go back to their old ways so long as no more cases of the plague showed up.

History of Breta Village and Nomias' Shrine
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Carved into the base of one of the Goldenrock Range's many mountains lies Breta Village. This village is one of many Darema villages accompanied by a small shrine to honor their god. No one is certain how long ago the village was founded, but it likely dates back to a time even before the Ilva came to be. Their homes are stacked in an asymmetrical fashion and are made with no windows. Instead of doors, they have simple openings for entry.

The Darema Shrine of Goldenrock was built to honor the Darem God of Wealth, Nomias. It is thought that the shrine was built in his honor due to the mineral and gem rich land that it was built upon, however this could be coincidence, as the Darema are not very materialistic.

History of Cloudvale
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Long ago in ancient times, the humans and elves waged a terrible war on the land now known as Liimina. This war lasted for decades upon decades and there was no end in sight. Tension between elves and humans was not without reason however. There was a deadly plague being contracted by humans that the elves were immune to, known as the Elfin Plague. The humans didn't know it, but this disease was not caused by the elves, and it continued to ravage the land for nearly a century. The war waged on and the humans began to attack all elves on sight. Seeing no way to end the conflict for as long as elvenkind existed; a powerful elven woman by the name of Skylis Ernea created a powerful magic spell that would ensure the life of the elven people.

Skylis called a meeting among elven officials that would see al of elvenkind retreat to Earthvale. It took days, and in this time she appointed a renowned elven warrior as her emissary. This warrior was also an inventor of great skill, who had created a multitude of weapons and gadgets for the war. One invention in particular caught Skylis' attention, it allowed the user to move quickly across various types of terrain. This invention was known as the Dragon Vice, and with knowledge of this item, Skylis assigned her emissary the task of returning to land every few years to observe the humans. She delayed no longer in casting her spell; raising the entire region of the earth up into the sky, hundreds of feet higher than any weapon could ever fire. The spell was eternally effective, but in turn it cost her own life. In the end, she saved the lives of many in exchange for her own.

The emissary lived his life devoted to serving Skylis. Decades passed, new rulers came and went, and the humans who were hostile towards the elves eventually died out. When peace had returned to Liimina, Earthvale was renamed Cloudvale in Skylis' honor. Skylis' emissary opened a hidden route from Cloudvale to Liimina, that would only be accessible to the few who knew of it's secret.

The Zufae Civil War
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For nearly a decade, the Zufae of Mist Bay have been at war with those of the Tumari Sea for resources and territories. This has led to the Coast Zufae going by the name Yana (translating roughly into land fish in Zuan) while the sea Zufae are addressed as the Teili which translates to Water Dweller) Most of the battles are waged underwater where the other races can't intervene, though it is still quite often that one may encounter the Zufae fighting on either side of the sea on land.

In one of the more recent attacks, Zufae Reef was invaded by a small group of Teili spies. The spies lived among the Yana, observing them and planning an attack. The attack was successful and the late King Agane was assassinated on the throne. The reef broke into chaos as the assassins fled, and though they were eventually caught and put to justice, the Yana have made it clear that they have no intentions to back down until all of the Teili are eliminated.

The Demon of Insamel and the rise of the Majana
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Nearly 150 years ago a civil war between the Samelians occured. This event in history is referred to as the Majana Uprising. During the uprising there was a small scale war between those who wished to live the traditional way of life and worship their revered gods, and those who chose to worship the outlawed god Majat Kanaal. These worshipers of evil were cast out of the town and forced into the harsh Tumari Desert. Through sweltering days and frigid nights, the worshipers prayed to their god for the power to sustain their lives. Their prayers did not go unanswered... They adapted physically to have lower body temperatures during the day, and higher by night.  Their instincts sharpened and they began to require less water to survive. Days turned to weeks, and weeks into months, they began to civilize.

It was the next season by the time anyone from Insamel had heard of them again. The Samelians began referring to them as the Majana and feared that they were planning an assault on Insamel. To prevent this a militia was formed, headed by Liimina's greatest swordsman; Radoku Zuhame. Before the Majana could devise a plan to attack the city, he led the militia to their town in the desert where they proceeded to slaughter everyone they came across. Men, women, children, even the lives of animals were taken in the massacre. The Majana retaliated with powerful arcane magic, setting their enemies alight and disintegrating them. Nearly all of the militia were wiped out in the initial siege. Radoku went into a fury, he fought and slaughtered the Majana until they were routed to a nearby tower. A tower that was built by his ancestors. His rage intensified, he relentlessly charged and destroyed everyone who came across him, friend or foe.

 Eventually he reached the top of the tower where a Majana bearing the visage of Majat Kanaal was lying in wait. He offered Radoku unlimited power and eternal youth in exchange for his loyalty. Without a moment of hesitation Radoku pledged his loyalty. He knew he was outmatched, but with the power of a god he wouldn't be. Majat Kanaal granted him power and eternal youth just as he had promised. Radoku's hair began to turn a radiant white and he appeared 20 years younger. However, after realizing he had gained what he desired, the Majana was nowhere to be found and a magical door with a seal was keeping him trapped inside the room. He had been deceived in his power lust, granted immortality but forced to spend it confined to a single room.

Through the entire siege only one soldier ever made it back to Insamel. He had followed Radoku, and seen what he had become. He considered him a traitor for swearing loyalty to Majat. He knew what the Majana were capable of and quickly fled the tower to tell the townsfolk what had occurred. From that day onward, the Tumari Desert was renamed the Majana Desert after the fearsome tribes who had taken over and none dared venture into its reaches. Radoku Zuhame was give the title of "Demon of Insamel."


Key Dialogue
Cloudvale Key NPC Dialogue
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(This game features choices in conversation which affect responses, they will be labelled A, B, etc.)
At Cloudvale entrance
Dynamis: Welcome to Cloudvale. If you've made your way here, then I'll bet you're looking for something in particular. I'm sure you can learn anything you need to know at the chapel on the far side of town. Enjoy your time here.

Inside the Chapel of Skylis
Vorten: Greetings child, what brings you to our chapel at this hour?

A- Vitin: I'm looking for a way to reach areas that normally can't be reached. I was told you might be able to help me.
A- Vorten: Child, what you seek is an old treasure used by the emissary of Skylis. This artifact is protected boy our guardian. If you would seek it, head to the Nimbus Chapel. The Guardian will test your worth. Farewell child, may the clouds forever guide your way.


B- Vitin: I was just exploring actually.
B- Vorten: Well do be careful child, and watch your footing. Skyvale has many dangerous and unexpected drops.

C- Vitin: Uh... what is this place?
C- Vorten: This is the Chapel of Skylis, our Deity since the ancient times. If you wish to know more, please don't hesitate to ask our scribe Apherada.

D- Vitin: Nothing really, I'll be going now.
D- Voten: In that case, farewell child. May the clouds forever guide your way.

Apherada: Hello child. Do you wish to know the history of Cloudvale? I've been a scribe here since my childhood and I'll happily answer any questions you may have.

A- Vitin: Tell me the history of Cloudvale.
A- Apherada: (see history)

B- Vitin: Who was Skylis?
B- Apherada: Skylis is our Deity. Although she was in reality, just an exceptionally magical elf. She taught magic to the ancestors of many of the great elven mages today. Without her help, none of us would be capable of casting magical spells.

C- Vitin: Tell me about Skylis' emissary.
C- Apherada: Skylis'' emissary was a famous warrior and inventor named Keimo Surisys. He invented magical shields, clothing, and many more items you can only find in Cloudvale. However, most of his inventions have ceased to function over the centuries. It is said, that he created a magical suit of clothing as light as nightwear and as durable as armor that is capable of fitting itself to anyone who dons it.

D- Vitin: What makes the region float?
D- Apherada: The region is held up by a permanent levitation spell cast by our Deity Skylis.

E- Vitin: Who are you? Tell me about yourself.
E- Apherada: I'm the scribe here. I was born and raised in Cloudvale and I'll likely live here for all of my life. I enjoy my job and could never dream of doing anything else.

Insamel  (Part 1) key NPC Dialogue
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Entering Insamel
Atlas: Hail adventurer! What brings you to Insamel?

A- Vitin: Ever heard of the Dead Sands?
A- Atlas: The Dead Sands? Everyone in Insamel knows of the Dead Sands, though you won't hear mention of it often. It's a region known as the Majana Wastes, and it is THE most dangerous place in the world. You've no doubt noticed the animal skeletons all around Tumari. Well those are nothing compared to what you'll find once you enter Majana territory. If you still wanna go, I'd advise stopping at the general store to get some supplies. Tell them Atlas sent you, I'm sure you'll get a discount. Godspeed Adventurer.

B- Vitin: Just exploring.
B- Atlas:  I understand, but it is quite dangerous in both Tumari and Majana. So do yourself a favor and be careful. You might even consider purchasing a map at the general store.

C- Vitin: My feet. A boat. My feet some more.
C- Atlas: Ahahahahahahahahaha! A literal are we? Well that was a fine laugh. Ahem, so why have you come here?

D- Vitin: I'm not sure, anything cool here?
D- Atlas: Well that depends what you're looking for. You can check around the town, I'm sure someone could use a hand. There's also a general store that sells all manner of things, and an inn to rest if you're weary. There are a few buildings where you could go to get a nice view of the desert if that appeals to you.

At General Store
Maya: Welcome! Can I help you find anything?

A- Vitin: Just browsing.
A- Maya: Well take all the time you need.

B- Vitin: Atlas sent me.
B- Maya: Oh did he? In that case you can get any two items you need for half off. One time only of course.

Insamel (Part 2) key NPC dialogue
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In Insamel
Duse: You're trying to get inside the towers of Insamel? They were made and watched over by the Kuzunoh family. They live in the house closest to the oasis.

Inside Kuzunoh house
Vitin: I heard you have the key to the door of the Towers of Insamel?

Mari: Yes, it's true that I have the key to the tower. I've kept it here for years. Can I ask what you're hoping to gain from going there?

A- Vitin: I'm seeking the Demon of the Twin Towers.
A- Maya: You must mean Raidou... either you're stronger than you look, or you've not heard the tales. I suppose it doesn't really matter. Here's the key, please... be careful. Go prepared.

B- Vitin: I'm seeking adventure.
B- Maya: Adventure? That certainly explains your being out this far. I can give you the key but I wouldn't dare going inside were I you. There's a fine line between bravery and foolishness after all.

C- Vitin: It's... personal, and hard to explain.
C- Maya: A personal goal? Sounds like a journey of spiritual growth to me... I can see this key is of importance to you. I don't need it anymore, just be careful. I'd hate to be responsible for your death.

D- Vitin: I just like collecting keys and junk.
D- Maya: Well the key of Insamel is hardly junk. You have no idea what you're asking for do you? Do you truly have no reason for wanting to gain entry to the tower? I can see you're armed.

(Optional, activates hidden quest)
Efrain: You're going to challenge the Demon of the Towers? Promise me that you won't fail. We've been regarded as fiends for longer than I've been alive. Ever since my great great grandfather became mad and obsessed with power. It's hard to sleep at night knowing that a person can be so powerful that he becomes immortal. I've guided many a warrior to that tower; in groups even, but none have ever come back. It would be a great relief on my family and my conscience if someone could finally lay his soul to rest. If you can do this for me, I'll reward you.

A- Vitin: I promise.
B- Vitin: I'll do my best. I'll return here when I've done it.
C- Vitin: Sure, I was gonna do that anyway. 

Main Quest Guide  Dialogue
This will be updated as more is created... this dialogue is the essential bits that will be involved in locating and dealing with all of the main temples.

On finding temple 1- The Unseen Evergreen
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"You remember what we're looking for right? The Unseen Evergreen. I've never been there before, but I know the Sh'ida Swamp is surrounded by forest. I'd say we start looking there."

In region- "This is the Sh'ida Swamp. There aren't many people in this area, maybe we should ask around the inn to see if anyone knows anything that might help us."

After Learning- "The Jid mentioned that we can reach the Lyco Greens by going through the Wandering Woods. He also mentioned danger, make sure you're fully prepared.

In Lyco Greens- "This forest is huge! All we have to go on is unseen. I can't think of that meaning anything other than in the depths of the forest. Let's press on until we find it."

Inside Temple- "So this is the temple of Shade... Let's find whatever we can to help us get through here so we can get the essence and move on o the next one."

On finding temple 2- The Land of Gold
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"Alright, we're trying to find the Land of Gold. The first thing that comes to mind is the Golden Rock Mountains. There aren't many places to mine in Liimina, and the mountains are known for their mineral dust."

In the region- "So we're here, let's ask around the inn. They can probably lead us in the right direction."

After Learning- "Darema? Of course! They're known for their mining and technological prowess. It's only natural they would know how to enter the mine. Let's check out Breta Village."

In Tunnel- "Now this is a comfortable amount of darkness. I should be fine here, I just hope you've got everything you need. Let's blow some stuff up till we find our mark."

Inside Temple- "Talk about flashy... this place has more lights than Chrono City on Festival Night... Some of these currents are blocking the way forward. Maybe we can find something to stop them and get through."

On finding temple 3- The Endless Ocean
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"The endless ocean, well that's an obvious one. Mist Bay is in eastern Liimina. Only problem is, I'm not sure how we can get out to sea... Maybe a fisherman could ferry us."

In the region- "Well the fisherman's hut is right on the shoreline, but we still don't know where to go. The ocean is pretty vast, we need to ask someone who knows the sea better than a fisherman."

In Zufae Reef after learning- "An entire region behind the waterfall, who would've thought that we didn't even have to go out to sea? I guess we can't always assume things are as they sound. The Zufae mentioned the temple was made of coral so it should be easy to spot."

Inside Temple- "Call me weird, but I'm actually starting to enjoy all this dungeon diving and exploring, aren't you? I know you are too, because I AM YOU!!! See that icy gate? I'd bet you any amount of money that there's a treasure in here somewhere that we can use to melt that ice right off. Let's find it."

On finding temple 4- Dragon in the Sky and The Center of Time
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"The Center of Time... Chrono City comes to mind. It's smack in the middle of Liimina and it revolves around clocks. Heheh, revolves... like a clock. *Ahem* Let's go. We can do some shopping while we're there."

In region- "I doubt anyone here would know about a temple... It has to be somewhere that few people would ever go."

After finding and failing to enter- "Well that blows. I couldn't jump that gap if I tried 1,000 times. Did you see those markings though? We need to find something to get us across. We should see if the guy in the Curio Shop has anything that can help us."

After talking to Curio Shop guy- "So we need to find a book on a city that floats.. Let's check out the library in East Chrono. They've got books on everything."

After finding and reading book on Cloudvale- "Look to the moon at the edge of the mountain? Vague but it's worth a shot. Let's get back to the mountains and see if we can find out what that means. Or we could just rough it and see what happens. Your call."

In Cloudvale Skies- "Whoa... I never knew people could walk on the clouds. Well according to that book there should be a city up here with what we need."

After Learning- "A chapel in the sky... sounds fun. Let's go find that dragon."

At Nimbus Chapel- This place isn't very large, and for once it seems like the builder actually intended for people to be able to move without getting lost. Should be easy finding a dragon here, assuming it isn't an invisible dragon of course... because those shouldn't exist."

After Dragon- "That was totally worth the trek. We got to see a dragon and got some new gear in the process! Well, we got what we came here for so I guess there's no reason to stick around unless you wanna explore some more. I'm ready to leave when you are."


Back at Chrono in Temple- "Who would've thought..? There's basically another city underground! Listen to that ECHO!......... I wonder how they managed to build Chrono City on top of it all... What kind of demon do you think lives here?"

On finding temple 5- The Dead Sands
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"The Dead Sands... you know something? I think we can finally set out to sea. There's a huge desert island far beyond Aegis Rock in Mist Bay. Let's hire a boat."

In region- "The Tumari Savannah, this place is a mystery to me so I can't help much from here on out. However, there was a boating dock and that means there is some form of civilization out here."

In Insamel- "Is it just me or does something seem off about this town? Not that it's our problem. Let's see if we can get a lead on that temple."

After learning- "Follow the footprints of the Great Beast? Do you think the temple has some sort of guardian? Let's be on the lookout for tracks in the sand. It does make me curious how the sand never covers them up though..."

At Temple- "Some temple. It looks like no one's been here in a millennium. I can't complain, at least it's dark. You be extra careful here. You might wanna use your lantern."
Title: Re: TLoZ- Shadow Of Termina
Post by: FrozenFire on August 03, 2012, 10:36:52 pm
This is pretty cool and original enough to pop out among other Zelda fan game plots. Actually, I think this idea would make a great plot for an IP. I can tell that you have a good imagination and some creativity.

