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Messages - Diminish

Pages: [1] 2 3 ... 170
1
Updates / Re: NCFC 2017 dates announced
« on: August 09, 2017, 12:31:45 am »
Thanks for the update! Not sure why you can't make a thread in updates, but I'll post one

EDIT: oh it's already there
posting in Updates was permission-limited to Global Moderators, Managers, etc. (with the intention of it being for official statements made on behalf of the forum/site)

Yeah, Diminish was kind enough to move it.

your past Zelda contributions to the NCFC have been shining examples of the best we have here.

2
Updates / Re: Downtime 6/3/17
« on: June 01, 2017, 04:16:07 pm »
If the virtual machine is migrated to another server but no one is around to see it, is there really any downtime? :P

3
Recruitment / Re: Breath of the wild in lttp graphics!
« on: May 03, 2017, 03:11:19 pm »
I do not want to discourage you but I am locking this topic. The prior topic in Recruitment where you were asking for something similar for Skyward Sword had some advice in it which was useful - and in this topic you seem to be going  full-speed into a a project that by the sounds of it would be just be other people getting you sprites and audio, coding or teaching you to code, buying you a registered version of Game Maker (assuming this or another paid development tool), etc. It basically wouldn't even be your project at that point - what from it would there be left for you to take pride in or grow from?

ZFGC exists so that you can work aspects of a project like this individually, and if parts of it take off where others feel like they can contribute out of mutual interest then a project would tend to organically arise. Especially for a beginner, it would be for your benefit to start small and work your way up. Don't know how to code? Work within a tool that is free up until aspects of it that require money, make a walking engine and ask people questions when you get stuck, etc. Don't know how to sprite but are interested? Work on sprite edits or study those who had made sprite edits and attempt similar ones yourself. Many of us will be willing to help you work on those individual aspects if you put in an earnest effort. If you have any questions, feel free to PM me, another global mod or an admin.

4
Audio / Re: Looking to build up our audio resources..
« on: April 02, 2017, 11:27:40 am »
http://noproblo.dayjo.org/ZeldaSounds/ has .wav files of a lot of the Zelda video games sounds, didn't see it in the Audio list but found it in a quick search

5
Discussion / Re: Help with puzzle in Hall of the Dead?
« on: March 20, 2017, 03:56:26 pm »
I can't remember exactly but I may have moved this from General / Community Speak to Projects / Discussion - this board works for discussion of projects or things like game design (it's like a miscellaneous board for projects stuff). A better place may have been merging this topic into the original project topic but imfletcher hasn't been active since September 26, 2016.

6
Other Projects / Re: Terrible Night Engine - a Castlevania II engine
« on: March 10, 2017, 04:40:07 pm »
I'll have to try this out when I get back from work today. I remember you always putting  a lot of effort into getting the engine mechanics to match up as perfectly as you can. The topic might look nicer if instead of one really big screenshot you had maybe two or three little screenshots, also wow this guy's night engine is terrible lol

7
Other Projects / Re: [APP] Emergency Alert System Generator
« on: February 18, 2017, 06:59:54 pm »
Sadly, there's no text to speech built in. That''s what I'm really looking for. I guess I'll just have to pair a TTS with the sounds in post.

This topic is nearly 5 years old and TDWP FTW hasn't been active since September 2012; please don't grave-dig topics.

8
Coding / Re: GBA Minish Cap Coding
« on: February 04, 2017, 08:09:56 am »
It has been a while since I have done anything with this but I cleaned up some of my code. I would have liked to fully flesh out the "depth" system so that it works more similarly to Game Maker depth-setting but this likely requires building the OBJ_ATTR all_pieces array I have via a sorting algorithm. Additionally though, I "simplified" the sprite animation such that I no longer separate out what I considered normal animations (e.g., 1 image displaying for 4 frames, next image displaying for 4 frames) and special animations (e.g., 1 image displaying for 4 frames, next image displaying for 48 frames) - instead they are all handled as special animations (it uses more space but functionally it should be faster). I also broke up non-loaded images (basically sprites that are preloaded into memory) from sprites to avoid checking on each draw if the image was preloaded or not. The sprite system also only initializes the pieces which had been used previously instead of reinitializing every piece.



Major changes:
- beginnings of a room system
- a palette swapping system
- an object system with dynamic memory allocation
- a more efficient sprite system
- some fancy bit-manipulations

code is attached!

Edit: I've removed the source code attachment due to it getting downloaded at least 16 times by other people with no feedback or thank you comment whatsoever - considering the same with my Pokemon Engine for the same reason. I'm still working on aspects of this (namely collision detections and HUD currently) and will post that at some point later.

9
Feedback / Re: What new forum features would you want to see?
« on: January 27, 2017, 10:58:10 pm »
So for q/a and resolved topic, do you mean like a special kind of thread like a poll, but can be used to ask a specific question (or request) and can later be marked resolved when said question has been answered?

yes, that sums it up

10
Feedback / Re: What new forum features would you want to see?
« on: January 27, 2017, 05:56:50 am »
not so much a feature but a modern, simpiflied clean theme so that the place looks more fresh/alive and aesthetically pleasing. otherwise, some forum software has a question/answer or resolved topic feature which would be really nice for request topics here.

