in a couple years at $20
Unless you mean second hand or something, then I have a feeling you're going to have a rather hard time doing that considering the way Nintendo games keep their prices.
Anyway, to re-iterate what said stream already showed the world many times over, the entire concept since the game was revealed last year is about breaking zelda conventions. Didn't sound like the safest bet for zelda fans to me either at the time, and especially to me as I prefer being lead through a solidly designed story more than just the big promise but shallow execution of current "open world" games, but considering the reception, it seems like it's going very well actually.
The wolf link amiibo is currently only available for those that got it with TP HD. It's them giving that amiibo more usages/value after release to those that went and got it, more than just forcing you to go out and buy it as some sort of DLC.
I have to admit that I've barely played the original zelda, but it's supposedly like a 3D spiritual successor to it in terms of the world and how you go about tackling it all, where your hand isn't held and you can get yourself killed very easily.
There will be dungeons apparently, but also small "shrines", which they showed 4 of on stream, and of which there are over 100 of. They also showed a variety of new weapons/tools which can be used in various ways to again interact with the environment and create all sorts of opportunities to further tackle whatever other puzzles/the world itself.
However, they also specifically said that they weren't showing any story, including towns/dungeons etc to not spoil anything for anyone who may tune in and watch at any time, considering they were streaming throughout the entire day, and to also just focus on the gameplay and the feel of the world which said gameplay takes place in, which alone was apparently enough to make queues the size of the 10 year prior wii ones for the one game Nintendo filled its entire booth space with (which was the same size as always), and still not be enough for everyone, even with > 30 min sessions just in the starting area, which says a lot.
The inventory as well, while may seem like something done over and over for eternity, is actually done in a way I myself haven't exactly seen before, and seems to cure a very big problem that plagues such systems up until now. That being, the hoarding of items to just tediously sell when you get the chance for a little bit of cash, only switching weapons very rarely and generally sticking to the same thing the entire game in the end. With this game however, with everything breaking very easily and there always being a ton of options and variety of things to pick up in the world, the game forces you to try out all sorts to survive, meaning all those weapons aren't just going to waste.
It may look like a your generic open world "wow its so big... but shallow" stuff at a glance, but seeing and hearing about the opportunities the environment throws at you all the time and how you can use what you have at hand, and also need to make use of what its available, in a very polished Nintendo way (which honestly is hugely important here imo), to tackle problems that do not have one "hookshot to target" correct way, does give off a very minecraft feel indeed, with when first playing the game and not having any idea what was possible and where the limits were and what adventures are waiting. That sense of wonder was gaming heaven and if this zelda can bring anything like it, on top of core zelda puzzle solving gameplay, even if it is really mixed up this time (but you can bet the entire game is still completely based around those same concepts), then I can't wait to dive in myself.
Of course you can never please absolutely everyone and I'm still not sure about a link between worlds, another recent zelda that got a good shaking up (even though I had enough fun pretty much 100%-ing it I guess), but I'm excited for it after seeing all the footage and hearing all the stories, to the level of making me wonder if we were watching the same stream? :p
Just going to paste the link from my previous post again here, that summarises what we saw of the game with lots of lovely gifs
http://www.neogaf.com/forum/showthread.php?t=1233823Which seems irritating to me. I don't wanna fight Gohma and have my damn weapon break during the battle and be like !@#$% wtf do i do.
Isn't that the whole idea? To, well, dive in and just deal with stuff when it happens and you either die cause you suck or you do something about it and pull it off which should feel pretty awesome. Or, you plan, gear, up and go in with your well planned out strategy. They're not going to just have everything break all the time and leave you with nothing to fight a boss with. But, this time, they also seem to be adding in a hard mode in the sense that you can dive into fights way out of your league (or maybe not depending on your skill level) if you want to give yourself a challenge.