Ah, that's a lovely tile set! I wish I could make tiles like that...well, I think we should all work on one graphics set together, so it will get finished.
What do you mean by ZFGC-style, though? Just tiles/sprites/etc. in this style you're hoping to establish? If so... well, I'm sure the community will be proud to consider this it's own original style. :D
You mean like that link there, i've never tried tiles..I think we should do tiles first, and the link sprite near last.. that way everyone has had more experience with this style and has gotten a bit better before doing the one sprite you see the entire game
.TakaM, I believe the best resource you could give anyone you want to work on this is a color palette that you made (and therefore approve of). :DI might make one, but in the mean time just use whatever colours you want, if they need tweaking I can fix em up
Alright .TakaM, here's a challenge. Make a ......what? this isn't a request topic, and we shouldn't be worrying about specific objects yet, we need to get general purpose stuff done like houses and water
Outside Statue of the Spirit Temple. (Mainly because I want to see it in 2D style)
Alright .TakaM, here's a challenge. Make a ......what? this isn't a request topic, and we shouldn't be worrying about specific objects yet, we need to get general purpose stuff done like houses and water
Outside Statue of the Spirit Temple. (Mainly because I want to see it in 2D style)
Alright .TakaM, here's a challenge. Make a ......I think the idea behind this project is to do it yourself and contribute that way.
Outside Statue of the Spirit Temple. (Mainly because I want to see it in 2D style)
(http://i39.photobucket.com/albums/e188/spritecollector2/housee.png)Wow, I love your edit... Simply... AMAZING!
Any better? Maybe if the size of the lower bricks were changed? :/
Still looks a bit akward. Great spriting, though, Tom.
Dude that was what I was gonna say >:( but this is amazing keep it up ;D(http://i39.photobucket.com/albums/e188/spritecollector2/housee.png)Wow, I love your edit... Simply... AMAZING!
Any better? Maybe if the size of the lower bricks were changed? :/
Still looks a bit akward. Great spriting, though, Tom.
(http://i39.photobucket.com/albums/e188/spritecollector2/housee.png)The roof and the bricks don't go together at all.
Any better? Maybe if the size of the lower bricks were changed? :/
Still looks a bit akward. Great spriting, though, Tom.
Ugh, it's hard working with such a limited palette... Think simple, think simple. -_-add colours if you need, the palette is constantly updated
(http://img397.imageshack.us/img397/7518/houseuu3.png)lol, looks nothing like the original, but looks awesome!
further edited the house, I think it fits in much better now
;)(http://img397.imageshack.us/img397/7518/houseuu3.png)lol, looks nothing like the original, but looks awesome!
further edited the house, I think it fits in much better now
I quess I need to simplify my sprites, in order to fit the style better.
honestly.. I can't be bothered making a list because there is so much.. just think of the basics.... I can't believe I forgot those... o_o
pots, boxes, beds, trees, caves, stairs, paths etc
just look at any zelda game, or any game really
(http://img.photobucket.com/albums/v477/conkerslandx/sign-pot.gif)Good try, but those don't fit the style at all. They don't even kind-of fit. Sorry :\
I thought I did better on the sign than the pot. I gave it a try at least. :)
I had a crack at a child Link.Can you make all four directions with moving? :D
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
Doesn't take long in this style.
just make it more bigger:It is still rather small compared to the character sprites.
(http://i94.photobucket.com/albums/l84/ssm_04/kir-3.png)
like now
the characters sprites is more bigger than the signjust make it more bigger:It is still rather small compared to the character sprites.
(http://i94.photobucket.com/albums/l84/ssm_04/kir-3.png)
like now
Will somebody commment-on/edit my pot please? BE BRUTAL.It's HORRID.
Linky, it's really bad. Sorry :\
And darklink, go look at a sign in LttP. How big are they compared to the characters? That same ratio should apply here. Your sign and pot are WAAAYYY too small. And they aren't all that good, either.
I had a crack at a child Link.looks pretty good, though a little rough compared to the other sprites, the outline on his hat facing left really bugs me too
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
(http://img236.imageshack.us/img236/3046/zfgclinkrr1.png)
Doesn't take long in this style.
Are you unable to edit the Tingle sprite into a form you approve of? ???Ive been trying to keep it similar to your start, but I think it would be best to scrap it and start again.
its a bit messy compared to the rest of the tiles, should be pretty much as detailed as the shingles on the roofs(http://i48.photobucket.com/albums/f238/Hero_of_Fire17/custom_road_v2__by_HeroOfFire.png)
something more like the ones in lttp
Linky, it's really bad. Sorry :\
And darklink, go look at a sign in LttP. How big are they compared to the characters? That same ratio should apply here. Your sign and pot are WAAAYYY too small. And they aren't all that good, either.
I can't imagine that few frames making a good walking animation, but that looks great, SwordsMan!EDIT: link walking sides ways (http://img406.imageshack.us/img406/3411/image22bj4.gif)I dont know how to post an animated gif to show the sprite's animation so I have to post it like that.. :(
tight butthole, I don't like the side view of Link... it looks like he's leaning backwards like there's something wrong with his back.Thats why Ive fixed it ;)
Hey anyone know where I can find that program that takes an image and cuts them up into tiles? I wanted to use it to quickly cut up some backgrounds.I think it was somewhere in Game Maker page...
Even after your edit I still think the same. I think it's because his arms are far too close to his back, I think they need to come forward a pixel or two.tight butthole, I don't like the side view of Link... it looks like he's leaning backwards like there's something wrong with his back.Thats why Ive fixed it ;)
I'm not sure if that's the right program... The program that I saw a long time ago on the old ZFGC was a background splitting program where you get the background you want to use, and it will automatically cut it ino the proper 16x16 tiles.It was made by Windy / WWFan. Ask him.
the houses are missing the shadow.yeah I know, and I did consider making shadow tiles for it, I decided not to as to keep things simpler.. but if it bugs more people I'll make the shadows.
And also, the style in your sig (like it better), are you doing anything with that? Cause you really should! :)
some related news, I told myself when I made this topic, if it got to 10 pages I'd sticky it, so *stuck*
Ssshush! I'm not sure I can speak of the style it is in.some related news, I told myself when I made this topic, if it got to 10 pages I'd sticky it, so *stuck*
Ha, no wonder I couldn't find this topic again...
EDIT: I think this would be a perfect style for the uber-secret ZFGCCP to be honest...
Heh. I don't think it's any secret that we're using this style for the Community Project, Bboy. :PEDIT: I think this would be a perfect style for the uber-secret ZFGCCP to be honest...Ssshush! I'm not sure I can speak of the style it is in.
Mockup with the bridge:Too bad the bridge is inacessible. xP
i looks like you guys have been doing allot this weekend :) this style is being better and better however that tingle is to bigWell, I edited Tingle and posted it, doubt anyone noticed it. >_> (page 9)
Hehe. Well, you could climb on the cliff and jump off it and land on the bridge. Like a one-way type thing.
I did a quick edit of Tingle (sorry Ricky, I couldn't see yours)... he's still the same height, but I made him a bit fatter. He's also supposed to have a knock-knee'd look, but it might just make his legs look funky, I can't quite tell :Pthat looks alot better, now for the height. I think he should be the same height as kid LInk.
