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Messages - Rayo

Pages: 1 2 [3] 4 5 ... 11
41
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 04, 2016, 11:57:14 am »
Quote
You should put the list of cheats to try them out
Available cheats are written in cheats.txt. After you have entered a correct cheat in the command box a sound should play as confirmation.

42
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 03, 2016, 11:00:06 pm »
Replace the old .exe with the new one and it will work.

Ah ok, I will do it tomorrow :)

Also, while playing, link bugged out a couple of times, like when he entered one of the caves and then attempted to come out, he will walk out, then in automatically and then then game would crash. Also in some unfinished maps, link walked on water and in mid air, I think he turned into a god there xD I was laughing all the way.

Ok, I have just noticed: Once you leave the ice cave the game can not be played anymore. I will fix that right now.
There is indeed a cheat called "godmode on/off": You are invinsible. Another cheat "noclip on/off" let you go through walls and walk over water(If you always want to have god feeling)

43
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 03, 2016, 10:28:11 pm »
Replace the old .exe with the new one and it will work.

44
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 03, 2016, 10:24:55 pm »
Quote
Also, is there an in-game chat? If it is a Multiplayer game, there HAS to be one.
If you press "C" a command box will appear. This is the chat box(And also the place where you can input cheats).

45
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 03, 2016, 10:16:22 pm »
Quote
Dude this is AWESOME! I am currently playing through all of the teleportation "Levels" while recording it for my spanish youtube channel :3 (To show my friends the game)
I have like three videos done of 20 mins each and I barely scratched the surface XD it is really a lot of fun, Thanks dude! :D

Thank you very much! I have seen your Spanish IP on the website and assumed you was playing this game. I also tried to join your server but it seems that you need to forward the port first.
If you want to record some multiplayer gameplay: If you see me hosting "Host: Rayo" join my game(I am currently hosting a game in the background).

46
Zelda Projects / Re: [Alpha] Zelda Online
« on: August 03, 2016, 02:23:02 pm »
The game can be downloaded now from the official website. Have fun! A lot of time has been spend to do this.
More updates are comming, feedback is always welcomed! :D

Don't forget to forward a port if you are hosting a game, so that other players can join your game as well. I will also try to visit some of you if you are hosting a game.
Not all multiplayer features are included, but it is enough for the first release.

47
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: August 03, 2016, 02:13:35 pm »
The work we had done so far is included in Zelda Online(Alpha).
Check out the project: http://zfgc.com/forum/index.php?topic=41597.0

Bye, Aurelia.

48
Zelda Projects / Re: Zelda Online
« on: August 02, 2016, 12:25:37 am »
Three new screens showing the tile screen, the chat box and an incomplete miniboss.


49
Zelda Projects / Re: Zelda Online
« on: August 01, 2016, 04:25:48 pm »
Quote
But if you use, lets say, OOA tiles, would the MC link stand out? Or can you change the sprites for characters too?
It would stand out.
But it is way too much work to change the sprites for characters since MC has items which are not present in OoA and backwards.
A lot of sprites would be needed and I won't do those. Furthermore, the animation time is different in each zelda title.
But I have seen you have redone the AlttP map in MC style. You could use this map and it won't stand out. ;P

50
Zelda Projects / Re: Zelda Online
« on: August 01, 2016, 03:24:55 pm »
Currently it is only me who is doing this project. Every now and then I have improved the engine of Echoes of Aurelia and someday I wanted to implement multiplayer features. :)
Exactly it is some kind of Four Sword Mario Maker game. As long the level editor is not implemented all maps from Echoes of Aurelia will be playable.
You will be able to create a teleporter which teleports you to the various maps of the unfinished game.
The tileset on #screen 1 & 2 are from Pokémon. The map was created in Tiled and loaded by Game Maker. Theoretically you can use each tileset you want, this Pokémon tileset was similar to the MC tileset so I chose it. And no, it won't be possible to change art-styles.

51
Zelda Projects / [Alpha] Zelda Online
« on: August 01, 2016, 02:40:54 pm »


Zelda Online is my new project including multiplayer features like Four Swords.
Goal of this project is to create a multiplayer game in which each of you can interact together, solve puzzles etc. The maps in which you play will be created by the community or yourself(see section "Level Editor").