Btw, I've seen some of your posts around here on the forums and you seem to know what you're good at and you help other people in those areas. I like your helpful and positive attitude. ZFGC needs more people like you (+1'd). ;3
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 04, 2012, 01:04:13 am
Thanks man, that means a lot to me. I'll try and work more on this idea over time. I'd like it to be my first project.


Small update, garbs, dungeon names, and essences listed.
Title: Re: TLoZ- Shadow Of Termina
Post by: Mirby on August 08, 2012, 08:33:51 am
I'm deeply interested to see where this one goes. :3

Heck I should get back to makin' my game. That one's been in the works for YEARS
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 08, 2012, 12:44:34 pm
I'm very glad at the praise this idea is getting. My last idea was only getting me negative feedback because I guess it would take too much effort. Thank you for your interest and if you have any ideas let me know. I'm currently writing more things out so you can expect another update either tomorrow or the day after. However, all I'm capable of is writing and planning so unless I can get some programmers and etc interested in this game, the idea will have to be just an idea until I learn to do everything myself.
Title: Re: TLoZ- Shadow Of Termina
Post by: Starforsaken101 on August 08, 2012, 01:16:48 pm
I think the tunics are pretty badass. I equally like the plot and everything about this so far. I await concept art and stuff.
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 08, 2012, 03:05:05 pm
Thanks man, I guess concept art IS the only thing I could do at the moment. Though I'm no artist... the least I can do is draw up the Swords. (or convince my artist brother to do it.)

UPDATED- Heart pieces, containers, items, areas, NPC stuff, and fixed some typos. Also reorganized some things and added a bit to the OP.
Title: Re: TLoZ- Shadow Of Termina
Post by: Twilight Alchemist on August 10, 2012, 01:07:35 am
You live up to your title (The Idea man)  XD
Title: Re: TLoZ- Shadow Of Termina
Post by: Twilight Alchemist on August 10, 2012, 01:17:13 am
I try my best. (you should see my list of PSA ideas on BV.)

Anyway, this will be updated either tonight or tomorrow morning more than likely with enemies.

I await the list.
And I've seen 'em, they are pretty awesome.
Title: Re: TLoZ- Shadow Of Termina
Post by: Zhello on August 10, 2012, 01:27:15 am
Nice  ;), will this be 2D or 3D?
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 10, 2012, 01:46:58 am
This will be a 2D game. Using Minish Cap's graphic style.


Update- enemies and bosses added to OP. Some typos and spacing issues fixed.

Update- Quest help Dialogue added to the OP
Title: Re: TLoZ- Shadow Of Termina
Post by: BlazeBigBang on August 12, 2012, 08:40:36 pm
Will Link talk on this game? Or is he going to be silent, as always?
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 17, 2012, 01:14:34 pm
He'll be about as silent as he was in Skyward Sword. He talks to NPCs but the player can't hear him. You'll get decisions in your dialogue of what to say.


Guess who's been up all night again till 8 AM.. that's right, this guy. And why you may ask?


UPDATE- Stayed up and decided to make some concept art. Not of artist quality but definitely clear enough to create sprites from. I've drawn...
Light arrow
Dark Arrow
Clawshot
Ice rod
Fire Rod
Warp Rune
Shade Edge
Dusk Blade
Rift Sword
Shadow Calibur
Shade/Dusk Sheath
Rift Sheath
Shadow Sheath

Pictures will be up before tomorrow. (Time to sleep 10 hours of my birthday away.)
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 17, 2012, 06:32:41 pm
ant wait to see them, i want to try
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 18, 2012, 06:08:48 am
tried posting pics... they were too big. Okay so i'll try a link to my imgur.

Kienamaru.imgur.com/all

Just look at the Zelda items.
Title: Re: TLoZ- Shadow Of Termina
Post by: Twilight Alchemist on August 18, 2012, 06:15:55 am
tried posting pics... they were too big. Okay so i'll try a link to my imgur.

Kienamaru.imgur.com/all

Just look at the Zelda items.

I can only see the swords, so I'll get on that as soon as I'm finished with my prior commitment.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 20, 2012, 12:43:08 pm
Kienamaru, sorry for being so detailed, but you put on bottle items lantern oil and ontems you didn´t mention any lanterns. i was confised for a sec.

what is a warp rune?
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 20, 2012, 01:54:50 pm
I tryed some items, hope you like them:
Title: Re: TLoZ- Shadow Of Termina
Post by: BlazeBigBang on August 20, 2012, 02:36:12 pm
I tryed some items, hope you like them:

Looks good, but I have a couple of suggestions. For the Shadow Arrow, make that the point is already darkened, not with smoke, the smoke should be replaced with dark energy coming out of it.

The clawshot is a claw, so the hook should be replaced with a hand with claws.

The Light Arrow, the only thing I find is that the flash is too big.

After that, I think everythng else looks good.
Title: Re: TLoZ- Shadow Of Termina
Post by: Starforsaken101 on August 20, 2012, 02:50:18 pm
I tryed some items, hope you like them:

Looks good, but I have a couple of suggestions. For the Shadow Arrow, make that the point is already darkened, not with smoke, the smoke should be replaced with dark energy coming out of it.

The clawshot is a claw, so the hook should be replaced with a hand with claws.

The Light Arrow, the only thing I find is that the flash is too big.

After that, I think everythng else looks good.

I agree with all of your suggestions except for the shadow arrows. To me the stuff at the end of the arrow indeed looks like dark energy. Am I missing something?
Title: Re: TLoZ- Shadow Of Termina
Post by: Twilight Alchemist on August 20, 2012, 04:52:06 pm
I tryed some items, hope you like them:
What is my hero's bow doing on the list of items you made?
The Ice and Fire Rod aren't supposed look like the one from Minish Cap.
Title: Re: TLoZ- Shadow Of Termina
Post by: Starforsaken101 on August 20, 2012, 05:26:45 pm
Yeeeah....MG-Zero and I made comparisons to Twilight Alchemist's Hero's Bow, and they're exactly the same. Malefor, we do not condone stealing sprites on this forum. It's despicable.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 20, 2012, 05:36:18 pm
I tryed to do the bow but the light just didnt come perfect, so i found jours, sorry if your mad. :(
Title: Re: TLoZ- Shadow Of Termina
Post by: Starforsaken101 on August 20, 2012, 05:44:43 pm
I tryed to do the bow but the light just didnt come perfect, so i found jours, sorry if your mad. :(

You can't just take somebody's sprite without giving them credit...
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 20, 2012, 05:49:21 pm
sorry... :(
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 20, 2012, 09:23:16 pm
Wait a second guys. How is he stealing the bow when THAT's the bow I'm using in the game? It only makes sense that he would use Twilight's bow to test the arrows.

Other than that, the rods aren't right. I want them to both look different and to have elemental tops. (Shown in my sketches)

The arrows are supposed to be shaped epicly, not just arrows with elemental outlines. (Although if it's too much work I will just go with that)
The bottle stuff is great.
The Clawshot is supposed to be a fusion of hookshot and clawshot. Yours is pure hookshot. What I drew was basically the OoT hookshot handle with the clawshot edge.

A warp Stone/rune is a buyable item that allows fast travel to anywhere you've been. It works pretty much like the song of soaring. But is single use so you can hold multiple. The Warp Rune is an infinite use version that is unlocked later in the game.

About the lantern...  I'm going to have it as something else. Maybe equipment, but it won't be a full fledged item .
Title: Re: TLoZ- Shadow Of Termina
Post by: BlazeBigBang on August 20, 2012, 10:24:58 pm
Wait a second guys. How is he stealing the bow when THAT's the bow I'm using in the game? It only makes sense that he would use Twilight's bow to test the arrows.

It's not that, it's that he said it was his.
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 20, 2012, 11:52:32 pm
Ohh. I thought he only said the Arrows were his because that what he was showing me. Meh, well then. Gonna try and see if I can't get some improved art while my bro is here.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 21, 2012, 08:42:25 am
I´m sorry, I´ve learned my leason, I coudn´t hardly sleep because of me taking someone else´s sprites and claiming them for my own, forgive me...
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 21, 2012, 09:49:45 am
It wasn't me who doesn't forgive you, they weren't my sprites. If anyone is mad it'd probably be twilight.
Title: Re: TLoZ- Shadow Of Termina
Post by: thestig on August 21, 2012, 01:40:40 pm
Ok guys, I hate to be "that guy" but the situation with the sprites have been resolved. People make mistakes, big deal. Let's keep our attention towards helping Kienamaru out since clearly he's wanting to develop his project, with the assistance of this site. Should anyone have any further issues, keep the matter out of this topic.

Anyhow I'm going to make note of Twilight's sets being actually pretty good. They look neat, to say the least. And Kienamaru, I was wondering if you would be willing to utilize the community project's engine when it's ready? I'm assuming that you want to focus on the design aspect of this project before really worrying about programming.. because by the time you're ready for programming, I'm sure the engine would be ready for everyone to use with an editor an all. Reason why I suggest this is because since that project is community-sponsored, you would pretty much have universal support from myself and many other of the programmers who run around on this forum. I mean you probably could get the same if you went along with GameMaker.. just saying though. ;p
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 21, 2012, 07:58:43 pm
Ok guys, I hate to be "that guy" but the situation with the sprites have been resolved. People make mistakes, big deal. Let's keep our attention towards helping Kienamaru out since clearly he's wanting to develop his project, with the assistance of this site. Should anyone have any further issues, keep the matter out of this topic.

Anyhow I'm going to make note of Twilight's sets being actually pretty good. They look neat, to say the least. And Kienamaru, I was wondering if you would be willing to utilize the community project's engine when it's ready? I'm assuming that you want to focus on the design aspect of this project before really worrying about programming.. because by the time you're ready for programming, I'm sure the engine would be ready for everyone to use with an editor an all. Reason why I suggest this is because since that project is community-sponsored, you would pretty much have universal support from myself and many other of the programmers who run around on this forum. I mean you probably could get the same if you went along with GameMaker.. just saying though. ;p

That sounds amazingly good. Only thing, I have to ask some stuff.

Does it support
Weather effects
Time passing
Multiple item mapping

I think that might be all really. I was looking at Echoes of Aurelia, have you seen that game?  It has the perfect engine from what I can tell.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 22, 2012, 11:17:48 am
yes, it´s looking great, especialy the background, i love it!! XD XD
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 22, 2012, 12:15:16 pm
here are the items that i had worked on, i think they are better.
I made the fire rod with fire on top.
I made the ice rod with Ice on top.
i made the light arrow flash less big.
The clawshot, well you can imagined what i changed.
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 22, 2012, 09:22:13 pm
here are the items that i had worked on, i think they are better.
I made the fire rod with fire on top.
I made the ice rod with Ice on top.
i made the light arrow flash less big.
The clawshot, well you can imagined what i changed.

Twilight has already done the Fire Rod.
I'll see if he doesn't mind you and him combining Ice Rods. I like your ice better.
The handle of the clawshot is actually gonna look like an OoT  hookshot handle.
The Light arrow I want to actually be all glowy at the tip, and the shape is a bit different. Could no one see anything other than the swords?
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 22, 2012, 10:43:28 pm
Hey just got to use a computer for a bit. Uploaded the items to an album so hopefully they're visible now.

Items
http://imgur.com/a/ZeMlj

Swords
http://imgur.com/a/7TQ6B
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 23, 2012, 08:49:23 am
Ok, I´ll try. :)
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 27, 2012, 07:08:20 pm
Quote
Twilight has already done the Fire Rod.
how is it that i haven´t seen it??
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 27, 2012, 08:14:54 pm
did the swords post them tomorrow
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 27, 2012, 11:20:20 pm
Quote
Twilight has already done the Fire Rod.
how is it that i haven´t seen it??

He shows me stuff through private messages before he posts it on the thread.
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 27, 2012, 11:21:08 pm
did the swords post them tomorrow

Sounds good.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 28, 2012, 07:56:09 am
Quote
Twilight has already done the Fire Rod.
how is it that i haven´t seen it??

He shows me stuff through private messages before he posts it on the thread.

oh ok
did the swords post them tomorrow

Sounds good.

here they are.
Title: Re: TLoZ- Shadow Of Termina
Post by: BlazeBigBang on August 28, 2012, 11:51:58 am
Dude, they look nice, but they look the same sword, longer, shorter and with different colors, any othe change. I'd suggest making them different.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 28, 2012, 11:59:45 am
well that´s how kienamaru wanted them. have you seen the pics?
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 28, 2012, 02:22:59 pm
Shade Edge and Dusk Blade are supposed to be the same length.

Rift Sword is supposed to be just as black as the Shadow Calibur.

Shadow Calibur should have a trapezoid like piece missing from the blade, the handle is purple, and it needs to have a dark smoke like aura.

which also leads me to tell you that those swords arent purpley. I need the darkness to be black, not purple, not bluish. The Shade Edge is the only exception.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 29, 2012, 10:16:39 am
hey, i did the swords how you wanted them (hopefully)
the shadow calibur has aura and hasn´t for a reason, when the rift sword transforms into the shadow calibur (withouaura) then you get the sword and point it into the sky it gets the aura.
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on August 29, 2012, 11:44:08 am
Eh, make the Shadow Calibur the same color that you have the Rift Sword's handle. It should be a BLACK blade man. If not black at least make the bladedark gray. other than that, you still need the chip in the sword unless that's just difficult. The rift sword blade also needs to be the same color of it's current handle.

Rift Sword needs= Purplish handle and Black Blade.

Shadow Cal needs= Purple handle, black blade with chip on the cutting end about 3/4s up. Look at the picture again. Do you see what I mean?

The aura is fine i suppose but if you could get it to look more like thin black smoke that would be better
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on August 29, 2012, 12:03:20 pm
ok I´ll give it a try
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on September 10, 2012, 12:29:48 am
Everyone I was thinking that Shadow of Termina was just slightly too linear after a bit of mental revision. You would technically never be required to return to the swamp region unless you wanted heart pieces and stuff. So I thought I'd add something to spice it up.

Show content

I'm going to have the Princess of Ikana get kidnapped by a group of bandits who secretly have a stronghold hidden in the woods! You'll access a new area of the forest and it leads to their stronghold which will be Side Dungeon 2. I think this makes it interesting as it happens right after you beat the first dungeon in the desert and return to town. This stops you from going straight from one dungeon to the next since they are pretty close. It also makes it so that you back track at least once to each of the four regions. Sorta cool because usually rescuing the princess is te big picture but on this game that won't be the case. It'll just be something you have to do inbetween parts.


Any opinions on that?
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on September 10, 2012, 04:15:38 pm
I like the iodea, you have to send the sketches of the pribcess so we caan sprite her
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on September 11, 2012, 01:46:57 pm
Will do when I get them done. One thing though, because it'll be leading to an area with new enemies that means there will be a few new humans you you have to sprite. Likely 5 or 6 of them. I'd like a few types for the bandits and for the boss to look original. I absolutely suck at drawing but I think I'll give it a try on some of them. I can't draw faces though so they may be either really rough or left blank.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on September 11, 2012, 04:42:15 pm
ok
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on September 26, 2012, 04:45:16 pm
I feel bad about not posting on my own project for 2 weeks... Well I just got an idea.

I think it'd be cool to have a side story woven into the game. I mean the original story is all about Link trying to make it back to Hyrule by going through the dungeons and whatnot gathering the essences. I think a few of the things that could be made into side stories are...

Dark Link could have a side story
The princess of Ikana could have a side story, aside of her kidnapping.

Link sort of has a side story already based on the light that he finds, but that would just be done in flashbacks of him recalling important events from his life about who he is. Does anyone think that sounds like enough or should I try and incorporate another side story?
Title: Re: TLoZ- Shadow Of Termina
Post by: jonblanchette on September 26, 2012, 06:43:46 pm
So how's the project doing? I don't often on this forum so if any would like some help from a pro audio engineer or keep me updated, just add me on skype: jonblanchette
Title: Re: TLoZ- Shadow Of Termina
Post by: BlazeBigBang on September 27, 2012, 01:57:36 am
So how's the project doing? I don't often on this forum so if any would like some help from a pro audio engineer or keep me updated, just add me on skype: jonblanchette

Nice! Kienamaru is in charge, so, we'll wait until he decides.
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on September 27, 2012, 07:27:56 pm
funny because Jon was already decidedly on this team. When we get some more progress I'll let you him know when to start with the music.
Title: Re: TLoZ- Shadow Of Termina
Post by: BlazeBigBang on September 27, 2012, 07:41:18 pm
funny because Jon was already decidedly on this team. When we get some more progress I'll let you him know when to start with the music.