(http://img.photobucket.com/albums/v675/coinilius/tingle.png)
Why? He's a 35-year-old man. He should be taller than Link. He is in Majora's Mask.I did a quick edit of Tingle (sorry Ricky, I couldn't see yours)... he's still the same height, but I made him a bit fatter. He's also supposed to have a knock-knee'd look, but it might just make his legs look funky, I can't quite tell :Pthat looks alot better, now for the height. I think he should be the same height as kid LInk.
(http://img.photobucket.com/albums/v675/coinilius/tingle.png)
why dont we simply use mc npcs for now?"Why" - because this is ZFGC style, a custom style.. NOT a MC / LTTP edit / copy.
Height to height. (http://img526.imageshack.us/img526/7448/tingleheightlz9.png) Tingle is a little bit taller.Yer, standing on a hill.
I think Bboy is right for once. He is standing on a hill and on flat ground he'd be shorter by like an inch on Link. Not cuonting that weird hat. Unless his head is actually fitting in that hat. Then its just a weird shaped head.
Didnt spent long on it but i made a quick bridge from the side view:it's a good start, but at the moment it looks paper thin, need to hint at the support underneath etc
(http://img.photobucket.com/albums/v173/Zeldamo/Bridge.png)
Used the bricks on the house to try and make a brick wall, side views suck, but it was worth the go:its solid n all, but I'm just not sure if its a set of tiles we need :-\ what do you guys think?
(http://img.photobucket.com/albums/v173/Zeldamo/Wall.png)
I made a quick background that took me about 15 minutes. Comments/Critisism? :Ppretty cool, nice to see someone else making areas :P just yours is a bit too straight, lots of perfectly straight paths n cliffs etc
(I know it's a little bit plain though because all I have to work with is what is currently made)
(http://img329.imageshack.us/img329/8828/samplebackgroundnh5.png)
hmm the upper water to cliffs tiles doesn't seem to be the same perspective that the house and trees.. it would be better if you couldn't see the actual cliff..yeah.. it was difficult, I had to make that compromise so the cliffs would tile a lot easier.
Thanks for the comment .Takam. :)
I made another background. This one is more of a "in the mountains" kind of scenery. I edited the door from the house to make it look kind of like a mine entrance. Comments and critisism?
(http://img239.imageshack.us/img239/1817/zfgcbackground2xv2.png)
hmm the upper water to cliffs tiles doesn't seem to be the same perspective that the house and trees.. it would be better if you couldn't see the actual cliff..
I swear... the water reminds me of Earthbound because of that color you used, most of the water in earthbound was that EXACT purple.you are right on that.. also the colors seems to be really similar to boktai sprites. :P
made some quick other views of link:okay here it goes
(http://img254.imageshack.us/img254/3798/angleshn4.png)
mainly for you guys to edit and to base other angles of NPCs off
Zelda doesn't look right Bludleef... but the style is really close, her arms are weird. The backview has less hair than the front view and the sideviews and kind of odd. We'll see if someone take initiative to edit them. Good job!I knew something looked wierd to me. I fixed the hair in the back view, and edited the sideviews a bit to give
Love your Link .TakaM, It would be nice to see somebody make some animations.
Good job Takam. I like the side views a lot. Hopefully it'll help with those young link ones that make him look both fat, and like he has a broken back >_>They're not bad. Not as good as the front views somehow - they seem uncharacteristcally untidy in places... But I think the criticisms that you directed at the child Link sprites could be directed at these. Arms too far back, pot belly, the angle you didn't like...
I improved (hopefully) Bludleefs front view of Zelda (too lazy to do other sides)
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgcstyle_Zelda_front.png)
I just made her arms look a little more natural (at ease, you could say), and changed the design on and shape of her dress slightly. :P
I think this style would be absolutely perfect for soemthing like if someone made a gba rom for a game in this style, then put it on one of those flahs-paks or whatever they're called and sold it illegaly on the black market! ;D
Anyway, I think I might actually try this. Maybe a new tunic for Link. Nah, I won't do a new tunic. Maybe an npc, or something.
for-my-ds-game....I think this style would be absolutely perfect for soemthing like if someone made a gba rom for a game in this style, then put it on one of those flahs-paks or whatever they're called and sold it illegaly on the black market! ;D
Anyway, I think I might actually try this. Maybe a new tunic for Link. Nah, I won't do a new tunic. Maybe an npc, or something.
i might use this for my ds game
I can't say I really like your zelda blufleef, plus it uses almost no colours from the current paletteSorry I somehow missed the palette. :P Guess that is what I get for doing it in a hurry. Yours is better anyways glad at least my design helped a bit. ;)
so I made a zelda based off your design:
(http://img183.imageshack.us/img183/2493/zeldakh3.gif) (http://img183.imageshack.us/img183/7941/zeldaeyesyi0.gif)
I actually made two, can't decide which eyes are better
(http://i80.photobucket.com/albums/j161/Foreverdes/zeldatakam.png)There she looks fat. I like .TakaM's only with some life in her eyes.
Could someone fix this up please?
(http://i80.photobucket.com/albums/j161/Foreverdes/zeldatakam.png)There she looks fat. I like .TakaM's only with some life in her eyes.
Could someone fix this up please?
sounds like takas is a zombie ^^Lol Indeed! :D
Y'know guys, you really ought to work on tiles more than anything else. That is what is needed most. Character sprites will always be done by the creators of the games(at least a lot of time they are at least modified), but tiles are what people need to have pre-made.
ok guys, its time we made a 'zfgc' style tileset, and sprites for future fangames that don't want to use official graphics. We'll worry about tiles first.o.o
Current Tileset:
(http://img292.imageshack.us/img292/4677/qtilesal5.png)
Current Palette:
(http://img461.imageshack.us/img461/7127/palettewx1.png)
Current Sprite Sheet:
(http://img104.imageshack.us/img104/204/spritesjp3.png)
Mockup:
(http://img505.imageshack.us/img505/3373/mockemupsonoi8.png)
basically, how this will work, is, if you want to help contribute, do it.
I'm completely fine with all credit going to this community as a whole, so I think thats best, especially if a lot of people contribute.
everyone, feel free to edit other people's work for this tileset, Ive established a pretty nice style that isn't too hard.
and I will be the judge, Im quite sure I'll accept just about everything (meaning I will update this post with the latest tileset)
so get on it guys, and after a while of seeing how this progresses, I may sticky it.
(http://i80.photobucket.com/albums/j161/Foreverdes/zeldatakam.png)best ones yet!
Could someone fix this up please?
(http://img172.imageshack.us/img172/4273/rockkw4.png)That's great! Mucho bettero
i got a rock
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox.png)It has an awkward angle....it just seems weird....Nice job...but the view...is...I dont know what I;m trying to say...
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox2.png)
Box?
I gave it a shot, after not spriting in about a year.
Edit:
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox3.png)
Made it more top-down
(http://img.photobucket.com/albums/v179/ZonZon9000/ZFGCBox4.png)Plus, the skew is in the wrong direction. Generally in a Zelda game, when the situation doesn't call for a top-down or distorted-view sprite, the sprites use a generic RPG view where we see some of the front and most of the top.
Nice call, my brotha'.
Never knew a box would require so much editing.
