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Author Topic: A Hoffy Review: The Legend of Zelda: Twilight Princess.  (Read 17192 times)

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Hoffy

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A Hoffy Review: The Legend of Zelda: Twilight Pr...
« on: January 07, 2008, 07:13:03 am »
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A Hoffy Review:
The Legend of Zelda: Twilight Princess




Developer: Nintendo EAD
Publisher: Nintendo
Release Date:
Wii:
USA: November 19, 2006
AUST: December 7, 2006
GameCube:
USA: December 11, 2006
AUST: December 19, 2006
Genre: Action/Adventure
Rating: T (ESRB), M (OFLC)
Platform: Nintendo Wii, Nintendo GameCube
Players: 1


The wait for Nintendo's epic "spiritual sequel" to the highly acclaimed Ocarina of Time dates all the way back to the year 2000, during Nintendo's then-annual Space World expo. It was at this time when Nintendo was working to making preparations for their sixth-generation severely-misunderstood purple box, the GameCube. Nintendo hyped the console with several gameplay videos ranging from charming shots of Super Mario 128 (as it was dubbed) and Luigi's Mansion, to stunning clips of Metroid Prime, and the cream of the crop, a realistically detailed Legend of Zelda. The movie, depicting Ganondorf and Link in a fierce sword fight, lasted only ten seconds - nowhere near enough footage to keep dedicated fans satisfied. It seemed fans would have to wait the usual development period of about three years before they got their hands on this "mature" Zelda... or would they?

When 2001 rolled around, Nintendo revealed that Link might not be as grown-up as everyone thought he would be in his next console outing, with the controversial Wind Waker. In the span of a few minutes, fans' hopes of an Ocarina of Time 2 were decimated, splattered and coloured brightly. While the Wind Waker's art was particularly unique and beautiful, bringing the world of Zelda to life in a completely new way, it wasn't exactly the style some of us we're hoping for, and it certainly wasn't the style everyone was expecting. The Wind Waker was then released in 2003 to much critical acclaim.


Link defends his lunch money. The nerd.

After exploring over forty islands upon a vast sea, collecting heart pieces and nautical charts, gamers had taken their Wind Waker discs out of their GameCubes. Zelda fans were willing to accept that the next Zelda game would be a fair few years away, and may or may not be released on the Nintendo GameCube. It was during the E3 of 2004 when Nintendo surprisingly revealed the Zelda game we had all been waiting for. Dark, epic and possibly bloody, the then-untitled realistic Zelda had fans of the series in tears of happiness. Finally, grown-up Link was back, and he was ready to kick some ass. Later named Twilight Princess, the game would go on to be one of the most anticipated in Zelda (and video game) history. After many delays, trailers and interviews, smiles, tears and tantrums, Twilight Princess was released in 2006 as not only a swan song to the Nintendo GameCube, but as a brilliant launch game to the Nintendo Wii. But questions still remain - is this the best Zelda ever made? Which is better: GameCube or Wii version? Is it better than Ocarina of Time? Hoffy investigates.

Gameplay:
GCN: 9.5
Wii: 9.5

The Legend of Zelda: Twilight Princess was developed from the ground-up for the Nintendo GameCube, but development on a Nintendo Wii version initiated later in the development cycle. Obviously the GameCube version plays much like all other Zelda games, particularly The Wind Waker, whereas the Wii version takes advantage of Nintendo's new remote control, including motion sensing capabilities. Please note that this reviewer was lucky enough to play through both versions of Nintendo's quest entirely (read: AoDC sent me the GameCube version), and his analysis of the comparison of these controls is based on approximately 50 hours of playtime in each version. Now enough of that third-person crap, let's start with the Wii controls.


Twilight Princess gives Mario Galaxy a run for it's money.