Lol, I didn't know  XD
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on October 03, 2012, 03:15:29 am
This game is going to be so interesting. malefor has inspired a new idea for me to throw in there. a twist of sorts, sort of a prequel of the ranch invasion on MM. He thinks I should include the aliens again and this time add their spaceship.  So I was thinking...

What if it's a part if a ranch quest line where Cremia or someone tells you the history of the ranch and she mentions that supposedly the aliens come back every 200 years or so. I think it could be pretty cool if the alien ship landed in the ranch and Link has to rush inside and fend them off. Pretty much a mini dungeon that likely wouldn't have a boss fight. Might be about 10 or 15 minutes. What do you guys think?
Title: Re: TLoZ- Shadow Of Termina
Post by: Moldrill on October 03, 2012, 03:28:42 am
This game is going to be so interesting. malefor has inspired a new idea for me to throw in there. a twist of sorts, sort of a prequel of the ranch invasion on MM. He thinks I should include the aliens again and this time add their spaceship.  So I was thinking...

What if it's a part if a ranch quest line where Cremia or someone tells you the history of the ranch and she mentions that supposedly the aliens come back every 200 years or so. I think it could be pretty cool if the alien ship landed in the ranch and Link has to rush inside and fend them off. Pretty much a mini dungeon that likely wouldn't have a boss fight. Might be about 10 or 15 minutes. What do you guys think?

Awesome idea, do it. Maybe she shouldn't call them aliens, or have any direct mentioning of them being aliens, just like MM. It's just alluded to heavily, and space ship / mini dungeon would be a great idea. Even have a small boss type fight, nothing huge, that'd be sweet. Alien leader type dude 8)
Title: Re: TLoZ- Shadow Of Termina
Post by: BlazeBigBang on October 03, 2012, 11:25:37 am
This game is going to be so interesting. malefor has inspired a new idea for me to throw in there. a twist of sorts, sort of a prequel of the ranch invasion on MM. He thinks I should include the aliens again and this time add their spaceship.  So I was thinking...

What if it's a part if a ranch quest line where Cremia or someone tells you the history of the ranch and she mentions that supposedly the aliens come back every 200 years or so. I think it could be pretty cool if the alien ship landed in the ranch and Link has to rush inside and fend them off. Pretty much a mini dungeon that likely wouldn't have a boss fight. Might be about 10 or 15 minutes. What do you guys think?

I think it souns interesting. Have in mind that Cremi would be 16, and Romani 10, so, in the sidequest, there should be a kid Talon, as it's setted 100 before the original game.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on October 03, 2012, 03:44:56 pm
yes i think so, by the way the space ship is going to be the only part of the entire zelda saga that looks futeristicky. so that is a great idea
Title: Re: TLoZ- Shadow Of Termina
Post by: Starforsaken101 on October 03, 2012, 04:00:52 pm
This game is going to be so interesting. malefor has inspired a new idea for me to throw in there. a twist of sorts, sort of a prequel of the ranch invasion on MM. He thinks I should include the aliens again and this time add their spaceship.  So I was thinking...

What if it's a part if a ranch quest line where Cremia or someone tells you the history of the ranch and she mentions that supposedly the aliens come back every 200 years or so. I think it could be pretty cool if the alien ship landed in the ranch and Link has to rush inside and fend them off. Pretty much a mini dungeon that likely wouldn't have a boss fight. Might be about 10 or 15 minutes. What do you guys think?

I was listening to Strauss's "Also Sprach Zarathustra" while reading this....which made it ten times more epic as an idea. Check it out. You have heard this before.
Title: Re: TLoZ- Shadow Of Termina
Post by: Kienamaru on October 04, 2012, 07:01:49 am


Awesome idea, do it. Maybe she shouldn't call them aliens, or have any direct mentioning of them being aliens, just like MM. It's just alluded to heavily, and space ship / mini dungeon would be a great idea. Even have a small boss type fight, nothing huge, that'd be sweet. Alien leader type dude 8)

Well thanks Malefor for the inspiration. Now that I see others also like it I'm gonna see if I can't come up with some dialogue for it.

@Blaze, it isn't exactly 100 years before MM. and Cremia and Romani don't even have to be the same ages as in there. I may not even use both of them, I don't know yet.


Alien leader type dude who... maybe spawns more aliens? Or maybe you have to destroy certain objects in his ship before you can hurt him. I think it could work a few different ways as a mini boss fight.

1- Destroy stuff while dodging traps, attack him. He summons  minions, kill minions, attack him. He summons minions while using a ranged weapon every now and then. Kill minions, attack him. Win. He zaps Link and Dark Link back down to earth with a reverse tractor beam before blasting off into orbit in his ruined ship.

2- He uses some sort of coil things for energy. Each one requiring a different item from a dungeon you've completed to either reach or destroy. He starts off shielded. Destroy one coil, attack him. He recharges, teleports, and you repeat. Each time he gets faster and begins to teleport more frequently making him harder to hit. Which could make your and DL's placement more strategic if you want to make it easier.

3- He doesn't fight you at all. he sends a crapload of aliens after you.

4- He doesn't send aliens. He simply attacks with a ranged weapon and teleports frequently.
(An alternative to being teleport zapped out of the ship, Link could be simply blown out of it, landing unconcious in the ranch somewhere. I could completely imagine him crashing through the roof and landing in that hay pile of the barn. It'd be funny and cool to have a hole in the roof for the rest of the game.
If any of you have ideas then feel free to share them. I want this game to be one of the best fan games out there. And well, it could turn into a community made fan game which would be awesome for me, my team, and this site if it becomes popular.

 I just keep getting IDEAS!!! So how's this...

I can make Dark Link also have a side story, I'm not sure yet what you'll have to do but I'm thinking he can unlock a different bonus for each one. Maybe him regenerating health in darkness doesn't have to be a default ability, but instead it can be the first one you unlock for his side story. Which can start as early as right after you get the sword. I'm thinking I could have them work similarly to finding photograph spots on LA. Where there are event triggers depending on where you are. Except these won't be indefinitely missable. Maybe these spots could be his favorite areas or spots that hold some sentimental value to him. These abilities would only serve to make him a more reliable partner. So he could... regenerate his darkness powers faster, regen health faster, move faster in dark areas, become invulnerable while blocking, etc.
Title: Re: TLoZ- Shadow Of Termina
Post by: SpritingBrad on October 04, 2012, 04:56:56 pm
luv the idea XD XD
Title: Re: Shadow Of Termina
Post by: Kienamaru on October 11, 2012, 11:16:41 am
Not really an update here, but copyrights were brought to my attention. I'll include some disclaimers and whatnot and hopefully that'll be enough since I didn't plan to profit from this game. Does anyone know what all is required in order for me to not get a C&D?

(Idea progress will resume when I get the last achievement from RE:6)


Got the last one today. Idea progress will continue!

So about the copyright stuff. I think I'll change everything's names. Since many areas won't even look the same I doubt they would care. The Deku Palace is really the only area that'll look similar to in MM. Most other places will have grass or crag or whatever. So, when I get to a computer, I'll be renaming everything.

UPDATE! I've spent the last hour going through my stuff... renaming places, items, and fixing typos. Gonna be a pain but I'll have to do the enemies as well. Sorry spriters, I hope you guys don't mind but we'll have to use different enemy designs if this stuff doesn't go through. Now for character designs to make them look different.
Title: Re: Shadow Of Liimina
Post by: BlazeBigBang on October 16, 2012, 01:04:15 pm
Dude, if Nintendo didn't sue King Mob for his Shadowgazer (as far as I know), I don't believe you'll be sued. However, can we still use MC style for the sprites?
Title: Re: Shadow Of Liimina
Post by: Kienamaru on October 16, 2012, 01:07:22 pm
We are definitely using MC sprites. Most of the ones I'll have in here are customized anyway.


UPDATE- Spent awhile removing enemies and I'll have to think of some new ones soon.

Also starting working on NPCs ideas. Also, Ailen is being changed to Ailin. (added to OP)
Title: Re: Shadow Of Liimina
Post by: SpritingBrad on October 23, 2012, 04:09:14 pm
Awsome, keep it up, hey the deku palace is not going to be used anymore sadly... :'( :'(
Title: Re: Shadow Of Liimina
Post by: Kienamaru on October 24, 2012, 11:11:59 pm
Sorry,  when we finish this who knows, maybe we could do termina.

Alright done some more stuff. Named our main character Vitin (a friend of mine has a really cool original character and he loves Zelda so I decided I'd use some of his design to make our main guy.)

Added the Kini quest line, organized some things, described the dungeons, added new defensive items, a few more attacks to the basic combat, and one new darkness ability.


I added some more enemy descriptions, Started on Dark Vitin's general Side Quest and rewards, and added a mini dungeons section with brief descriptions. Also did a bit more organizing and fixed some renaming errors.
Title: Re: Shadow Of Liimina
Post by: FrozenFire on November 07, 2012, 08:58:28 am
The character names are very nice. They aren't boring or uninteresting and they aren't super weird as some people tend to get names when they go for something creative. Well done.

Only I don't know how to pronounce Fjord.. :/
Title: Re: Shadow Of Liimina
Post by: BlazeBigBang on November 07, 2012, 11:35:55 am
The character names are very nice. They aren't boring or uninteresting and they aren't super weird as some people tend to get names when they go for something creative. Well done.

Only I don't know how to pronounce Fjord.. :/

I think it would be /fiərd/
Title: Re: Shadow Of Liimina
Post by: Kienamaru on November 07, 2012, 12:24:12 pm
The new names are TOOOOTALLY random. I  asked people from a certain community I frequent. I like the weirdness to a few of them. and it would be Fyord.
Title: Re: Shadow Of Liimina
Post by: Linkxp500 on November 09, 2012, 03:28:06 pm
Hey, I'm interested in helping out with this project. :)


I'm comfortable working with scripts and I am fairly good at adapting to new languages.  I'm an avid fan of Zelda, and this project looks like it'd be fun to work on.  I wasn't particularly happy with Majora's Mask time constraints, but I loved the actual storyline in the game.


When could I start helping out with the project?  I heard that there is a need for coders here, so I thought I could try my best to help out. :)
Title: Re: Shadow Of Liimina
Post by: Kienamaru on November 09, 2012, 08:02:40 pm
Annnd there you are! Excellent... I intend on using RPG maker and or a modification of the Minish Cap Engine with this game as I've heard gamemaker has way too many limitations. Have you ever worked with it before?
Title: Re: Shadow Of Liimina
Post by: Linkxp500 on November 09, 2012, 09:49:18 pm
Annnd there you are! Excellent... I intend on using RPG maker and or a modification of the Minish Cap Engine with this game as I've heard gamemaker has way too many limitations. Have you ever worked with it before?


Well, no, I haven't worked with RPG maker or any kind of 2D game engine.  I have, however, dealt with a heavily edited version of the Quake 3 engine, if it's anything alike.


The engine I worked with involved a project called ZEQ2-Lite, a DBZ game-in-development that focuses on creating the perfect (English) anime-accurate DBZ game.  Though I have to say it's far from completion.  And the project has now been turned into a way for various users to develop their own game-creation skills for their own projects.  The revived ZEQ2 (predecessor to ZEQ2-Lite) has been transferred to Unity 3D to continue on a more serious level of development, and I haven't really kept up with the progress, as it seems it still needs an entire coding foundation, which I don't think I'm ready to attempt. :P


Anyway, I catch on pretty quickly on the various commands and formats of a scripting language.  The challenge is to use the least amount of coding possible to achieve the same intended result.
Title: Re: Shadow Of Liimina
Post by: Kienamaru on November 10, 2012, 11:42:57 am
Unity ? If this is successful, Six Sage Sword may be next.
Title: Re: Shadow Of Liimina
Post by: BlazeBigBang on November 10, 2012, 07:09:42 pm
The character names are very nice. They aren't boring or uninteresting and they aren't super weird as some people tend to get names when they go for something creative. Well done.

Only I don't know how to pronounce Fjord.. :/
The new names are TOOOOTALLY rrandom. I  asked people from a certain community I frequent. I like the weirdness to a few of them. and it would be Fyord.

Sorry to pop your bubble, frozen, but what Kienamaru said is very true: Fjord is actually is a landforming from rivers.
Title: Re: Shadow Of Liimina
Post by: Kienamaru on November 11, 2012, 02:34:53 am
forgot to mention that I added more names to the list. So check it out in the OP.

Spriters, what do you guys think of me replacing the Wands with Gauntlets? I ask you because you have already finished the rod's designs. But I was thinking that if I want this to look less like Zelda then a new type of design may work better. It'd be really awesome for him to be able to shoot fire waves or fireballs from his hands don't you agree? So this is what I'm thinking...

Blaze Gauntlets- Magical Gloves imbued with the power of an inferno. (they could be gray gloves with a red-orange gem in the middle and maybe some decorative red-orange rings around the fingers.)

Frost Gauntlets- Magical Gloves imbued with the power of a blizzard. (they could be white with a light blue gem in the middle and light blue finger tips.)
If you have a better idea on the Gauntlet design let me know. Oh, and the gem is on the back of the hand, not the palm.
Title: Re: Shadow Of Liimina
Post by: SpritingBrad on November 11, 2012, 03:11:00 pm
forgot to mention that I added more names to the list. So check it out in the OP.

Spriters, what do you guys think of me replacing the Wands with Gauntlets? I ask you because you have already finished the rod's designs. But I was thinking that if I want this to look less like Zelda then a new type of design may work better. It'd be really awesome for him to be able to shoot fire waves or fireballs from his hands don't you agree? So this is what I'm thinking...

Blaze Gauntlets- Magical Gloves imbued with the power of an inferno. (they could be gray gloves with a red-orange gem in the middle and maybe some decorative red-orange rings around the fingers.)

Frost Gauntlets- Magical Gloves imbued with the power of a blizzard. (they could be white with a light blue gem in the middle and light blue finger tips.)
If you have a better idea on the Gauntlet design let me know. Oh, and the gem is on the back of the hand, not the palm.
I like the idea, I'll see what I can do ;)
Title: Re: Shadow Of Liimina
Post by: BlazeBigBang on November 11, 2012, 03:17:04 pm
Meh, it's all the same.
Title: Re: Shadow Of Liimina
Post by: Kienamaru on November 11, 2012, 06:36:27 pm
Sweet then, making minor change to items then.
Title: Re: Shadow Of Liimina
Post by: Linkxp500 on November 11, 2012, 10:16:33 pm
Um... are there, by chance, some scripts that need to be written at this stage?  Or am I to be idle for a bit longer.


Just asking, because I think I may not be doing my part like I was supposed to do. :P
Title: Re: Shadow Of Liimina
Post by: Kienamaru on November 11, 2012, 11:37:57 pm
keep idling for now. You can help me with ideas if you'd like.

Update on my thoughts, I just figured out that I want to make a sequel to this game. So, I'll have to adjust the ending to allow for a sequel that makes sense for him to not retain all of his gear or hearts. He will retain non darkness abilities however. (sorta like Banjo Tooie.) Originally said Six Sage Sword but that won't work. So I wanna make something else a sequel.

What do you all think of an E10 rating? I know many people don't like their Zelda games to have profanity and I'd like to make an awesome game that everyone is comfortable playing around anyone.

E10 allows me to have the animated violence,mild language, humor, suggestive themes (possibly), maybe a little blood...

I could have small caliber words like damn or hell but I'll not do that, I'd rather just use drat, crap, or heck in all honesty for a game like this. It suits the light hearted colorful appearance.
Title: Re: Shadow Of Liimina
Post by: Linkxp500 on November 12, 2012, 01:57:50 am
Update on my thoughts, I just figured out that I want Six Sage Sword to be a sequel to this game. So, I'll have to adjust the ending to allow for a sequel that makes sense for him to not retain all of his gear or hearts. He will retain non darkness abilities however. (sorta like Banjo Tooie.)

What do you all think of an E10 rating? I know many people don't like their Zelda games to have profanity and I'd like to make an awesome game that everyone is comfortable playing around anyone.

E10 allows me to have the animated violence,mild language, humor, suggestive themes (possibly), maybe a little blood...

I could have small caliber words like damn or hell but I'll not do that, I'd rather just use drat, crap, or heck in all honesty for a game like this. It suits the light hearted colorful appearance.


