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Zelda Projects / The Legend of Zelda: Sine Nomine
« on: May 07, 2013, 04:53:54 am »
Hi guys and gals, I'm Jon, and this is my attempt so far at creating a Zelda game! It was modeled in Blender and textured in GIMP I did it all myself except links hair, but I ripped it myself and edited in to fit my model and I still made the texture. I have; thus far, created a walking animation a standing animation and implemented the most basic of physics and camera controls, so you can walk around, across a bridge, and up a hill, and likely fall of the world.
a download of the exe is in the link below from rapid share. When downloaded unzip and open the file "Link_2.exe"
at this point it should run on any windows machine, if I give the blend to people with mac and linux they can also export the blend to the exe equivalents for their OS.
Controls are standard wasd for movement and the mouse is camera angle. I should add more game mechanics within 3 weeks.
(x64)
http://rapidshare.com/files/3180717060/Game%20run.zip
(x32)
http://rapidshare.com/files/326903902/Link_2_X%2032%20-%20Copy.zip
please test it, tell me what you think, I really would like a few basic questions answered.
1. does it run without blender being installed ( yes/ no) if not, would some be so kind as to download and test for me and answer the following.
2. Run smoothly good frame rate low glitchyness in camera (yes/ no)
3. are all textures present, (only Link is textured fully everything else should be gray)
4. ease of use of the 3d person pivotal camera (1-10) rating scale I plan to add in limits when I figure that out...
5. any other comments
Finally is my plea for any of you great members to help my on my journey, as you know, it's dangerous to go alone! I mainly need people who are better at the python language than I am. Some good artists and story boad--ers would be nice to.
Yes I do have a story under wraps it has a point "a" and "b" and a point "c" that lies tangent to f(x). but in deed to find some area first because there are a few unknown variables. any help would be greatly appreciated.
Thank you - Jonathan
a download of the exe is in the link below from rapid share. When downloaded unzip and open the file "Link_2.exe"
at this point it should run on any windows machine, if I give the blend to people with mac and linux they can also export the blend to the exe equivalents for their OS.
Controls are standard wasd for movement and the mouse is camera angle. I should add more game mechanics within 3 weeks.
(x64)
http://rapidshare.com/files/3180717060/Game%20run.zip
(x32)
http://rapidshare.com/files/326903902/Link_2_X%2032%20-%20Copy.zip
please test it, tell me what you think, I really would like a few basic questions answered.
1. does it run without blender being installed ( yes/ no) if not, would some be so kind as to download and test for me and answer the following.
2. Run smoothly good frame rate low glitchyness in camera (yes/ no)
3. are all textures present, (only Link is textured fully everything else should be gray)
4. ease of use of the 3d person pivotal camera (1-10) rating scale I plan to add in limits when I figure that out...
5. any other comments
Finally is my plea for any of you great members to help my on my journey, as you know, it's dangerous to go alone! I mainly need people who are better at the python language than I am. Some good artists and story boad--ers would be nice to.
Yes I do have a story under wraps it has a point "a" and "b" and a point "c" that lies tangent to f(x). but in deed to find some area first because there are a few unknown variables. any help would be greatly appreciated.
Thank you - Jonathan