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Messages - MG-Zero

Pages: 1 ... 190 191 [192] 193
3821
LTTP & FSA / Re: Request: Treehouse sprites
« on: April 14, 2006, 07:26:28 pm »
thankyou ^_^

3822
LTTP & FSA / [Solved] Treehouse sprites
« on: April 14, 2006, 07:20:43 pm »
I remember seeing a bunch of treehouse sprites from the kokiri forest a while back.  Does anyone have them still?

3823
Discussion / Re: Lookin for a programming language
« on: April 14, 2006, 06:31:17 pm »
Wouldn't it be better to use Java for an internet thing like that?

3824
Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:44:51 pm »
oh oh oh, I got it =)  I put a "jump to position" command on the step event and set the coordinates to view_xview + blah and view_yview + blah.  Thanks for your help guys..never would have thought of the step event on my own O_o

3825
Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:36:59 pm »
i make a controller for everything that's not to do with Hero/Enemies/Etc and I did the draw sprites in the draw event and it worked, if you like, if you send it to me, I'll see what the problem is.

well thats the thing, i'm not using sprites, i'm using objects.  My huds work by changing the image_index when you select an object to be equipped and then it checks to see what image_index is set and uses a weapon based on that.  So to change my engine to work on sprites would be a bit of a pain...

3826
Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:25:07 pm »
umm no, lemme go changify that..

EDIT: Ok, they scroll now but they're constantly creating themselves and leaving behind a trail of hud objects O_o

3827
Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:16:26 pm »
it isn't working..they just sit there =(

3828
Coding / [Request / Listing] Scrolling Hud.. (Game Maker 6.1) FIXED
« on: April 14, 2006, 02:57:43 pm »
How can I make my huds scroll with the window when Link moves?  I know I can use drawsprite blah blah blah but i've already set all by huds up as objects and I don't want to change them.  So how can I get the window to follow Link..but have the Huds scroll with him?

3829
Discussion / Re: Why you're best off using GM.
« on: April 14, 2006, 02:44:12 pm »
Building on what Ben said, you also get yourself bragging rights XD

3830
Entertainment / Re: Laserdome!
« on: April 12, 2006, 10:08:55 pm »
it's laser tag over here..it was always my fav game to play and I'd love to play it again..

3831
Debates / Re: The Iran crisis
« on: April 12, 2006, 09:38:37 pm »
Quote
Yeah, but it doesn't seem fair to shoot someone, or threaten to shoot someone, because you think they might have a gun

really?  You should bring that one up with the police, because they follow the same policy.  You reach into your pocket when your hands should be up, they shoot you.

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The democracy countries were actually the ones who started using nuclear weapons,

True, but Nazi Germany originally began development of them.

3832
Zelda Projects / Re: The Legend of Zelda: The Masks of Time and Death
« on: April 12, 2006, 09:22:31 pm »
It looks good, and sounds good.  BUt whats wrong with the HUD?

that would probably be the image format, cuz it looks nothing like that in the game.

And yes, these are just beta shots.

Quote
You posted this at the old ZFGC and it doesn't look you made any progress in ages. I'm probaly wrong I hope so...

eh...long story short, my old computer crapped out and I only recently got the harddrive back like a month or two ago, so I wasn't able to work on it.

Quote
anyway, you should get swimming sprites for link..

If it wasn't for iron boots being equipped, I would have swimming sprites =)

3833
Upcomming updates: I got nothin for now...

Legends speak of a world of great magic and terror.  A world where an evil and corrupt emporer ruled over the land.  For many years he tortured the people, many were even killed.  The constant attacks were getting out of hand.  The people backed down until one night their homes were burned to the ground.  In response, a wizard created a mask to destroy the emporer.  However, even it wasn't enough.  The wizard was banished to another world.  That was the last anyone ever heard of this world.  What became of it?  None know.

The wizard's body eventually dissapeared, leaving behind nothing but the mask.  It remained there until a stormy night when the God's power was out of balance. The imbalance caused something thatnot even the mask's creator could have predicted.  It split into two halves, each made up of the original contents put into it.  One representing Death, one representing Time.  Traces of the two dissapeared, some say they were taken by the Hylians only to dissapear along with the masks.  Where they remain today is unkown to most people.

-present time-
It's been a month since Link's triumph over Majora's Mask.  After leaving the world of Termina and returning to the Lost Woods, he came across a strange rock.  Picking it up was the last thing he remembered before being knocked out and woken up in the Kokiri Forest.  What just happened?  What's even weirder is what Saria told him upon waking up.  'Link, The Deku Tree...it's alive again.  He says he wants to talk to you."

