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Author Topic: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)  (Read 55893 times)

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Mirby

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Re: The Legend of Zelda:The Fusion Gate/ AKA TMT...
« Reply #20 on: March 04, 2010, 08:34:54 pm »
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In RoNF, I only used the minimap to help myself see where I was going and stuff; you can turn it off or on at will. If you really want the minimap, do something like that. Set a toggle key to it.
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Re: The Legend of Zelda:The Fusion Gate/ AKA TMT...
« Reply #21 on: March 04, 2010, 10:30:46 pm »
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... I also think that a mini map in a 2D game does not fit. In 3D games the minimap is used for navigation, because it is possbile to get lost when the camera turns around in all the action. In a 2D game you can´t get lost, because the view is fixed and up will always be up. Thus it only obstructs the view, especially when it is completely opaque like yours.

But OoT2D has a minimap...


However, it is opaque and it is kind of expected since it is a remake of a 3d Zelda; also, OoT2D has a larger screen view.
So, I guess Niek really does have a good point. Your screen is very small. Also, think about all the GB Zelda's. Their maps are always in the "menu" part. Even in every other non-3D Zelda, the map is never in the HUD. So I agree that there really is no need to have it in the HUD; it would be better if it were scrapped. Or Mirby's suggestion with the toggle would also work; it's up to you.
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Mirby

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Re: The Legend of Zelda:The Fusion Gate/ AKA TMT...
« Reply #22 on: March 04, 2010, 10:41:11 pm »
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It does. The minimaps have always been semitransparent. Not a big block of solid color. And the toggle would work with your screen size simply because it's obstructive otherwise. Look at the screens FF posted from OoT2D. The screen size is reasonable; not too large, not too small (like yours). The HUD is placed to the corners, obstructing as little as possible. And the minimap is still dark, but not opaque. You can still see what's behind it for the most part. If you're sticking with that screen size, either set a toggle key for the minimap, or make a full map screen. Personally, I'd go with the toggle. Then you could check it when you needed to, and when you didn't need it, you could turn it off. Your game, your choice, though.

EDIT: To further dissect your screenies. The inventory looks good to me, reminds me of LttP. But your HUD hurts my eyes. The items don't necessarily have to fit in the box at all times, but they will still look good. Commands such as "Roll" also don't fit in the box. With that, you can still see what you're doing. The main problem with your HUD is that it's too big for such a small view. Either shrink the HUD, make it hide when not in use (or set it so the toggle key hides that too), or make your screen size bigger.
« Last Edit: March 04, 2010, 10:45:52 pm by Mirby »
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Re: The Legend of Zelda:The Fusion Gate/ AKA TMT...
« Reply #23 on: March 04, 2010, 11:46:43 pm »
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But OoT2D has a minimap...


However, it is opaque and it is kind of expected since it is a remake of a 3d Zelda; also, OoT2D has a larger screen view.
So, I guess Niek really does have a good point. Your screen is very small. Also, think about all the GB Zelda's. Their maps are always in the "menu" part. Even in every other non-3D Zelda, the map is never in the HUD. So I agree that there really is no need to have it in the HUD; it would be better if it were scrapped. Or Mirby's suggestion with the toggle would also work; it's up to you.
Actually I think that in Xfixium's OOT2D the minimap can be left out as well. If you look at the first screen the minimap almost covers 1/6 of the screen. But it is still a little bit transparant, thus you can still see a little bit what is behind it.
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Mirby

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Re: The Legend of Zelda:The Fusion Gate/ AKA TMT...
« Reply #24 on: March 04, 2010, 11:52:29 pm »
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Which is what makes it work, whereas you can't see anything behind the one in this one.
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Re: The Legend of Zelda:The Fusion Gate/ AKA TMT...
« Reply #25 on: March 05, 2010, 07:29:17 am »
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... I also think that a mini map in a 2D game does not fit. In 3D games the minimap is used for navigation, because it is possbile to get lost when the camera turns around in all the action. In a 2D game you can´t get lost, because the view is fixed and up will always be up. Thus it only obstructs the view, especially when it is completely opaque like yours.

But OoT2D has a minimap...


However, it is opaque and it is kind of expected since it is a remake of a 3d Zelda; also, OoT2D has a larger screen view.
So, I guess Niek really does have a good point. Your screen is very small. Also, think about all the GB Zelda's. Their maps are always in the "menu" part. Even in every other non-3D Zelda, the map is never in the HUD. So I agree that there really is no need to have it in the HUD; it would be better if it were scrapped. Or Mirby's suggestion with the toggle would also work; it's up to you.

lol I did that, you can turn it on or off, I put it on during testing  XD

*edit* about the HUD i might make it rip it from mm or oot lol
« Last Edit: March 10, 2010, 10:30:05 pm by Linkwolf48 »
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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #26 on: April 01, 2010, 10:21:56 pm »
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My friend came over today, he wanted to play the Zelda FG demo and see what I've done so far,  I recorded his game-play.  He is basically messing around on the new map I made not to long ago.  I made more vids but those will he posted quite soon.  As of now I'm still searching for tiles lol.

