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Author Topic: LTTP ROM heck - Parallel Worlds  (Read 24636 times)

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WIP

Re: LTTP rom heck - Parallel Worlds
« Reply #20 on: January 11, 2007, 07:46:13 pm »
1) The story is no good, nor does it make any sense. All the typos and bad grammar make it feel quite amateurish.

2) It suffers from WAY too much backtracking. You have to go up and down various floors in the guard house just to get the sword.

3) The "difficulty" comes from poor dungeon and enemy design. To make a room difficult, he basically puts spikes in the way.

On a technical level, the game is great. The new graphics give it a fresh appearance. But the actual game itself is severly lacking.
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uma

Re: LTTP rom heck - Parallel Worlds
« Reply #21 on: January 11, 2007, 11:52:48 pm »
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1) The story is no good, nor does it make any sense. All the typos and bad grammar make it feel quite amateurish.

2) It suffers from WAY too much backtracking. You have to go up and down various floors in the guard house just to get the sword.

3) The "difficulty" comes from poor dungeon and enemy design. To make a room difficult, he basically puts spikes in the way.

On a technical level, the game is great. The new graphics give it a fresh appearance. But the actual game itself is severly lacking.

How come you came from gamingworld to Zfgc to stink up this place, yo(Jk)? I thought the dungeon design was really good for a rom heck considering how hard it is to totally remodel the dungeons. Even using Hyrule Magic its hard to make a totally new dungeon.

Great job .TaKam!!!
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gm112

Re: LTTP rom heck - Parallel Worlds
« Reply #22 on: January 12, 2007, 12:22:05 am »
1) The story is no good, nor does it make any sense. All the typos and bad grammar make it feel quite amateurish.

2) It suffers from WAY too much backtracking. You have to go up and down various floors in the guard house just to get the sword.

3) The "difficulty" comes from poor dungeon and enemy design. To make a room difficult, he basically puts spikes in the way.

On a technical level, the game is great. The new graphics give it a fresh appearance. But the actual game itself is severly lacking.
Someone sounds quite unappreciative. Why don't you try to do a ROM heck?
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Re: LTTP rom heck - Parallel Worlds
« Reply #23 on: January 12, 2007, 12:41:19 am »
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Hey, c'mon, give the guy a break. Everyone is entitled to their own opinion.
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uma

Re: LTTP rom heck - Parallel Worlds
« Reply #24 on: January 12, 2007, 12:52:38 am »
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Everyone is entitled to their own opinion, but what WIP saying is so... well... mean(in my opinion. :P)

A for effort and total awesomeness. Really, .TaKam! Keep it up! I love your stuff! ;D
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pxl_moon (dotyue)

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Re: LTTP rom heck - Parallel Worlds
« Reply #25 on: January 12, 2007, 01:04:05 am »
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well.... he is right... the "difficulty" ( i wasnt as far as he was ) is just that you have to go all way through the map and back and stuff like that,  with enemys on the map, in a dark rainy night, with darker tiles WITHOUT A WEAPON.... and that is the beginning... ( where you can get a 1/4 container an a full container... so max. 4hearts before the guard tower )

i find it a little long for the beginning... go to the guard tower,

normal zelda: hmkay, go up, there you are, meet guy, get sword, uh bad guys *killing whirl*

heck: go to the village, go without any meaning in a house and get bombs... go to a cave with a entry to dark to see, get 1/4 heart, go the church ( why ever), get a full heart, go through a cave with am fake enemy, a armos, bats and get a lamp, get out  *you are at your house* go back to the village, through a cave which doesnt look like one, go through more caves which are bad designed *open chests with nothing in it!* come to the guard tower, "with even more enemys for the non exsisting fighting ability*--> *died@searchingguyandmeetiunganaggressiveguardwithanhalfheartleftandstillhavenosword*

well some things that i never saw in a zelda game and the heck has:

- half an hour and no "swordlike" item
- the first guys you have to meet are "so far away"
- between you and your first weapon is an army of enemys
- you have to go through a labyrinth of some miles to get the first "mainquest"
- so much empty containers, even when you really need a heart
- so much money you dont even need
- no saving
- "noone knows where to go next"

well and thats sad... but like i said before, nice graphics :jellytime:


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Re: LTTP rom heck - Parallel Worlds
« Reply #26 on: January 12, 2007, 01:35:30 am »
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1) The story is no good, nor does it make any sense. All the typos and bad grammar make it feel quite amateurish.

2) It suffers from WAY too much backtracking. You have to go up and down various floors in the guard house just to get the sword.

Better not play Resident Evil
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Re: LTTP rom heck - Parallel Worlds
« Reply #27 on: January 12, 2007, 01:48:39 am »
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i was at the guard tower but died... the saving really sucks because everytime i start from the beginning...
the emulator your using should have its own method of saving.
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Re: LTTP rom heck - Parallel Worlds
« Reply #28 on: January 12, 2007, 02:25:21 am »
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um guys save your criticism. I didnt make the game, infact if you bothered to read the first word you see when starting up the rom, youd see exactly who did make this romhack, and hes not registered here either btw.
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Re: LTTP rom heck - Parallel Worlds
« Reply #29 on: January 12, 2007, 02:40:18 am »
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I hate this. Why is everybody so obviously biased? People are lauding .TakaM without even considering the fact that he didn't make it, and jumping on WIP just because he has 10 posts, even though he's obviously smart, wasn't mean, and didn't make any unfounded or flaming comments.