I didn't realize that an M rating would have been a possibility. :P


I'm all for this.  I don't like having to play games that others would use to reinforce their perception that games are completely negative and lacking in all forms of appropriate behavior.  I've had to deal with that a lot.  Sure, a little profane language helps to keep it realistic, but no one wants to hear the big ones regularly, unless they are crazy. :P


I think this would be the perfect set of guidelines for a Zelda-esque game.

PS: My view is heavily influenced on my father's opinion of games.  He thinks they have no real value other than entertainment.  Well, let me tell you something.  Playing Ocarina of Time over and over again taught me how to read effectively when I was really young.  Games make you think, especially ones with puzzles like those introduced by all Zelda titles. :P
Title: Re: Shadow Of Liimina
Post by: FrozenFire on November 12, 2012, 03:18:22 am
Annnd there you are! Excellent... I intend on using RPG maker and or a modification of the Minish Cap Engine with this game as I've heard gamemaker has way too many limitations. Have you ever worked with it before?

I just wanted to point out that RPG Maker has many more limitations than Game Maker. I really hope you avoid RPG Maker because it doesn't give you enough control over the battle system and battle look/layout. The other large problem with it is it's horrible 4-directional grid-locking only movement system. I strongly suggest avoiding RPG Maker at all costs.

Unity 3D is good if you want to go for 3D, but if you go for 2D, Game Maker is highly recommended as it is pretty easy to pick up on GML and it's very visual, plus you can create any 2D game you want with it. With Game Maker, you really aren't limited for 2D. It's the 3D in Game Maker that is still pretty limited. And, even though YoYoGames will be adding shaders to Game Maker in the near future, there will still be no vertex animation without using 3rd-party DLLs, and vertex animation is one of the basics.

The character names are very nice. They aren't boring or uninteresting and they aren't super weird as some people tend to get names when they go for something creative. Well done.

Only I don't know how to pronounce Fjord.. :/
The new names are TOOOOTALLY rrandom. I  asked people from a certain community I frequent. I like the weirdness to a few of them. and it would be Fyord.

Sorry to pop your bubble, frozen, but what Kienamaru said is very true: Fjord is actually is a landforming from rivers.

lol, I'm okay with not knowing a useless word. :P
Title: Re: Shadow Of Liimina
Post by: Kienamaru on November 12, 2012, 02:17:57 pm
Only able to move 4 ways?! That's horrible... okay guys, my brain is now saying Gamemaker again. I don't have it or Unity however, so which gamemaker is the best one with the most options?
Title: Re: Shadow Of Liimina
Post by: BlazeBigBang on November 12, 2012, 10:13:04 pm
Only able to move 4 ways?! That's horrible... okay guys, my brain is now saying Gamemaker again. I don't have it or Unity however, so which gamemaker is the best one with the most options?

The last GM is GM 8.1 for what I know. The version I currently have is GM 8.
Title: Re: Shadow Of Liimina
Post by: Zhello on November 12, 2012, 10:24:45 pm
You are better off with GM8/pro, plus game maker coding is not that complicated.

Plus learning code is easy on Game Maker, didn't think of that a while back when I stared though lol.

But since you are making a game similar to Zelda, it is best to see some edited games and see how everything is coded/placed.

For starters, try to find Crispy's Zelda Engine, don't remember, I think it is made in GM7, but can work on GM8.
Title: Re: Shadow Of Liimina
Post by: FrozenFire on November 12, 2012, 10:42:06 pm
Only able to move 4 ways?! That's horrible... okay guys, my brain is now saying Gamemaker again. I don't have it or Unity however, so which gamemaker is the best one with the most options?

The last GM is GM 8.1 for what I know. The version I currently have is GM 8.

Actually, the newest version is called Game Maker: Studio. I own both GM 8.1 and GM:Studio (Professional) and the speed increase from GM8.1 to Studio is actually very noticeable, and YoYo Games claims they will be making an additional 10x speed increase in the number of steps taken (I'm not exactly sure how they worded it, but it was close to that). :o I'm actually very glad to see where GM:Studio is going; YoYo Games is really working at making Game Maker more efficient and more powerful. Still, GM 8.1 can handle a 2D Zelda game of any kind well enough if programmed efficiently.

So really it's up to whatever you are willing to pay. I don't really know if any free versions of Game Maker would allow you enough options to make your game. I know for sure that the free version of GM:Studio is not able to make good or long games because it only allows for a very small number of resources, and it just isn't enough at all. I don't remember what the free GM 8 or 8.1 versions limited you on, besides 3D drawing functions. Actually, I don't even know if you can get those versions for free any more.

Btw, Unity has a free version, but the free version has limits on shadow casting and you can't load in any resources while the game is running; it must all be pre-loaded (that was actually the deal breaker for me on the free version).
Title: Re: Shadow Of Liimina
Post by: Theforeshadower on November 12, 2012, 11:03:36 pm
Actually, a real language in use with a library would be the best option.  I would toss my vote in for C#/XNA if you want ease of use, small learning curve, etc.

I been going over SDL/C++ and some Jscript with Canvas 2D for the last week or so as well.

If you stick with Game Maker, I have both 8.0 and 8.1 Lite(Haven't bothered to purchase nor redownloaded the newer version since the update to 8.1 which added a watermark to games).  Unless you plan on making a Zelda  game in 3D or have like 20 songs all recorded in .wav format, Game Maker 8 lite is just fine.  The only limits are no 3d,a few image manipulations(which you don't really have to have),some advanced grids and motion planning which you probably won't need, external resource managing, external dlls, etc.

You can still load/unload resources from memory, make a complete 2d Zelda engine(dlbrooks had a complete gb engine with all items floating around once upon a time), and still keep the memory allocation well under a 100 megs if you pay attention to what you are doing.

But, if you are wanting to get somewhat serious into programming, you may want to look into something other than Game Maker.  Even Java is acceptable these days and is just as easy to pick up as GML(though I prefer c# over Java).
Title: Re: Shadow Of Liimina
Post by: Kienamaru on November 13, 2012, 01:54:22 am
I would like to get serious with it but I can't currently do that and I'm unsure if my first project should involve something too advanced. How much content could fit if I were to use GM 8 lite? Assuming you've seen the OP which is currently incomplete, do you think I could fit it all?
Title: Re: Shadow Of Liimina
Post by: Theforeshadower on November 13, 2012, 02:29:27 am
You can pretty much pull off what you need in Game Maker 8 lite as far as I know.  You won't be able to do co-op via the internet as that is also unavailable unless you pay for it.

All the restrictions Game Maker lite has, real programming libraries don't have.  Image manipulation, sockets(online/internet),3d, external resources - you have open access to these if you choose to program using a real language and libraries.

I don't know what you mean by you "can't do it currently".  Do you mean your hardware is bad?  I can compile and run a SDL project on a 3 year old netbook running Windows XP with a 1.6ghz crappy Atom n270 processor and an Intel gma950with a grand total of 512 megs of ram.  It also runs Visual Studio 2010 Professional without issues which is bizarre.

lazyfoo.net has great tutorials on sdl that are very simple to follow and he inadvertently teaches you the basics to a Zelda game: movement, scrolling, tiling, level editors, saving, etc.

You are free to use different IDEs as well.  Code Blocks isn't too bad and Visual Studio is still free in the Express versions.  Eclipse and NetBeans are decent as well.  SDL takes literally less than 5 minutes to set up to start coding with.

There is also the C#/XNA direction I mentioned.  That is as simple as downloading Visual C# 2010 Express or the entire Studio Express 2010, installing it, then downloading XNA 4.0 and installing it.  It takes care of everything for you then you just start a new XNA project and everything is ready to do.

You could also look into other libraries such as SFML, Pygame (Python - which is super easy to learn) , DirectX, Slim DX, freeGLUT(openGL - cross platform), javascript with HTML5, Construct 2 (Free event-driven game creation software which exports projects to HTML5...not too bad for beginners), Monkey, Multimedia Fusion 2, and so on.

I can say that any library or game creation software made within the last couple years or so would be a better pick than RPG Maker as I saw mentioned earlier in the thread...Game Maker is leaps better than RPG Maker.  Hell, even Flash is better.

Ultimately, the choice is upto you.  Game Maker isn't bad but can quickly teach you bad habits that are hard to overcome when you actually move onto a real programming language(speaking from personal experiences :( ).  You should really look into a language with libraries.

If I may ask, why can't you currently start that way?
Title: Re: Shadow Of Liimina
Post by: Linkxp500 on November 13, 2012, 05:16:29 am
Whoa... total overload of new info on programming. :P


Anyway, what I think Kienamaru means by not being able to get serious with programming... well, from an earlier conversation I had with him, he said he doesn't always have access to a computer.
Title: Re: Shadow Of Liimina
Post by: Kienamaru on December 28, 2012, 12:10:28 pm
Modified because stuff has been moved to a programming discussion. All stuff after this will be about SoL again.

Well then... It's been like a year... but i have some news... good, bad, and ugly.

Good news is... I started drawing out the maps (void of texture sure... but still it makes the outline easier and all that. If i can describe the stuff well enough I'll be able to have something made I think.) Finished the first dungeon.

Bad news is... I forgot my maps at my friend's place a week ago when I started. Not only that but I actually forgot everything there since I left my entire notebook.

The Ugly is... well... let's say someone in my family lied about paying a bill... and now that person has been kicked out of the house... so our bill is gonna fall on the only other working member in the family. Which isn't me. So all time spent on electronics will be going way down.
Title: Re: Shadow Of Liimina
Post by: SpritingBrad on December 30, 2012, 10:10:49 pm
Well then... It's been like a year... but i have some news... good, bad, and ugly.

Good news is... I started drawing out the maps (void of texture sure... but still it makes the outline easier and all that. If i can describe the stuff well enough I'll be able to have something made I think.) Finished the first dungeon.

Bad news is... I forgot my maps at my friend's place a week ago when I started. Not only that but I actually forgot everything there since I left my entire notebook.

The Ugly is... well... let's say someone in my family lied about paying a bill... and now that person has been kicked out of the house... so our bill is gonna fall on the only other working member in the family. Which isn't me. So all time spent on electronics will be going way down.

Good news- Damn, Kienamaru, havent heard of you from a while, that sounded great, but kept reading and my smile went down...

Bad news- cant you like redesign some of the parts, i mean, you CAN remember some parts can you? :P Besides, you could go back to your friends house and get it, or the other way around. Is your friend far away?

Ugly news- ugh thats awful man, I'm afaid i can't say anything else mate...
Title: Re: Shadow Of Liimina
Post by: Kienamaru on January 10, 2013, 08:42:08 am
Even if I could redesign stuff I don't have graph paper... I might be able to convince him to convince his parents to bring me my notebooks. I don't wanna go over there for too long because his parent s chain smoke and his tv is currently gone. So I'd be bored all day since gaming is what we do. Yeah he's about a 30 minute drive away..

I need to think of more story for this game but I did think of how I'm going to make the sequel. It won't be six sage sword, that WILL be a Zelda game. The sequel will be called... The Severing Blade.
SoL will end in a way so that the sequel will not be mandatory but it'll be definitely possible. Basically
Show content
when Vitin returns home using the Shadow Calibur at the warp point spawned from killing the final boss, he is going to create a dimensional rift that didn't fully close. In time that rift expands and then a year and a half later.. Boom, Mynale notices the rift in the sky at night. This hasn't happened in however many centuries but the Severing Blade was made just for that occasion if it happened again. So you'll have maybe 4 temples each with a key that you get at the end. These keys open the place where the Severing Blade lies. After getting the blade there will be maybe 3 more temples and a final boss fight in the sky as you try to close the rift.

Just an idea.
Title: Re: Shadow Of Liimina
Post by: SpritingBrad on January 12, 2013, 08:54:58 am
Even if I could redesign stuff I don't have graph paper... I might be able to convince him to convince his parents to bring me my notebooks. I don't wanna go over there for too long because his parent s chain smoke and his tv is currently gone. So I'd be bored all day since gaming is what we do. Yeah he's about a 30 minute drive away..

I need to think of more story for this game but I did think of how I'm going to make the sequel. It won't be six sage sword, that WILL be a Zelda game. The sequel will be called... The Severing Blade.
SoL will end in a way so that the sequel will not be mandatory but it'll be definitely possible. Basically
Show content
when Vitin returns home using the Shadow Calibur at the warp point spawned from killing the final boss, he is going to create a dimensional rift that didn't fully close. In time that rift expands and then a year and a half later.. Boom, Mynale notices the rift in the sky at night. This hasn't happened in however many centuries but the Severing Blade was made just for that occasion if it happened again. So you'll have maybe 4 temples each with a key that you get at the end. These keys open the place where the Severing Blade lies. After getting the blade there will be maybe 3 more temples and a final boss fight in the sky as you try to close the rift.

Just an idea.
So basically after beating the six main temples and the temple of the final boss, you'll have to go to four more temples and then three? Dude thats like 13 TEMPLES!
Title: Re: Shadow Of Liimina
Post by: Kienamaru on January 12, 2013, 10:06:12 pm
I only listed 7 temples. :/



Anyway, I'm gonna try an think up a font for this games title. Maybe work on a prototype title screen. Also, adding Mythos to the title as a series name. I'm stuck between that and Vitin Saga.
Title: Re: Mythos: Shadow Of Liimina
Post by: SpritingBrad on January 20, 2013, 09:51:13 am
I only listed 7 temples. :/



Anyway, I'm gonna try an think up a font for this games title. Maybe work on a prototype title screen. Also, adding Mythos to the title as a series name. I'm stuck between that and Vitin Saga.

What about Mythos of Vitin: Shadow of Liimina
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on January 23, 2013, 10:23:00 am
I would consider Mythos of Vitin, but two things are stopping me.

1- I don't like the thought of series of person: shadow of place (when put together)
2- If the series expands beyond two games then I'll be using a new main character more than likely.


Now on to bad news.

My household has lost another source of income so I'll probably be here even less than before.
Title: Re: Mythos: Shadow Of Liimina
Post by: thestig on January 23, 2013, 10:36:24 am
Ah !@#$% dude -- I feel you on the economic hardships. I wish you the best of luck and keep your head up. Please. Its the only way. ;p

Are you going custom now or is this still a fan game?
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on January 23, 2013, 04:00:45 pm
It's custom now but it'll resemble a Zelda game in appearance and playstyle. But it won't be one. It'll be more action than puzzle.
Title: Re: Mythos: Shadow Of Liimina
Post by: Linkxp500 on January 28, 2013, 02:45:02 pm
I know you asked me to get up here and share my thoughts, but I see more gloom than ideas...


Off-topic: I know it's hard for you, even before the lack of income, to visit friends half an hour away, so I can only hope you can stand your friend's parents long enough to get your work back and spend some time hanging out and just talking about random crap.  It doesn't always have to involve a TV.  You could wrestle, take a dip in the pool, or something outside the confines of a nicotine-filled house.


Back On-topic: Because of my lack of knowledge about the core elements and plot of the game, I won't try to help out with the title.  Only you really have an idea of what it's all about.


As for how Malefor got 13 temples instead of 7... He was considering both SoL and The Severing Blade as a single adventure.


I don't understand why we would need 2 different enchanted swords for these games.  Is the Hero going to wield both at some point?  Is one destroyed or rendered useless, requiring the need for the enchanted sword?


It seems kinda useless to end one journey with a powerful sword that will not be used again once you obtain another necessary weapon for the task at hand.  Maybe the Severing Blade is a key or a tool not made to defeat monsters, otherwise Shadow Calibur is just gonna gather dust on the shelf of your home.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 05, 2013, 04:57:33 am
Updated the OP with a hook I suppose. It's supposed to grab your attention before you know anything about the game. Any opinions?

 Also, removed all of my double posts by merging them.


Shadow Calibur will be used in creating the portal back to Mynale from Liimina. Dark Vitin will obviously stay behind. After being certain he will draw the shadow caliber from the pedestal to seal it. (or so he thought)

When Vitin reaches Mynale he'll have access to his tunic perhaps but no other weapons as they were all technically made of shadow. As was Liimina. He will retain his attacks however, aside of darkness abilities.


Well here goes something. Gonna start trying to work on Key Dialogue. For the main story events first. Then for important side quests. I'm good with english so that won't be the problem, the problem I have will be making the characters have personalities that seem realistic and life-like.

Although I don't yet know what style I'll be going for with the Inventory Screen I do know how I want the things positioned. Which would be hard to explain so I'll just say a bit about it.

The 4 pages will be...