Features
- Host/Join a game(Each player has a name and a colored tunic, no player limit)
- Website showing hosted games(If you have nodody to play with)
- Ingame chat(Press "C" to open console. Remembers the last three messages sent)
- Zelda gameplay a lá Minish Cap
- 10+ items(Not all finished, see "Progress" section)
- Enemies and NPC's(Work in progress, as well)
- Level Editor(Not included yet, see "Level Editor" section)
- XBox 360 Controller support(Needs to be plugged in before the game starts)



Screenshots
Not all pictures are up to date and yes, the skull is a bug!





Videos
Let's Play by SpritingBrad(Spanisch Commentary). Click here to see the full playlist.
<a href="http://www.youtube.com/watch?v=WtFjPr0dKSo" target="_blank">http://www.youtube.com/watch?v=WtFjPr0dKSo</a><a href="http://www.youtube.com/watch?v=NAfSDjIicTU" target="_blank">http://www.youtube.com/watch?v=NAfSDjIicTU</a><a href="http://www.youtube.com/watch?v=TXQ6mXPU8O8" target="_blank">http://www.youtube.com/watch?v=TXQ6mXPU8O8</a>



Progress
Multiplayer features:
- Player synchronization(Works)
- Obstacle synchronization(WIP)
- NPC synchronization(WIP)
- Chat(Sometimes a message will not be sent if you send a message while the chat is fading out)
- Website(Works, hosted games are shown. Bug: Sometimes dead hosts are shown)
- Lobby browser ingame(Not implemented yet)
- Level editor(Works, not available yet)


ItemNameSingleplayerMultiplayer
BombsCan be lifted, exploding after some seconds. Can be put into inventory if not thrown.Works
Frostfire BoomerangTurns water to ice, damages enemies(freezing only working against chuchus)Not visible
BottleCatch/Release water and drink potionsWorks
BraceletLift heavy thingsWorks
Cane of SomariaCreate/Remove a blockNot visible
Roc's capeJump, no, FLY!Works
HammerStrong attack weaponWorks
LampBring light into darknessWorks
MagnetglovesBe attracted by magnet objectsWorks
OcarinaPlay a songWorks
Pegasus BootsMove fast, fast double tap on a direction to useWorks
ShieldDeflect attacksWorks
SlingshotSlingshot not visible, fires a deku nutNot visible
SwordAttack weaponWorks
TelescopeSee furtherNot needed



Level Editor
The level editor won't be included at first but it is planned and partly implemented.
You will create your own level with Tiled, a common map editor. You can use each tileset you want, but will be limited to these objects:

Of course there will be more objects, but currently there are no more. :P
After the map is done you can convert your map with the help of a tool in a .lvl file. This file is readed by Game Maker and you can play with your friends in your own map.
A more detailed explanation how this will work will come when I introduce level editor.



Download
The game can be downloaded from the official website.
Each time you start the game the game will check if it is up to date and inform you if you need to update the game. The game saves automatically after entering a new room.
If you have nobody to play look at the official website, there you find all games which are currently hosted. Since there are not much level editor maps yet you will play in Aurelia.
Not all multiplayer features are included, but it is enough for the first release.



Links
- Website: http://rayo.bplaced.net/zelda-online
- Facebook: https://www.facebook.com/ZeldaOnlineGame



FAQ
Help! Nobody can join my game.
Make sure that the host set up a new firewall rule for this game. Furthermore, the host must forward his port. An alternative way is the use of tools like Hamachi.
There is a detailed thread about how to make sure that other people can join your game. Click here to see it.
Are there official servers?
Currently, no. Every now and then I am hosting a server but I don't want to run the game the whole time. Especially because this game is still in alpha status and a lot of errors occur so that the server would crash.
Can I play this game offline?
Yes, you don't need internet to play in Singleplayer mode. And of course, nobody will join your game.
I have a fast computer but the game still runs slow. What to do?
Sometimes there is a leak of memory or another problem due to other applications. Restart Windows.
Will there be a MAC or Linux version of the game?
No, this game was supposed to be Windows-only. But if you use Wine you could play it on Linux.
Are Ip-Addresses saved if I play the game?
Your IP-adress is saved and showed temporarily on the main page of the website so that other users can see that you are playing and join your game. If you quit the game your IP-adress is deleted from the database and not showed anymore. EDIT: Not anymore! (Website is private now/password protected and the game will not connect to the website)


Credits
Nintendo(the Legend of Zelda franchise, various sprites and sounds from various official Zelda titles)
Ruven Wegner(Title and menu music, Youtube)
EoA Team: Rayo(Coding), Gonken(various sprites), InvertedMean(Music and sound)

52
Graphics / Re: MC Sprite Collection
« on: June 17, 2016, 03:37:49 pm »
unfortunately doesn't work.
please, post again.