Check the filename. ;]Well that actually explains it all...
img208.imageshack.us/img208/525/tpzeldazfgc2mk0.png
(http://img208.imageshack.us/img208/525/tpzeldazfgc2mk0.png)
Thought I'd make one as well; after all, it's not variety we need.
(http://img208.imageshack.us/img208/525/tpzeldazfgc2mk0.png)
Thought I'd make one as well; after all, it's not variety we need.
ok cool, Im on itWell, no actually, I just thought you did a good job on your previous beach ones so.. yeah maybe subconsciously :P
did you just look at my ava? :P
Lava cavern tiles, that would look incredible in this style, wouldn't it?
Ok, I got a question. How the hell do you people do this? This is sick.
Anyway, I edited some dungeon stuff...but it sucks.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
It rrreaaly sucks. They're not even custom.
Ok, I got a question. How the hell do you people do this? This is sick.I think we might ditch the lttp perspective in favour of a more logical perspective, plus we wont have any ripped graphics/edits as part of zfgc style
Anyway, I edited some dungeon stuff...but it sucks.
(http://img.photobucket.com/albums/v413/Kleaver/editedtiles.png)
It rrreaaly sucks. They're not even custom.
http://www.zfgc.com/forum/index.php?topic=14042.msg149114;topicseen#msg149114not a bad find, but we can't make ripped graphics a part of this style, 100% custom
maybe that will help its not really custom though :(
I got some small eggs covered with grass whipped up really fast ^^some of the tiles you made don't quite work right and arent consistant with anything else, also I noticed you rotated parts of the path tiles, and it just looks too busy overall
(http://img452.imageshack.us/img452/5229/smalleggswo0.png)
in game: ;D
(http://img103.imageshack.us/img103/882/smalleggsgn8.png)
Edit! I Made a rock for fun >:)
(http://img180.imageshack.us/img180/5199/smalleggsfq3.png)
Edit againt, Don't remember what for. Oh well, that's what i get for being drunk...
(http://img507.imageshack.us/img507/6638/smalleggskr9.png)
(http://img529.imageshack.us/img529/4366/smalleggsni7.png)
Much improved. If you just blew a hole in some hollow wall with a bomb it wouldn't leave a smoothly rounded entrance. It'd be more jaggedy like Bludleefs
And original bomb wall could be where you need to move the slab somehow...That is what I was thinking, but how...
That is what I was thinking, but how...Secret passageway? For thieves! ;)
Well, you are a member of ZFGC aren't you? ;)And original bomb wall could be where you need to move the slab somehow...That is what I was thinking, but how...
Hello there, the tiles and characters look awesome ;DOh, wow. What a start, hope to see more from you. ;) (Use the Hello/Goodbye forum too xP)
I couldn't resist animating link, hope you like it:
(http://www.xs4all.nl/~grootrde/images/link_running.gif)
animated:
(http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
I've made some NPC's, hope you like them :P
(http://i154.photobucket.com/albums/s271/neojume/mannetjes.png)
He was just putting them all next to each other...I didn't jump to conclusions. I did think that it was a new topic, since he changed the post name and that's what I saw on the front page. Otherwise I wouldn't have mentioned it. It's still annoying though, because I haven't followed the whole thread. I wouldn't know.
Don't jump to conclusions.
Spritesheets are just as important.No they are not. In fangames, most of the NPCs are or should be custom anyway, the only stuff that's really needed are Link, Zelda, and tiles. Oh yeah, sorry about nver posting ym cobblestones. I accidentally deleted the file and emptied the recycle bin before restoring it. I was going to do it again but realized I was in the middle of stuff anyway.
also tiling is alot easier... its something everyone can try/doI politely disagree. I am far better at spriting characters/objects than tiles.
even though the latest fashion is making a custom link, making him walk, then quitting "before you even started"That was a short-lived fad - which I started. And most of them were pretty good.
A ZFGC style.. Does that mean we also need music? Cause I'm a bad spriter, even worse with tilesets, but I can make a nice soundtrack :Psome music would be very cool :)
(http://img89.imageshack.us/img89/5806/caveentrancewp8.gif)Anything I should change? Are they awful? What?
I edited them a little and made a grass fade into rock one and a metal grated one.
I just thought I'd let people know this: The only thing keeping me from working on my "secret" project is this style not being finished. So, if you wanna see a new game. . . . :)
thatl SURELii get us motiivatiid to get thii style done.?
don't you mean:thatl SURELii get us motevated to get the style done.?
-_-
Those are nicely done bboy.(http://img89.imageshack.us/img89/5806/caveentrancewp8.gif)Anything I should change? Are they awful? What?
I edited them a little and made a grass fade into rock one and a metal grated one.
/me has his tiles ignored yet again.
>_>
The verticle stream of lava looks like a waterfall of lava, but remains on the same plane as the ground.
What is it meant to be?
Yeah it's kinda busy, but i'm lovin' the 'glow' on the rocks looks natural.ThnX, Ill try to make it less busy, but i do want to keep the perspective.
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later! :oErm. If you'd looked at the topic. A Link sheet has been done. True it's not entirely complete, but there's a fair share of Link sprites.
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later! :oErm. If you'd looked at the topic. A Link sheet has been done. True it's not entirely complete, but there's a fair share of Link sprites.
MC sprites work sort of well this this tile set.no commercial sprites will 'work' with this tile set, the whole idea is so that people don't have to always steal graphics and run the potential risk of receiving a cease and desist order.
I tried, again, to create something :Pnot a bad start, but the flowers look too 'neat' and the grass can only be used for horizontal clumps
(http://i154.photobucket.com/albums/s271/neojume/tiles1.png)
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later! :odon't tell us what we need to do, no one appreciates that.
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later! :oNobody wants people to use this style yet. It's incomplete.
if u want people to use this style, u probaly gonna need to create a link sprite sheet sooner or later! :oNobody wants people to use this style yet. It's incomplete.
Some quick animation here:
(http://img.photobucket.com/albums/v626/bublnsqeek/dooropenclose.gif)
and something I had already submitted but disappeared when the forum moved:
(http://img.photobucket.com/albums/v626/bublnsqeek/cavefloor.png)
Enjoy I guess.
Some quick animation here:
(http://img.photobucket.com/albums/v626/bublnsqeek/dooropenclose.gif)
and something I had already submitted but disappeared when the forum moved:
(http://img.photobucket.com/albums/v626/bublnsqeek/cavefloor.png)
Enjoy I guess.
Wow, I've never seen such a sexy door before O_O
Well, I took a look at our tiles and saw that treestump :Ptoo giant, thick and flat.
But a treestump without a tree?! So I decided to try making a big tree :P
Well here is the result :
(http://i154.photobucket.com/albums/s271/neojume/boom2.gif)
Because many people didn't really like the way link's run animation looked, i made a new one.aw, only four frames? I liked your run anim better :P
this one is somewhat simpler though.
(http://www2.hku.nl/~roy/zfgc/link_wd.gif)
(http://www2.hku.nl/~roy/zfgc/link_walking_down.PNG)
any better?
also made a goron. I tried to go for the TP look. Big, Strong and Angry :Pvery nice, I think I'll make a few small tweaks then add it to the sheet
(http://www2.hku.nl/~roy/zfgc/Goron.PNG)
Any better??I don't really like it or find it that necessary, the leaves are awkwardly shaped, laid out and shaded, the trunk's shading is pretty bad and the shape is kinda bizarre.
