1
Zelda Projects / Re: [DEMO] (Pre-Production, Unity pg.12) 3D-LoZ: Untitled
« on: April 18, 2013, 06:51:09 am »
I just wanted to inform all of you that I have not given up on this project at all, but I have made significant changes to the story and artwork.
For one, this fan-game will be entirely different than it was last time, however it will include a form of the Unicorn Fountain but not in the same way I had planned it to be.
The other thing is, this game does not take place in any of the official Nintendo storylines or plots, it is entirely original but it does have significant nostalgic elements and things that make up the Zelda we all know and love.
My biggest inspiration is the newest games for Zelda these days, I feel they are stepping back and just trying to featurize everything and lack original content or anything interesting at all.
The game I will make will be fun and immersed, I feel the latest official Zelda games have been lacking that lately.
I feel having the game set in Wind Waker style would be fun, I enjoy the cartoony and anime-like feel it gives, plus the development for the models would be easy to make and textures would be a breeze for me.
My goal is light development as I cannot keep making this game a blockbuster hit, but a one-hit wonder.
Goal:
Unity will be the game engine of choice.
My first goal is to use the Wind Waker model of Link, I just don't have the time to make a model of Link on my own in my financial and living situation.
Temporarily use a model of a stage used in Wind Waker and get a Zelda like camera system going, the official Wind Waker level models will not be used in my game, they are stand-in and temporary until I get a good system going.
More soon...
No screenshots or a demo as of yet, but I will try to get something going in the near future.
For one, this fan-game will be entirely different than it was last time, however it will include a form of the Unicorn Fountain but not in the same way I had planned it to be.
The other thing is, this game does not take place in any of the official Nintendo storylines or plots, it is entirely original but it does have significant nostalgic elements and things that make up the Zelda we all know and love.
My biggest inspiration is the newest games for Zelda these days, I feel they are stepping back and just trying to featurize everything and lack original content or anything interesting at all.
The game I will make will be fun and immersed, I feel the latest official Zelda games have been lacking that lately.
I feel having the game set in Wind Waker style would be fun, I enjoy the cartoony and anime-like feel it gives, plus the development for the models would be easy to make and textures would be a breeze for me.
My goal is light development as I cannot keep making this game a blockbuster hit, but a one-hit wonder.
Goal:
Unity will be the game engine of choice.
My first goal is to use the Wind Waker model of Link, I just don't have the time to make a model of Link on my own in my financial and living situation.
Temporarily use a model of a stage used in Wind Waker and get a Zelda like camera system going, the official Wind Waker level models will not be used in my game, they are stand-in and temporary until I get a good system going.
More soon...
No screenshots or a demo as of yet, but I will try to get something going in the near future.