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Topics - ffomega25

Pages: [1] 2
1
Coding / thegaminguniverse.com...dead?
« on: May 07, 2011, 05:36:52 am »
Hi,

Does anyone know what happened to Open Zelda and its home, thegaminguniverse.com?  It's been a very long time (I'd have to say almost a year now) since the site went down and I was wondering if anyone knew of what's going on.

Open Zelda was supposed to have been overhauled in its version 7 release, but it seems the project had been scrapped (just my observations)  Is the Gaming Universe domain dead? or is the creator(s) of Open Zelda currently working on a new domain?  As of right now, the creator of Open Legends of Zelda, Luke, is the only one with an open source of custom Zelda creation similar to OZ.

Anyway, just curious.  If anyone has any news on this, please let me know

Thanks :)

2
Coding / ZT3 All Data Gone
« on: October 12, 2009, 09:25:36 am »
Hey all...I have a very strange request now...I have been away from production of the Triforce Trials and I need this community's help.

Last year I had a bad family issue and my free time has cleared up a bit.  This means that I am able to start working (slowly) on the Triforce trials again.  However, the hard drive and backup locations I had all my data from the game have been lost.  I am currently looking for anyone who has anything that is directly related to my project as everything is gone.

Please help me out people.  I found a website back in 2005 that said my game (ZT3) was at that time one of the most anticipated.  The engine runs on Multimedia Fusion 1.5 and is in zip format.  I have not scrapped the idea to make it....only the data (which is my hard drive's fault).  I decided to continue production from open Zelda instead, as there is more room to work with and a lot of the scripts I need to use are easy to find if I need them.

I'm begging anyone who might know where my engine is:

PLEASE HELP ME T____T

3
Graphics / **Update** S.S. Hyrule
« on: November 01, 2007, 05:07:48 pm »
Tell me what you think:



C & C, please.

4
Coding / Movement over ice
« on: July 08, 2007, 04:55:55 am »
Can anyone tell me how to utilize Benito's movement engine so that Link will 'slide' accross ice?  Thanks

5
Coding / Shooting Problem in Multimedia Fusion
« on: April 18, 2007, 03:33:39 am »
This problem is for all those who know Multimedia Fusion 1.5.  I am using Benito's movement engine with some minor tweaks in it, a speed counter to control Link's speed in three different intervals, Benito's Camera Engine revamped to accomodate one object instead of several to represent the same effect he accomplished with "different room size and camera stays in bounds".

I have the following objects:

Arrow
Link
**Obsticle object(s)
Chests/NPCs
Enemies (with their own movement properties)
Animation Counter
(to control Link's movements instead of creating seperate Link objects for one action).

**Walls with a qualifier so that I can tell other obsticles like chests and enemies to act as walls for the arrow).

Here's what I want my program to do:

When Link's Arrows are in the item slot, and Link presses the button associated with it, Link will shoot an arrow.  If the arrow collides with the walls, chests, enemies, etc.  the arrow will stop.  I am using the "shoot object" even in the even editor, but the object, when "shot" just keeps going.  I've tried the following things to help correct the problem(my biggest problem addressed are in red):

(1) I tried to separate the arrow into 4 different objects (one for each direction) and give them each a path movement.  When the path was at its end, the arrow would stop and be destroyed.  if it hit anything, it would stop and be destroyed.  I thought that it was too much code and too many objects were being used to handle one item.

(2) I tried to use trigonometry, but I don't know too much about it and decided to forget that option.

(3) I never had any luck with alterable values in my game; it always slowed the game down really bad.  So, I don't use them.

If anyone has a solution to my problem, please respond.  Credit is always given!

Thanks!




6
Recruitment / Recruitment for Tiles
« on: March 20, 2007, 07:50:12 am »
Would anybody be interested in making some tilesets for some key locations in my game?  I need about 5 alltogether:

1 from Hyrule (LttP-Light)
1 from Hyrule (LttP-Dark)
1 from Parallel World (The newest Zelda 3 heck for SNES).

All I need is 2 more with the following graphics:

Tree-like tiles
Houses
Rocks
Water
Bush-like tiles

The 2 tilesets I'll need are for the Moon and the pat5h of the Heavens.  If anyone wants to do these, please contact me or reply to this msg.

P.S.:  I'm also looking for some Minish Cap tiles recolored with LttP palletes.

Thanks!!!

7
Graphics / LttP-Style Link Dive
« on: February 20, 2007, 01:29:30 am »
Well...here it is:



Tell me what you think.

8
LTTP & FSA / [LTTP] MC in LTTP-Style Tree Interior
« on: February 09, 2007, 05:55:16 pm »
I saw some screenshots of the inside of a tree from MC done in LttP for OoT 2D.  Can someone please post that for me (an empty house with just the basic stuff and the decor seperate, if availible).

Thanks, credit!

9
Graphics / LttP-Style Ship -- No Longer a requet!! My version...
« on: January 02, 2007, 09:36:23 pm »
I just finished the ship for my game.  I'm open to suggestions as I'm sure there is need for improvement.

Here is the S.S. Hyrule:



The ship's wheel is mine, but the crates are .TakeM's from SoD.  The only thing I need for my ship to be complete is a set of sails.  I want the sails to have the royal crest of Hyrule on them.

Comments, please.