If you've played through Nintendo's monstrous action/adventure quest already, then you'll know that there isn't a particular button used for various sword swings, and instead, you perform your deadly slices by shaking the Wii remote. It can be said here and now that you won't tire yourself out unless you really get into the sword fighting - but, there's no need to be that over-active unless you enjoy risking personal injury or the life of nearby furniture. While mimicking Link's sword with the Wii remote feels very intuitive at first, eventually it just seems like a replacement for pushing a button. There's also a lack of one-on-one motion control, meaning the direction you swing the Wii remote isn't necessarily the direction Link swings his Ordon Sword. It can then be concluded that pushing a button would have been the better of the two options, but the remote is so responsive and it's such an effortless task that wagging the remote around doesn't feel tacked on or gimmicky. Where the Wii remote really shines is in the shooting mechanics. Throughout the quest you find both a slingshot and a bow, in which players are required to aim at the screen to fire their projectiles. Aiming is a pixel-perfect task; Nintendo have really outdone themselves in making firing arrows a satisfying experience. Sending an arrow through a Moblin's skull never felt so good before. Apart from aiming and swinging, there are several other small mini-games and items that require the use of the motion control, and it all feels very intuitive. Control in the game is very tight, and all of the older features from previous Zelda games have been mapped well to the Wii remote's setup, including Z-targeting as well as four assignable item buttons.

"This is Zelda in it's absolute entirety, and it is, without a doubt, the perfect Zelda in terms of gameplay."

Now for the GameCube version. Obviously, Twilight Princess on the GameCube plays much like it's older brother, the third 3D instalment in the series, The Wind Waker. Anyone who played through the enormous sea voyage thoroughly will already understand completely how Twilight Princess plays on the 'Cube. You combine the B-button and the joystick for various sword swipes, you tap the A-button for context sensitive actions, and you use the L-trigger to target suspicious objects, friendly locales, or not-so-friendly monsters. Unlike The Wind Waker however, you only have two, not three buttons to equip items - X and Y. Instead, players will use the Z-button to call on the game's cunning new sidekick, Midna - but more on her later. The lack of assignable buttons doesn't really cause any issues while playing, as opening the inventory and equipping one of your many items is a breeze. The GameCube version also has several features the Wii version lacks. Players favouring this traditional setup will be able to take advantage of the C-stick for free camera control. Although control is somewhat limited compared to Wind Waker's free camera, it is especially handy in certain dungeons. Unfortunately, manual shield control was absent from both versions of Twilight Princess, but the GameCube version offers the next best thing, with a "shield attack" assigned to the right shoulder button (unlike the Wii version which used a dodgy nunchuk thrust). In short, both control schemes have their ups and downs, and in the end you should choose based on whether you want a completely new experience, or if you'd like to stick to the traditional scheme and how the game was supposed to be played.


Ah yeah. I forgot horses could fly like that.

Early on in the game, Link is captured and thrown into the "Twilight Realm", a version of Hyrule that has been engulfed in perpetual dusk. It is also within this realm where Link is transformed into his alter ego, a wolf. After catching up with the mysterious character Midna, Link must learn to take control of his animal senses and abilities, as well as Midna's magic. Games in The Legend of Zelda franchise hold a tradition of introducing a new major gameplay feature that effects the overall theme of the game and the tasks at hand in weird and wonderful ways. In A Link to the Past players were required to warp between two parallel worlds, in Majora's Mask Link had to collect masks and harness their transformation abilities to reach new places and solve puzzles, and in the Wind Waker gamers conducted the Gods with a legendary baton to change the wind direction, among other things. It's strange to think that Nintendo completely ignored a new gameplay element for Twilight Princess, but this seems to be the case. The alternate universe idea has been done in several of the series' games, animal senses are basically a type of Lens of Truth, and the character transformation was the salient point of Majora's Mask. Even though Twilight Princess offers relatively nothing new regarding gameplay, what it does offer is a truly refined version of the Zelda formula. All aspects of previous Zelda games somehow make their way into this one. Controlling your horse, Epona, is a much more pleasing experience than it was in Ocarina of Time. Horseback battles are especially plentiful, as players are required to use sword and bow on horseback while riding across the enormous fields. In the corner of the overworld, players can stumble upon a fishing pond in which to take up old hobbies from Ocarina - you can fish for hours and hours if you want to collect all of the different types. Using the Wii remote during the fishing mini-game is a particularly pleasing experience, and if this feature catches your eye, the Wii version is definitely for you. And of course, controlling the wolf feels great as well. This is Zelda in it's absolute entirety, and it is, without a doubt, the perfect Zelda in terms of gameplay. That in itself is a reason not to miss out on this gem - just don't get into Twilight Princess expecting anything new.