I have attached the file. Also added the new section "Follower" and "Objects".

53
Graphics / MC Sprite Collection
« on: May 27, 2016, 09:45:04 pm »
Hey, I was wondering if any of you needs some MC sprites. I have a lot:
Tell me if you want to see more.

Custom Minish Cap Sprites (Summary of all MC sprites I've found in ZFGC):
https://www.dropbox.com/s/ygwtowe9hwzjzzr/Custom%20MC%20References.zip?dl=0

Gallery(Preview): http://postimg.org/gallery/247oqb0ui/
Download: As an attachment

Currently included:
- Link
- Followers [NEW]
- Objects [NEW]

54
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: May 17, 2016, 02:36:10 pm »
Quote
If its not much to ask, It would be cool to play what you already had done for the game, even though it is cancelled...
It would also be great to see all the sprite sheets used, there are seriously really good sprites in this project.

All this, and many more features, are planned for the new project. Release date will be probably in some months, but this year.

55
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: May 15, 2016, 02:02:41 pm »
Quote
Has this been cancelled?
This project hasn't been touched for a pretty long time. I doubt we will finish it. I would say yes, it is cancelled.

However I don't want to lose the engine. I am currently working on a very special project using the same engine.
It will not be a 'causal' fan game. If I have at least a playable version of the project I will inform you.
Therefore, look forward for the new and probably last Zelda project I will publish here on ZFGC in the nearly future.
Echoes of Aurelia has been a pretty cool project for me, it got a lot of attention. I thank you all for your support.

Rayo

56
I ran into your video recently too , but did not notice that you opened a thread in this forum :D

I really like this project, it can become widely popular.
As for the triggered objects, I suggest you to do that like Minecraft's redstone system. Like, you connect trigger events with wires.

57
Zelda Projects / Re: [Completed] The Legend of Zelda - Untitled
« on: September 22, 2015, 07:27:34 pm »
Oh, I did not noticed that such a great fangame has been released. This thread definetely needs some more attention :D
It has an awesome engine and a there were a lot interesting and working puzzles. Also, the idea of the Spirit Cloak is a very nice one.

PS: If I ever use your idea I tell you. I have some ideas in mind  :)

58
Graphics Requests/Archive / Re: [Request] Minish Cap Bottle Swiping
« on: October 04, 2014, 11:26:29 am »
TuTuRu~

59
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: September 30, 2014, 06:25:32 pm »
Quote
For some reason, you can't place bombs when you're standing standing against a wall of some sort
That should be so because there is no place to put the bomb.

Quote
It'd be so cool to see a full-fledged clock as part of the final game's GUI.
At the moment there is a clock in debug mode but it should not be in the HUD. Maybe in the menu or something like that. During the menu and cutscenes the time should not continue but inside houses yes.

Quote
Unless the game is the top window the music won't loop
Yes I will try to fix that I will probably need to find an extension since Game Maker 8.1 has no function to check whether the window is active or not.

Quote
Would it possibly be a good idea to create a wiki page for the game on ZeldaWiki since it has its own fan game section?
There is a page on fantendo and on wikia Echoes of Aurelia is mentioned too. But ok, I will do also a wiki page on Zelda Wiki one day.

Quote
Also, at some point will we be able to download the entire soundtrack for the game?
If we don't encrypt the soundtrack and the composer says it is ok the OST will be in the music folder of the game.

60
Zelda Projects / Re: [Engine Demo] tLoZ: Echoes of Aurelia
« on: September 03, 2014, 04:19:29 pm »
How do you open the menu on the demo? Please help.
Press Enter, and never never never never never Escape :D
Thanks for reporting, I will add that to the readme.

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