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Topics - Kame

Pages: 1 2 3 [4]
61
Graphics / Drawing of Link
« on: October 16, 2006, 05:31:10 am »
Started this in church this morning, finished it tonight, I think it turned out pretty well. Boring pose, that's all I wanted, I'll maybe do something more interesting later. Colouring it now. Took me about an hour 15 mins. total.



Finished the coloured version:


I definitely made some colour mistakes, the shading is mediocre too, but I like it. As for the brown sleeves, he's wearing the costume he'll wear in my fangame. However, he also has the master sword, which he won't in my game.

62
Feedback / Member Awards
« on: October 14, 2006, 01:38:10 am »
This'd be fun, very reminiscent of ZFGC in late-Invisionfree days. I was thinking every year, we could have "member awards" with categories like best mod, best member, most polite member, funniest member, biggest jackass, best spriter (.TakaM'd win every year :P ), best coder, etc. Members would nominate people for maybe 5 days, then a poll'd run for a week, and the winners would get a nice banner saying "best whatever 2007" or something. Pointless, but could be fun. not really a serious or important suggestion, just a nice little idea. It could actually be member-organized.

63
Other Discussion / Aesthetics and personality
« on: October 14, 2006, 01:29:07 am »
Some of you may have gotten this as a mass-forward e-mail, but I found it really interesting. It shows that aesthetics is really deeply rooted in personality! Oreven scarier, maybe the opposite. It would probably be different if you were in a weird mood though. Anyway, give it a go. I got 2 and (somehwat) 9, together they describe me perfectly.


  • 1.
    Introspective,     Sensitive,    Reflective
    You come to grips more frequently and thoroughly with yourself and your environment than do most people. You detest superficiality; you'd rather be alone than have to suffer through small talk. But your relationships with your friends are highly intensive, which gives you the inner tranquility and harmony that you need in order to feel good. However it is no problem for you to be alone for extended periods of time, without becoming bored.
  • 2.
    Independent,     Unconventional,    Unfettered
    You demand a free and unattached life for yourself that allows you to determine your own course. You have an artistic bent in your work or leisure activities. Your urge for freedom sometimes causes you to do exactly the opposite of what expected of you.
    Your lifestyle is highly individualistic. You would never blindly imitate what is "in"; on the contrary, you seek to live according to your own ideas and convictions, even if this means swimming against the tide.
  • 3.
    Dynamic,    Active,     Extroverted
    You are quite willing to accept certain risks and to make a strong commitment in exchange for interesting and varied work. Routine, in contrast, tends to have a paralyzing effect on you.
    What you like most is to be able to play an active role in events. In doing so, your initiative is highly pronounced.
  • 4.
    Down to Earth,     Well-Balanced,    Harmonious
    You value a natural style and love that which is uncomplicated. People admire you because you have both feet planted firmly on the ground and they can depend on you. You give those who are close to you security and space. You are perceived as being warm and human. You reject everything that is garish and trite. You tend to be skeptical toward the whims of fashion trends. For you, clothing has to be practical and unobtrusively elegant.
  • 5.
    Professional,     Pragmatic,    Self-assured
    You take charge of your life, and place less faith in your luck and more in your own deeds. You solve problems in a practical, uncomplicated manner. You take a realistic view of the things in your daily life and tackle them without wavering. You are given a great deal of responsibility at work, because people know that you can be depended upon.
    Your pronounced strength of will projects your self-assurance to others. You are never fully satisfied until you have accomplished your ideas.
  • 6.
    Peaceful,    Discreet,     Non-Aggressive
    You are easy-going yet discreet. You make friends effortlessly, yet enjoy your privacy and independence. You like to get away from it all and be alone from time to time to contemplate the meaning of life and enjoy yourself. You need space, so you escape to beautiful hideaways, but you are not a loner. You are at peace with yourself and the world, and you appreciate life and what this world has to offer.
  • 7.
    Carefree,    Playful,     Cheerful
    You love a free and spontaneous life. And you attempt to enjoy it to the fullest, in accordance with the motto: "You only live once."
    You are very curious and open about everything new; you thrive on change. Nothing is worse than when you feel tied down. You experience your environment as being versatile and always good for a surprise.
  • 8.
    Romantic,    Dreamy,     Emotional
    You are a very sensitive person. You refuse to view things only from a sober, rational standpoint. What your feelings tell you is just as important to you. In fact, you feel it is important to have dreams in life, too.
    You reject people who scorn romanticism and are guided only by rationality. You refuse to let anything confine the rich variety of your moods and emotions.
  • 9.
    Analytical,     Trustworthy,    Self-assured
    Your momentary sensitivity represents that which is of high quality and durable. Consequently, you like to surround yourself with little "gems," which you discover wherever others overlook them.
    Thus, culture plays a special role in your life. You have found your own personal style, which is elegant and exclusive, free from the whims of fashion. Your ideal, upon which you base your life, is cultured pleasure. You value a certain level of culture on the part of the people with whom you associate.

64
Audio / Ode to ZFGC
« on: October 14, 2006, 12:26:57 am »
Erm... yeah, well I was singing this in the shower a week back, so tonight I made some improvised lyrics and recorded it:

http://www.fileden.com/files/2006/6/13/65315/otZFGC.mp3

Yeah, I was here around mid-ezboard days, mid-invisionfree and early smf, late smf, and now, so I've referenced things from those kinda periods. Well, that and OOT2D. WARNING, turn your volume down, as the recording's kinda loud.