"What you'll find here is an exceptionally detailed world, bringing a new life to Hyrule's culture, nature and mythology."

The Legend of Zelda: Twilight Princess is definitely the largest game Nintendo have ever developed. It's no surprise considering the game was in development for almost four years, that the amount of content in this game is truly staggering. The quest itself can last about 20 hours without sidequests, meaning you'll have to courageously raid Hyrule's nine gargantuan dungeons, each of which can take from an hour to two hours to complete (excluding the last two). In terms of side-quests, the moment you step into the Hyrulean universe, you'll have to round up a total of 45 Heart Pieces to extend your life energy, search the world's corners for 24 golden bugs, hunt down 60 souls from 60 poes (now in Grim Reaper form) and then you've got about a bazillion overworld and dungeon treasure chests to open. With side-quests, this adventure can last from 50 to 60 hours. Fifty to sixty. The world of Hyrule is exceptionally detailed and astonishingly humongous, around the size of about three of Ocarina's Hyrules. Add to that Link's gajillion items and upgrades and you've got yourself one fine Zelda game indeed. One last gripe however, the difficulty. It doesn't make sense that Nintendo would develop a mature Zelda aimed at older gamers and lower the difficulty to that of a child's game. While the game is certainly harder than The Wind Waker, it's not hard enough. It's time to say goodbye to the quarter-heart, Nintendo. It's odd to think that a creepy demonic titan or a deadly aquatic eel can barely touch me at all. Is it that Link's too overpowered? I don't know.


Excuse me ma'am, you dropped this!

Graphics:
GCN: 9.5
Wii: 8.5

It's a shame Twilight Princess wasn't released in 2005, because a perfect ten would have been the suitable number for this category. The simple fact of the matter is, Twilight Princess is a really, really pretty GameCube game. The Wii isn't incredibly capable compared to other next-generation consoles, but there's no doubt it can produce graphics even slightly better than what you see here. The game looks outdated, plain and simple. That's not to say that Twilight Princess is a particularly ugly game, not at all. What you'll find here is an exceptionally detailed world, bringing a new life to Hyrule's culture, nature and mythology. The houses in Ordon Village detail how the Hyruleans live, as do the Ordonian's fashion sense. The knights of Hyrule Castle use rather unique weaponry, the Goron's tattoos bring a meaning to their laws and way of life, even the plants in the Faron Woods have got something to say to the imagination. And let's not forget about the Twilight Realm, a creative and surreal world unlike anything you've ever seen. It should be noted to Zelda fanatics that Hyrule in the Wii version is actually mirrored, and that the land of the rising Triforce represents Ocarina of Time Hyrule in the GameCube edition. Some environments might look a bit ugly, there are plenty of framerate issues in the GameCube version, and it might not be the beautiful cel-shaded style of Wind Waker's, but Twilight Princess is a game that proves that great art won't ruin the score in the graphics department. The Wii version also supports 16:9 widescreen mode. Don't forgot your component cables!

"The Legend of Zelda: Twilight Princess is the first game in the series to really take the story aspects of the game seriously."

