I can't think of as many mini games due to the small amount of items involved in this game. If anyone else can think of some more that would work though, I'd be glad to add them. Also, a few small bonus dungeons will be added.
MINIGAMES- all minigames will have multiple difficulty levels.
Shooting Gallery- There are many targets all set up at once. They move around and you have to hit as many as possible to set a high score. Certain targets have higher values than others, and the game is timed.
Sword School: Blade Training- There is a course that familiarizes you with the standard attack options available. Completing this course will unlock new lessons. In these lessons you will learn new sword attacks.
Requires Nothing (as you always have a sword after the beginning)
Sword School: Defense Training- In this course you will learn how to block and dodge effectively. You will be timed and put against many obstacles. You must complete it taking minimal damage by evading and defending against the projectiles and obstacles.
Requires Nothing (as you always have a sword after the beginning)
Treasure Maze- Go through a maze opening up chests with varying prizes inside. The chest at the end has the best prize but provided you don't get lost and run out of time, you can open up multiple chests and still reach the final one for the biggest reward.
Chest Guess- You enter a room that has multiple chests. The higher the difficulty, the more chests there are. between 3 and 7 with the odds to break even and the odds of losing occupying all but 2 chests from 5 on up. The chests are randomized but the rewards are set according to difficulty.
Easy- 3 Chests
Prizes- 10, 20, and 30
Normal- 4 Chests
Prizes- 20, 20, 30, and 45
Hard- 5 Chests
Prizes- 40, 40, 50, 55, 70
Hard- 6 Chests
Prizes- 50, 50, 70, 70, 80, 100
Very Hard- 7 Chests
Prizes- 70, 70, 70, 100, 100, 150, 200 (or Vigor diamond if not won already)
Blast Master- Standing behind a fence there are multiple moving targets in an area. They come in waves and it is not timed. You play by throwing a bomb into the targets to try and destroy as many as possible while using as little bombs as you can. You are given 5 bombs per wave. When either all targets are destroyed or you run out of bombs, the wave ends.
Easy- 3 Waves
Normal- 5 Waves
Hard- 7 Waves
Very Hard- 10 Waves
Marksman Gallery- Targets spawn in a designated area but only stay for a short time before going away. Break as many targets as possible and avoid penalty targets. Difficulty affects total number of targets as well as penalty targets.
P Targets- 10
P Targets- 10
P Targets- 15
P Targets- 20
Cavern of Mystery
A sequence of chambers each filled with 2 chests. One has a key and the other has either an item or money. You must open all key chests to reach the final reward at the end.
Easy- 4 Chambers
Normal- 6 Chambers
Hard- 8 Chambers
Dragon Race- There are multiple Dragon Vice targets setting up pathways which all lead to dead ends except for a set amount of possible correct ways. Some platforms move, making the aiming more difficult. The only reward is at the end of the maze.
Proper Pathways- 4
Dead ends- 6
Proper Pathways- 3
Dead ends- 7
Proper Pathways- 2
Dead ends- 8
Proper Pathways- 1
Dead ends- 9
Arena Challenge- You get to take on hordes of enemies that you specify when selecting a challenge. Once you enter you cannot exit until you complete the challenge or are defeated.
Crucible- Another arena type game, instead of choosing your opponent you must face groups of enemies all becoming progressively stronger. You can choose to exit after each round but if you leave you must start from the beginning again if you return.
Easy- 5 Courses
Normal- 8 Courses
Hard- 12 Courses
Very Hard- 15 Courses
New Bonus Dungeons Added
Mage Trials- A dungeon that was made to test the user's adequacy with the three types of gauntlet powers. The enemies and puzzles inside all revolve around using the different powers. This trial must be taken alone, with no help from Dark Vitin. All of your other items are temporarily removed as well.
Required to enter- Both elemental powers for the Magic Gauntlets.
Reward- Frozenfire Gauntlets
Tower of Tribulations- A newly made tower that was made to test the potential limits of the Yamoan Knights. There are multiple floors with difficult puzzles as well as enemies, minibosses, and bosses every few floors.
Located- Yamoah Entrance
Required to enter- Complete Construction SideQuest sequence, then talk to guards to gain entry. All dungeon items, and sword attacks.
Reward- Time Sever
Previous update Dec 24
So I've been away for awhile. Brawl Minus is almost finished and once it is, some of us on the team are going to try and move into making games. It as well as other Brawl Modding has been taking away a lot of my time. Stack that with weirdness about me not being able to use my sister's laptop anymore (she never updated it so it got some viruses and she blamed me.) And my brother usually being on his. (though obviously not at the moment) I don't have too much time to put into so many different sites but I haven't forgotten. Next year I should be more productive as I won't have Minus as my primary focus anymore.
Happy Holidays to those who celebrate.
Now to business stuff.
I modified a few small things in the OP.
1. Jidan Swamp has been renamed to Sh'ida Swamp.
2. Darem Shrine has been renamed to Nomias' Shrine
3. Stamina meter section has been added.
4. Enemy classes have been added.
5. History of Breta Village added.
ADDED TO OP
History of Breta Village- Carved into the base of one of the Golden Rock Range's many mountains lies Breta Village. This village is one of many Darema villages accompanied by a small shrine to honor their god. No one is certain how long ago the village was founded, but it likely dates back to a time even before the Ilva came to be. Their homes are stacked in an asymmetrical fashion and are made with no windows. Instead of doors, they have simple openings for entry.
The Darema Shrine of Golden Rock was built to honor the Darem God of Wealth, Nomias. It is thought that the shrine was built in his honor due to the mineral and gem rich land that it was built upon, however this could be coincidence, as the Darema are not very materialistic.
Updates merged to prevent massive over posting?
I have been super busy with Brawl Minus and other things. Though I still don't technically have a "life" I do have enough things keeping me occupied...
I had a friend of mine look at Shadow of Liimina and asked for honest critique. The one thing he said that is my reason for the coming changes... He said it sounded like a brazen Zelda rip-off. So what I intend to do about this is make a few changes.
Instead of gaining straight up items in dungeons Vitin will gain a portion of the enemy through their "soul." Some items have been completely replaced with Darkness abilities to take their place. I've made a Tools section for some of the items that are staying that won't likely see as much usage.
SECTION ON TOOLS ADDED TO OP
SECTION ON ACCESSORIES ADDED TO OP
SECTION ON LOOT ITEMS ADDED TO OP.
On owning properties.
There will be houses in both of the major towns for sale. You start off with a home in Yamoah thanks to Dark Vitin. These will be used for storing spare Accessories, getting sleep, and if you die they will serve as potential restart points. They will be costly, but will carry over.
Chrono City Residence- Price 8,000.
Cloudvale Home- Price 12,000
Tiny Update= 3-13-14
On the stamina. I'm going to make Vitin reaching his stamina limit result in him passing out on the spot. His stamina limit will be reached if he goes too long with no stamina at all.
On Vigor diamonds. I must've conveyed in a way that it wasn't that easy to understand. You don't have Diamonds like how Zelda has hearts. You have 1 diamond with a bar extending from it.
Also revised the drop rate. Humans will have different drops than monsters.