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)
Ok .TakaM I made a palm tree.
(http://img256.imageshack.us/img256/1076/treeea1.png)
what you think, it needs recolouring a bit. XD
I also made this bridge, but it's not as good
(http://img340.imageshack.us/img340/6997/bridgeuq9.png)
I still need to change em in to tiles :)
-crispy
Because many people didn't really like the way link's run animation looked, i made a new one.aw, only four frames? I liked your run anim better :P
this one is somewhat simpler though.
(http://www2.hku.nl/~roy/zfgc/link_wd.gif)
(http://www2.hku.nl/~roy/zfgc/link_walking_down.PNG)
any better?
(TT rip :) )
we wont have any ripped graphics/edits as part of zfgc style
we can't make ripped graphics a part of this style, 100% custom
no commercial sprites will 'work' with this tile set, the whole idea is so that people don't have to always steal graphics and run the potential risk of receiving a cease and desist order.
(TT rip :) )we wont have any ripped graphics/edits as part of zfgc stylewe can't make ripped graphics a part of this style, 100% customno commercial sprites will 'work' with this tile set, the whole idea is so that people don't have to always steal graphics and run the potential risk of receiving a cease and desist order.
Any better??
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)The side view is good, but I think the front needs a lot of editing. The two look inconsistent together.
started a deku link if anyone wants to finish it
um.. what? Im always honest, all that differs is how blunt I am, let me be blunt:Any better??
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)
Much better. Taka I think just does not want to admit it is better. I think they can both be there. :/
yes, I'm quite happy with the side view, not the front view, which is why I put it up for someone else to perhaps work on :P(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)The side view is good, but I think the front needs a lot of editing. The two look inconsistent together.
started a deku link if anyone wants to finish it
um.. what? Im always honest, all that differs is how blunt I am, let me be blunt:Any better??
(http://i154.photobucket.com/albums/s271/neojume/boom3.png)
Much better. Taka I think just does not want to admit it is better. I think they can both be there. :/
shut the !@#$% up, don't tell me what I think.yes, I'm quite happy with the side view, not the front view, which is why I put it up for someone else to perhaps work on :P(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)The side view is good, but I think the front needs a lot of editing. The two look inconsistent together.
started a deku link if anyone wants to finish it
edit - what do you think it'd be used for? I'm just hoping not to see anymroe MM2Dssomeone could make a game completely based around deku link, or have the mask in a game, or just edit him into generic dekus
What stuff on that sheet did you and didn't you make?
Thats the way they were in TP... they allowed the user to know through the graphical interface that the player was missing 1 or more hearts and that he/she had a maximum of X hearts. If you had 5 hearts, you would have 5 trays under it.What's wrong with empty hearts?
Because he only has half a whole heart left.
I believe they used hearts that way in Link To The Past.
Which was an altogether crappy game anyways.
Hello there, the tiles and characters look awesome ;Dthe running animation was better than the walking one.
I couldn't resist animating link, hope you like it:
(http://www.xs4all.nl/~grootrde/images/link_running.gif)
animated:
(http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
(http://i57.photobucket.com/albums/g236/Uma_the_furry/INPROVMENTZORZ.png)Very nice now, but I'd suggest using TMC-type hearts with quarters and pulsating hearts. That was much nicer.
Also changed the L to an R. I'm not good with left and right :-[
(http://www2.hku.nl/~roy/zfgc/Octorock.PNG)Eitehr two frames, or three with a bounce.
omg octorocks :o
just wondering how many frames do you think it needs?
the up animation already looks good with only 2 frames, but i dunno if you want smoother animations
(zelda1's octorock also had 2 frames :P)
Hello there, the tiles and characters look awesome ;Dthe running animation was better than the walking one.
I couldn't resist animating link, hope you like it:
(http://www.xs4all.nl/~grootrde/images/link_running.gif)
animated:
(http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
I'll never understand you...I believe they used hearts that way in Link To The Past.
Which was an altogether crappy game anyways.
Agreed. All the good games do it the other way. :)
Hello there, the tiles and characters look awesome ;D
I couldn't resist animating link, hope you like it:
(http://www.xs4all.nl/~grootrde/images/link_running.gif)
animated:
(http://www.xs4all.nl/~grootrde/images/zfgc_link_walk.PNG)
OK I made somthing to go with my bridge:thanks
(http://img139.imageshack.us/img139/1892/tileuo7.png)
I made a different ending to the cliff XD
And heres what the tiles look like together:
(http://img246.imageshack.us/img246/1792/togetherzn3.png)
and heres the bridge apart:
(http://img139.imageshack.us/img139/6540/bridgeapartud5.gif)
(feel free to edit any of these)
-crispy
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)XD that's awesome, love the hat.
started a deku link if anyone wants to finish it
also made a goron. I tried to go for the TP look. Big, Strong and Angry :PBit late here, but that's very nice work.
(http://www2.hku.nl/~roy/zfgc/Goron.PNG)
Full version of the octorockDetail is cleaner. Looks like you've got the hang of this style, BrokenArrow. XD
3 frames walk ani + 1 blow up sprite before he shoots a rock
(http://www2.hku.nl/~roy/zfgc/OctorockFull.PNG)
(http://www2.hku.nl/~roy/zfgc/Octorock.PNG)nice work, but it kinda looks like he has 8 legs
omg octorocks :o
just wondering how many frames do you think it needs?
the up animation already looks good with only 2 frames, but i dunno if you want smoother animations
(zelda1's octorock also had 2 frames :P)
ok i tryed the flowers again:those flowers are from minish cap
(http://img444.imageshack.us/img444/4955/flowersdi4.gif)
OK I made somthing to go with my bridge:I don't think its really needed, it looks like youve edited 9 tiles, when all that really needs to be there is a pit in the center
(http://img139.imageshack.us/img139/1892/tileuo7.png)
I made a different ending to the cliff XD
And heres what the tiles look like together:
(http://img246.imageshack.us/img246/1792/togetherzn3.png)
ok i put the bridge in to the game, and it looks pretty good i think.please stop mixing styles :P we have made just about everything you need for that screen
(http://img181.imageshack.us/img181/7091/screenshotbm5.png)
heres the sprite:
(http://img181.imageshack.us/img181/7083/bridgemz3.png)
I've tried to make an deku scrub, or wathever his name was..not a bad start but I think it still needs some work ;)
(http://i154.photobucket.com/albums/s271/neojume/dekuscrub.png)
btw: I used the deku-link sprite from TakaM.
(http://img150.imageshack.us/img150/7755/dekukuvx3.gif)(http://img157.imageshack.us/img157/262/zfgcstyledekulinkeditnh5.png)
started a deku link if anyone wants to finish it
it does have 8 legs, it was more based on the zelda 1 octorocks, the have 8 legs 2, and since the are OCTO-rocks i asumed 8 was the right amount(http://www2.hku.nl/~roy/zfgc/Octorock.PNG)nice work, but it kinda looks like he has 8 legs
omg octorocks :o
just wondering how many frames do you think it needs?
the up animation already looks good with only 2 frames, but i dunno if you want smoother animations
(zelda1's octorock also had 2 frames :P)
(http://i94.photobucket.com/albums/l84/ssm_04/kir-18.png)Why is it purple?
i did a zora hope its good :-\
The graphics look pretty nice for the most part, but the pallette is way too red-tinted.Good point, maybe if someone used a day-night system those could be mid-day and these could be after-noon, my sunset one would go next, then night, then the palletette that .TakaM originally used for his avy for morning.