Sound:
GCN: 8.5
Wii: 8.5

First of all, Twilight Princess does indeed sound terrific. This game sports a brilliant original score. There are a number of different themes playing for the game's several unique areas, and then you've got pieces for individual boss battles (listen in for boss five) and for the quest's many cutscenes. Midna's theme is absolutely brilliant; it will definitely pull on your heart strings. But here's where Twilight Princess missed out: a lack of an orchestra. Twilight Princess is a large-scale game, and the best way to complement a large-scale game is with large-scale recorded sound only provided by strings, percussion, brass and whatever else. I can't help but feel slightly disappointed when listening to the game's opening theme with it's synthesized choir. MIDIs don't sound all that bad, and Nintendo have done well in composing them, but if Super Mario Galaxy can do it, Twilight Princess should too. Voice acting may not have been vital in this Zelda, as reading the on-screen dialogue is almost like reading a book. But there's no denying that there's a lot of emotion in the character's text, and at some points, it would rather be heard than read. Link should stay mute, of course, but voice acting should be considered next time. Oh, and there's also plenty of grunts and cries and the like, and Midna basically has her own gibberish. The Wii remote speaker is also particularly immersing.


Princess Zelda forgets to show up on this date. Not such a stud now are we, Link?

Story: 9.0
Across the many plains of Hyrule, outside a deep forest lies the village of Ordon. A small community specialising in livestock and farming, the local goat wrangler just so happens to be everyone's favourite Hylian hero, Link. When the village guard, the talented swordsman Rusl is handed the duty of formally delivering an Ordon Shield to Hyrule's Royal Family, Rusl suggests handing the job to Link and his trusty steed, the chestnut Epona. Ready to embark on a wondrous journey, Link's plans are soon halted when a gang of Moblins invade the village. The bandits knock out Link and kidnap the village's children, including Link's close friend Ilia. When Link comes to, he runs for help, only to discover a bizarre curtain of darkness surrounding the nearby wood. Link then finds himself pulled into this bizarre force.

The Legend of Zelda: Twilight Princess is the first game in the series to really take the story aspects of the game seriously. Whether this is a substitute for not offering any new gameplay features is unknown, but the truth is, just like the gameplay, the story is very much refined. Seriously, this is one well-devised tale. As you progress through the quest the plot is going to evolve in ways you've never imagined a Zelda game would. There are dozens of dramatic cutscenes, unique personalities, some excellent character development and even a scene which contemplates what would happen if Link turned evil. It's still the same simple idea of a young man leaving his home to save the princess and defeat evil, but the events that occur in between these common themes is unlike anything Nintendo have done before. There are some minor issues like the current situation sometimes being a little bit vague, characters developing too early on in the game and a butchered role for Ganondorf and Princess Zelda, and the game doesn't exactly feel as epic as it was portrayed to have been in 2004, but when you get over these small things, you realise just how excellent the story is. Midna's story, Midna's character, Midna's life is exceptional, and if you haven't yet played through the game entirely, you should, if only to spend some time with the best character Nintendo has ever conceived. You might not cry at the end, but you might just consider thinking about it.


Excuse me ma'am, you dropped this!

Overall:
GCN: 9.5
Wii: 9.0

Top-notch gameplay, Wii's Hero's Bow, epic story, Midna rocks.
No orchestra, no new gameplay elements, GCN framerate issues, slightly outdated graphics.
What's left to say about The Legend of Zelda: Twilight Princess? Well, a fair bit, actually. But I've rambled on for long enough and I've barely touched the surface of what this game is like. I understand a lot of people will disagree with the score of 9.5 - I realise Twilight Princess is far from the perfect game. Compared to when the three other 3D Zelda games launched, Twilight Princess would have to be the least impressive. If perhaps it received a quieter release in 2005 for the GameCube only, things would have been a bit different. But with that said, Twilight Princess is still an outstounding game. The developers added a lot of content, a lot of attention to detail, the gameplay has been very much refined, the story is mostly brilliant... well, I've already gone over this. So to answer the three questions at the beginning of the review: it is the best Zelda game developed, the GameCube version is superior, and it is not better than Ocarina of Time... did I just say it was the best Zelda but not better than Ocarina? Yeah, that's what I said, and that's what I mean. Enough arguments though, if you haven't played this game already, buy it and play it. If you have played this game already, play it again, because you know you want to. It's Zelda, for Din's sake.
« Last Edit: November 22, 2008, 04:49:47 am by 4Sword »
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Hoffy.
Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #1 on: January 07, 2008, 07:25:01 am »
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I disagree that "wagging the remote around doesn't feel tacked on or gimmicky". That's EXACTLY what it feels like. And the "motion sensing" was a !@#$% reason for them to mirror the entire game so Link would be right handed, when he doesn't respond to your actions anyway.