Items
Equipment
Quest
Map

Also, I am thinking about potentially adding in one more type of Gauntlet. And technically the Frost and Blaze gauntlets will be the same item, but just with new powers (like the bow and different arrows) This would be more or less for Inventory neatness. I'm thinking it'll allow Vitin to lift heavier things without the help of Dark Vitin. But if it's REALLY heavy then he'd need the glove and Dark Vitin. So basically, it'll multiply his carrying strength by... 3 times at max.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 08, 2013, 12:01:21 am
Dammit... So I'm still writing dialogue but because I evidently deleted my npc dialogue without ever realizing it.. A few parts are gonna have to be revised when I can get my notebook back...


Finished the main dialogue of Cloudvale and it took me somewhere I didn't intend to go. I ended up making up a history of the entire place... So look forward to that either tonight or tomorrow night I'll be posting up the history of it. I think it'll be pretty pleasing to read and maybe someone can make it a little better.

Inspired me to make history for other places as well.

Concept art of the Final Boss


(http://i.imgur.com/55tRmRr.png)  (http://i.imgur.com/t9VbRGK.jpg) (http://i.imgur.com/l5Lec4C.gif)

Sorry, I realize the second image is HUGE... I have no idea why.
Title: Re: Mythos: Shadow Of Liimina
Post by: Linkxp500 on February 09, 2013, 05:06:13 pm
Backstory?  Ooh, yes, I'll enjoy reading lore. :)


Also, I love how the second concept art isn't very conceptual in places. Balls for hands will hopefully not be in the final artwork.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 11, 2013, 11:45:13 am
Great news everyone! While I haven't gotten my notebooks back I have something that'll help me just as much. I'm borrowing my friend's laptop! This means I'll be able to update more frequently, add pictures, and if someone could tell me of a good program even get into designing my towns.

I organized the OP for the last time. Everything is SO MUCH EASIER to find now.

Added some dialogue and some history. Adding it to the OP and also leaving it here. Also, changed the name from Southern Swamp to Jidan Swamp.

History of Cloudvale
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Long ago in ancient times, the humans and elves waged a terrible war on the land now known as Liimina. This war lasted for decades upon decades and there was no end in sight. Tension between elves and humans was not without reason however. There was a deadly plague being contracted by humans that the elves were immune to, known as the Elfin Plague. The humans didn't know it, but this disease was not caused by the elves, and it continued to ravage the land for nearly a century. The war waged on and the humans began to attack all elves on sight. Seeing no way to end the conflict for as long as elvenkind existed; a powerful elven woman by the name of Skylis Ernea created a powerful magic spell that would ensure the life of the elven people.

Skylis called a meeting among elven officials that would see al of elvenkind retreat to Earthvale. It took days, and in this time she appointed a renowned elven warrior as her emissary. This warrior was also an inventor of great skill, who had created a multitude of weapons and gadgets for the war. One invention in particular caught Skylis' attention, it allowed the user to move quickly across various types of terrain. This invention was known as the Dragon Vice, and with knowledge of this item, Skylis assigned her emissary the task of returning to land every few years to observe the humans. She delayed no longer in casting her spell; raising the entire region of the earth up into the sky, hundreds of feet higher than any weapon could ever fire. The spell was eternally effective, but in turn it cost her own life. In the end, she saved the lives of many in exchange for her own.

The emissary lived his life devoted to serving Skylis. Decades passed, new rulers came and went, and the humans who were hostile towards the elves eventually died out. When peace had returned to Liimina, Earthvale was renamed Cloudvale in Skylis' honor. Skylis' emissary opened a hidden route from Cloudvale to Liimina, that would only be accessible to the few who knew of it's secret.

Cloudvale Key NPC Dialogue
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(This game features choices in conversation which affect responses, they will be labelled A, B, etc.)
At Cloudvale entrance
Dynamis: Welcome to Cloudvale. If you've made your way here, then I'll bet you're looking for something in particular. I'm sure you can learn anything you need to know at the chapel on the far side of town. Enjoy your time here.

Inside the Chapel of Skylis
Vorten: Greetings child, what brings you to our chapel at this hour?

A- Vitin: I'm looking for a way to reach areas that normally can't be reached. I was told you might be able to help me.
A- Vorten: Child, what you seek is an old treasure used by the emissary of Skylis. This artifact is protected boy our guardian. If you would seek it, head to the Nimbus Chapel. The Guardian will test your worth. Farewell child, may the clouds forever guide your way.


B- Vitin: I was just exploring actually.
B- Vorten: Well do be careful child, and watch your footing. Skyvale has many dangerous and unexpected drops.

C- Vitin: Uh... what is this place?
C- Vorten: This is the Chepel of Skylis, our Deity since the ancient times. If you wish to know more, please don't hesitate to ask our scribe Apherada.

D- Vitin: Nothing really, I'll be going now.
D- Voten: In that case, farewell child. May the clouds forever guide your way.

Apherada: Hello child. Do you wish to know the history of Cloudvale? I've been a scribe here since my childhood and I'll happily answer any questions you may have.

A- Vitin: Tell me the history of Cloudvale.
A- Apherada: (see history)

B- Vitin: Who was Skylis?
B- Apherada: Skylis is our Deity. Although she was in reality, just an exceptionally magical elf. She taught magic to the ancestors of many of the great elven mages today. Without her help, none of us would be capable of casting magical spells.

C- Vitin: Tell me about Skylis' emissary.
C- Apherada: Skylis'' emissary was a famous warrior and inventor named Keimo Surisys. He invented magical shields, clothing, and many more items you can only find in Cloudvale. However, most of his inventions have ceased to function over the centuries. It is said, that he created a magical suit of clothing as light as nightwear and as durable as armor that is capable of fitting itself to anyone who dons it.

D- Vitin: What makes the region float?
D- Apherada: The region is held up by a permanent levitation spell cast by our Deity Skylis.

E- Vitin: Who are you? Tell me about yourself.
E- Apherada: I'm the scribe here. I was born and raised in Cloudvale and I'll likely live here for all of my life. I enjoy my job and could never dream of doing anything else.

Insamel  (Part 1) key NPC Dialogue
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Entering Insamel
Atlas: Hail adventurer! What brings you to Insamel?

A- Vitin: Ever heard of the Dead Sands?
A- Atlas: The Dead Sands? Everyone in Insamel knows of the Dead Sands, though you won't hear mention of it often. It's a region known as the Majana Wastes, and it is THE most dangerous place in the world. You've no doubt noticed the animal skeletons all around Tumari. Well those are nothing compared to what you'll find once you enter Majana territory. If you still wanna go, I'd advise stopping at the general store to get some supplies. Tell them Atlas sent you, I'm sure you'll get a discount. Godspeed Adventurer.

B- Vitin: Just exploring.
B- Atlas:  I understand, but it is quite dangerous in both Tumari and Majana. So do yourself a favor and be careful. You might even consider purchasing a map at the general store.

C- Vitin: My feet. A boat. My feet some more.
C- Atlas: Ahahahahahahahahaha! A literal are we? Well that was a fine laugh. Ahem, so why have you come here?

D- Vitin: I'm not sure, anything cool here?
D- Atlas: Well that depends what you're looking for. You can check around the town, I'm sure someone could use a hand. There's also a general store that sells all manner of things, and an inn to rest if you're weary. There are a few buildings where you could go to get a nice view of the desert if that appeals to you.

At General Store
Maya: Welcome! Can I help you find anything?

A- Vitin: Just browsing.
A- Maya: Well take all the time you need.

B- Vitin: Atlas sent me.
B- Maya: Oh did he? In that case you can get any two items you need for half off. One time only of course.

Insamel (Part 2) key NPC dialogue
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In Insamel
Duse: You're trying to get inside the towers of Insamel? They were made and watched over by the Kuzunoh family. They live in the house closest to the oasis.

Inside Kuzunoh house
Vitin: I heard you have the key to the door of the Towers of Insamel?

Mari: Yes, it's true that I have the key to the tower. I've kept it here for years. Can I ask what you're hoping to gain from going there?

A- Vitin: I'm seeking the Demon of the Twin Towers.
A- Maya: You must mean Raidou... either you're stronger than you look, or you've not heard the tales. I suppose it doesn't really matter. Here's the key, please... be careful. Go prepared.

B- Vitin: I'm seeking adventure.
B- Maya: Adventure? That certainly explains your being out this far. I can give you the key but I wouldn't dare going inside were I you. There's a fine line between bravery and foolishness after all.

C- Vitin: It's... personal, and hard to explain.
C- Maya: A personal goal? Sounds like a journey of spiritual growth to me... I can see this key is of importance to you. I don't need it anymore, just be careful. I'd hate to be responsible for your death.

D- Vitin: I just like collecting keys and junk.
D- Maya: Well the key of Insamel is hardly junk. You have no idea what you're asking for do you? Do you truly have no reason for wanting to gain entry to the tower? I can see you're armed.

(Optional, activates hidden quest)
Efrain: You're going to challenge the Demon of the Towers? Promise me that you won't fail. We've been regarded as fiends for longer than I've been alive. Ever since my great great grandfather became mad and obsessed with power. It's hard to sleep at night knowing that a person can be so powerful that he becomes immortal. I've guided many a warrior to that tower; in groups even, but none have ever come back. It would be a great relief on my family and my conscience if someone could finally lay his soul to rest. If you can do this for me, I'll reward you.

A- Vitin: I promise.
B- Vitin: I'll do my best. I'll return here when I've done it.
C- Vitin: Sure, I was gonna do that anyway. 
Title: Re: Mythos: Shadow Of Liimina
Post by: SpritingBrad on February 11, 2013, 02:54:09 pm
Dammit... So I'm still writing dialogue but because I evidently deleted my npc dialogue without ever realizing it.. A few parts are gonna have to be revised when I can get my notebook back...


Finished the main dialogue of Cloudvale and it took me somewhere I didn't intend to go. I ended up making up a history of the entire place... So look forward to that either tonight or tomorrow night I'll be posting up the history of it. I think it'll be pretty pleasing to read and maybe someone can make it a little better.

Inspired me to make history for other places as well.

Concept art of the Final Boss


(http://i.imgur.com/55tRmRr.png)  (http://i.imgur.com/t9VbRGK.jpg) (http://i.imgur.com/l5Lec4C.gif)

Sorry, I realize the second image is HUGE... I have no idea why.

Don´t worry, sprite is on the way XD XD (I wil do it ;))
Title: Re: Mythos: Shadow Of Liimina
Post by: Antidote on February 12, 2013, 01:29:53 am
It's because of the resolution on the camera you used ;P
Title: Re: Mythos: Shadow Of Liimina
Post by: Starforsaken101 on February 12, 2013, 01:32:42 am
I like the Final Boss art so far, except it lacks some detail. Probably not important details though, I think you got those down. Do you have any lore of him anywhere?
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 12, 2013, 06:18:21 am
It's because of the resolution on the camera you used ;P
I didn't draw that or take the pic. Wasn't even my design, I let him design the boss.

I like the Final Boss art so far, except it lacks some detail. Probably not important details though, I think you got those down. Do you have any lore of him anywhere?

Not exactly but I can think of some. Had a somewhat lengthy description planned about his existence.

Expect to see some background on the boss Spex Ett Trettio Hundra soon.
Title: Re: Mythos: Shadow Of Liimina
Post by: SpritingBrad on February 13, 2013, 01:13:19 pm
HERE IT IS.
Title: Re: Mythos: Shadow Of Liimina
Post by: Starforsaken101 on February 13, 2013, 03:14:05 pm
I'd just like to make a quick suggestion here..

Malefor, I don't feel it's wise to sprite right away. The concepts for things are still under construction. For instance, Kienamaru approached me a while back to make concepts eventually. I'm waiting until he has his design down before going into this since it's not 100% done. Spriting is generally the last step.

This is merely a suggestion, because if I were to jump onto the concepts, I would make some small changes to the final boss. This would mean you'd have to sprite all over again.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 13, 2013, 11:09:19 pm
Spex Ett Trettio Hundra (the Final Boss)
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Not much is known about the Arc Angel other than that his existence dates back to before there was civilization. It is written in books and tomes from the days of old that it is a being of chaos who sleeps eternally, awakened only by the forming of the True Shadow Blade. Though its silhouette appears human from a distance, It stands over 10 feet tall. It wears a dark green hooded cloak covering the entire body and has orb like feet allowing for very quick movements. It wields a blade that levitates over an orb like hand on one arm, and a gun and shield on the other. No one has seen it active, but legend has it that the world will become a more dangerous place when such an event occurs.
The Arc Angel serves as the guardian to the Rift of Mynale and any who seek to travel between worlds must confront it first.

(To the reader, one arm is actually a hand while the other is an orb. The orb hand allows for more precise cuts along an infinite number of directions. Beneath the cloak is actually a glowing core which is its weakness as it powers it. However, the cloak must first be destroyed before attacking at the core can be done. At most this boss will have 2 stages, before and after the cloak is destroyed. The term Arc actually refers to the mechanical aspect of the boss.)

Got some more stuff done. I bet everyone was eager to hear the story behind the Demon of Insamel... Well I have it done and will type it up  ASAP
Title: Re: Mythos: Shadow Of Liimina
Post by: SpritingBrad on February 15, 2013, 09:24:46 pm
Spex Ett Trettio Hundra (the Final Boss)
Show content
Not much is known about the Arc Angel other than that his existence dates back to before there was civilization. It is written in books and tomes from the days of old that it is a being of chaos who sleeps eternally, awakened only by the forming of the True Shadow Blade. Though its silhouette appears human from a distance, It stands over 10 feet tall. It wears a dark green hooded cloak covering the entire body and has orb like feet allowing for very quick movements. It wields a blade that levitates over an orb like hand on one arm, and a gun and shield on the other. No one has seen it active, but legend has it that the world will become a more dangerous place when such an event occurs.
The Arc Angel serves as the guardian to the Rift of Mynale and any who seek to travel between worlds must confront it first.

(To the reader, one arm is actually a hand while the other is an orb. The orb hand allows for more precise cuts  - -along an infinite number of directions. Beneath the cloak is actually a glowing core which is its weakness as it powers it. However, the cloak must first be destroyed before attacking at the core can be done. At most this boss will have 2 stages, before and after the cloak is destroyed. The term Arc actually refers to the mechanical aspect of the boss.)

Got some more stuff done. I bet everyone was eager to hear the story behind the Demon of Insamel... Well I have it done and will type it up  ASAP

I like the concept of the boss, I guess i'll have to wait for the artwork so i can sprite him. I took things too fast. 
Title: Re: Mythos: Shadow Of Liimina
Post by: Linkxp500 on February 18, 2013, 05:22:15 pm
Finally pulled myself back to take a look at updates to this idea/project-yet-to-be, and I gotta say, the lore alone has me captivated and urges me to learn more.


Let's just make sure the gameplay won't deter that appeal.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kami on February 18, 2013, 05:32:30 pm
I'm a bit curious on the sprite style, you guys'll be using, I checked the OP, and it said minish cap style, as since this is no longer a zelda fangame being planned, my suggestion is for you guys to develope your own sprite style, when the time comes for you guys to start spriting the graphics of the game. So, once you get out all the copyrighted zelda stuffs(eg the sprite style, and some other things)Then you wouldn't be bound by copyright laws, and you guys might be able to turn this into an indie game how ever you want(wether it be for profit, just because, experience, all ot the above, etc)
Title: Re: Mythos: Shadow Of Liimina
Post by: Starforsaken101 on February 18, 2013, 06:40:51 pm
Actually, I full on agree with Kami on this one. We can pretty much do anything with Shadow of Liimina.

I have the same kind of feel about the concept art. I understand that if I were to continue doing concept art, that you want the look to continue to have the same kind of "Windwaker"-esque feel from the old concepts...but I just feel like this is a knock off of Zelda concepts. I'd probably feel more comfortable going with my own style of artwork than continue trying to rip off Windwaker's.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 12:35:39 am
I added some more Lore, the story of the Demon of Insamel and the Rise of the Majana.


I was sort of thinking about a different art style.. something more anime inspired... Have you ever heard of Across Age? I didn't know it but they made an HD version of it...


(http://www.fdgsoft.de/download/Across_Age_HD_sprites_2.png)

(http://admintell.napco.com/ee/images/uploads/appletell/across_age_hd_screen_2.PNG)


I'd really like if we could have an art style like this. I like the look and how much variety you can have. The anime styled character drawings could really bring to life the Key NPC's. but... it might be a lot of work for the artist...
Title: Re: Mythos: Shadow Of Liimina
Post by: Starforsaken101 on February 19, 2013, 01:05:13 am
I can get away with something anime-styled but not to that calibre. I'm good but I'm not THAT good. http://starforsaken101.deviantart.com <- please refer to my deviantART if you want to see (my Tumblr works as well but I've been doing a lot of chibis lately).

