Alrighty, got the busted up boat done enough (see attachment) to move on. Though I'm really not at all happy with the masts, especially the ropes, and not sure how to fix this stuff, even if I try, but hey, video game graphics are my weakest area of game development so I guess I did okay, considering I don't really know what I'm doing.
But this is actually why I'm making custom graphics, to push myself to improve.
Some reasons for the setting:
The reason why the boat is wrecked in this way (as shown in the attachment) is because it was carried and thrown during a torrential rain storm which was created by some bored and nasty demigods who live in the sea. The boat ended up getting thrown by insane winds and it fell into the giant pit... thingy... place? So yeah, Link is on an island in this game, and most of the game will take place underneath the surface of the island.
But how did Link get on the island and what is even going on here?.. I do have some ideas for the backstory and all that, but no reason to spoil.
So anyway, some other design choices I've made:
- I'm going with a small scale Metroidvania style, with one single map that is at most 11 x 11 screens, meaning the total number of screens to explore would be 121
- The native res of the game will be 384 x 216 (5x this is 1080p)
- At game start, Link is able to jump slightly over 4 tiles from the ground, meaning he can jump on top of walls no more than 3 tiles high
Next up is a little more planning to figure out what I want to do for a prototype and to also to get a more complete general idea of the entire game - how it will play from start to finish. I'm likely going to go ahead and include some kind of abilities, because I want that Metroid thing going on with the skills that give both tactical advantages as well as ability to overcome certain obstacles.
I'm open to any ideas from anyone about anything or just tell me what you think about the project. Not sure anyone has anything to say at this point though.