65
Coding / Changing mit's text engine (GM6.1)
« on: October 12, 2006, 06:57:26 pm »
I'm trying to get mit's text engine ( http://www.kousougames.co.uk/stuff/TextEngine.zip ) to be able to display colors mid-string. Since his script goes through the string and draws the text for each character one by one, there should be a way to do it. But I'm absolutely horrible at manipulating fonts in GM6, so I wondered if anyone else knows how to get that. Here's the script for those who don't want to download:

Code: [Select]
//Message(x,y,width,height,text,color,speed)
var i,a,j,h,oc; i=0;a="";h=0;

if !variable_global_exists("font") global.font=font_add_sprite(sprOrigfontclosed,33,1,1) //Load the font if we haven't already
draw_set_font(global.font)
oc=draw_get_color()
draw_set_color(argument5)
screen_redraw() //Clear the screen just in case


//Step one - wrap the text
for (j=0;j<string_length(argument4);j+=1){ //Go slowly through the text
 if string_width(string_copy(argument4,0,j))>argument2 {  //If the text so far is too long
  for (h=j;h>0;h-=1) { if (string_char_at(argument4,h)=" " or j-h>20) break; } //Go *back* in a loop until we hit a space, then break at that point
  if j-h>20 { while string_width(string_copy(argument4,0,h+2))<argument2 { h+=1 } }
  argument4=string_insert("#",argument4,h+1); //Add the return character, then
  j+=1;
 }
}


//Step two - draw the text
draw_sprite_ext(sprMessageBox,0,argument0,argument1,1,1,0,c_white,0.5)
while i<=string_length(argument4) and string_count("#",a)<argument3{
a=string_copy(argument4,0,i) //Take the section of text
draw_text(argument0+7,argument1+7,a)
i+=1;
screen_refresh()
sleep((100-(70*keyboard_check(ord('Z'))))/argument6) //Space - the key to skip text
}

draw_set_color(oc)//Just to set it back to what it was

//Step three - continue if there's more to say
a=string_copy(argument4,i,(string_length(argument4)-i)+1) //Find remaining text
a=string_replace_all(a,"#","") //Remove new-line markings so it can recalculate them on the next run
if a!="" {
draw_sprite(sprTextMore,0,argument0+128,argument1+61)
screen_refresh()
keyboard_wait() //Wait until a key is pressed
scrTText(argument0, argument1, argument2, argument3, a, argument5, argument6) //Call it with the same but the text
}
else
{
draw_sprite(sprTextstop,0,argument0+128,argument1+61)
screen_refresh()
keyboard_wait() //Else it's over and just hold the screen until they wish to continue
}

I'm also having problesm with the keyboard_wait function. I'd like to be able to skim through text with one button, then advance with another. But since his script relies on keyboard_wait, it just goes straight through everything. Know any way to avoid this while keeping it entirely in script form? Thanks.

66
Other Discussion / Pixelling program?
« on: October 11, 2006, 06:35:06 pm »
I normally just use MS Paint for pixelling, but lately I've been wishing it had a few more pixel-friendly features. Anyone know of a program that can do what MS Paint can do, and can also zoom in more than 8x and save color pallettes? Thanks guys. I'd like it to still be a relatively small program, not really feature-rich either, if possible. :P

67
Coding / Saving Controls (GM6)
« on: October 11, 2006, 04:54:04 pm »
I'm using GM6 and the following script for setting controls:
Code: [Select]
// Directional Keys
global.downkey=vk_down;
global.upkey=vk_up;
global.rightkey=vk_right;
global.leftkey=vk_left;

// Action, weapon, defense, and targetting keys
global.actionkey=ord('Z');
global.weaponkey=ord('X');
global.defendkey=vk_space;
global.targetkey=vk_space;

//Inventory keys
global.indkey=ord('S');
global.inukey=ord('W');
global.inrkey=ord('D');
global.inlkey=ord('A');

I'm using code in Step to later refer to the keys, but I'm going to implement a way for users to change the controls to suit their liking. The problem is, what I really to do is have a text file with the controls in it, and GM reads the controls from the text file and places them into the code above so that when players quit the game will "remember" the controls they chose when they play it again. What's the easiest way to do this or is there an easier/more effective method? Thanks.

68
Graphics / Link Wallpaper
« on: October 03, 2006, 02:08:33 pm »
Made a Zelda-themed wallpaper this morning. I used a snapshot from super Smash Bros.

Here's what it looks like:


I use a 1152 by 864 resolution so I made it in that size:


But since a lot of people use 1024 by 768 I also made it in that size:


And, for those people who seriously need to switch screen resolutions, I also made it in 800 by 600 :P


C+C if you have any. :P

69
Entertainment / Which excites you more?
« on: September 28, 2006, 01:10:30 pm »
I have to say that Phantom Hourglass excites me more than Twilight Princess. WW was great, even though I've only played it a few times. :P I really loved the style of it, and the DS has been great so far and I think it's pretty cool to see what they can do with the stylus. Then again, pretty much the same thing goes for TP and the Wiimote. :P

EDIT: And I'm sorry if there's already a topic on this.

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