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Topics - MG-Zero

Pages: [1] 2 3 ... 20
1
Updates / Downtime 11/21/17
« on: November 17, 2017, 09:55:43 pm »
We'll have some downtime for server updates on 11/21 at 12AM EST.  Should only be a few minutes

2
Updates / Discord channel
« on: October 05, 2017, 02:51:16 am »
We've got a discord channel!  A few classic members have already joined in.  We're still in the process of sorting out channels and all that, but come join in the meantime!

https://discord.gg/0Rw7BABGMv95IHVy

We have cookies.

3
Feedback / PM Feedback
« on: September 21, 2017, 07:50:19 pm »
I realize this is probably going to go mostly unanswered, but I'm interested in some input.

Regarding the inbox, would you prefer it traditional style (i.e. how it is now.  You see a list of your PMs in the inbox and can view one at a time), or would you prefer it conversation style (like how facebook displays your message history with a person as a single conversation)?  Conversation style would sort the inbox by most recently active convo.

4
Updates / Downtime 6/3/17
« on: May 30, 2017, 09:27:30 pm »
Our VM is gonna be migrated to a new physical machine on Saturday, 6/3 at around 12:00PM EST.  Downtime should be minimal

6
Audio / Looking to build up our audio resources..
« on: March 31, 2017, 01:11:01 pm »
ZFGC has had a pretty solid graphics section for a number of years, but I feel like we've kinda been lacking in audio resources.  I see there are some archive threads here, but they're probably outdated.  Sooo that said, I want to get an audio resources page up on the wiki.  So if you've got something you'd like added, post it here!

7
Feedback / What new forum features would you want to see?
« on: January 26, 2017, 04:05:06 pm »
Given the age of ZFGC's current software (11 years), it's obviously missing some modern features. None of which we can guess would be the most beneficial. From the user's perspective, what features would you see as the most useful that we don't currently have?

8
Updates / Downtime
« on: November 16, 2016, 03:09:01 am »
ZFGC will be down this Sunday, 11/20 at 11:59PM EST for server updates.  No ETA for the downtime.

9
Discussion / MOVED: Zelda:Lttp fangame!
« on: October 24, 2016, 01:15:19 pm »

10
King of Thieves / Releases
« on: February 16, 2016, 12:47:24 am »
For future reference, all releases can be found here!

https://github.com/ZFGCCP/kot-mono/releases

11
King of Thieves / Demo 2!
« on: February 13, 2016, 12:15:30 am »
HERE WE GO!!

https://github.com/ZFGCCP/kot-mono/releases/tag/Demo2.1

Hope you all enjoy!  It's a brief demo as last time, but should have some noticeable improvements.

In particular, controls have been changed to the following:

WASD: move
Space: sword
Left Arrow: item 1
Up Arrow: Action/talk/roll
C: Scroll text(got lazy, forgot to change this one)

you should also see a performance gain if you had a low framerate in the last demo.  You can check out the framerate for update and draw by pressing the B key.

So please give some feedback on what you find/like/hate!  Any bugs you find, tiling errors, game crashes, performance issues etc.  Don't go easy on us, we want to knock out everything we can!

As a final note, please remember the demo content doesn't have anything to do with the game's overall story.  You will be within the Castle town and you will also see some NPCs that will be in the final game.  But the task at hand is unrelated.  There are a total of 6 things for you to kill (7 counting the boss), so that should help you get started!

EDIT: Should also mention there is currently no game over or restart screen.  So when you die, or when the demo is over, the game will exit.

EDIT2: issues fixed:
various tiling errors
no collision after vaulting over wall
sword can be used indoors now
player cannot walk while textboxes are open
right arrow no longer shoots an arrow

12
King of Thieves / Does anyone remember...
« on: December 18, 2015, 02:48:44 pm »
What requests were made for changes to how pick pocketing and talking would work?  I can't remember what was said and I want to have those changes in the upcoming demo.

13
Updates / Downtime
« on: December 11, 2015, 09:54:52 pm »
Just a heads up, we're going to have some downtime on December 14th at 6:00 AM UTC (1:00 AM EST).  Our host is doing some security updates and so the server will be automatically rebooted during this time.  I have not been told how long the update will take.

14
Audio / Soundfonts
« on: December 02, 2015, 12:44:22 am »
I've attached some useful Zelda sound fonts to this thread.  Enjoy :)


15
Sprites/Tiles / menu select mockup
« on: November 16, 2015, 03:58:35 am »
Took it upon myself to take a shot at this.  Used a background from Minish cap and made my own buttons.  Just a mockup obviously.  Thoughts?

To the right of each file would show which cogs you've collected.  Didn't include them here since we don't have sprites for them

16
Entertainment / Welp, I just nearly !@#$% my pants
« on: November 13, 2015, 12:49:36 am »
<a href="http://www.youtube.com/watch?v=6v_MdaIHOtk" target="_blank">http://www.youtube.com/watch?v=6v_MdaIHOtk</a>

I have no words.

17
King of Thieves / Proposal: Spoils bag
« on: November 11, 2015, 04:30:18 pm »
I'm realizing how many different things the player is going to be able to collect.  Chu jelly, seashells etc - things that would be infeasible to store in a bottle (especially chu jelly considering the requirements to create some of the more complex potions).  I'm proposing we have a separate subscreen in the pause menu for these items.  Thoughts?

18
King of Thieves / Priority List
« on: November 06, 2015, 02:32:20 pm »
You guys have been asking, so we're delivering!  Ash is a fancy-pants and created us a nice little Trello board to keep track of priorities.  It's still being populated, but here's the link:

https://trello.com/b/JyP6P2Et/zfgc-kot

Priority indication:
purple: blocker
pink: critical
red: high priority
orange: middle priority
green: low priority

19
King of Thieves / larger screen
« on: September 04, 2015, 01:43:03 am »
This is at 960x720..thoughts?


20
King of Thieves / controls question
« on: August 28, 2015, 05:49:04 pm »
Just tinkering with controls for a bit.  Lets lay down some theory behind the controls here:

WASD is used for movement because of the layout of a gameboy/snes controller/nes controller etc.  Movement is controlled by the left hand while items by the right.  WASD was chosen to keep that consistency.  Thus, shift and spacebar were chosen as shield and sword since the pinky and thumb fall right on those keys.

Left and Right arrow were chosen arbitrarily as the item keys.  Given that, the middle finger falls right on the up arrow key.  Would it then make more sense and be more comfortable to move the action button from C to up arrow? I personally shouldn't be answering this question myself.  Being a guitarist, my hand is a bit more flexible and I don't have trouble hitting the C key from that position so I'm reaching out for feedback on this new position first.

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