I probably took out a bit more red than necessary, but look here (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/mockemupsonoi8_lessred.png). The top is after I reduced the red, and the bottom is the original.
The graphics look pretty nice for the most part, but the pallette is way too red-tinted.nothing wrong with a red tint to the whole thing, pretty much every game does something like this
I probably took out a bit more red than necessary, but look here (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/mockemupsonoi8_lessred.png). The top is after I reduced the red, and the bottom is the original.
it would be 14.5 times easier to make a background that changes its color respectivly to the ingame clockThe graphics look pretty nice for the most part, but the pallette is way too red-tinted.Good point, maybe if someone used a day-night system those could be mid-day and these could be after-noon, my sunset one would go next, then night, then the palletette that .TakaM originally used for his avy for morning.
I probably took out a bit more red than necessary, but look here (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/mockemupsonoi8_lessred.png). The top is after I reduced the red, and the bottom is the original.
(http://i94.photobucket.com/albums/l84/ssm_04/kir-18.png)quick recolour: (http://img404.imageshack.us/img404/4919/zoratq7.gif)
i did a zora hope its good :-\
I recolored some tiles of the Dark World at MGZ's request. (http://img406.imageshack.us/img406/158/darkworldzfgcje5.gif)And I recolored some sunset looking tiles.(http://img259.imageshack.us/img259/4484/nighttimezfgcvm1.gif)not bad or anything, but I think we should let people recolour the tiles themselves, that way they can get it exactly how they want
which goron do you guys prefer:
(http://img251.imageshack.us/img251/4668/goronsze9.gif)
(http://img.photobucket.com/albums/v179/ZonZon9000/Keaton2.png)Looks too big to me.
Keaton-ish(?) enemy.
I started it, and didn't know if i should finish it.
Up to you guys.
Agreed.which goron do you guys prefer:
(http://img251.imageshack.us/img251/4668/goronsze9.gif)
I actually like the left one better, his pallet fits the game pallet better.
the land octorocks have four legs (http://cubemedia.ign.com/cube/image/nintendoconf_051403_321.jpg) :P
and I'd assume the water bound ones have eight tentacles
^ Yeah but taka is talking about the land octorocs, not the sea based ones.
its on the top of page 31lol wrong bridge gonzo, heres the one crispy:
also, i released a new demo..
not bad, but I think we'll ditch the bizarre perspective lttp, mc etc used, we'll keep the same perspective as outside
Hey, I have a big favor. Can someone organize all the tiles we have (outside, inside, all that stuff) into one neat tile sheet for us to use? You do realize the main use of these tiles is for ZFGCCP? It's hard to tile rooms in Game Maker if they aren't organized, and I don't wanna have to put that on myself, or GOodnight or the other coders.
with taka's help, a bridge.
i did the base plank, he edited, then I edited.
(http://img409.imageshack.us/img409/1493/22923123gu3.png)
(http://img409.imageshack.us/img409/7932/10979700ar6.png)
(http://i94.photobucket.com/albums/l84/ssm_04/kir-21.png)
I redid the walls :)
damn
it doesn't tile well, it isn't versatile, it doesn't look goodwith taka's help, a bridge.
i did the base plank, he edited, then I edited.
(http://img409.imageshack.us/img409/1493/22923123gu3.png)
(http://img409.imageshack.us/img409/7932/10979700ar6.png)
this bridge is way better! :-\
The graphics look pretty nice for the most part, but the pallette is way too red-tinted.nothing wrong with a red tint to the whole thing, pretty much every game does something like this
I probably took out a bit more red than necessary, but look here (http://img.photobucket.com/albums/v698/AtriusV/Random%20Screens/mockemupsonoi8_lessred.png). The top is after I reduced the red, and the bottom is the original.
'more alive'?
I say the red gives it 'spunk' and the 'it factor' and lots of other useless phrases you can say about anything.
the tint brings everything together and keeps things coherent
I've tried to make a ganondorf sprite, cause there wasn't already one. And I really like the bad guys in games :Plol, actually, there is one, made by me. Not available for public though. ;P
(http://i154.photobucket.com/albums/s271/neojume/ganondorf.png)
Edits anyone?
lol, actually, there is one, made by me. Not available for public though. ;PWhat's the point when this set is supposed to be a Public set for anyone to use? :S
It's for the zfgc community project... >_>lol, actually, there is one, made by me. Not available for public though. ;PWhat's the point when this set is supposed to be a Public set for anyone to use? :S
Yeah...?community project...lol, actually, there is one, made by me. Not available for public though. ;PWhat's the point when this set is supposed to be a Public set for anyone to use? :S
A community project that has sprites and tiles withheld from the view of members of the said community that are being asked to contribute to it? What high-handed !@#$%. Why don't you rename it to "The Elite Members of the Community Project"? It has a nice ring to it.I agree, that community project isn't really the best name to describe it, but we gathered everyone who wanted to help with that.
A community project that has sprites and tiles withheld from the view of members of the said community that are being asked to contribute to it? What high-handed !@#$%. Why don't you rename it to "The Elite Members of the Community Project"? It has a nice ring to it.Wow. Knee-jerk much?
What pisses me off is that this thread was created under the innocent pretense of being a collaborative project wherein the whole community would work to create graphical assets for anybody from the community to use, but has turned out to be something far different.I totally agree with your first point, but I'm not sure I can agree with the last, I don't know what's given you that idea. :( The Community Project was started before this thread, and the decision was made to go with this ZFGC style after we'd been in discussions for some time. I want to make clear something that I think is being misunderstood. We are not under the illusion that this style is being created for ZFGCCP. We have simply decided to be one of the projects that uses it. It makes sense to use it since it's something the wider community would be contributing to even if they don't want to be a part of the close-knit development team. We're not cherry-picking what we percieve to the best stuff, believe me - we need everything we can get - but we have got a story, and it's one that requires some very specific stuff. Stuff that's not been in a Zelda before. Stuff we've spent time designing, and yes, that we'd like to reveal in our own time. That's our prerogative, as it would be with any project here.
What it is now is a thread misleading people into thinking this is a style that is being created in their interest, when really it's just a collection of sprites that the heads of the "community" project will be sifting through and handpicking for their project.
Congratulations, you've missed the point.Heh. I'm gonna assume that was directed at Bboy's deleted post. :P
Well I can understand assets that should be unique to one project like... Ganondorf, for instance, aren't being contributed to the thread for anybody to use. We wouldn't want that.The sprites like Ganondorf and link won't be released to the community until after the project is finished. with your second point, however, you have completely missed the point. no one said this style was just getting picked for the community project, if you want to use them you can pick your own from the sprites posted here and make your own sheet. The people in the community project are only picking the ones they want for their game, you're quite welcome to use the ones you want for your games, scince this is ZFGC style and not ZFGCCP style.
What pisses me off is that this thread was created under the innocent pretense of being a collaborative project wherein the whole community would work to create graphical assets for anybody from the community to use, but has turned out to be something far different.