I didn't read the entire review, but I'm sure I'd disagree with a lot of things based on the score you gave it, because the game was sub-par in my opinion. Not awful, but not great. (the Wii version is !@#$% though)
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Hoffy

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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #2 on: January 07, 2008, 07:30:20 am »
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I disagree that "wagging the remote around doesn't feel tacked on or gimmicky". That's EXACTLY what it feels like. And the "motion sensing" was a !@#$% reason for them to mirror the entire game so Link would be right handed, when he doesn't respond to your actions anyway.

I didn't read the entire review, but I'm sure I'd disagree with a lot of things based on the score you gave it, because the game was sub-par in my opinion. Not awful, but not great. (the Wii version is !@#$% though)
Yeah, well, I noted responses like this in my conclusion. I also noted the GameCube version as being the better of the two copies, as it was the way the game was intended to be, and Hyrule wasn't mirrored and it actually resembled Ocarina's Hyrule in some way, which kind of made me appreciate it more.

I wasn't happy with Twilight Princess until I played the GameCube version. It's a good thing it was released, otherwise I would have given the Wii version an 8.5. Considering the GameCube version is there, I mixed the scores. Big deal.
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Hoffy.

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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #3 on: January 07, 2008, 07:32:12 am »
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8.8


The only thing I really enjoyed about TP was the music... and the awesome fetish porn of Midna.
« Last Edit: January 07, 2008, 07:36:30 am by Swiftu »
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #4 on: January 07, 2008, 08:51:51 am »
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I gotta say, the lag between sword motions and the on-screen swingin is oh-so noticeable. Godfather could do it. Why did your game lag, Nintendo?

Oh, and the Wii version did add bloom lighting. The Wii can also do more than "slightly better" graphics.
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #5 on: January 07, 2008, 01:32:17 pm »
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I loved the little notes under the pictures. Very detailed and very extensive, I agree with you completely!

I give your review a 9.5/10 (I dropped a .5 because this is like a year after it came out. :-\ )
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #6 on: January 07, 2008, 01:35:52 pm »
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I liked Twilight Princess. >_> On the Wii. >_>

Still, the GCN version is making curious ever since I read on Puppet Games Board that the GCN version is not mirrored (or mirrored, whichever way you want to go about it) and Link is left-handed again!
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #7 on: January 07, 2008, 02:16:13 pm »
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I liked Twilight Princess. >_> On the Wii. >_>

Still, the GCN version is making curious ever since I read on Puppet Games Board that the GCN version is not mirrored (or mirrored, whichever way you want to go about it) and Link is left-handed again!

GCN is the normal one, where link is left handed. Wii version is mirrored for right handed people.
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #8 on: January 07, 2008, 02:27:12 pm »
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Quote
I gotta say, the lag between sword motions and the on-screen swingin is oh-so noticeable.

did you play on an lcd tv? =\  Because I didn't notice any lag.
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #9 on: January 07, 2008, 04:04:30 pm »
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This game sports a brilliant original score.
Not at all.  It was !@#$%.  Not real instruments-- and the majority of the songs were just "remixes" of OoT songs.

