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Topics - flashGX

Pages: [1]
1
Graphics / [Sprite] Deku Link LTTP.
« on: June 03, 2008, 10:10:12 am »
Hey guys!

Just looking for an opinion on my first sprite, deku link. Im trying to make him look as close as possible to the real thing, any pointers?

thanks,

-flash


2
Audio / Question With Regards To Creating Zelda Style Music.
« on: April 04, 2007, 12:19:22 pm »
Ive been into music for a few years now, and ive just started to mess around with midi. Can anyone tell me the key instruments used in zelda styled music that i could create with midi??

Thanks!

-flashGX

3
Coding / [HTML HELP] With regards to Images...
« on: April 03, 2007, 07:14:11 am »
Hi guys, for my bands myspace i made a new banner. And i want people to be able to add the banner using the following code:

Code: [Select]
<center><a href="http://www.myspace.com/thesceneconspiracy"><img src="http://img.photobucket.com/albums/v472/flashGX/EPBanner07.gif" border="1"></a></center>
I want the code to be displayed underneath the image in a scroll box. But when i try, the image just comes up in the scroll box! Its been frustrating me all day! Can anyone help me?

Thanks!

-flashGX

4
Discussion / SXMS question.
« on: December 29, 2006, 04:09:03 am »
If anyone is familiar with teh SXMS dll for game maker id like to ask them a few questions about some of the functions which hav got me confused. thankyou.

-flashGX

5
Entertainment / What would i need...?
« on: December 18, 2006, 12:49:57 pm »
What would i need to buy to set me up with the nintendo wii, zelda tp and ot having to get home and go Oh crap no emmory card or something wen i go to play it?? (When i bought my GCN i didnt buy a memory card, i bought wind waker and culdnt save which was lame). What shuld i need to get me goin??

6
Coding / Registration Engine Problem...
« on: December 14, 2006, 01:34:50 am »
I have encountered a few errors while trying to port TRM's GM6.1 Reg Engine into my game. But the odd thing is, i dont get any errors, it just doesnt work the way i want it to..

For example, when registering your name, you can scroll through the letters woth your cursor etc. and oncoming to the last 5 selectable characters you could press down and your cursor would move onto the delete arrow or the end arrow.