This is my style:

Show content
(http://25.media.tumblr.com/92e7d0f5275e51ad2b29c90c5e5834f7/tumblr_mifwxwIEyy1rmx67fo1_1280.png)

I will understand if you no longer want my help with concept art.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 01:08:19 am
it's more the spriting that I would like to look that good. Even if it's the Non hd sprites.

here's some videos of how I was thinking the combat could be.

http://www.youtube.com/watch?v=0_C7wSh-wPw

http://www.youtube.com/watch?v=cGJTvYvJMZo

From the series Zenonia.
Title: Re: Mythos: Shadow Of Liimina
Post by: thestig on February 19, 2013, 01:29:16 am
You're really not doing a good job conveying what you want. Just simply showing examples isn't good enough. How do you expect Ashley to see what you're referring to?

And quite honestly, you should be more focused on working with her to construct a style rather than trying to emulate something. You wnat uniqueness, that way you can fully exploit your artists abilities completely.

This sort of input you're giving to Ashley is simply frustrating. I highly suggest you re-think your strategy in directing your artists or you will almost certainly have some huge issues later on down the road.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 01:33:29 am
You're really not doing a good job conveying what you want. Just simply showing examples isn't good enough. How do you expect Ashley to see what you're referring to?

And quite honestly, you should be more focused on working with her to construct a style rather than trying to emulate something. You wnat uniqueness, that way you can fully exploit your artists abilities completely.

This sort of input you're giving to Ashley is simply frustrating. I highly suggest you re-think your strategy in directing your artists or you will almost certainly have some huge issues later on down the road.

I don't understand what you're asking me to do. I referred to the videos in terms of the combat system. It works like any other game really, you press the buttons to attack and they do it, but instead of doing the same attack you have a combo that consists of different attacks leading up to a finisher.
Title: Re: Mythos: Shadow Of Liimina
Post by: thestig on February 19, 2013, 01:41:27 am
You're really not doing a good job conveying what you want. Just simply showing examples isn't good enough. How do you expect Ashley to see what you're referring to?

And quite honestly, you should be more focused on working with her to construct a style rather than trying to emulate something. You wnat uniqueness, that way you can fully exploit your artists abilities completely.

This sort of input you're giving to Ashley is simply frustrating. I highly suggest you re-think your strategy in directing your artists or you will almost certainly have some huge issues later on down the road.

I don't understand what you're asking me to do. I referred to the videos in terms of the combat system. It works like any other game really, you press the buttons to attack and they do it, but instead of doing the same attack you have a combo that consists of different attacks leading up to a finisher.
Its like a toddler crying for food whenever he's hungry. You have to guess what hte toddler wants.. generally.

The artist is doing the same thing. You're not constructing a vision, you're just trying to copy + paste the work that someone else did.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 01:43:31 am
You think so? If I can't sprite for myself how am I to show someone how I want something sprited? The only way I could do it that I could think of, is to tell them after they make the sprite what changes to make to it until it's how I want.

Moved this lower...
On another note... I !@#$% up somewhere in my wording. !@#$%, I need to learn how to talk to people... I guess I'm gonna need a new concept artist. From now on, I really would like input on how I should go about directing. I've never done this before. Recommendations?
Title: Re: Mythos: Shadow Of Liimina
Post by: thestig on February 19, 2013, 01:47:12 am
You can detail what you want in text though. And that's also why you need to work directly with your artist. Let your artist have some input too, you know?
Title: Re: Mythos: Shadow Of Liimina
Post by: Antidote on February 19, 2013, 01:47:57 am
By going "Yes thats pretty close" or "No that's not exactly the style i'm going for" or even "That looks ok, but the proportions are wrong"

You seem to be wanting sprites in a 3/4 topdown perspective but you can't seem to articulate exactly how you want it to look. So i suggest shutting up and letting your artist do what they do best. Not trying to be mean.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 01:48:42 am
Well it's too late for that now. After an accidental insult I need to find a new artist. Do you know anyone here?


and Antidote, I didn't take it as you being mean. I didn't even have a chance to see anything from Star for SoL. I checked her dA and liked some of what I saw but wanted some of it to change. When I mentioned what I'd like changed conflict occurred. I'm just gonna work on lore until I'm finished I guess.
Title: Re: Mythos: Shadow Of Liimina
Post by: Antidote on February 19, 2013, 01:50:10 am
I'm sorry about that but i suggest waiting a little bit and rethink this project through, then come back with a full plan laid out. It's not easy coming up with art when not even the lead knows exactly what they want.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 01:57:32 am
I'm sorry about that but i suggest waiting a little bit and rethink this project through, then come back with a full plan laid out. It's not easy coming up with art when not even the lead knows exactly what they want.


it's not that I don't know what I want, it's more that I don't know how to explain it. I've never directed anything, and people seem to get annoyed when I ask them to keep changing things.


Anyway, I'm gonna try and do some more writing this week while I think about how to describe exactly what I'm going for. I always thought references were necessary. It's what I read.

Sorry for my inexperience everyone.
Title: Re: Mythos: Shadow Of Liimina
Post by: Starforsaken101 on February 19, 2013, 02:12:45 am
In terms of the concept artwork fiasco I just had to deal with, there's a difference between inexperience and being pretentious. There are ways of talking to people that can come across as being a DICK. For example, claiming that somebody's artwork "isn't that bad" sort of implies that it's bad but not quite AS bad. Equally, if you want your game to look like every other animu game on the market, by all means, go for somebody who's going to draw animu and make your game look like everything else out there ;).
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 02:17:47 am
Can we not do this here? You said we were done.

You read not that bad as "Not THAT bad." which makes it sound dicklike. I was simply saying that your art wasn't bad but it wasn't exactly what I was looking for.
Title: Re: Mythos: Shadow Of Liimina
Post by: Antidote on February 19, 2013, 02:18:35 am
*appluads*
Well said Star, I couldn't have said it myself.

Keinamaru, artists are not simply tools, you can't expect them to give you the exact result you're looking for right off the bat. You can't insult them and expect them to respect you or even wish to work with you, to be completely honest I'm surprised Star worked with you as long as she did.

You came off as a pretentious Know-it-all to be completely honest, and that's intellectually vacuous.

EDIT:
After reading your post, my sentiments remain the same, you could have said it in a way that would not have been construed as such, such as "It looks good but it's not what i'm looking for" an example I've already posted. We're not trying to beat you down or anything like that, think of this as a lesson on how to work with people on a team.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 02:34:45 am
Damn it... I don't know how it came off that way... I have no way of knowing how others will perceive what I say. I've been told that I'm not bad and I take it as a compliment. If someone says "that isn't a bad idea" I don't get offended. I'm not pretentious, and I've apologized. I don't know what I can do to make up for a mistake so all I'm gonna do is just accept my loss. And to be completely honest with you, I don't know if Star worked with me or not, she said she would but from what I know, I didn't use her at all. I didn't insult her.

The only thing I can learn from this is that I shouldn't say anything without clarifying exactly what I mean by it.

But that won't even work. I had simply stated that her style wasn't anime enough for what I had in mind, mostly because of how she does chins and eyes. Not at all did I insinuate that her art style was bad.
Title: Re: Mythos: Shadow Of Liimina
Post by: Antidote on February 19, 2013, 02:37:26 am
That's the take-home lesson keinamaru, you DON'T know how people will take things, I screwed up in one of my own posts and i admitted my mistake.
While I didn't necessarily apologize for the mistake I acknowledged it.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 02:40:16 am
I apologized as well. And that's when she went off on me. I guess that's the end of that then. Not sure if all of these should be deleted, removed, or left here. I don't like the thought of having drama on my thread...
Title: Re: Mythos: Shadow Of Liimina
Post by: Antidote on February 19, 2013, 02:41:13 am
Close this thread, and open a new one, but keep in mind that you can't know how people will take things and tread lightly.
Title: Re: Mythos: Shadow Of Liimina
Post by: Kienamaru on February 19, 2013, 02:44:00 am
Scratch my previous plans to remove this thread. The newer one though not updated too often just isn't sitting well with me. So I'll be removing that one and coming back to this one. Or something like that. So I'm replacing this OP with that one since it had more content, and will try sometime soon to get some maps done.

I also have a concept artist now who is helping me with the Town and Dungeon appearances.
Title: Re: Mythos: Shadow Of Liimina
Post by: spectrumbranch on February 19, 2013, 03:59:10 am

Show content
(http://25.media.tumblr.com/92e7d0f5275e51ad2b29c90c5e5834f7/tumblr_mifwxwIEyy1rmx67fo1_1280.png)


Those beautiful eyes I can't even
Title: Shadow of Liimina
Post by: Kienamaru on April 23, 2013, 07:53:36 am
Updated with descriptions of the items. Hopefully this will allow for easier spriting when that time comes. Also slightly changed the design of the first outfit.

I'll be working on Chrono City's history next.

Also added Demon of Insamel to history.


History of Chrono City

Underneath Chrono City lies a town buried in time. In the days of old, Chrono Town began as a small trading establishment founded by humans. Located in the center of Liimina, it quickly became a prosperous community. All of the races came together, building upon the town,  expanding it by sectioning the town into districts designed for trade, tourism and lodging, or recreation. Business thrived but not all was well. With the rise of the economy, there was also a rise in crime and an increasing interest in black market goods. Thieves prowled the streets after dark mugging travelers and breaking into stores, selling the stolen goods back for a profit.

The settlers became concerned and decided upon a system of law enforcement. A large prison was constructed underground alongside an aqueduct, and guards patrolled each district in shifts, an effort intended to keep the townsfolk safe from crime. The criminals who were captured were taken to the prison which proved harsh but effective. Weeks confined in a dark cell with nothing other than the blare of waves crashing against the walls of the prison proved to be punishment enough to drive men mad. There was never an instance where an individual was incarcerated multiple times.

Time went on for several decades and Chrono Town became somewhat of a peaceful town, until the Elfin Plague epidemic. During this time many elves were imprisoned and tortured under false charges. As their race was the only one to not be afflicted by the disease while others suffered and died, many humans sought to believe they were the cause of it. This torture and animosity against elves went on for decades while a war was waged and hundreds of elves were tortured to death in the Chrono Town Penitentiary throughout the century.

Less than 50 years after the last case of the Elfin Plague, an elven emissary descended from the sky city of Cloudvale and proposed a peace treaty. This treaty was accepted and the humans decided that they would start Chrono Town anew, and thus began the construction of Chrono City. The new city was to be built atop the old town and it would be even larger to support more settlers. The prison and aqueducts were abandoned in place of a community jail house and building walls around the town. The main entrances to the town would be raised drawbridges by night leaving only one guarded entrance and exit to allow travelers. The seasons came and went and Chrono City quickly flourished with the help of all the races coming together once more. Generations passed and eventually everything anyone knew of the Old Town and its dark past has been long forgotten.

Added a story section which is really just a big update to the plot. Added controls section, which I need help with as I've never played computer games. Added Energy Meters section, and energy costs to the abilities, items, and spells sections.

As of 4/23
So, tonight I'm feeling in a writing mood as I think I've been slacking. So I'm gonna spend the next few hours working on the History of Yamoah.


History of Yamoah
Long ago before the land of Liimina was named, there was no safe haven from monsters for humankind. A band of settlers led by a group of warriors known as the Wolves of Dawn had journeyed in search of a new land to inhabit. After traveling across the sea, they eventually came to find that the land was rife with monsters and savage wildlife. Seeking an area away from monsters with a suitable climate for everyday life, the Wolves of Dawn continued to traverse the land.

Many lives were lost searching for a new home as the seasons came and went, and many miles were traveled. Eventually they came across a canyon with a large cave opening into the opposite side of a waterfall. For hunters this would be the perfect area to settle in. A constantly streaming water source, a cave for shelter, and walls guarding all sides but the entrance to the valley; they had all they needed to survive aside of food which the wildlife could offer them. Though the seasons changed the climate of the valley remained nearly constant throughout the year. This weather was perfect for building as it was never too warm or too cool to sleep outside and the construction went on undisturbed by monsters for many years.

They fashioned buildings from sturdy stone with wooden doors and ceilings, with windows being small gaps in the walls. Due to their hunting lifestyle, each building was made with an easy access latched roof from the inside. After nearly a decade, the leaders of the Wolves of Dawn Yamoah and Rikai settled down as rulers of the town which was named after them.

Rikai, after decades of protecting Yamoah from evil creatures noticed that his sword began to change in hue. He was unsure why, but thought it may have been a curse caused by the blade's power to absorb the essence of those it slays. Afraid that the curse might someday overcome him. He had a shrine built deep inside the cave where he would lay his
sword to rest.

Centuries later, as the town had advanced far enough, a bridge was built to the other side of the valley and a castle was built to watch over the town's entirety. The Rikai bloodline eventually became royalty and lost their hardened survivalist nature as the town became inaccessible to all monsters that didn't possess flight. This was made possible by a famous inventor who created a bridge that could retract by winding a lever. From that time on, Yamoah has been largely untouched by monsters and hasn't seen much change.
Title: Re: Shadow of Liimina
Post by: Linkxp500 on April 23, 2013, 11:04:28 pm
Sounds like an overview of the journey to the not-yet-named town of Yamoah.  I'd really like some details on what the Hunter nature is, what weapons they used, what game they hunted, and something that really caught my interest was that change of hue in the blade of that warrior's sword.  What curse was supposedly cast on it, when did it happen, why, etc.?  I'd like to know if the curse of the sword affected the area or if some fool went exploring and unleashed some terrible evil by tampering with the hidden weapon.
Title: Re: Shadow of Liimina
Post by: Kienamaru on April 23, 2013, 11:10:59 pm
Sounds like an overview of the journey to the not-yet-named town of Yamoah.  I'd really like some details on what the Hunter nature is, what weapons they used, what game they hunted, and something that really caught my interest was that change of hue in the blade of that warrior's sword.  What curse was supposedly cast on it, when did it happen, why, etc.?  I'd like to know if the curse of the sword affected the area or if some fool went exploring and unleashed some terrible evil by tampering with the hidden weapon.

That's interesting to think about actually. When I was writing this it made me think, that next I should write the Origin of the Shadow Blade and also mention where the group came from. As for a curse cast on it there was none, but the weapon itself was created from... a sort of atronach (golem, construct) and thus it is actually somewhat alive and experiences growth. Actually the game centers around the sword though, as the game starts in Yamoah, your main weapon is THIS blade.

This is why I moved back to this topic. It gets more views, more feedback, and thus I can better see what needs work, and how people feel about it.


UPDATE- Will also be added to the Lore section of the OP.

The Tribe of Dawn is an ancient tribe of settlers from a land that was once an island near present day Liimina. They were wholly self sufficient and able adventurers consisting solely of humans. The Dawn was capable of forging mystical living weapons using a special type of metal found nowhere else in the  world. This metal was known as Soulsteel and could only be obtained by destroying one of the atronachs native to the island. These weapons were able to absorb the life essence of whatever they killed and doing so caused them to grow just as the atronach would.

These weapons were often wielded by protectors of the tribe and were known as the Shifting Vigor Arms. Depending on the type of beasts they slayed, the weapons could become as dark as night or as bright as the sun itself. Not only that, but they would become exponentially more powerful.

 It is thought that these weapons still exist somewhere in the world as they do not deteriorate over time or use. However, it is highly possible that they became lost in time, just as the island from whence they came. An ancient log depicts images and names of all Vigor Arms created after their first shift.

Shifting Vigor Arms:

Shadow Blade
Fluor Daggers
Luna Bow
Sol Rod

Also- changed the name of the race and everything related from Dorom to Darem. (To further differentiate from sounding too Zeldaish.)
Title: Re: Shadow of Liimina
Post by: Kienamaru on July 03, 2013, 04:07:20 pm
UPDATES on Dark Vitin's Quest Line and his Darkness Abilities.
Also included Vitin's Light Sphere gathering subquest
All of this has been added to the OP under the appropriate sections.
Merged previous 2 posts to avoid triple posting.

Involves finding special areas that have meaning to him. They may be hard to access and require using darkness abilities, and some are even off the map. As these locations are scattered across Liimina, and all completely optional to find; they will simply serve to make Dark Vitin more helpful all around. The rewards are setup so that the sooner you find the areas, the easier you will be able to progress through the game.