The gameplay itself?  on the Wii it had no camera control, which is a huge mistake-- everything else was exactly the same as WW.  The story?  There practically was no story-- you notice how there are only like 2 people who you can like... talk to?  You're in a huge bustling city, yet the whole game you feel completely alone.  And the plot is usual zelda plot-- nothing new here.  Take a little bit of LttP and a little bit of OoT, and you have TP. 
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #10 on: January 07, 2008, 04:12:40 pm »
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Quote
I gotta say, the lag between sword motions and the on-screen swingin is oh-so noticeable.

did you play on an lcd tv? =\  Because I didn't notice any lag.

Same here.

I liked Twilight Princess. >_> On the Wii. >_>

Still, the GCN version is making curious ever since I read on Puppet Games Board that the GCN version is not mirrored (or mirrored, whichever way you want to go about it) and Link is left-handed again!

Yeah, I thought it was awesome, myself- I don't see what exactly's so wrong with it. Although if it's meant to be Hyrule from OoT, why is the entrance to Kakariko north of where you start, and not East? The castle should be at the very North of Hyrule, not the middle. Sure, you have Lake Hylia and Gerudo Desert in relatively the same places, but I never really saw the resemblance. I don't really understand why Kakariko's 100% different in every way, either, and how Goron City is now non-existant. It just doesn't make sense. Still, taking the game for what it is, and not trying to link it to the other games, it's damn good.

Quote
This game sports a brilliant original score.
Not at all.  It was !@#$%.  Not real instruments-- and the majority of the songs were just "remixes" of OoT songs.

The gameplay itself?  on the Wii it had no camera control, which is a huge mistake-- everything else was exactly the same as WW.  The story?  There practically was no story-- you notice how there are only like 2 people who you can like... talk to?  You're in a huge bustling city, yet the whole game you feel completely alone.  And the plot is usual zelda plot-- nothing new here.  Take a little bit of LttP and a little bit of OoT, and you have TP. 

olo it's not real instuments or completely original it's !@#$%! The same thing wasn't said about Mario Galaxy. And to be honest, I couldn't give a !@#$% if the music's fully orchestrated or not it still sounds the same. And Limey, Hyrule town's never like that. You can talk to a good amount and variety of people, there's a lot to do, and the how the hell are you completely alone the whole game? Yeah, Link's relationships with other characters are completely absent, aren't they? And why would you want to be surrounded be people all the time in a quest that's supposed to be dark? This isn't supposed to be Oblivion. And I'm sure you wouldn't be saying the same thing if it was on 360.
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #11 on: January 07, 2008, 04:29:24 pm »
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This game was so much better than TP but that being said it was one of the worse zeldas, though there never terrible. Also why does everybody like Midna she's pretty much Navi in imp form?
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Dantztron 3030

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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #12 on: January 07, 2008, 04:29:49 pm »
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Personally I was extremely disappointed with TP. The early trailer led me to believe it would be a huge change of pace for the series...it wasn't. Is it a fun game? Absolutely, most of the dungeons are a blast to play. But it didn't breathe new life into the series like the previous three big games had (WW, MM, and OoT.) Also I thought the increased size of the world was somewhat redundant; you really do feel alone for almost the entire game.
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well i dont have that system and it is very hard to care about everything when you are single

Kyubi

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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #13 on: January 07, 2008, 04:44:04 pm »
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This game was so much better than TP but that being said it was one of the worse zeldas, though there never terrible. Also why does everybody like Midna she's pretty much Navi in imp form?

Rule 34 works well for her, man. And lol TP was better than TP.  XD

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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #14 on: January 07, 2008, 11:34:59 pm »
While all of you seem to hate Twilight Princess, I actually like it a lot. Good review, Hoffy :). You were very detailed with your opinions and backed them up. I also liked the screenshots you've included.
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #15 on: January 07, 2008, 11:41:59 pm »
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Good review, you hit on most of the things I would mention, both negative and positive.  One things that I would have mentioned was the camera control during battles on Epona was a pain in the ass for me, (I played the Cube version...maybe I'm the only one who had that problem though).  I'd give the game a rating somewhere in the range of 8.5.  I think I would have enjoyed the game much more if had not been for the high expectations caused by all the hype and the long development time.
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #16 on: January 07, 2008, 11:42:46 pm »
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And I'm sure you wouldn't be saying the same thing if it was on 360.