What it is now is a thread misleading people into thinking this is a style that is being created in their interest, when really it's just a collection of sprites that the heads of the "community" project will be sifting through and handpicking for their project.
cool :)That must have taken forever...
and heres what Ive made so far of my explosion:
(http://img216.imageshack.us/img216/8004/sofarpu5.gif)
edit-
slower:
(http://img294.imageshack.us/img294/433/sofaruu8.gif)
also make a bomb sprite or ill use -=GB GRAPHICS=-you just shutup :P
took about 30 mins :PVery nice, man. I love it!
its just kinda boring, I'll finish it tommorrow
edit-
update:
(http://img402.imageshack.us/img402/7606/preownp7.gif)
(http://img250.imageshack.us/img250/6813/bombxb4.png)Hmm... looks more like a jar. Not bad though.
(http://img461.imageshack.us/img461/1444/babombfo4.gif) (http://img156.imageshack.us/img156/3457/bombxe7.gif)
still needs some work, what do you guys think?
yeah I dont know if thats such a good idea, its a pretty small detail that would mean a lot more frames, and I figure it would look better having some smoke particles coming from the fuseIt wouldn't need to go "down".. it could just have a little spark on the end so it doesn't look so... still, and so it looks like it's actually lit.
and king mob, check your pms
Check the MC bomb, it had a fuse burning down.(http://img253.imageshack.us/img253/4751/mockemupsonoi8zm3.png)
Also these bombs look huge compared to Link.
Can we have the explosing animation?They're fantastic. <_<
Beacause I love this style lol, and I think I use this, if you accept?
Because MC anims is not very good...
Also, the sleeves should be more round.The sleeves are more round now and I think it looks nice this way ;)
Nice modif adomario :DPut adomario's face on, it looks better.
I edited your ganondorf further:
(http://i154.photobucket.com/albums/s271/neojume/Ganon2.png)
Most left = first version (mine)
Middle = second (Adomario's)
Most right = my edit :PAlso, the sleeves should be more round.The sleeves are more round now and I think it looks nice this way ;)
(http://img458.imageshack.us/img458/4306/zfgcbombpn9.png)
New bomb.
Animated my bomb:
(http://img73.imageshack.us/img73/5600/findu1.gif)
Didn't bother to stick in Taka's explosion.
I feel that the Ganon sprite is severely lacking. Think about it: in the Zelda universe, Ganon is supposed to be sinister. He's the embodiment of evil. The emotionless sprite of a fat man standing does not scream evil or sinister. Give him a new pose. Make him seem really imposing. Try to define his face more. Just try something.
How about...
(http://i57.photobucket.com/albums/g236/Uma_the_furry/NotChubbyGanon.png)
THIS!? Buh-Buh-BUUUUMMM!!!
Edit: Forgot to mention: This sprite obviously needs like so much work, but you all get the point. This is what Ganon whould look like. Not a fat, middle aged, balding man like in WW, but like a scary, tall adult person with a mullet. Mullets are scary!
How about...
(http://i57.photobucket.com/albums/g236/Uma_the_furry/NotChubbyGanon.png)
THIS!? Buh-Buh-BUUUUMMM!!!
Edit: Forgot to mention: This sprite obviously needs like so much work, but you all get the point. This is what Ganon whould look like. Not a fat, middle aged, balding man like in WW, but like a scary, tall adult person with a mullet. Mullets are scary!
I edited the ganondorf and this came out:
left with cape, right without.
(http://i154.photobucket.com/albums/s271/neojume/OoTGanonzfgc.png)
Btw. what's a mullet?
Well, started with the bushcut-animation
(http://img144.imageshack.us/img144/343/bushcutjt0.gif)
Needs some work though, but it's a start.
Well, started with the bushcut-animation
(http://img144.imageshack.us/img144/343/bushcutjt0.gif)
Needs some work though, but it's a start.
seems to be very inspired by TakaM's Twinsen bushes. Intentional?
Well, started with the bushcut-animation
(http://img144.imageshack.us/img144/343/bushcutjt0.gif)
Needs some work though, but it's a start.
seems to be very inspired by TakaM's Twinsen bushes. Intentional?
I made those (Twinsen) bushes, and they were very similar to MC's. Tompel only animated the bush that TakaM made exclusively for this project... As for the similarity between it and the one I made, it makes sense that Takam's bush would be similar to the one I made after he spent so much time looking at it in his Twinsen game. There is also a clear similarity between it and the bushes in LttP, so I suppose you could say those were the two sources that influenced TakaM in the creation of this bush.
As fot the bush animation itself, I don't like this animation much at all... the vertical stretching looks really odd, and the leaves don't seperate and float very naturally.
Zon, just because it is original does not mean that it is better. And I'm not just trying to one-up Taka on his bomb. I started mine first, I like it better, and I want it to be as good as it can.
kame, what are you happy with? (that you didn't make)I'm not happy with what I made either. :P I'm picky - sorry mate. And it's a bad habit of mine that I tend to only say what I don't like rather than what I do - so I will. The leaves falling and basically everything other than the jump is great. Just the jump looks unnatural.
Hey I made the back view of link XDthe cap is too slender other than than its good
(http://img164.imageshack.us/img164/8848/spritesjp3vd0.png)
I also need to say, his t-shirt need to be longer on the arms, cause it looks like a vest. and i think he should have white sleves and look more like the adult link from OOT and TP.
Don't we have all directions of link already??
I thought .TakaM has made these.... ?
ok ill work on it, gimmie a sec. hey that bomb looks nnice, but its pretty much the samebetter but the head perspective isnt right you should see some of his hair look at other sprites like lttp link to get it right its turning out good crispay!
-edit
ok i made it more fat and added a little more shading to the hat.
(http://img338.imageshack.us/img338/3003/spritesjp3ya4.png)
made some quick other views of link:He has made the four views of link, but the image link seems to be broken. :S
(http://img254.imageshack.us/img254/3798/angleshn4.png)
mainly for you guys to edit and to base other angles of NPCs off
It's not his hair, it's the way the back of his hat is.
*edits*
(http://img.photobucket.com/albums/v698/AtriusV/ZFGC_link.gif)
i tried the bush cut again please some one animate!
(http://i141.photobucket.com/albums/r55/lozdoth/bushcut.png)
:P
Sorry for the double post.Don't think it fits dirt too well, but the rocks look good - just needs some highlights.
Rock/Dirt?
(http://img.photobucket.com/albums/v179/ZonZon9000/RockDirt.jpg)
The new bushcut is still choppy. It must soar down to the earth like a butterfly after being shot with a rock from a young boys slingshot... 0_0 yah...
That's too small to be Ganon. Make it into a Moblin. ;)ok its a moblin but just put him close plese ...... or naked
Sorry for the double post.Not bad, but I think the outline of the "cobbles" is a little too dark.. like the contrast of the whole thing is a little high.
Rock/Dirt?
(http://img.photobucket.com/albums/v179/ZonZon9000/RockDirt.jpg)
Sorry for the double post.Not bad, but I think the outline of the "cobbles" is a little too dark.. like the contrast of the whole thing is a little high.
Rock/Dirt?
(http://img.photobucket.com/albums/v179/ZonZon9000/RockDirt.jpg)
Hmm, I thought I'd give something a try, so I tried making Ganondorf in that style....Looks kinda good to me, I don't know about you guys....Kinda looks like a younger Ganondorf to me :P
(http://img50.imageshack.us/img50/1381/ganondorfsl4.png)
looks nice wheres the ruby in his forehead? :P
[/quote
good point, maybe he gets that later part of how he gets so messed up perhaps.
