Projects > Zelda Projects

[Alpha] Zelda Online

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Rayo:


Zelda Online is my new project including multiplayer features like Four Swords.
Goal of this project is to create a multiplayer game in which each of you can interact together, solve puzzles etc. The maps in which you play will be created by the community or yourself(see section "Level Editor").


Features
- Host/Join a game(Each player has a name and a colored tunic, no player limit)
- Website showing hosted games(If you have nodody to play with)
- Ingame chat(Press "C" to open console. Remembers the last three messages sent)
- Zelda gameplay a lá Minish Cap
- 10+ items(Not all finished, see "Progress" section)
- Enemies and NPC's(Work in progress, as well)
- Level Editor(Not included yet, see "Level Editor" section)
- XBox 360 Controller support(Needs to be plugged in before the game starts)


Screenshots
Not all pictures are up to date and yes, the skull is a bug!




Videos
Let's Play by SpritingBrad(Spanisch Commentary). Click here to see the full playlist.
http://www.youtube.com/watch?v=WtFjPr0dKSohttp://www.youtube.com/watch?v=NAfSDjIicTUhttp://www.youtube.com/watch?v=TXQ6mXPU8O8


Progress
Multiplayer features:
- Player synchronization(Works)
- Obstacle synchronization(WIP)
- NPC synchronization(WIP)
- Chat(Sometimes a message will not be sent if you send a message while the chat is fading out)
- Website(Works, hosted games are shown. Bug: Sometimes dead hosts are shown)
- Lobby browser ingame(Not implemented yet)
- Level editor(Works, not available yet)


ItemNameSingleplayerMultiplayerBombsCan be lifted, exploding after some seconds. Can be put into inventory if not thrown.WorksFrostfire BoomerangTurns water to ice, damages enemies(freezing only working against chuchus)Not visibleBottleCatch/Release water and drink potionsWorksBraceletLift heavy thingsWorksCane of SomariaCreate/Remove a blockNot visibleRoc's capeJump, no, FLY!WorksHammerStrong attack weaponWorksLampBring light into darknessWorksMagnetglovesBe attracted by magnet objectsWorksOcarinaPlay a songWorksPegasus BootsMove fast, fast double tap on a direction to useWorksShieldDeflect attacksWorksSlingshotSlingshot not visible, fires a deku nutNot visibleSwordAttack weaponWorksTelescopeSee furtherNot needed

Level Editor
The level editor won't be included at first but it is planned and partly implemented.
You will create your own level with Tiled, a common map editor. You can use each tileset you want, but will be limited to these objects:

Of course there will be more objects, but currently there are no more. :P
After the map is done you can convert your map with the help of a tool in a .lvl file. This file is readed by Game Maker and you can play with your friends in your own map.
A more detailed explanation how this will work will come when I introduce level editor.


Download
The game can be downloaded from the official website.
Each time you start the game the game will check if it is up to date and inform you if you need to update the game. The game saves automatically after entering a new room.
If you have nobody to play look at the official website, there you find all games which are currently hosted. Since there are not much level editor maps yet you will play in Aurelia.
Not all multiplayer features are included, but it is enough for the first release.


Links
- Website: http://rayo.bplaced.net/zelda-online
- Facebook: https://www.facebook.com/ZeldaOnlineGame


FAQ
-  Help! Nobody can join my game.
Make sure that the host set up a new firewall rule for this game. Furthermore, the host must forward his port. An alternative way is the use of tools like Hamachi.
There is a detailed thread about how to make sure that other people can join your game. Click here to see it.
-  Are there official servers?
Currently, no. Every now and then I am hosting a server but I don't want to run the game the whole time. Especially because this game is still in alpha status and a lot of errors occur so that the server would crash.
-  Can I play this game offline?
Yes, you don't need internet to play in Singleplayer mode. And of course, nobody will join your game.
-  I have a fast computer but the game still runs slow. What to do?
Sometimes there is a leak of memory or another problem due to other applications. Restart Windows.
-  Will there be a MAC or Linux version of the game?
No, this game was supposed to be Windows-only. But if you use Wine you could play it on Linux.
-  Are Ip-Addresses saved if I play the game?
Your IP-adress is saved and showed temporarily on the main page of the website so that other users can see that you are playing and join your game. If you quit the game your IP-adress is deleted from the database and not showed anymore. EDIT: Not anymore! (Website is private now/password protected and the game will not connect to the website)

Credits
Nintendo(the Legend of Zelda franchise, various sprites and sounds from various official Zelda titles)
Ruven Wegner(Title and menu music, Youtube)
EoA Team: Rayo(Coding), Gonken(various sprites), InvertedMean(Music and sound)

SpritingBrad:
WOW DUDE! nice to see you are back with a new project! And sounds awesome too!
So this is a four sword Mario maker type game? That´s really cool :D
So we will play in Aurelia?! The entire overworld or just a small section?

Also, the sprites on the two screens are from Pokemon or something? I have seen them before and they are clearly not MC style :3

Also can you change art-styles? What I mean is, have a menu where you can change withing all different art-styles of all 2d zelda games:
-Zelda 1, Zelda 2? (Maybe make platforming levels too?), The Oracle Games, A Link To The Past... etc. (Like in Mario maker, where you can change from 8-bit Mario to the rest of the 2D Mario Art-styles)

Anyways, It´s great to see you guys back with a new project, I´m hyped! :D

Rayo:
Currently it is only me who is doing this project. Every now and then I have improved the engine of Echoes of Aurelia and someday I wanted to implement multiplayer features. :)
Exactly it is some kind of Four Sword Mario Maker game. As long the level editor is not implemented all maps from Echoes of Aurelia will be playable.
You will be able to create a teleporter which teleports you to the various maps of the unfinished game.
The tileset on #screen 1 & 2 are from Pokémon. The map was created in Tiled and loaded by Game Maker. Theoretically you can use each tileset you want, this Pokémon tileset was similar to the MC tileset so I chose it. And no, it won't be possible to change art-styles.

SpritingBrad:

--- Quote from: Rayo on August 01, 2016, 03:24:55 pm ---Currently it is only me who is doing this project. Every now and then I have improved the engine of Echoes of Aurelia and someday I wanted to implement multiplayer features. :)
Exactly it is some kind of Four Sword Mario Maker game. As long the level editor is not implemented all maps from Echoes of Aurelia will be playable.
You will be able to create a teleporter which teleports you to the various maps of the unfinished game.
The tileset on #screen 1 & 2 are from Pokémon. The map was created in Tiled and loaded by Game Maker. Theoretically you can use each tileset you want, this Pokémon tileset was similar to the MC tileset so I chose it. And no, it won't be possible to change art-styles.

--- End quote ---

Only you?! Wow, that´s impressive!


--- Quote from: Rayo ---Theoretically you can use each tileset you want

--- End quote ---
Any tileset? Wow, thats very cool!
But if you use, lets say, OOA tiles, would the MC link stand out? Or can you change the sprites for characters too?

Rayo:

--- Quote ---But if you use, lets say, OOA tiles, would the MC link stand out? Or can you change the sprites for characters too?
--- End quote ---
It would stand out.
But it is way too much work to change the sprites for characters since MC has items which are not present in OoA and backwards.
A lot of sprites would be needed and I won't do those. Furthermore, the animation time is different in each zelda title.
But I have seen you have redone the AlttP map in MC style. You could use this map and it won't stand out. ;P

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