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Messages - GypsyoftheShade

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1
Thanks for all the help.  I've been doing a lot of browsing and reading up on this stuff.

This may sound wild but are their any options whatsoever to transfer a game that was made in an engine programmed in C++ / C# that would be playable on say an IPad OS? 

Even though my game will be 2d, I don't want any kind of lag at all from using a Java-based engine, just in case.

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thanks man I'll remember that. So HTML and Javascript offer the most broad options in terms of cross-platforming which is definetely a plus. I'll really dig into this stuff to make a quality game.  I'll buy books, dvds, whatever it takes to truly learn this stuff.   Are API's generally open-sourced?  I'm not familiar with the term so I'll do some research.

I'd like to know how others feel about the programming languages that Theforeshadower mentioned.  I really want to make one quality game in my life and I'm ready to learn the ropes to do so.  A 2d customized Zelda LTTP like game seems like the funnest, easiest, and most appealing way to accomplish this.  Any other tips would be awesome!




3
Thanks for the help.  As far as my skills go, I have good experience with RPG Maker XP,  pixel art, story-telling, very advanced with music composure, and while I have never attempted to create my own script in any game maker, I'm more than willing to learn any programming language in order to successfully integrate my fan game's custom graphic menus/huds/sprites/animations along with any new weapon/item/enemy attributes needed.

 Learning the art of programming these features with scripts is my current objective, thus why I am here pondering which game maker/engine to settle upon.  So far it seems to be between Game Maker and Project Zelda Engine but like MG-Zero mentioned there's quite a bit out there waiting to be discovered.  I'll do a thread and google search, maybe get those engines all on a wiki in the future.  But first I'm checking out Chaos Rising  XD

4
Hi I'm new to the forums, I've recently taken up the task of creating a 2d Zelda fangame.  After seeing some of the projects that are being showcased on the site I couldn't resist!  I'm just now starting and would like some advice and help finding the most Zelda friendly Game Maker and/or Engine.

The graphic style of the fangame will be identical to the 2d Overhead View that was used in the SNES classic Zelda: LTTP, except for the fact that I'll be using custom graphics to replace and update all the original sprites. I have done some research and came across Game Maker Studio and Construct 2. As well as the Zelda Engine Project for RPG Maker XP and the Zelda Classic Game Engine. Is there anything better out there I should look at?

I would like to add new features to the original framework, things such as new animations, new items/weapons, Character Events with expressive sprites.  Through the course of creating this fangame I would hope to learn a way to implement small mini-game(s) of sorts if possible, but it is not a requirement.

Thanks for any help and I promise I'll bring a good story for the entire community!

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