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 1 
 on: Today at 04:17:46 pm 
Started by SpritingBrad - Last post by SpritingBrad
goddamn dude, you're gonna sprite the whole game before you know it xD

That´s the plan XD

I made the lower body of the Guardian Stalker.

 2 
 on: Today at 04:08:27 pm 
Started by SpritingBrad - Last post by MG-Zero
goddamn dude, you're gonna sprite the whole game before you know it xD

 3 
 on: Today at 02:13:02 pm 
Started by SpritingBrad - Last post by SpritingBrad
I made the upper body of the Guardian Stalker. It´s starting to take form! :D
The body will rotate too, I just didn´t have the time to animate it.

The blue and black strip there is animated, they are the gears under the head of the guardian.

I´m having difficulty spriting the things on top of the guardian´s head in the other directions for some reason. I need help with that.

The only things remaining are the lower part of the body and the legs. The lower part of the body will rotate too, and the legs will come out of them. I think I will make the legs with separate pieces, like Gleerok.

 4 
 on: Today at 10:42:43 am 
Started by Martijn dh - Last post by Martijn dh
Just a little update to show the project is still alive.
I hit a little snag earlier this month with the new inherentance options of GM Studio 2, which caused all the new tileset usage to get scrambled (see screenshot). But I'm almost done fixing it and truly finishing the conversion to the version of GM. Aside from that I'm working on adding a small intro cave to the game and making progress on the next dungeon (=A lofty mansion complete with garden and underground cells). The plans for these rough designs for these new area's are done, though it will take several months to fully add all intented functionality (which I'll add in phases).

Progress made:
Code: [Select]
0.18.25 Studio (27 maart 2017)
* Implemented JSDoc for all script arguments

0.18.26 Studio (29 maart 2017)
* Made further progress on tilesets
* Did more experimentation on layers

0.18.27 Studio (2 april 2017)
* All objects are now (first) created on a single layer

0.18.28 Studio (8 april 2017)
* Populated layer_Shadows for all rooms
* Started implementing newly optimized tilesets

0.18.29 Studio (9 april 2017)
* Made a lot more progress on the new tilesets and implementation
* Fixed glitch where enemies can move over some types of terrain
* Replace almost all usages of obselete function: instance_create

0.18.31 Studio (15-26 april 2017)
* Cleaned up (faulty) coding behind dynamic depths enemies/character/various objects
* Removed last remaining usages of obselete function: instance_create
* Implemented enum() for floor numbers
* Made further progress on new tileset (implementation)

0.18.32 Studio (27 april 2017)
* Added cave on adventure (=new intro cave)
* Made more progress on mansion dungeon
* Chest types now handled via enum values
* Lots of smaller room changes
* Fixed depth issue HUD
* Made more progress on retiling with new tilesets

0.18.33 Studio (28 april 2017)
* Made more progress on intro cave and mansion dungeon
* Made more progress on retiling with new tilesets

 5 
 on: Today at 10:03:36 am 
Started by SpritingBrad - Last post by SpritingBrad
I improved the front view just a little, and made other views, which still need those things on top of the head.
Any thoughts on this?

 6 
 on: Today at 08:06:41 am 
Started by Mariotag - Last post by Mariotag
Hopefully these screenshots are enough to show what I'm having trouble with.

 7 
 on: Yesterday at 10:59:03 pm 
Started by SpritingBrad - Last post by SpritingBrad
I improved the Guardian Stalker head I made a while back. I may attempt to do the body in the future :3

 8 
 on: Yesterday at 10:14:52 pm 
Started by Link.57 - Last post by shadowlink360
ah i read somewhere it was shut down

 9 
 on: Yesterday at 02:03:21 pm 
Started by Link.57 - Last post by MG-Zero
Good luck on this endeavor! I pray your team will be significantly less problematic than Chairsage's.

aahhhh...classic

 10 
 on: Yesterday at 12:52:10 pm 
Started by Link.57 - Last post by Starforsaken101
Good luck on this endeavor! I pray your team will be significantly less problematic than Chairsage's.

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