10
Other Projects / 3D RubeQube
« on: December 21, 2006, 09:06:44 pm »
3D RubeQube (pronounced "Roob-Kyoob", or "Roobee-Kyoobee") is a 3d Rubik's Cube game that I'm working on at the moment.  It's designed to simulate a real Rubik's Cube

Screenshot:


Features
  • Full rotation of the Qube
  • Change 3D Light perspective of the Qube
  • Select from up to six preset colors for the Qube
  • Customize the colors of your Qube
  • Can see 3 sides of the Qube at all times
  • Shows all the sides of the Wube at once and allows you to select the 3 sides you wish to see at one time
  • Status bar tells you what the buttons mean on mouse-overs
  • plus much mnore...

It's still in the works right now, but I'm wroking hard on it.

Comments, please!

11
Zelda Projects / The Legend of Zelda: The Triforce Trials
« on: November 25, 2006, 02:29:47 am »
http://www.freespaces.com/zeldat3/zelda.htm

This is my fan-game.  It's a work in progress that's been in progress for quite some time.

<-Story->
Quote
Once upon a time, a story was told about three spirits who fought against each other (two-on-one) to keep peace in the land.

Every millennium, the story is reborn...changing slightly in form or appearance, always keeping the same plot--this was the birth of the legend....

The Essence of Power, seeking to rule the world, or destroy it should anyone stand in his way....

The Essence of Courage, battling the darkness that threatens the land to help restore the peace...

The Essence of Wisdom, who serves as his guide on his quest...

This time, the story threatens the entire world, not just one kingdom--and the Hero of Legend must rely on the aid of those from other kingdoms and overcome the legendary Elemental Trials of each realm in order to have enough power to face this threatening evil. Will he have what it takes to be successful?

One night, on the eve of the new millennium, the sky began to fill with strange, rolling clouds. These were darker and more gloomy than ordinary storm clouds. They seemed to bear a malevolent aura about them. The clouds covered Hyrule castle in a thick, foggy blanket of darkness, and Princess Zelda grew restless as she slept in her room. In her dreams, she saw a dark figure, laughing maniacally at her. All she could see was a black silhouette with fiery-red eyes, telling her that her time of death was drawing near and that she would pay for the pain that had befallen this shadowy figure. Then, a loud clasp of thunder forced her out of unconsciousness.

She awoke in a sweat and heavy breathing.  She clasped her bosom and heaved as her heart throbbed so hard that it felt like every beat would surely cause it to explode.  She quickly rose from her bed and went to the window.  There, she saw the clouds in the sky.  She knew that by looking at this strange phenomenon that something was wrong.  She immediately called her finest troops to arms and readied them at the castle gates.  Confused, they followed her orders and stood guard.  Then a bright flash of lightning struck a tree in the castle courtyard, causing it to fall.  Zelda quickly rushed out to the courtyard, where she saw the very air she inhaled to be ripped apart.  From the new opening, she could see the head of a gleeok.  The head then changed into the face of a familiar warthog....

<-Demo->
Quote
Not really much of one yet, but here (remember to right-click, Save Target As...)

<-Features->
Quote
Too many to post here...so click here.

<Forum->
Quote
http://s4.invisionfree.com/The_Triforce_Trials/index.php

<Support Banner->
Quote
Small banner:


Code: [Select]
[url=http://s4.invisionfree.com/The_Triforce_Trials/index.php][img]http://img.photobucket.com/albums/v39/ffomega25/zt3.gif[/img][/url]Large banner coming soon!


12
Graphics / LttP-Style Anvil
« on: November 22, 2006, 04:35:58 am »
Here is an anvil for a blacksmith I did in about ten minutes:



Comments, please.

13
Graphics / LttP-Style OoT Faerie
« on: November 09, 2006, 03:41:28 pm »
Here is a faerie from OoT in LttP-Style:



Comments welcome!

14
LTTP & FSA / [LTTP] LttP-Style Ring
« on: November 03, 2006, 03:40:36 am »
I am not happy with the rings I have made for my Runic ability in Zt3.  Could someone please make me a few different versions of a ring item in LttP style?

Thanks!  I'll credit!


15
Graphics / LttP-Style Street Lights
« on: November 02, 2006, 02:43:32 pm »
I've been wanting some of these for a while now, so I made them last night in Paint.  All they need is some slight shading here and there.  Credit me if you want to use them :P



As always, comments are welcome :)

16
MC & FS / [Solved] MC Town Entrance
« on: October 10, 2006, 10:21:49 pm »
I need an MC Town gate (like the one from Hyrule City) in LttP Style.  Can someone sprite me one?

Thanks!

17
Graphics / My Zelda HUD...Comments
« on: October 06, 2006, 08:23:21 pm »
This is my HUD, updated:



Tell me what you think.  It's finally the way I want it, and it's perfect (IMO) :P

18
Graphics / Minimap Generator?
« on: August 25, 2006, 03:23:14 am »
Does anybody know if there is a such thing as a minimap generator?  I'm looking for a program that can take a level (made from LttP overworld tiles), and convert it into a minimap (using the LttP map tiles--like the ones you see when you view the overworld maps in the game).

19
Graphics Requests/Archive / [Solved] The perfect icon to use in my HUS
« on: August 22, 2006, 01:06:03 pm »
I found the perfect button for my HUD.  In Windows XP (Internet Exploreer, the back and forward buttons (the green ones with the arrows) would be perfect!

If anyone could remove the arrows from them, I'd be able to use them for the HUD.

Can someone do it?

20
Graphics / My Hyrule Castle Top Floor
« on: August 19, 2006, 05:49:28 pm »
Here is an image if the top floor of my Hyrule Castle:



It needs some touching up and some decor.  The bedroom on the top-left corner is Zelda's room.  The room opposite of hers is a guest room (or the King & Queen's room).

If anyone is interested in doing this, PM or e-mail me (partaka23@yahoo.com)

Thanks :)

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