LOCATIONS
1- Blackwater Cave: Behind the Shrine of the Shadowblade (requires nothing)
2- Yamoah Canyon: Underneath the bridge (requires nothing, exact jumps across small rocks)
3- Lyco Greens: Atop the trees (requires Shade Jump)
4- Goldenrock Mountain: Inside a cave, near a mine cart (requires nothing)
5- Cloudvale Skies: (requires shadow sprint and shade jump to long jump across a gap)
6- Chrono City Park: Atop the slide (requires nothing)
7- Mist Bay: behind the waterfall (requires shadow bridge to move against the current)
8- Tumari Isle: On an Islet with a hammock off the coast ( requires shadow bridge to water walk, and shade jumping to reach the islet)
9- Majana Wastes: Hidden Oasis (requires Shadow Mines to hit 3 switches and open the entrance)
10- Insamel: The Warrior's Journey (a bonus dungeon. Requires Void Magnet to enter. After completing all waves it triggers)

REWARDS
1st reward- regenerate DP faster in darkness
2nd reward- Shadow Bridge Ability
3rd reward- regenerate health in darkness
4th reward- Shadow Mine Ability
5th reward- freely shadow sprint in darkness
6th reward- Shadow Warp Ability
7th reward- when blocking in shadow becomes invulnerable
8th reward- Dark Heart Ability
9th reward- attacks deal 1.5x damage in darkness
10th reward- instant DP regeneration in shadow. Allows infinite Darkness abilities in shaded areas.

Light Sphere Subquest
1 Sphere- image of himself
10 Spheres- image of himself in the woods of Mynale
25 Spheres- image of himself in an arena in Mynale
50 Spheres- image of his city
90 Spheres- image of him in his favorite hangout spot (sitting underneath a bridge eating a fruit)
180 Spheres- image of his home
270 Spheres- image of his room sword and trophies on the wall, indicating he is a skilled fighter)
360 Spheres- images of his family (him, mother, and father)
455 Spheres- image of his father scolding him after a spar (holding sword pointing it down at him. Vitin's sword is on the ground)
600 Spheres- image of his bestfriend wielding a bow and arrow, shooting a fruit from his hand)
800 Spheres- image of his girlfriend (lying down together looking up at the stars)
Title: Re: Shadow of Liimina
Post by: SpritingBrad on July 15, 2013, 12:53:40 pm
Dude long time no see, what have you been up to?
As always i want to help with the sprites, how about having an improved version of minish cap style sprites. That wzy you could have that zelda feel butthe sprites would be your game style.
Title: Re: Shadow of Liimina
Post by: Kienamaru on July 16, 2013, 12:18:47 pm
Dude long time no see, what have you been up to?
As always i want to help with the sprites, how about having an improved version of minish cap style sprites. That wzy you could have that zelda feel butthe sprites would be your game style.

I've not been doing too much. Pretty much just the usual. Playing Halo 4, bringing Young Link back for Brawl, trying to find a job, coding for Brawl Minus, and writing. I've actually got a nice bit of History and Lore coming in. Let's see...

STUFF ADDED TO OP

UPDATE
History- Ailin Ranch
Long ago, even before the founding of Old Chrono City, the Ailin Ranch was formed by a small group of travelers who had grown tired of the hunting and gathering lifestyle of Yamoah. They took to the plains of Liimina in search of an area with similar terrain to Yamoah; a single entry way with a source of water nearby and high cliffs surrounding. A few days passed and they eventually found the perfect location not far from the entry to the neighboring swamp. This area had a pond that was large enough to support a small amount of people and livestock. Not only that but the grass was perfect for grazing and it shared the same temperate climate as the canyon.

Within days of returning to Yamoah for workers, fences and buildings began construction in what would become Ailin Ranch. As time passed a gate, barn, stable, shack, and a two story house was built and the couple lived there peacefully and eventually started a family.

Lore- The Ailin Invasion
Not more than a decade after the Ailin Ranch had been created had there been strange sightings in the skies above. Mysterious glowing figures and seemingly flying buildings had hovered above but whenever someone came out to investigate they would vanish in an instant. Until one night, when the sky was void of stars and the clouds poured down a heavy rain they came back...

A large circular ship appeared in a haze above the ranch and beamed down multiple rays of blinding light with a deafening crack. In it's wake were mysterious beings all headed for the barn. The Ailin's could only watch in horror as beacons were placed all around and the barn was lifted into the air and absorbed by the ship. A moment later, the beacons dissipated and the beings along with it. Just like that, they were gone. However, a marking was left in the fields in the shape of a half circle. What could it mean..?

History- Jid Palace
Located deep within the woodlands, the Jidan are one of the three native races of Liimina. Their home is known as the Jid Palace and is one of the oldest structures in Liimina. Long ago, the palace started with a single structure built to shelter the King and his family. Saplings were placed inside of a trench around the plot of land and over time they grew into a massive wall of trees. These trees became vital in the construction of a city and homes were carved into them once they reached full maturity. These trees help to keep the air constantly refreshing. allowing those who live inside its walls to live longer than the commoners who often live in trees or tunnels.
 
It was once home to only the noble and Royal Jid. Over time, they began to allow non nobles to take up residence in their palace. Every half century, the Jidan build a new section onto the palace to accomodate more and more citizens. The Jidan pride themselves on status. They have rankings from Ruler to Exile and seem to have no problem allowing visitors of all kinds into their most prized haven.

The Jid are a very peaceful race and do no harm to their own kind or other races. Those who endanger the safety of the palace are exiled from society and can only return after living in the woodlands for a decade. This has kept the palace strong and secure since the beginning of their civilization.

Lore- The Lyco Exiles
While there is no recorded history of violence in Jidan society, this does not mean that there is no conflict. The Jidan cast those who break laws into exile and give them the name Lyco after the forest for which they are to become one with.

The Lyco are cursed to lose their ability to communicate with plant life and to temporarily age in reverse until they reach pre adolescence. At that point they cease aging until they serve their sentence in exile and are able to return to the palace. Many of the Lyco are forced to take up primitive methods of self defense and will prey on anyone who enters their territory. As they can no longer differentiate friend from foe by using their senses, and they are physically inferior to all other races, they utilize poisons and long range tactics to keep themselves from being harmed.
Lyco who have returned to the palace are deemed peasants and are unable to ever reach nobility.
Title: Re: Shadow of Liimina
Post by: Haru on July 30, 2013, 03:24:05 am
I'd like to point out that these 'special areas that have meaning' to Vitin sound very similar to Earthbound. Knowing that you don't play Earthbound, I thought you might like to look into it because the ideas are so similar. In addition, I was wondering if these areas of special interest to Vitin corresponded to the world of light as a sort of parallelism. Do they mean something to Vitin in his home world? What makes them important to him?
Title: Re: Shadow of Liimina
Post by: Kienamaru on July 30, 2013, 03:32:06 am
I'd like to point out that these 'special areas that have meaning' to Vitin sound very similar to Earthbound. Knowing that you don't play Earthbound, I thought you might like to look into it because the ideas are so similar. In addition, I was wondering if these areas of special interest to Vitin corresponded to the world of light as a sort of parallelism. Do they mean something to Vitin in his home world? What makes them important to him?

I did plan on having special areas in the sequel that would be extremely similar to the ones that Dark Vitin enjoys, though not all of them. And funny enough I got the special areas Idea from Link's Awakening where you can find certain areas and you'll get a picture taken. While the worlds are parallel they aren't exactly a dark and light world per se. Mynale's terrain and layout aren't similar to Liimina's. Any opinions or suggestions on the lore?
Title: Re: Shadow of Liimina
Post by: Haru on July 30, 2013, 03:26:09 pm
Earthbound has the same thing..."Say fuzzy pickles!" Areas where your picture is taken. It was made before link's awakening, right? And since this world is a shadow of Mynale....

I forgot. :/ (oh, are they the same time period/is the time period of Mynale the same as in Liimina?)

But if some areas were similar between the two towns, you could create some nice puzzles. For example, a damaged shed in one land might be repaired in another and by studying the clues in the first, you find a treasure or item that corresponds to a location in vitin's world. It's complicated, but I wanted to throw out some ideas. I don't think that it would be as interesting if the worlds were exactly the same (you said they weren't), but if the player can draw similarities between some elements of each world then you can create some interesting situations. Another example I can thin of is a man in one world losing his...favorite ring or other meaningless quest item. Would it be interesting to find it in liimina? I'm wondering if Vitinn's travel to liimina has only affected him or if when he arrives back home in part 2 will he find that the two worlds have linked or his home land has gone through some slight changes (I'm afraid that everything being different is overdone). It's hard to make yet another example as an explanation since I'm not ure how the two worlds are linked exactly.

Edit: Most likely numerous typos. I use my phone rather than my computer. Numerous more excuses, etc.
Title: Re: Shadow of Liimina
Post by: Kienamaru on July 30, 2013, 11:08:32 pm
Earthbound has the same thing..."Say fuzzy pickles!" Areas where your picture is taken. It was made before link's awakening, right? And since this world is a shadow of Mynale....

I forgot. :/ (oh, are they the same time period/is the time period of Mynale the same as in Liimina?)

But if some areas were similar between the two towns, you could create some nice puzzles. For example, a damaged shed in one land might be repaired in another and by studying the clues in the first, you find a treasure or item that corresponds to a location in vitin's world. It's complicated, but I wanted to throw out some ideas. I don't think that it would be as interesting if the worlds were exactly the same (you said they weren't), but if the player can draw similarities between some elements of each world then you can create some interesting situations. Another example I can thin of is a man in one world losing his...favorite ring or other meaningless quest item. Would it be interesting to find it in liimina? I'm wondering if Vitinn's travel to liimina has only affected him or if when he arrives back home in part 2 will he find that the two worlds have linked or his home land has gone through some slight changes (I'm afraid that everything being different is overdone). It's hard to make yet another example as an explanation since I'm not ure how the two worlds are linked exactly.

Edit: Most likely numerous typos. I use my phone rather than my computer. Numerous more excuses, etc.


Actually, while there won't be puzzles that are linked between worlds (Zelda reference) there will be a few items mentioned in the history of Shadow of Liimina that you will find on the second game. HINT HINT. And the way that SoL ends is what makes the sequel possible. Assuming you don't want to go through the entire thread to find the post I mentioned it in.. the end of the game involves
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using the Shadow Calibur to open a portal back to Mynale. When you travel through that portal it closes, but it doesn't close all the way. This portal grows over time and about 2 years later it reopens and monsters and whatnot from Liimina start pouring into Mynale. Just like Liimina Mynale has a special blade that was used to cease parallel travel known as the Severing Blade. This sword doesn't need to be powered up like the Shadowblade. Instead it's locked away somewhere and you have to go dungeon diving to find the "keys" to get in.

After obtaining the sword you'll be at full power more or less and you then have to find a way to reach the portal. Which would be a reason for more exploration to learn what it is you have to do. The way to reach the portal will require finding two legendary weapons of opposing force powerful enough to create a "bridge to the heavens." You'll come across these two weapons as an end dungeon treasure for each party member.

I plan on trying my hand on dungeons in whatever order you please on this game for the first set. After getting the sword there is another set that may require going back and forth. As in getting one treasure, leaving to get the other treasure, and then coming back with both treasures to complete it.

New Features
So Haru brought up the idea of a Stamina Gauge and it reminded me of Brave Fencer Musashi. I think a stamina gauge could add to the immersion of the game. You'd actually get tired from adventuring and that would give you a reason to stop and rest at the inns throughout the world. Having low stamina would cause a few major problems. You wouldn't be able shoot arrows as far, you could only do a single weak slice instead of combos, your skills are weaker, you move slower, and your blocking is less effective.

New Items
Because of the new Stamina Gauge I also have some new bottle items for stamina.

Stamina Elixir- Fully replenishes Stamina
Liiminan Soup- recovers 50% Stamina

Then there came one last idea. Of buying houses. First off, buying a house would cost a huge amount of money. Much more than anything else in the game. I'm thinking of having 3 purchasable homes in the game. One in Chrono City, One in Cloudvale, and one in Yamoah. There three places are on the center, east, and west ends of the map and I think it could make it more convenient should you choose to buy a certain area as these are the three largest towns. Houses would be used to serve as an inn that you don't have to pay for. They would also offer you a stock of items that replenishes over time. You could also store excess items inside of your house in the same fashion that you store money in a bank.
Title: Re: Shadow of Liimina
Post by: Haru on July 31, 2013, 01:43:05 pm
I wonder who this handsome and intelligent person with all these ideas could be! There should be additional features for a house, in my opinion. How disappointing it would be to purchase a house for 5000 coins for restocking and storing items and free sleep? In other games with purchasable houses, there are benefits such as some place to craft materials or strengthen items and whatnot. In wind waker, the house had a hidden secret. I'm busy. Any ideas of additional features?
Title: Re: Shadow of Liimina
Post by: Kienamaru on August 05, 2013, 05:05:45 am
I'm not sure yet about additional house features but I sort of like the idea of a few simple techniques that you might be able to learn from gathering memories. Nothing completely detrimental but maybe a few things like farther rolls and combo finishers


UPDATE- with some more Lore. this time for the Zufail region.

The Zufae Civil War

For nearly a decade, the Zufae of Mist Bay have been at war with those of the Tumari Sea for resources and territories. This has led to the Coast Zufae going by the name Yana (translating roughly into land fish in Zuan) while the sea Zufae are addressed as the Teili which translates to Water Dweller) Most of the battles are waged underwater where the other races can't intervene, though it is still quite often that one may encounter the Zufae fighting on either side of the sea on land.

In one of the more recent attacks, Zufae Reef was invaded by a small group of Teili spies. The spies lived among the Yana, observing them and planning an attack. The attack was successful and the late King Agane was assassinated on the throne. The reef broke into chaos as the assassins fled, and though they were eventually caught and put to justice, the Yana have made it clear that they have no intentions to back down until all of the Teili are eliminated.
Title: Re: Shadow of Liimina
Post by: Haru on August 05, 2013, 04:02:30 pm
You seem to be liking my ideas. And yet you call yourself the idea man haha. Why don't you add me as part of the team? I can do spriting as a backup, story and concept. Story as in what's between everything that holds all of the key events together so that they mmake sense. Also, I can help with things that keep the game fresh or provide meaning to tasks such as visiting the city's archives/library. It will also be easy to make up those names that you needed. I can do anything and everything that I just mentioned. Just tell me what exactly you want me to start on.
Title: Re: Shadow of Liimina
Post by: Kienamaru on September 08, 2013, 08:29:56 pm
previous updates to prevent excess posting (dialogue)
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Main Quest Guide  Dialogue
This will be updated as more is created... this dialogue is the essential bits that will be involved in locating and dealing with all of the main temples.

On finding temple 1- The Unseen Evergreen

"You remember what we're looking for right? THe Unseen Evergreen. I've never been there before, but I know the Jidan Swamp is surrounded by forest. I'd say we start looking there."

In region- "This is the Jidan Swamp. There aren't many people in this area, maybe we should ask around the inn to see if anyone knows anything that might help us."

After Learning- "The Jid mentioned that we can reach the Lyco Greens by going through the Wandering Woods. He also mentioned danger, make sure you're fully prepared.

In Lyco Greens- "This forest is huge! All we have to go on is unseen. I can't think of that meaning anything other than in the depths of the forest. Let's press on until we find it."

Inside Temple- "So this is the temple of Shade... Let's find whatever we can to help us get through here so we can get the essence and move on o the next one."


On finding temple 2- The Land of Gold

"Alright, we're trying to find the Land of Gold. The first thing that comes to mind is the Goldenrock Mountains. There aren't many places to mine in Liimina, and the mountains are known for their mineral dust."

In the region- "So we're here, let's ask around the inn. They can probably lead us in the right direction."

After Learning- "Darema? Of course! They're known for their mining and technological prowess. It's only natural they would know how to enter the mine. Let's check out Breta Village."

In Tunnel- "Now this is a comfortable amount of darkness. I should be fine here, I just hope you've got everything you need. Let's blow some stuff up till we find our mark."

Inside Temple- "Talk about flashy... this place has more lights than Chrono City on Festival Night... Some of these currents are blocking the way forward. Maybe we can find something to stop them and get through."


On finding temple 3- The Endless Ocean

"The endless ocean, well that's an obvious one. Mist Bay is in eastern Liimina. Only problem is, I'm not sure how we can get out to sea... Maybe a fisherman could ferry us."

In the region- "Well the fisherman's hut is right on the shoreline, but we still don't know where to go. The ocean is pretty vast, we need to ask someone who knows the sea better than a fisherman."

