Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - jonj2040

Pages: [1]
1
Zelda Projects / The Legend of Zelda: Sine Nomine
« on: May 07, 2013, 04:53:54 am »
Hi guys and gals, I'm Jon, and this is my attempt so far at creating a Zelda game!  It was modeled in Blender and textured in GIMP I did it all myself except links hair, but I ripped it myself and edited in to fit my model and I still made the texture.  I have; thus far, created a walking animation a standing animation and implemented the most basic of physics and camera controls, so you can walk around, across a bridge, and up a hill, and likely fall of the world.

a download of the exe is in the link below from rapid share. When downloaded unzip and open the file "Link_2.exe"
at this point it should run on any windows machine, if I give the blend to people with mac and linux they can also export the blend to the exe equivalents   for their OS.

Controls are standard wasd for movement and the mouse is camera angle. I should add more game mechanics within 3 weeks.

(x64)
http://rapidshare.com/files/3180717060/Game%20run.zip

(x32)
http://rapidshare.com/files/326903902/Link_2_X%2032%20-%20Copy.zip

please test it, tell me what you think, I really would like a few basic questions answered.

1. does it run without blender being installed ( yes/ no)  if not, would some be so kind as to download and test for me and answer the following.

2. Run smoothly good frame rate low glitchyness in camera  (yes/ no)

3. are all textures present, (only Link is textured fully everything else should be gray)

4. ease of use of the 3d person pivotal camera (1-10) rating scale I plan to add in limits when I figure that out...

5. any other comments

Finally is my plea for any of you great members to help my on my journey, as you know, it's dangerous to go alone! I mainly need people who are better at the python language than I am.  Some good artists and story boad--ers would be nice to.

Yes I do have a story under wraps it has a point "a" and "b" and a point "c" that lies tangent to f(x). but in deed to find some area first because there are a few unknown variables. any help would be greatly appreciated.

Thank you - Jonathan

2
Discussion / The Legend of Zelda: Sine Nomine
« on: May 05, 2013, 05:40:29 pm »
Hi guys and gals, I'm Jon, and this is my attempt so far at creating a Zelda game!  It was modeled in Blender and textured in GIMP I did it all myself except links hair, but I ripped it myself and edited in to fit my model and I still made the texture.  I have; thus far, created a walking animation a standing animation and implemented the most basic of physics and camera controls, so you can walk around, across a bridge, and up a hill, and likely fall of the world. I will continue my work but I put it in discussions because for the next 3 weeks it will be slow coming as finals at school are among us.

a download of the exe is in the link below from file swap.
File "LinkTest_3.exe"

please test it, tell me what you think, I really would like a few basic questions answered.

1. does it run without blender being installed ( yes/ no)  if not, would some be so kind as to download and test for me and answer the following.

2. Run smoothly good frame rate low glitchyness in camera  (yes/ no)

3. are all textures present, (only Link is textured fully everything else should be gray)

4. ease of use of the 3d person pivotal camera (1-10) rating scale I plan to add in limits when I figure that out...

5. any other comments

Finally is my plea for any of you great members to help my on my journey, as you know, it's dangerous to go alone! I mainly need people who are better at the python language than I am.  Some good artists and story boad--ers would be nice to.

Yes I do have a story under wraps it has a point "a" and "b" and a point "c" that lies tangent to f(x). but in deed to find some area first because there are a few unknown variables. any help would be greatly appreciated.

Thank you - Jonathan

3
Discussion / 3d loz using a custom art style
« on: June 21, 2010, 06:59:23 am »
Entirely new models with detailed textures using Blender GIMP and various online sources.  An entire storyline and a single player adventure into a parallel world controlled by a corrupt mind.  

^ that was supposed to be my eye catcher ad.

Anyway, i am attempting to create my own game use the said programs.  The programing is still under debate between C++ and C#, i personally now C# a little better but C++ is said to be more powerful and diverse to API's and such.  So i am still looking in to that.  

Back to the art, again i am using Blender for the 3d models which some i have almost finshed building and are almost ready to be textured and animated.  the mesh of the landscapes is near and around 1.5 units per edge and the keep polly flow that runs thought most of the object.  in case anyones interested, i find the key to modeling a good landscape is perfection in imperfection, if that makes sense.  See landscapes, mountains, valleys and even plains rarely ever have a perfect line set of vertices the up then down, and then above the other, so thats what i go by.

Now to  textures i use GIMP for one  because its basically a free version of Photoshop, and its fairly easy to navigate around and export files. But i have created a couple unfinished pieces of concept art in it including a redead dog, a new type of stalfo, one of the bosses(which the art for will not be shown until the end but ill say hes a skeletal humanoid, nothing like stallord),  and a piece of the forest village area (real name to come later). this will be shown except he boss one as they are finished.  The village forest area and most of the the stalfo skull are almost done modeling wise. these are going to be textured using gimps no edge manipulator which allows you to create a tilled image without having any lines when you have to repeat part of the image.  A lot of the textures will be pulled from the internet but i will also make some myself using GIMP.  

Heres some screens of the almost finished 3d models (untextured).

Forest area walking area done sill need the boundary walls so people don't fall into 3d space.


 

This is the skull 3d model for stalfos bubbles and such as you can see there is no jaw and the back of the head needs to be finished





This is the concept art for the redead dog, I am deciding on whether or not to make parts of it show bones, but this is the current art



Uploaded with ImageShack.us

I know its a very large project but, this is what i enjoy doing and so far its going great. I hope you enjoy watching the DEV.

Pages: [1]

Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.198 seconds with 34 queries.

anything