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Messages - MG-Zero

Pages: 1 ... 190 191 [192] 193 194
Entertainment / Re: Paranoia Agent episodes 1-7
« on: April 17, 2006, 05:15:01 pm »
wow havnt seen this in a while.

Just thought i'd mention this, i've nearly finished tiling Hyrule Field ^_^  I might have a screenshot or two of it soon..

Entertainment / Re: Tips on beating Sephiroth in KH II
« on: April 17, 2006, 03:07:34 pm »
keyblade: Rumbling Rose
Items: 2 Hi-pots, and 4 Elixers. OR .3 Hi-pots, and 3 Elixers.
Abilities: All of the airiel attacks, combo plus, ariel combo plus, finishing plus.
Level: 85+

....just for that i'm gonna go beat him with oblivion at a lower level XD

Entertainment / Re: Tips on beating Sephiroth in KH II
« on: April 17, 2006, 03:07:03 am »
I fought him at level 49 with Oblivion, and got him down to about half his total health. I mostly just blocked his moves with square, attacked, and healed with cure/elixers.

same, i'm at lvl 50 and I can hold my own for about 5 or 6 of his health bars.

Other Discussion / Re: I bought Jello.
« on: April 16, 2006, 10:00:06 pm »
I shall make a flash video of this.

Other Discussion / Re: It's a lemon demon!
« on: April 16, 2006, 09:59:17 pm »
^^they're throwing the cup in with it for free lol

Entertainment / does anyone else have 50 gillion errors with
« on: April 16, 2006, 09:51:55 pm »
the wifi with Hunters?  I just got it today and I get an error every 5 seconds...I think i've played 2 games so far without any interuptions..i'm hoping it's just my router.

Entertainment / Re: Your Favorite Kingdom Hearts 2 Cut Scene
« on: April 16, 2006, 09:50:33 pm »
"What's so funny???" "Your face!"

Fight with Roxas and Sora

the hallow bastion fight

and of course, any scene that had Rafiki in it.

Entertainment / Re: Windwaker...
« on: April 16, 2006, 09:47:20 pm »
awww c'mon, don't tell me you don't have fun jamming your sword through thing's heads =D .....oh ****, I said too much! *runs*

Entertainment / Re: Scary Zelda
« on: April 16, 2006, 09:38:01 pm »
when I first played oot (I was 9 I think..) the Stalchildren scared the CRAP out of me...

uhhh...I was always afraid of letting the moon fall in MM...then I let it one day ^_^

and the first time a wallmaster picked me up I jumped up out of my seat

Graphics / Re: Boss: Puppet
« on: April 15, 2006, 08:08:16 pm »
brilliant, nothing else can describe this.

Graphics / Re: Collections List
« on: April 15, 2006, 03:22:00 pm »
I'm not sure what works and what doesn't work on my archive, so don't blame me >.<  The majority of the links should work though.

LTTP & FSA / Re: Request: Treehouse sprites
« on: April 14, 2006, 07:26:28 pm »
thankyou ^_^

LTTP & FSA / [Solved] Treehouse sprites
« on: April 14, 2006, 07:20:43 pm »
I remember seeing a bunch of treehouse sprites from the kokiri forest a while back.  Does anyone have them still?

Discussion / Re: Lookin for a programming language
« on: April 14, 2006, 06:31:17 pm »
Wouldn't it be better to use Java for an internet thing like that?

Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:44:51 pm »
oh oh oh, I got it =)  I put a "jump to position" command on the step event and set the coordinates to view_xview + blah and view_yview + blah.  Thanks for your help guys..never would have thought of the step event on my own O_o

Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:36:59 pm »
i make a controller for everything that's not to do with Hero/Enemies/Etc and I did the draw sprites in the draw event and it worked, if you like, if you send it to me, I'll see what the problem is.

well thats the thing, i'm not using sprites, i'm using objects.  My huds work by changing the image_index when you select an object to be equipped and then it checks to see what image_index is set and uses a weapon based on that.  So to change my engine to work on sprites would be a bit of a pain...

Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:25:07 pm »
umm no, lemme go changify that..

EDIT: Ok, they scroll now but they're constantly creating themselves and leaving behind a trail of hud objects O_o

Coding / Re: Scrolling Hud.. (Game Maker 6.1)
« on: April 14, 2006, 03:16:26 pm »
it isn't working..they just sit there =(

Coding / [Request / Listing] Scrolling Hud.. (Game Maker 6.1) FIXED
« on: April 14, 2006, 02:57:43 pm »
How can I make my huds scroll with the window when Link moves?  I know I can use drawsprite blah blah blah but i've already set all by huds up as objects and I don't want to change them.  So how can I get the window to follow Link..but have the Huds scroll with him?

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