11
Entertainment / Re: Just wait on price drop on the Switch, IMO
« on: January 14, 2017, 04:04:58 am »
I wish that they made cheaper/dumbed-down joycon attachments (saving money by getting rid of advanced rumble, gyroscopes, etc.) with better button layouts. I'm looking forward to getting the Switch eventually because I'll be able to bring it to work and on vacations - plus I already have a USB-C adapters from my Nexus 5X. But yeah, the eventual online-pay for servers that weren't always the greatest plus Nintendo online not being as well designed as Xbox/Playstation, and voice-chat through a phone has me discouraged.

I'll give it time until it has a decent library and isn't scarce to get due to understocking - if I really want to get Breath of the Wild, I'll just get it for Wii U.

12
Coding / Re: Pokemon Overworld
« on: January 07, 2017, 08:12:45 am »
I'm updating this topic because someone asked for my old code and the download link was dead. Attached to this post is a copy of the PokemonEngine.gmk compatible with Game Maker 8.1 (may need to be converted to newer instances of Game Maker Studio). It could be made more efficient but in addition to the grid movement it also has a nice text system that supports continuation arrows, refresh from beginning, and incrementing text.

Also the demo room contains some old ZFGC memes >.<

13
Updates / Happy 10 Years on SMF, ZFGC!
« on: April 02, 2016, 12:22:37 am »
It went by without much fanfare, but I wanted to throw it out there that 10 years ago on April 1st, 2006, Zelda Fan Game Central started back up after that period of time after Gamers Advanced / DSRevolution and ZFGC-X Invisionfree variants. Been a funky ride since then but surprised many of us are still here. Congratulations on making it that far with us all, and onward to the years ahead.

14
Zelda Projects / Re: [DEMO]The Legend of Zelda : Ocarina of Time 2D
« on: January 10, 2016, 05:51:16 am »
I'd say that if you really want to use this topic that it would be fine since you are the topic creator. If you would find it easier though to start a new topic so you don't have to go back and clean up broken image links or would prefer to start fresh given the large amount of year difference - then we can delete the more recent posts in this topic and lock it.

It's difficult to gauge interest in this project's revival when forgetting what it looks like. I think I remember looking at your project topic in the past or reviewing it though and seeing the contributor list it looks like it had some work. I think it'd be cool to see the project started again.

15
Graphics / Re: SpritonicĀ“s sprites
« on: December 21, 2015, 08:34:25 pm »
It looks really neat; whenever I look at the official Minish Cap game areas involving grass I always think it's muddy/dirty/dying, nice to see that someone can make the grass look clean/lively.

16
Entertainment / Re: Welp, I just nearly !@#$% my pants
« on: November 16, 2015, 10:31:23 pm »
It might just be how they zoomed in (from a distance it'd look decent) or how for the trailer that might indicate something that hasn't fully been polished up.

Anyway, it is awesome that other franchises are being let into Smash.  Personally, I would love to see Son Goku or Piccolo from the Dragon Ball universe make an appearance. I see Ryu is in Smash - that is a nice choice.

You're trolling right, right? Well at least it wouldn't be Daisy or Bandana Dee.

Otherwise I like Smash, I play the 3DS version more though because Smash Run stays fun.


17
Zelda Projects / Re: [DEMO 17 out] Alttp - Horn of Balance
« on: November 16, 2015, 08:35:05 am »
I just wanted to say that at the time of me posting this, this project will have received 1000 replies and will have had 99,889 views (111 views short of 100,000) - and all things considered it is one of the most frequently and consistently updated projects in ZFGC's recent history. Keep up the good work!

18
Entertainment / Re: Welp, I just nearly !@#$% my pants
« on: November 13, 2015, 01:44:59 am »
I like the stage and its transformations but I can't help but feel like it's just a bad character add. Now don't get me wrong sure FF7 was a nice game and Cloud is iconic but this is another swordsman in Smash that looks like it plays like an Ike clone. I could at least appreciate Ryu when he got added due to the role as a fighting game representative that gives "legitimacy" to Smash and that his moves were unique. 

It's like Nintendo doesn't know how to celebrate it's own history or promote itself anymore. I'll probqbly still buy though for that stage though.

19
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: October 15, 2015, 06:41:37 pm »
Has this been cancelled?

Whoa dude! Massive gravedigg you did! This topic is like a year old!
Please post on a topic that isn't older than 14 days. You will get in trouble!
please do not rent-a-mod, but instead if you feel a rule violation has occurred use the "Report to moderator" functionality in the post.

That being said (and technically your observation on gravedigging is correct), I think the inquiry into the project status is okay given that Rayo, someone who had worked on the project has been active within the last month of time (and I think this project is really cool). I can't check to see if if the ZC forums topic on the project is up-to-date right now, but I would recommend checking there if you are able as well.

20
Zelda Projects / Re: [Completed] The Legend of Zelda - Untitled
« on: October 06, 2015, 05:50:11 am »
I feel bad that I did not see this sooner, or if I did my memory eludes me. I really, really loved the dungeon design and like others in this topic have said the spirit cloak was really done well in terms of its mechanics. You also put a lot of effort into the detail work on sounds, animations, etc. which was nice. Thank you for creating something truly wonderful.

Haha, if I could ever get back into active development - I hope to use a ghost-like mechanic and monster possession similar to yours. If I do so I intend to give you full credit. Wow. Thank you again for all the effort and time you put into this project.

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