Tiles damnit!I did submit some tiles on page 40 but no one's even quoted on them...
Here's a set of mine cart tiles (minus the cart). they might not be great but I don't think they look too good against the grass.
They're not bad, they're better than I could do, but... what do they have to do with Zelda? A track like that... seems quite out of place in a Zelda game <_<Tiles damnit!I did submit some tiles on page 40 but no one's even quoted on them...
oh my god that is a very nice idea Takam. it would be incredably awesome seeing future zelda games being made with ZFGC's own, very nice looking tileset
Here's a set of mine cart tiles (minus the cart). they might not be great but I don't think they look too good against the grass.
They arent really great. Sorry Blue Chu Man but the switch is hideous. The minecart tiles are okay but what is with that grass? ._o
They're not bad, they're better than I could do, but... what do they have to do with Zelda? A track like that... seems quite out of place in a Zelda game <_<Tiles damnit!I did submit some tiles on page 40 but no one's even quoted on them...
Those seem more suited for an RPG of some sort than a Zelda game
Have you ever played the Oracles games MiN? They've got some puzzles where link hops in a minecart and has to hit switches to change the direction of the tracks as he rides.
There are sequences like that in MC too.Ok, ok, I get the idea. :P I sort of thought that they weren't really suited to this style and more an rpg than zelda, but I decided to post them anyway. I'm only an ameteur at spriting/tiling and midi making, so I sort of expected this kind of feedback, if any. the reason I made them was because there are some of these sort of puzzles in MC. OOS and OOA.
I tried to make some rocks and the link sprite, when dragging something.Those rocks look good, so its(left to right) big on a path or something without grass, big on grass, and rock that hasn't ever been picked up before. Am I right?
(http://i154.photobucket.com/albums/s271/neojume/rock.png)
ok guys, this may be a shock to some of you, but considering I made around 99% of this set you should be able to accept it.
I'm claiming this entire style for myself and Im looking to sell it once I put it up on my site, you can still help if you'd like, but be warned you won't receive any credit, or pay.
Current Tileset:
(http://img138.imageshack.us/img138/8017/cd1iq8.png)
Current Palette:
PM ME FOR THE OFFICIAL PALETTE
Current Sprite Sheet:
(http://img138.imageshack.us/img138/9971/npcsei4.png)
Mockup:
(http://img412.imageshack.us/img412/2963/cd2sn5.png)
hehehe, I don't think I'm that bothered so far because I just happen to have the whole tileset (that he released) and almost everyone else's tiles and sprites on file! BWAHAHAHAHAHA! :P
Of course I don't have any others that you've made, but still, I have some.
I got a crappy joke played on me, I had to walk 2 kms with a group of about 20 of us carrying around 5-10 kg backpacks in 32 degree heat only to be underwhelmingly suprised by some people in bushes. haa haaaa haaaaaaaa... >:( I'm still !@#$%.
also.TakaM, it is a bit obvious, isn't it? :P
I'd recommend you delete any saved graphics, and especially refrain from uploading them.Awww, don't be so selfish man... >_>
I myself can't take any legal action, but once I sell them you'd be at the complete mercy of the developers, just depends how far theyre willing to drag you
*Thinks about removing, but doesn't remove .TakaM's sprites and tiles*
I don't respect your copyright man. these tiles are everyone's.
prove it(http://img462.imageshack.us/img462/3852/proofra5.png)
tompel is incriminating himselfThis IS MADNESS!!!
don't be an arseholeyep, sure can! PM me your e-mail, and I will. ;)
these guys worked on it too
in fact
HAH HAHAHA
I copyright these on behalf of all the members who took part in this and give them to the public free of charge
What are you going to do about that
blue_chu_jelly can you send them to me?
Hey, TakaM.??? What kinda question is that???
Can I have all the money you make?
Hey, TakaM.
Can I have all the money you make?
noshouldn't have quit your modding position
ok, well a little if you ban blu chu
He can still tell people what to do! Who says he can't?noshouldn't have quit your modding position
ok, well a little if you ban blu chu
One that is very optimistic.Hey, TakaM.??? What kinda question is that???
Can I have all the money you make?
Hey, I just made a couple of bucks.Hey, TakaM.??? What kinda question is that???
Can I have all the money you make?
Ha, wow.. some people are soo slow.Hey, I just made a couple of bucks.Hey, TakaM.??? What kinda question is that???
Can I have all the money you make?
All I gotta do now is figure out how to ban without a moderator position.
... You all though he was serious? WTF? Could he make it anymore freakin' obvious?Indeed, I missed it, but its hard to believe it took people so long to figure it out.
I've got it! His animation has Link's head bobbing up and down as he walks, and mine doesn't. That's why mine looks like marching.
/me runs to fix
(http://i120.photobucket.com/albums/o180/MoldormaToo/moldysnewlink.gif)
There's my fix. Doesn't loop 'cuz of Crappy GIFmaker (aka Game Maker), so can someone fix it?
hmm....is anyone else having some lag problems in GM's room editor w/ these? Maybe it's just me...or that room...yes i have lag in the room editor to. It slows down loads when i try to take off the grid. its not my computer either.
I wonder if it's just a gm7 thing..probaly ohhh man GM.6 was better. less buggy!
That's probably it. I use GM6 (GM7 is eeeevil). Anyways, I know there's little to no demand for them, but I'm making a Heart Container and a Heart Piece. I'll post soon. ;)
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts.png)(http://img341.imageshack.us/img341/4258/zfgcheartsxb7.png)
Done. I was trying to make them look like the ones from TP, all crystalline and stuff.
ok so i have a but load of stuff to show today i was manipulating the minish cap link and i thought hey this is easy so i got the zfgc link and animated him walking up and walking down in 2 versions its based off of mc links walking, if people like i will do side views too.. n_nwhile its good to see more than 4 frames for an animation, you've made a really weird run cycle
ok heres walking up:
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrunupgif.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrunup1sheet.jpg)(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkstandup.jpg)
ok heres ver 1 walking down
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown2gif.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown2sheet.jpg)
and heres ver 2
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown1gif.gif)
(http://i141.photobucket.com/albums/r55/lozdoth/zfgclinkrundown1sheet.png)
hope every one likes them bye... ::)
I sense a future minigame.
The second one looks like he's ice-skating.
ok then. On another note, I did some more work on those walls I posted earlierAren't those MC walls? Sorry if that was already stated. They do look nice though.
(http://img.photobucket.com/albums/v83/mastergohan/stonewalls.png)
EDIT: hmm..2 of these seem to need a 1 pixel adjustment..gimmi a bit on that =)
EDIT 2: Fixerzed :O!
ok then. On another note, I did some more work on those walls I posted earlierAren't those MC walls? Sorry if that was already stated. They do look nice though.
(http://img.photobucket.com/albums/v83/mastergohan/stonewalls.png)
EDIT: hmm..2 of these seem to need a 1 pixel adjustment..gimmi a bit on that =)
EDIT 2: Fixerzed :O!
Devy. Why does your Link have no legs? Only MC style has that where the feet comes right out of the tunic. And dont we already have running down animation?the walking down animation you mean?