In Zufae Reef after learning- "An entire region behind the waterfall, who would've thought that we didn't even have to go out to sea? I guess we can't always assume things are as they sound. The Zufae mentioned the temple was made of coral so it should be easy to spot."

Inside Temple- "Call me weird, but I'm actually starting to enjoy all this dungeon diving and exploring, aren't you? I know you are too, because I AM YOU!!! See that icy gate? I'd bet you any amount of money that there's a treasure in here somewhere that we can use to melt that ice right off. Let's find it."


On finding temple 4- Dragon in the Sky and The Center of Time

"The Center of Time... Chrono City comes to mind. It's smack in the middle of Liimina and it revolves around clocks. Heheh, revolves... like a clock. Ahem, let's go. We can do some shopping while we're there."

In region- "I doubt anyone here would know about a temple...It has to be somewhere that few people would ever go."

After finding and failing to enter- "Well that blows. I couldn't jump that gap if I tried 1,000 times. Did you see those markings though? We need to find something to get us across. We should see if the guy in the Curio Shop has anything that can help us."

After talking to Curio Shop guy- "So we need to find a book on a city that floats.. Let's check out the library in East Chrono. They've got books on everything."

After finding and reading book on Cloudvale- "Look to the moon at the edge of the mountain? Vague but it's worth a shot. Let's get back to the mountains and see if we can find out what that means. Or we could just rough it and see what happens. Your call."

In Cloudvale Skies- "Whoa... I never knew people could walk on the clouds. Well according to that book there should be a city up here with what we need."

After Learning- "A chapel in the sky... sounds fun. Let's go find that dragon."

At Nimbus Chapel- This place isn't very large, and for once it seems like the builder actually intended for people to be able to move without getting lost. Should be easy finding a dragon here, assuming it isn't an invisible dragon of course... because those shouldn't exist."

After Dragon- "That was totally worth the trek. We got to see a dragon and got some new gear in the process! Well, we got what we came here for so I guess there's no reason to stick around unless you wanna explore some more. I'm ready to leave when you are."


Back at Chrono in Temple- "Who would've thought..? There's basically another city underground! Listen to that ECHO!......... I wonder how they managed to build Chrono City on top of it all... What kind of demon do you think lives here?"


On finding temple 5- The Dead Sands

"The Dead Sands... you know something? I think we can finally set out to sea. There's a huge desert island far beyond Aegis Rock in Mist Bay. Let's hire a boat."

In region- "The Tumari Savannah, this place is a mystery to me so I can't help much from here on out. However, there was a boating dock and that means there is some form of civilization out here."

In Insamel- "Is it just me or does something seem off about this town? Not that it's our problem. Let's see if we can get a lead on that temple."

After learning- "Follow the footprints of the Great Beast? Do you think the temple has some sort of guardian? Let's be on the lookout for tracks in the sand. It does make me curious how the sand never covers them up though..."

At Temple- "Some temple. It looks like no one's been here in a millennium. I can't complain, at least it's dark. You be extra careful here. You might wanna use your lantern." 


(vigor diamond stuff)
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On another feature related note. For now I'll be referring to what will replace heart pieces AND heart containers as Vigor Diamonds. Unlike Zelda, each Vigor Diamond will increase your health by 25 points.

You will start with 300 hp and collecting all 38 Vigor Diamonds will cap your Life at 1250. These will all be listed by location and with requirements.


Yamoah- Store (250)
Yamoah- Hidden on chest on High ledge
Yamoah- (Kini Yamo, show all abilities to Knights)
Yamoah- Opposite end of Blackwater Cave in chest too dark to see normally

Yamoah Graveyard- Sealing Quest for Gravekeeper. (Revealed in book how to defeat. Kill ghosts and then use Light arrows on graves to seal them. Each night of the week.)
Yamoah Graveyard- Inside Chest in Hut. Enter from behind, use Force Gauntlets to blow away boulder blocking back door. (Mentioned in diary)

Chrono City- Store (250)
Chrono City- Minigame, Treasure Chest Guesser. Guess correctly 3 times in a row.
Chrono City- Hidden in chest on rooftops. Requires jumping gaps and then using Dragon Vice to latch to chest.
Chrono City- Protector Quest, for Mayor- Stop Thief

Ailin Ranch- Hidden behing pullable wardrobe in Nami's room. (Mentioned in diary)
Ailin Ranch- The Escort Quest reward

Cloudvale- Store (250)
Cloudvale- Minigame, Shooting Gallery. Beat high score on Expert course. Unlocked after beating Novice and Advanced.
Cloudvale- Hidden in abandoned house. Two switches require both being pressed at the same time. Opens hidden compartment. Use Dragon Vice to pull out.
Cloudvale- Crier Quest, for Tour Guide- inform other towns about Cloudvale to bring in tourism.

Insamel- Store (250)
Insamel- Minigame, Arena
Insamel- Hidden Behind thick Shrubs. Burn with Blaze Gauntlets, then cut them down.
Insamel- Nightwatch Quest, for Guard- fight off hordes of ghosts trying to enter the town.

Jidan Swamp- Burn decayed tree revealing a grotto.
Wandering Woods- Take hidden path (revealed in a book.) Leads to secret area with chest.
Jid Palace- Retrieval Quest, for Butler- Asks for Milk. Once you give it to him, he asks for Premium Milk.
Lyco Deepwood- Cut through thin vines blocking path and climb tree to find.

Darem Ridge- Dive under water in a certain spot. (revealed in book that there may be things to find)
Breta Village- Extermination Quests for Elder. Complete 3rd Quest. 1st- 4 Fierce Wolves , 2nd- 5 Mini Dragas, 3rd- 3 Dragas.
Golden Rock Tunnel- Blow open a wall using bombs. Only visible using Truth Sever but can be found by poking wall.

Cloudvale Skies- Hookshot the chest from behind the waterfall.

Aegis Rock- Swirling around in a whirpool. Use boomerang to grab it.
 
Tumari Island- Freeze the ? and jump across them to reach an islet.
Tumari Island- Solve riddle of statues using Light and Dark Arrows. Opens door to special chamber.

Majana Dunes- Hidden in a certain patch of quicksand. Takes you underground instead of hurting you. Find with Truth Sever. (Mentioned in book)

I added damage rating to weapons and items. Also added mobility ratings and guard ratings to shields and bracers.

Using my phone so when I have CPU access this stuff will be added to the OP.

So I've been thinking. I wanna deviate a little more from Zeldic tradition and make a few more changes. The mini games are obviously all going to be optional. Some will reward the player with health increases or capacity upgrades, but then i thought to myself.  All Zelda games ever have to offer you is heart pieces, capacity ups, and money. So while i feel like my inventory has no space for NEW items, I'm going to have each main item with an unlockable performance upgrade. It wont be anything using an annoying crafting system either. If the mini game involves using Item X then it seems natural that they would have something pertaining to said item. So all core items will be upgradeable through completely optional minigames.
I'll be removing a few vigor diamonds as well to make room for these upgrades. Also to get the health at exactly 4X the starter amount.

List below
Bow- Swift Bow= Get a tightened string to allow faster shooting
Dragon Vice- Magnetic D.Vice= Adds a magnet instead of the usual weighted pull mechanism. Allows it to pull you to wallls instead of just targets and clampable objects.
Bomb- Remote Bomb= Can detonate your bomb when ready for precision timing.
Elemental Gauntlets- Frozen Fire Gauntlets= Blends together the two unlockable powers making it so you only need to change between Force and FF.
Title: Re: Shadow of Liimina
Post by: Kienamaru on March 01, 2014, 11:09:13 pm
Previous Updates
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I can't think of as many mini games due to the small amount of items involved in this game. If anyone else can think of some more that would work though, I'd be glad to add them. Also, a few small bonus dungeons will be added.

MINIGAMES- all minigames will have multiple difficulty levels.

Yamoah
Shooting Gallery- There are many targets all set up at once. They move around and you have to hit as many as possible to set a high score. Certain targets have higher values than others, and the game is timed.
Requires Bow

Sword School: Blade Training- There is a course that familiarizes you with the standard attack options available. Completing this course will unlock new lessons. In these lessons you will learn new sword attacks.
Requires Nothing (as you always have a sword after the beginning)

Sword School: Defense Training- In this course you will learn how to block and dodge effectively. You will be timed and put against many obstacles. You must complete it taking minimal damage by evading and defending against the projectiles and obstacles.
Requires Nothing (as you always have a sword after the beginning)

Chrono City
Treasure Maze- Go through a maze opening up chests with varying prizes inside. The chest at the end has the best prize but provided you don't get lost and run out of time, you can open up multiple chests and still reach the final one for the biggest reward.

Chest Guess- You enter a room that has multiple chests. The higher the difficulty, the more chests there are. between 3 and 7 with the odds to break even and the odds of losing occupying all but 2 chests from 5 on up. The chests are randomized but the rewards are set according to difficulty.

Easy- 3 Chests
Cost- 20
Prizes- 10, 20, and 30

Normal- 4 Chests
Cost- 30
Prizes- 20, 20, 30, and 45

Hard- 5 Chests
Cost- 50
Prizes- 40, 40, 50, 55, 70

Hard- 6 Chests
Cost- 70
Prizes- 50, 50, 70, 70, 80, 100

Very Hard- 7 Chests
Cost- 100
Prizes- 70, 70, 70, 100, 100, 150, 200 (or Vigor diamond if not won already)
Requires- Money

Blast Master- Standing behind a fence there are multiple moving targets in an area. They come in waves and it is not timed. You play by throwing a bomb into the targets to try and destroy as many as possible while using as little bombs as you can. You are given 5 bombs per wave. When either all targets are destroyed or you run out of bombs, the wave ends.

Easy- 3 Waves
Normal- 5 Waves
Hard- 7 Waves
Very Hard- 10 Waves

Marksman Gallery- Targets spawn in a designated area but only stay for a short time before going away. Break as many targets as possible and avoid penalty targets. Difficulty affects total number of targets as well as penalty targets.

Easy
Targets- 25
P Targets- 10

Normal
Targets- 35
P Targets- 10

Hard
Targets- 45
P Targets- 15

Very Hard
Targets- 60
P Targets- 20

Cavern of Mystery
A sequence of chambers each filled with 2 chests. One has a key and the other has either an item or money. You must open all key chests to reach the final reward at the end.

Easy- 4 Chambers
Normal- 6 Chambers
Hard- 8 Chambers


Cloudvale
Dragon Race- There are multiple Dragon Vice targets setting up pathways which all lead to dead ends except for a set amount of possible correct ways. Some platforms move, making the aiming more difficult. The only reward is at the end of the maze.

Easy
Proper Pathways- 4
Dead ends- 6

Normal
Proper Pathways- 3
Dead ends- 7

Hard
Proper Pathways- 2
Dead ends- 8

Very Hard
Proper Pathways- 1
Dead ends- 9


Insamel
Arena Challenge- You get to take on hordes of enemies that you specify when selecting a challenge. Once you enter you cannot exit until you complete the challenge or are defeated.

Crucible- Another arena type game, instead of choosing your opponent you must face groups of enemies all becoming progressively stronger. You can choose to exit after each round but if you leave you must start from the beginning again if you return.

Easy- 5 Courses
Normal- 8 Courses
Hard- 12 Courses
Very Hard- 15 Courses

New Bonus Dungeons Added

Mage Trials- A dungeon that was made to test the user's adequacy with the three types of gauntlet powers. The enemies and puzzles inside all revolve around using the different powers. This trial must be taken alone, with no help from Dark Vitin. All of your other items are temporarily removed as well.
Located- Cloudvale
Required to enter- Both elemental powers for the Magic Gauntlets.
Reward- Frozenfire Gauntlets

Tower of Tribulations- A newly made tower that was made to test the potential limits of the Yamoan Knights. There are multiple floors with difficult puzzles as well as enemies, minibosses, and bosses every few floors.
Located- Yamoah Entrance
Required to enter- Complete Construction SideQuest sequence, then talk to guards to gain entry. All dungeon items, and sword attacks.
Reward- Time Sever

Previous update Dec 24
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So I've been away for awhile. Brawl Minus is almost finished and once it is, some of us on the team are going to try and move into making games. It as well as other Brawl Modding has been taking away a lot of my time. Stack that with weirdness about me not being able to use my sister's laptop anymore (she never updated it so it got some viruses and she blamed me.) And my brother usually being on his. (though obviously not at the moment) I don't have too much time to put into so many different sites but I haven't forgotten. Next year I should be more productive as I won't have Minus as my primary focus anymore.

Happy Holidays to those who celebrate.

Now to business stuff.

I modified a few small things in the OP.
1. Jidan Swamp has been renamed to Sh'ida Swamp.
2. Darem Shrine has been renamed to Nomias' Shrine
3. Stamina meter section has been added.
4. Enemy classes have been added.
5. History of Breta Village added.

ADDED TO OP
History of Breta Village- Carved into the base of one of the Golden Rock Range's many mountains lies Breta Village. This village is one of many Darema villages accompanied by a small shrine to honor their god. No one is certain how long ago the village was founded, but it likely dates back to a time even before the Ilva came to be. Their homes are stacked in an asymmetrical fashion and are made with no windows. Instead of doors, they have simple openings for entry.

The Darema Shrine of Golden Rock was built to honor the Darem God of Wealth, Nomias. It is thought that the shrine was built in his honor due to the mineral and gem rich land that it was built upon, however this could be coincidence, as the Darema are not very materialistic.

Updates merged to prevent massive over posting?

I have been super busy with Brawl Minus and other things. Though I still don't technically have a "life" I do have enough things keeping me occupied...

I had a friend of mine look at Shadow of Liimina and asked for honest critique. The one thing he said that is my reason for the coming changes... He said it sounded like a brazen Zelda rip-off. So what I intend to do about this is make a few changes.

Instead of gaining straight up items in dungeons Vitin will gain a portion of the enemy through their "soul." Some items have been completely replaced with Darkness abilities to take their place. I've made a Tools section for some of the items that are staying that won't likely see as much usage.

SECTION ON TOOLS ADDED TO OP

SECTION ON ACCESSORIES ADDED TO OP

SECTION ON LOOT ITEMS ADDED TO OP.

On owning properties.

There will be houses in both of the major towns for sale. You start off with a home in Yamoah thanks to Dark Vitin. These will be used for storing spare Accessories, getting sleep, and if you die they will serve as potential restart points. They will be costly, but will carry over.

Chrono City Residence- Price 8,000.
Cloudvale Home- Price 12,000


 Tiny Update= 3-13-14

On the stamina. I'm going to make Vitin reaching his stamina limit result in him passing out on the spot. His stamina limit will be reached if he goes too long with no stamina at all.

On Vigor diamonds. I must've conveyed in a way that it wasn't that easy to understand. You don't have Diamonds like how Zelda has hearts. You have 1 diamond with a bar extending from it.

Also revised the drop rate. Humans will have different drops than monsters.
Title: Re: Shadow of Liimina
Post by: SpritingBrad on June 02, 2014, 07:08:06 pm
Hey man, long time, how is the game going? Need Help?
Title: Re: Shadow of Liimina
Post by: Kienamaru on June 29, 2014, 05:53:30 pm
Ah, you're Malefor. I've been really busy with life and Brawl Minus. I haven't forgotten about SoL obviously but I've not been in a position to work on it much either. Things aren't looking like they'll get better any time soon either, as once august comes I'll need a job by November of I get kicked out. Minus is coming along pretty well though and once we're done with our final major release I may be able to start learning how to code and script with a few people form my team.


Had an idea yesterday. So, I've been doing some reading on something explaining the narrative issues of Twilight Princess and it got me thinking. The NPCs should have a reason to side with Vitin. This wouldn't be in every scenario, but the particular one i thought of was for the Zufae. They would have no reason to just tell Vitin the location of their temple. I can bring out some of that war torn world that I've been trying to get at all this time. They tell him the location of the temple because their enemies have taken it over. This gives them a motive to help Vitin sense Vitin will be helping them with an important battle. It also gives the temple a reason to be populated with enemies, and offers a nice change of pace from typical you're doing this dungeon for you and you.
Title: Re: Shadow of Liimina
Post by: Kienamaru on August 28, 2015, 01:09:20 am
Been busy with life, but it's time I brought this thread back to life. I've got a small team instead of being on my own, and I'm finally inspired enough to start working on SoL again. In the next year I want to make it my goal to have some kind of demo to play for this game. More if I'm lucky. All I need is to find an artist.

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