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Messages - MG-Zero

Pages: 1 2 [3] 4 5 ... 193
41
Sprites/Tiles / Re: Earth temple
« on: July 06, 2016, 03:28:29 am »
perfect! exactly what we needed :)

42
Music / Re: [Submission] Kokori Forest
« on: July 03, 2016, 07:02:57 pm »
I actually love this, it reminds me of Chrono Trigger in some ways

43
Sprites/Tiles / Re: Earth temple
« on: July 03, 2016, 07:01:08 pm »
Actually loving the lava rooms!  Do you have the animations for the lava tiles?  I think I just see them for the lavafalls

44
King of Thieves / Re: Goals for next release
« on: June 17, 2016, 02:42:02 am »
hookshot finally finished! carbonite incoming!

45
Sprites/Tiles / Re: Gerudo Desert and Fortress
« on: June 15, 2016, 03:59:18 am »
I'm still in everything-is-!@#$%-mode over here, but I am alive and paying attention to this!  And I have to say, I'm blown away by the progress on this!

46
Sprites/Tiles / Re: Gerudo Fortress
« on: June 08, 2016, 12:33:25 am »
Someone jog my memory, but is there supposed to be that entrance from the forest there?

47
King of Thieves / Re: Goals for next release
« on: May 29, 2016, 12:23:59 am »
hahaha not exactly!

48
King of Thieves / Re: Goals for next release
« on: May 28, 2016, 04:26:55 am »
fyi everyone following this, everything is still active despite my lack of updates.  Had a rough last 2 weeks.

49
Updates / Re: Happy 10 Years on SMF, ZFGC!
« on: May 27, 2016, 01:46:11 am »
Demo 4 out yet?
Yep, it's just $89.99 + The Season pass for the full game.

And it's not even the full game

50
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: May 14, 2016, 09:54:04 pm »
fyi, NPCs need to go through a submission and approval phase for their behavior, health etc before spriting them

51
King of Thieves / Re: Goals for next release
« on: May 09, 2016, 04:00:14 am »
Finished Roc's Cape tonight.  That was a pretty interesting one to do!  Hookshot starts tomorrow!

52
Sprites/Tiles / Re: NPC Sprites
« on: May 05, 2016, 04:50:39 pm »
These are looking great! This might be nitpicking but I think the skin tone of Aladdin should be darker, unless we purposely created an easter egg of Aladdin to be white.
Then shouldn't we also make his clothes the proper colors, as well?

No. This is purely a skin tone issue to avoid people complaining about white washing a clearly arabic character.

Yyyeep.  We all know it'll happen too!

53
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 24, 2016, 06:45:16 pm »
Looks really nice!  My suggestion though (and I know this is a bit of a pain, so it's up to you if you want to do it) is to have the blur throughout most of the swing animation instead of just 2 frames.  Otherwise it's gonna look like a blip instead of a smooth blur

54
King of Thieves / Re: [UPDATE 7/2/15]Code Release
« on: April 24, 2016, 01:58:26 pm »
1.6 is outta here!

55
King of Thieves / Re: Goals for next release
« on: April 24, 2016, 01:38:21 pm »
Let me go through the articles quick and see what I can find for you.  I know we established the location of a good amount of enemies, but they might not have ever made it to the wiki.

56
King of Thieves / Re: Goals for next release
« on: April 24, 2016, 12:57:57 pm »
Is it not ready?  I looked at the sprites briefly and thought it was.  I can swap it for something else.

EDIT: I'll switch it with the Darknut since that appears to be ready

57
King of Thieves / Re: Goals for next release
« on: April 24, 2016, 02:26:57 am »
1.7 goals announced.  1.6 will be out by the end of the month.

58
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 22, 2016, 07:02:23 pm »
Dude that's freakin' sexy.  The range is better as well!

59
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 22, 2016, 02:41:32 pm »
sounds like a good title to me, lmfao

60
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 22, 2016, 02:05:53 pm »
Quote
i would suggest that she has some stance showing that she is about to attack an "heavy energy" attack (maybe shading her blue or giving lite bolt effects around the body) . when she swings after that there will be several "lightning balls" along the swing which the player can reflect.

Totes agree, an indication of some sort is definitely necessary.

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