Please will free to give post about the video, such as if there are misplace/and or tiles that are somewhat odd looking, other than that enjoy  XD

I made it on YT instead lol

<a href="http://www.youtube.com/watch?v=l25vCrbbi6k" target="_blank">http://www.youtube.com/watch?v=l25vCrbbi6k</a>
« Last Edit: April 01, 2010, 11:47:37 pm by Linkwolf48 »
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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #27 on: April 01, 2010, 10:39:20 pm »
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Two things. First off, why do you use Photobucket for the videos? Secondly, why are you using The Electric Flute as the BGM? It's a great ReMix, but still...

Regardless of that, it looks good to me, aside from a few spelling errors. If you need anyone to help out with story or anything, feel free to PM me.

Also, I pressed "D" to skip through text... but it didn't work... *facepalm*
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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #28 on: April 01, 2010, 11:44:58 pm »
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Two things. First off, why do you use Photobucket for the videos? Secondly, why are you using The Electric Flute as the BGM? It's a great ReMix, but still...

Regardless of that, it looks good to me, aside from a few spelling errors. If you need anyone to help out with story or anything, feel free to PM me.

Also, I pressed "D" to skip through text... but it didn't work... *facepalm*

The BGM has been muted lol, so I can use this sound because I kinda liked it, I am so use to Photobucket, I mainly use that to upload things as well lol.


changed it into YT vid.
« Last Edit: April 01, 2010, 11:50:05 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

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Mirby

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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #29 on: April 01, 2010, 11:56:53 pm »
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You didn't have to... Still, I think it looks great. But I'm just repeating myself...
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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #30 on: April 13, 2010, 08:12:07 pm »
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My friend changed the menu's style for me,  He added more slots to it so I might be able to edit it or just modify the menu's code a bit.
  To me it looks a bit big to fit in a view of 256.160,  so I might scale the image instead.  :)

what do you guys think?
« Last Edit: April 13, 2010, 08:14:25 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #31 on: April 13, 2010, 09:40:04 pm »
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I'm sorry to say this, but those don't really fit with the ALttP style you've got going. Your previous menu was a lot better.
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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #32 on: April 14, 2010, 04:29:25 am »
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I'm sorry, but I agree with Niek. The other menu style was better because it fit the style while this new one definitely doesn't. IMHO, mixing styles is one of those things that you really want to try to avoid because it will make your game feel very cheap and it will ruin the experience (at least, it always ruins it for me).
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Mirby

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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #33 on: April 14, 2010, 04:34:19 am »
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Mixing styles is baaad, mmkay?

Go back to the old menu; it works much better. That one looks like you're using it for the sake of using it. And that's not a good reason at all.
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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #34 on: April 14, 2010, 04:58:17 am »
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Mixing styles is baaad, mmkay?

Go back to the old menu; it works much better. That one looks like you're using it for the sake of using it. And that's not a good reason at all.
Weren't you the one against repeating a post. :P I honestly prefer this one, you could have a FSA thing going on. Unless you don't plan on using FSA. (But the fire arrow and bomb arrow scream FSA so...)
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Mirby

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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #35 on: April 14, 2010, 05:03:59 am »
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I didn't repeat a post; I was agreeing with FrozenFire and Niek. I didn't just repeat what they said; I gave my own take on it that happened to match theirs. Now repeating the previous post word for word and saying YEAH afterwards isn't okay.

Anyways, go with the previous menu. It will look much better.
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Re: [New Video]The Legend of Zelda:The Fusion Ga...
« Reply #36 on: April 14, 2010, 05:12:14 am »
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Ill see what my cousin and I can do, I think the style of the menu he created came from PH or ST dunno. XD
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #37 on: May 09, 2011, 03:39:40 am »
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It has been a while since I posted something, thus almost all progress has been edited into the first post.
My buddy and I have gotten far in making our Zengine, so that means we will be working on a demo sometime.  We are done with objLink, so we are going to start objDekuLink and once that is done, we are going to make a demo :), along the way a sub-story demo might pop up revolving the other characters in the game(kafei,gemmy,skull kid, etc.), however the demo using these guys will be created in our original engine, which is slightly similar to the new one we are coding now.

At this point in our engine, we are going for a shortcut, making all mini bosses and bosses.  So this way when we actually create the dungeon, we do not have to rush in coded enemies :D.  Stay tune, I will be updating whenever I get the chance! :)
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #38 on: May 20, 2011, 09:52:14 pm »
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I'm not going anywhere.
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Zhello

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Re: [W.I.P.]The Legend of Zelda:The Fusion Gate
« Reply #39 on: May 24, 2011, 12:48:57 pm »
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I'm not going anywhere.

In the old demo yes?  This demo is very very old, I was going to make it so the player can go to other places but I removed all that.  Also the only demo that is here is very bugged.  I posted that I am still working on a new zelda engine, which is a mix of GB/LTTP.  The new demo that is suppose to be out will take a while because I am currently waiting for the right moment to create a link for the demo.  As for the old demo, I am sorry for that, however, there is a bugged portal that is invisible and if you find it you will be able to visit other parts in the game :p, if you walk around long enough you will see what I mean xD.
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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ZFGC is like the Hotel California.  You can come in but you can never leave!

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