Which reminds me, has there been any situation in the past whereas a fan game really harmed Nintendo in some way? I know there is intimidation from a fan made project, but I don’t know if there was a project that had harmed Nintendo in the past.
All in all, if it looks
really good, Nintendo will take it down, example, super Mario 64 remake, if it generates
revenue, Nintendo will definitely take it down, ex. gamejolt games/flappy bird, if it gains popularity
, same end result, Zelda maker.
On a side-note, I do know that oot-2d is somewhat alive, only in facebook though, but haven’t seen much of Sage on youtube. Also it turns out Nintendo is going through channels on Youtube now just to generate revenue or remove from your videos. I had a vid up 6-7 years ago I made and it was claimed that I was using TP music HD…. In like 2009 when the HD edition came out 2016? 0_o
Pretty weird, huh.
Also Sega is kind to it's fans:http://kotaku.com/sega-takes-shot-at-nintendo-encourages-fans-to-keep-ma-1786527246
Yeah, what monsters for trying to protect their own creative content.They are the worst kind of monsters as well! Damn you Nintendo for protecting your IP's!
On a more serious note, c'mon guys. There are a lot of creative minds here on this forum and I'm actually surprised that there are so few original projects on this site. I've been over at the TIG-forums and wow, the projects over on that site is crazy. I would love to see that kind of creativity on this site as well. So, don't be mad at Nintendo for protecting their own content, I bet you guys would be pissed if someone tried to leech on your content as well.
EDIT: I'm not pointing any fingers haha. Since I've been working on fan games as well, but I came to a realisation that hey, if I can come up with cool and original stuff that could make a fan game good and come somewhat close to making it feel like the real deal, then why not make something completely original and actually get my name out there in the industry. I can say that making an indie game is so much easier now then it was a couple of years back. Now we got Steam Greenlight, Kickstarter, Indiegogo and such.
Yes protecting their IP, but some fans just got a way of expressing how much they like a game franchise. In a way I understand people like on gamejolt who were generating revenue from said games. 500+ games tho, that's a lot.
But yeah making an original idea isn't easy. That takes time if you are starting from scratch.