Resorting to that just really summed up your whole arguement.
I haven't actually played this but considering I've played OoT I dont think I really need too.

I wish Nintendo would try something new for a Zelda storyline...okay theres LA. But c'mon, Princess being kidnapped? Seen it like a hundred times coming from Nintendo what with Mario games using the same storyline...
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Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #17 on: January 07, 2008, 11:42:50 pm »
  • 虫めづる姫君
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I liked Twilight Princess. >_> On the Wii. >_>

Still, the GCN version is making curious ever since I read on Puppet Games Board that the GCN version is not mirrored (or mirrored, whichever way you want to go about it) and Link is left-handed again!

GCN is the normal one, where link is left handed. Wii version is mirrored for right handed people.

CORRECTION: "Wii version was mirrored for no good reason at all."

Like I already said, and Hoffy mentioned, swinging the Wiimote is just a replacement for pressing a button; it doesn't really duplicate your movement. Link could swing his sword with his foot and I could hold the Wiimote in my mouth, and it'd make no difference.
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Hoffy

Hero of Fire
Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #18 on: January 07, 2008, 11:44:26 pm »
  • Silly cat!
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A lot of you seem to disagree with me. I guess that means I'm a good reviewer XD

Quote
This game sports a brilliant original score.
Not at all.  It was !@#$%.  Not real instruments-- and the majority of the songs were just "remixes" of OoT songs.

The gameplay itself?  on the Wii it had no camera control, which is a huge mistake-- everything else was exactly the same as WW.  The story?  There practically was no story-- you notice how there are only like 2 people who you can like... talk to?  You're in a huge bustling city, yet the whole game you feel completely alone.  And the plot is usual zelda plot-- nothing new here.  Take a little bit of LttP and a little bit of OoT, and you have TP. 
The game had it's share of original pieces though. All of the dungeons, Hyrule Field, most boss battles, Midna's theme, the Faron Woods, Lake Hylia (was particularly nice), Ordon Village, Kakariko Village, Castle Town, pretty much all of the pieces playing in cutscenes and whatever I've missed. It's not all original, no, there's a few songs from Ocarina of Time (though the only ones I can think of are Sacred Grove, Death Mountain, Zora's Domain and a few character themes) but it was still very nice use of MIDIs. I'll admit the Twilight Realm sounded like crap and Ordon Village was annoying too, and I'll also admit this game had the worst score out of the 3D Zelda, but that's why I gave it an 8.5. It still sounds pretty good, and there are original pieces, but there was no orchestra to give the series a new feeling in terms of audio.

Yes, the Wii version lacked camera control. The GameCube version had it. Play the GCN version, it was better.

Limey, you didn't read anything I said on the story. "It's still the same simple idea of a young man leaving his home to save the princess and defeat evil, but the events that occur in between these common themes is unlike anything Nintendo have done before." And that's absolutely true. The cutscenes mean a lot more this time. I understand there was no NPC interaction, I noted that, but I actually enjoyed this story more than all other Zelda games (apart from Wind Waker's). The plot is nothing like OoT or ALttP. The "go to three dungeons and collect three things then got to more dungeons collect more things" is basically all that is similar. I don't remember the Navi having a detailed backstory, I don't remember the Kokiri ever getting kidnapped by a gang of Moblins. I don't remember ever seeing a character in a Zelda game realise she/he has to be brave to work through the hard times, not at all.

I hated TP too when I played it on Wii. When I played it on the Cube, I enjoyed basically every second of it. And that's why I gave it a 9.5.
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Hoffy.
Re: A Hoffy Review: The Legend of Zelda: Twiligh...
« Reply #19 on: January 07, 2008, 11:44:27 pm »
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Link could swing his sword with his foot and I could hold the Wiimote in my mouth, and it'd make no difference.

Not true!!!

You'd look like a tit.
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