Confused as ever, Link went to the Tree, where he learned of what is going on.  A demon from another world-Minion, is in search of the two masks of time and death.  For what reasonis unkown,but in the wrong hands this could mean true destruction of Hyrule and the world.  Link took his sword and headed to Hyrule Castle.

Screenshots:

Outside the Temple of Time, Huds need to be put back into place.. - Not sure who made the Temple of Time sprite..someone lemme know ^_^


Using Din's Fire


Under water..still debating on whether or not underwater will be in the game.


Title Screen - due to change


Item menu - not filled


Demos-
Demo 3
http://mastergohanzero.sitesled.com/Masks%20of%20Time%20and%20Death%20demo%203.zip
this is the most up to date demo.  It has arrows, fire arrows, dins fire, nayrus love, farores wind, deku nuts, deku sticks, an ocarina, boomerang, bombs, and bombchus.
Controls:
A - Action (enter buildings and whatnot..) - Puase menu left
S - Pause Menu right
Shift - Sword
Z, X, C, S - C left, down, right, up
Enter - menu
D - Increase magic
F - decrease magic

glitches
I don't remember too many. but the biggest is the ocarina.  It keeps playing when it shouldn't.

Demo 4
http://mastergohanzero.sitesled.com/Masks%20of%20Time%20and%20Death%20demo%204.zip
Hooray finally...I swear the number 4 has jynxed itself ever since oot2d demo 4...but here's mine! ^_^  I've added 2 new items, namley ice arrows and an explosion launcher (fun fun fun!)  A few huds need to be set to scroll (magic meter, hearts, and the action hud).  There's a few soldiers scattered around the field (they're a bit glitchy, so be careful with em)

Controls:
same as demo 3
space bar - moves all enemies to their spawn point


Credits
TRM - menu items
Big MasterSword - MasterLink
Big Zelda logo - forgot who made it..
Nintendo - For lttp sprites and zelda of course
Clickteam - the title screen background
Counters - forgot who made them, but I didn't
DarkeSword - Title Screen theme
ZFGC -I wouldn't have started the project back up if I hadn't found this place back in the day.

And anyone else that I missed if there are any.


3834
Discussion / Re: Lookin for a programming language
« on: April 12, 2006, 02:57:03 pm »
Quote
Started C++ again. Directx is kinda confusing though

Learn C++ before taking on DirectX

3835
Other Discussion / Re: Katamari Damacy LIVE
« on: April 12, 2006, 12:44:23 am »


Someone can't appreciate katamari   ;)

3836
Other Discussion / Re: HOLY HELL!
« on: April 11, 2006, 07:32:08 pm »
I have a Dell 1703FP monitor..not sure how big it is, but my res is 1280Xwhatever the other # is.

3837
Zelda Projects / Re: LOZ: Hall of the Dead - UPDATE
« on: April 11, 2006, 03:21:50 pm »
Quote
Oh no! Another Zelda fan game from that dude who actually finished one

Hey, I finished one too ya know =P  But anyway, nice work, i\'m looking foward to this one as well =D

3838
Entertainment / Re: Online players list
« on: April 10, 2006, 11:49:59 pm »
Counter-Strike 1.6
MasterGohanZero

MKDS
friend code: 021537417622

3839
Entertainment / so the video at the end of kh2.. *possible spillers*
« on: April 10, 2006, 11:33:31 pm »
the kh3 trailer.  DISCUSS!!!!

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I can pretty much tell who two of those guys are in the trailer..Riku and Sora..you can tell by the keyblades.  But that third one...possibly Roxas?  He was holding 2 keyblades, which looked a bit like the oathkeeper and oblivion.  Also, a keyblade WAR. A FIELD FULL OF KEYBLADES!! Anyone who saw the trailer knows what i'm talking about..

for those that havnt seen the trailer and want to, you can see it here: http://www3.youtube.com/watch?v=8Xw1kS8jK90&search=kh3

3840
I'd kill to see Kadaj, Loz, Yazoo, Rufus, Bahamut, Reno, and Rude (a must).  As fir nin ff7 games XD uhh...

Zidane, Garnet, Kefka, Kuja...Seymour would be a good addition as well.  Also, Cloud should have Fenrir and his AC sword ^_^

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