This is sweet! I'm excited that we're in Hyrule Town now and and the barrel hiding feature popped up.
So, right off the bat, I feel like the HUD is kind of crowded. It might be better if the magic bar was above the hearts instead of below? Or maybe even in the bottom left, I just felt like I wanted to brush things out of the way of me seeing the town.
One of the other things I noticed is that the music loops a beat or two before the end, the last measure is one and two and three and... So it's a slightly jarring loop. I probably noticed that every loop, but also I've listened to it one thousand times before when I was writing it
I also didn't quite like the sword on the spacebar. If we're going left hand for movement and right hand for actions, when you've got your right hand on the arrows, you can't hit the spacebar, so your sword gets on your left and and you don't have that logical division of actions anymore, and you have to devote more of your brain's processing power to thinking "I need to attack! How do I attack? Which hand?" Instead of it being more subconscious like firing arrows.
I also had a pretty big handful of glitches. My framerate was pretty bad, if this was someone else's game I don't know if I would have kept playing for as long as I did, it was a little difficult to move around because everything was pretty laggy. I had a much better feeling with the old demo, if I recall correctly.
So, my first playthrough, I killed one snake, then got in the barrel and snuck past the dark link guy into Old Town Hyrule. But when I took the barrel off, I was invisible. So I tried swinging my sword, and I saw the sword, but I was still invisible then I got stuck in one spot and couldn't do anything.
My second playthrough, before killing any snakes, I talked to the man on the bench. After speaking to him, Rumpelstiltskin disappeared and a snake died. The snakes kept respawning infinitely, though. I went into the slum market and there were three or four snakes at all times, they never stopped. After killing a handful though, the cutscene with Ingo started so I followed him into the shop. I think the next scene went well, I tried to steal the fairy dust and got caught, then went to the boss battle. I kept shooting the clones of Rumpelstiltskin, but it didn't seem to have an effect and they eventually killed me. I didn't encounter any major glitches in the boss battle. After a while it seemed like they kept reappearing in the same place they just were, but that might be one of those coincidences where in a string of random numbers it's possible to have 20 fives in a row because randomness allows for that.
I also had a lot of problems with the spin attack. Every time I swung my sword, it charged a spin attack and I had to go through that pantomime before I could swing my sword again. I'd also be stuck facing whatever direction I was facing when swinging my sword until I spun around by pressing the sword button again. It'd be cool if you could rapidly swing your sword, like in nintendo's gameboy Zelda games, but everything was really slow for me.
My next playthrough, I just wandered around town looking for tiling errors and feeling the spaces out.
Tiling errors I could find in this playthough:
The Tavern in the slums, there's half of something purple to the left of the poster on the wall. The bottles aren't there yet either, dunno if they were supposed to be.
Ingo's shop, there's a floating corner of a dresser, you can see it in TomPel's screenshots.
Bottom left corner of the courtyard, south of Blind's Vault entrance. The East/West roof meets the North/South roof and there's a black blob. Also that grassy path is above the player.
Old Town Northwest courtyard, the building next to the bookshop is missing the door tile, it's just a wall framed by a doorway.
There's no way to leave the cafe in Old Town? I couldn't get out (was just wandering in the darkness to the right of the cafe) and decided that was a good stopping place for now.