EDIT: I apologize to the poor mods for being off-topic. :) I haven't been able to play the game yet, but I'm going to sson.
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Re: LTTP rom heck - Parallel Worlds
« Reply #30 on: January 12, 2007, 02:42:23 am »
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Hm... :-\

My emulator (snes9x) won't play it. I've tried it with ZSNES and it doesn't work either.
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

  • http://giantcock.netne.net/

pxl_moon (dotyue)

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Re: LTTP rom heck - Parallel Worlds
« Reply #31 on: January 12, 2007, 10:55:21 am »
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Hm... :-\

My emulator (snes9x) won't play it. I've tried it with ZSNES and it doesn't work either.

Maybe you dont have a headert rom... i had the same problem until i found one


@.takam: well you have posted that so people would comment a "in your eyes good work" and that people comment about your work is because your sprites are in the heck
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Re: LTTP rom heck - Parallel Worlds
« Reply #32 on: January 12, 2007, 04:37:11 pm »
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Des anyone know how the hell I find a LTTP Rom!
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Re: LTTP rom heck - Parallel Worlds
« Reply #33 on: January 12, 2007, 05:37:17 pm »
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http://www.google.com/search?hl=en&q=a+link+to+the+past+roms&btnG=Google+Search

EDIT: Thanks, Takam.  :) Man, this is a nice heck. Lots of custom graphics and even more confusing than the original.
« Last Edit: January 12, 2007, 05:46:30 pm by Cronian »
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The very existence of flamethrowers proves that sometime, somewhere, someone thought to themselves "You know, I really want to set those people over there on fire." - George Carlin

(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

  • http://giantcock.netne.net/
Re: LTTP rom heck - Parallel Worlds
« Reply #34 on: January 12, 2007, 05:56:07 pm »
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MAY CONTAIN SPOILERS, NOT THAT YOU'LL READ ANYTHING THAT SPOILS THE GAME BUT JUST IN CASE YOU THINK IT IS
its bugged i think
i have the big key for the guard room
but the goddamn chest that needs the big key wont open
also, theres two places i cant go, to my "father" in the interrogation room and when i get beyond the boss door
the room is filled with enemies and i dont even have a !@#$% sword for some reason :P
yea i read it was a hard game but... i cant kill enemies with nothing
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pxl_moon (dotyue)

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Re: LTTP rom heck - Parallel Worlds
« Reply #35 on: January 12, 2007, 05:57:15 pm »
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http://www.google.com/search?hl=en&q=a+link+to+the+past+roms&btnG=Google+Search

EDIT: Thanks, Takam.  :) Man, this is a nice heck. Lots of custom graphics and even more confusing than the original.

you found the original confusing?
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Re: LTTP rom heck - Parallel Worlds
« Reply #36 on: January 12, 2007, 05:58:50 pm »
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well.... he is right... the "difficulty" ( i wasnt as far as he was ) is just that you have to go all way through the map and back and stuff like that,  with enemys on the map, in a dark rainy night, with darker tiles WITHOUT A WEAPON.... and that is the beginning... ( where you can get a 1/4 container an a full container... so max. 4hearts before the guard tower )

i find it a little long for the beginning... go to the guard tower,

normal zelda: hmkay, go up, there you are, meet guy, get sword, uh bad guys *killing whirl*

heck: go to the village, go without any meaning in a house and get bombs... go to a cave with a entry to dark to see, get 1/4 heart, go the church ( why ever), get a full heart, go through a cave with am fake enemy, a armos, bats and get a lamp, get out  *you are at your house* go back to the village, through a cave which doesnt look like one, go through more caves which are bad designed *open chests with nothing in it!* come to the guard tower, "with even more enemys for the non exsisting fighting ability*--> *died@searchingguyandmeetiunganaggressiveguardwithanhalfheartleftandstillhavenosword*

well some things that i never saw in a zelda game and the heck has:

- half an hour and no "swordlike" item
- the first guys you have to meet are "so far away"
- between you and your first weapon is an army of enemys
- you have to go through a labyrinth of some miles to get the first "mainquest"
- so much empty containers, even when you really need a heart
- so much money you dont even need
- no saving
- "noone knows where to go next"

well and thats sad... but like i said before, nice graphics :jellytime:

yea... its getting tedious, but that doesnt kill the game
i dont know what to do, so help :P
also, if anyone has the church save (after guardhouse) i want it :P
« Last Edit: January 12, 2007, 06:42:46 pm by Gonzo »
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Re: LTTP rom heck - Parallel Worlds
« Reply #37 on: January 12, 2007, 07:56:22 pm »
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what are you all tlaking about? I got the sword already (ask me how, you know you want to know)  and I can prove it below:



This game is really easy thus far, all you have to do is kill the enmies with the pots when you don't have your sword, and a word to the wise IT'S A LOT OF BACKTRACKING!

Pretty Cool ;) I have yet to find anything wrong with this heck yet.
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pxl_moon (dotyue)

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Re: LTTP rom heck - Parallel Worlds
« Reply #38 on: January 12, 2007, 07:59:51 pm »
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i got throught the tower with godcheat... some rooms are unplayable without ( like one with a key )

7EF34332 <-- Bomb cheat ( or buy some in the city, but you need mcuh of them )
7EF36DA0 <-- 20 heart containers ( you need it, really )

first try with cheats, because the overworld itself will be harder too and you cant open big chests and dont need it...

and for the story you shouldnt even try a save game, you understand the title/world after saving zelda ;P

if you still need help i will make a walktrough ;)

@dlbrooks: well cheating in that way? and staying right at the door to the father tsktsk

btw:
« Last Edit: January 12, 2007, 08:01:41 pm by yue »
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Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: LTTP rom heck - Parallel Worlds
« Reply #39 on: January 12, 2007, 08:07:05 pm »
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well i read the walkthrough/readme that came with the game and now i have the sword too
and i was looking forward to the overworld, turns out its a warzone out there...
for every step i take theres a new even more badass enemy :(
thank god theres state save/load in zsnes
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