Code: [Select]
if (objRegister.registerRoom == 3)
{
 switch (selected)
 {
  case 92:
   if (keyboard_check_released(vk_up))
   {
    sound_play(sndCursor);
    selected = arrowToSelect;
    io_clear();
   }
   if (keyboard_check_released(vk_down))
   {
    sound_play(sndCursor);
    selected = (arrowToSelect - 78);
    io_clear();
   }
  break;
  case 93:
   if (keyboard_check_released(vk_up))
   {
    sound_play(sndCursor);
    selected = endToSelect;
    io_clear();
   }
   if (keyboard_check_released(vk_down))
   {
    sound_play(sndCursor);
    selected = (endToSelect - 78);
    io_clear();
   }
  break;
 }
 if (selected >= 1 && selected <= 13)
 {
  if (keyboard_check_released(vk_right))
  {
   sound_play(sndCursor);
   if (selected == 13)
   {
    selected = 1;
   }
   else
   {
    selected += 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_left))
  {
   sound_play(sndCursor);
   if (selected == 1)
   {
    selected = 13;
   }
   else
   {
    selected -= 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_up))
  {
   sound_play(sndCursor);
   if (selected >= 1 && selected < 9)
   {
    selected += 78;
   }
   switch (selected)
   {
    case 9:
     selected = 92;
     arrowToSelect = 87;
    break;
    case 10:
     selected = 92;
     arrowToSelect = 88;
    break;
    case 11:
     selected = 93;
     endToSelect = 89;
    break;
    case 12:
     selected = 93;
     endToSelect = 90;
    break;
    case 13:
     selected = 93;
     endToSelect = 91;
    break;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_down))
  {
   sound_play(sndCursor);
   selected += 13;
   io_clear();
  }
 }
 if (selected >= 14 && selected <= 26)
 {
  if (keyboard_check_released(vk_right))
  {
   sound_play(sndCursor);
   if (selected == 26)
   {
    selected = 14;
   }
   else
   {
    selected += 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_left))
  {
   sound_play(sndCursor);
   if (selected == 14)
   {
    selected = 26;
   }
   else
   {
    selected -= 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_up))
  {
   sound_play(sndCursor);
   selected -= 13;
   io_clear();
  }
  if (keyboard_check_released(vk_down))
  {
   sound_play(sndCursor);
   selected += 13;
   io_clear();
  }
 }
 if (selected >= 27 && selected <= 39)
 {
  if (keyboard_check_released(vk_right))
  {
   sound_play(sndCursor);
   if (selected == 39)
   {
    selected = 27;
   }
   else
   {
    selected += 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_left))
  {
   sound_play(sndCursor);
   if (selected == 27)
   {
    selected = 39;
   }
   else
   {
    selected -= 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_up))
  {
   sound_play(sndCursor);
   selected -= 13;
   io_clear();
  }
  if (keyboard_check_released(vk_down))
  {
   sound_play(sndCursor);
   selected += 13;
   io_clear();
  }
 }
 if (selected >= 40 && selected <= 52)
 {
  if (keyboard_check_released(vk_right))
  {
   sound_play(sndCursor);
   if (selected == 52)
   {
    selected = 40;
   }
   else
   {
    selected += 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_left))
  {
   sound_play(sndCursor);
   if (selected == 40)
   {
    selected = 52;
   }
   else
   {
    selected -= 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_up))
  {
   sound_play(sndCursor);
   selected -= 13;
   io_clear();
  }
  if (keyboard_check_released(vk_down))
  {
   sound_play(sndCursor);
   selected += 13;
   io_clear();
  }
 }
 if (selected >= 53 && selected <= 65)
 {
  if (keyboard_check_released(vk_right))
  {
   sound_play(sndCursor);
   if (selected == 65)
   {
    selected = 53;
   }
   else
   {
    selected += 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_left))
  {
   sound_play(sndCursor);
   if (selected == 53)
   {
    selected = 65;
   }
   else
   {
    selected -= 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_up))
  {
   sound_play(sndCursor);
   selected -= 13;
   io_clear();
  }
  if (keyboard_check_released(vk_down))
  {
   sound_play(sndCursor);
   selected += 13;
   io_clear();
  }
 }
 if (selected >= 66 && selected <= 78)
 {
  if (keyboard_check_released(vk_right))
  {
   sound_play(sndCursor);
   if (selected == 78)
   {
    selected = 66;
   }
   else
   {
    selected += 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_left))
  {
   sound_play(sndCursor);
   if (selected == 66)
   {
    selected = 78;
   }
   else
   {
    selected -= 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_up))
  {
   sound_play(sndCursor);
   selected -= 13;
   io_clear();
  }
  if (keyboard_check_released(vk_down))
  {
   sound_play(sndCursor);
   selected += 13;
   io_clear();
  }
 }
 if (selected >= 79 && selected <= 91)
 {
  if (keyboard_check_released(vk_right))
  {
   sound_play(sndCursor);
   if (selected == 91)
   {
    selected = 79;
   }
   else
   {
    selected += 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_left))
  {
   sound_play(sndCursor);
   if (selected == 79)
   {
    selected = 91;
   }
   else
   {
    selected -= 1;
   }
   io_clear();
  }
  if (keyboard_check_released(vk_up))
  {
   sound_play(sndCursor);
   selected -= 13;
   io_clear();
  }
  if (keyboard_check_released(vk_down))
  {
   sound_play(sndCursor);
  if (selected < 87)
   {
    selected -= 78;
   }
  }
   switch (selected)
   {
      case 87:
arrowToSelect = 87;
selected = 92;
break;
      case 88:
arrowToSelect = 88;
selected = 92;
break;
      case 89:
endToSelect = 89;
selected = 93;
break;
case 90:
endToSelect = 90;
selected = 93;
break;
case 91:
endToSelect = 91;
selected = 93;
break;
   }
   io_clear();
  }
 switch (selected)
 {
  case 92:
   if (keyboard_check_pressed(vk_left) || keyboard_check_pressed(vk_right))
   {
    sound_play(sndCursor);
    selected = 93;
    io_clear();
   }
  break;
  case 93:
   if (keyboard_check_pressed(vk_left) || keyboard_check_pressed(vk_right))
   {
    sound_play(sndCursor);
    selected = 92;
    io_clear();
   }
  break;
 }
}
there is my code.. i dont know how there is an error there but what happens is, when you go to select the first of the 5 last selectable characters, it skips straight onto the delete arrow or the end arrow. then on pressing up, all i get is a noise, no movement from the cursor. It just remains where it is.

Can anyone help??

-flashGX

7
Coding / C#: Possible To Use a Sort of Sprite Index???
« on: October 15, 2006, 11:14:37 am »
I need help with sprites. I was wondering whether it was possible to just add the gif of link running down say, and just using index's like the sprite index in GM to get the frame i want other than initialising 600 different parts of the animation as i can see this becoming rather laggy... Thanks to anyone who can point me in the right direction!

-flashGX

8
Coding / Help With C#
« on: July 16, 2006, 09:21:28 am »
Im currently learning c# and i am making a font chooser. Its pretty straight forward but for some reason i keep getting build errors that say  "Error   1   The name 'fontName' does not exist in the current context". This happens with afew of my variables but im sure they ahve been declared. Does anyone think they can help?? thanks.

9
Zelda Projects / Ocarina of Time GM {FlashSoftwareStudios 2007}
« on: May 22, 2006, 08:42:26 am »
The Legend of Zelda:Ocarina of Time GM

In the vast, deep forest of Hyrule...
Long have I served as the guardian spirit...
I am known as the Deku Tree...

The children of the forest, the
Kokiri, live here with me.
Each Kokiri has his or her own guardian fairy.

However, there is one boy who
does not have a fairy...



Coming Soon...

Pages: [1]

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