Walking looks fine. We don't need running. Take a look at the walking engine I posted a few pages back.are you insane?
Your expertise is in MC. Its clear.hmm you think so i think its in lttp and no i wont leave this style alone until i've contributed and it is used >:D
i think i'm great at spritingYou are funny n_n
beter link? (more complicated colors!)first, there is no credit assigned in this graphical project, the entire credit goes to zfgc as a community.
(http://i141.photobucket.com/albums/r55/lozdoth/DEVYSTYLELINK2.png)
he he he
D: Niiiice!thanks
linkW please make another tree.. ^^
Nice work Devy. But walking sideways still looks like skating. BUT forward is great! I will use it for my game!well, the sideways are that way because devy is not using gravity that well, the head movement is wrong and the feet's movement could use more weight.
I dont know.[flaming removed by yo mama]
Actually,I do know,and Heres my To Do List:
- Thing to do:Percent done
- Better Tree Stump:98%
- Child Link:30%
- Pine tree:0%
- seashore:62%
Ich wieß es nicht.update?
Actually,I do know,and Heres my 2Dont© List:
- Thing to do:Percent done
- Better Tree Stump:dun
- Child Link:35%
- Pine tree:25%
- seashore:62%
thats how complete his sprites are! .TakaM's dumb :oum.. no, I see a post that's first sentence isn't english, then is contradicted in english, followed by a "to don't list"
I knew everybody would be stumped by the germanXD
I think malonfan is so cool!I couldn't agree more. XD
What? I didn't write that!I think malonfan is gay!I couldn't agree more. XD
J/K (Even though I am homosexual )XD
Well, if they made a fangame like that I'd contribute cuz I like zelda and everyone who does could be rich. By that I mean that would be cool. XD
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgchearts-1.png)Me likes alot.
Better upgrade to my hearts.
Takam,this isnt your style.This is as much mine as yours.We all get to decide what goes in.Actually, he came up with the idea and is the person in charge of deciding what is accepted and what isn't. He is the one shaping the face of ZFGC style spriting and leading it, you could see him as a sort of "Project Leader" type with this. I think it is his right to decide what does and what doesn't get accepted, linkw.
BTW,keese,can somebody give me an idea of how to make it?I've been playing GB games recently,so....
(http://ssedit.fwsnet.net/chest1.png)The one on the right is kinda bad but the one on the left is pretty good.
made a crappy chest :(
needed to be done:Thanks for that, Captain Obvious. And remember this topic is not a REQUEST-topic, but a CONTRIBUTION-topic. Get that straight. Thanks.
snow
lava
rocks
pits
trees
long grass
Why don't you make these? Seriously, this is an open community thing, not some community requests topic. Although, I have no room to talk because I don't sprite <_<.You had a point though.
I was bringing up a list takam posted on P23.Even still, .Takam would post that himself, not you. That's not your job now is it?
well i guess now that i think about it, i dont mind people using it since it's very similar to the ww style, but when i start making more changes i'll probably keep that one for myselfyup, zfgc style is public domain
Takam,this isnt your style.This is as much mine as yours.We all get to decide what goes in.on the first post of the first page, I state that I will be the judge for this project, and I will enforce some quality control
BTW,keese,can somebody give me an idea of how to make it?I've been playing GB games recently,so....
I think this was said a few pages before,but if most peeps want the heart peices in,but takam doesnt,that isnt fair for it not to be in.What the hell.Ill throw together a tileset of every last thing and post it XDand if you keep up that annoying attitude I'll see to it that you do stop participating
takam <.< chill out :P, well I recommend you, to post the sprites/tiles you accept in the first post, and if people choose something not from the already mentioned post it is up to them, since quality really matters, that way people can post mediocre stuff, but the creators of the games can choose which to use and which not to use(most probably the ones in the first post), obviously the ones that use mediocre/not accepted sprites will give credit to zfgc, not to the spriter.well i guess now that i think about it, i dont mind people using it since it's very similar to the ww style, but when i start making more changes i'll probably keep that one for myselfyup, zfgc style is public domain
you can ask people not to use, or edit your sprites, but they are allowed to
you agreed to this when you made a sprite in a public styleTakam,this isnt your style.This is as much mine as yours.We all get to decide what goes in.on the first post of the first page, I state that I will be the judge for this project, and I will enforce some quality control
BTW,keese,can somebody give me an idea of how to make it?I've been playing GB games recently,so....
if you're upset because I won't accept every mediocre sprite, then stop participatingI think this was said a few pages before,but if most peeps want the heart peices in,but takam doesnt,that isnt fair for it not to be in.What the hell.Ill throw together a tileset of every last thing and post it XDand if you keep up that annoying attitude I'll see to it that you do stop participating
lolI didn't though of that possibility. Then I agree with you, but you will always expect different versions, when this is complete someone will edit it, then another one and another one, you just need this thread as proof that this is the original zfgc style. :P and you are right about the last 20 pages heh, when I returned I was like" o.o WTF 50 pages?!? "then I saw the first post and there was no mayor update, I was expecting to see atleast inside house tiles.
Im quite calm :P just check if I swear, I'm probably not calm
this quality control is because one day, this will be finished and I don't want multiple versions floating round and ill-informed people won't know which is the official set
and really, only a few things have been made for the last 20 or so pages (estimating) and most of the replies have just been "that looks cool", "*this* sucks" etc
there are some things I really want to accept, but I don't think they're finished yet, the multiple link sheets, king mobs alt house tiles etc
Okay, I'm not really a part of this, but i thought I'd just pop my head in and say one little thing about this issue you seem to be having.honestly I prefer taka alone, later there might be some problems, since the judges will select bad things, Takam, is the one who started this, so he alone should be able to decide what fits zfgc style, but it's up to him, I will not use this so dunno what I am doing here XD
I agree that there needs to be "quality control", which Taka currenty controls alone... but I think he should pick a few more people (who know a thing or two about spriting XD), so there is a more fair system of choosing what stays and what goes.
Giving people options for tiles just makes this seem unorganized, uncoordinated, and plain confusing. Stick with selecting carefully, but you need more than just taka (no offense intended taka :D)
but taka is not the king,and all of the fangames are not his and....
THIS ISNT .TAKAM STYLE
thank you limey, can we please just drop this and get back to work?
your an apple.the asymmetrical tree trunk is better, part of the basis of this style, and it kinda needs a grass tile at the base so it can be AA'd properly to the ground (as objects that connect get AA'd in this style)
I fixed the tree(a bit):
I also removed the grass,and made a with and without grass blade version.AND I added a thingy to the platform,so the stilt could be longer.
(http://img186.imageshack.us/img186/2253/125zu9.png)
Child Link,need somebody to do this,i cant do peeps:
(http://img356.imageshack.us/img356/8276/123zn7.png)
addedthank you limey, can we please just drop this and get back to work?
If you insist. Here's a sprite I've been slaving over for a few hours now...
It's a rock.
(http://img.photobucket.com/albums/v39/dafunkychunk/ITSAROCK.png)
ill fix my stump,but yours look like a squigle into the ground with immerse detail.your an apple.the asymmetrical tree trunk is better, part of the basis of this style, and it kinda needs a grass tile at the base so it can be AA'd properly to the ground (as objects that connect get AA'd in this style)
I fixed the tree(a bit):
I also removed the grass,and made a with and without grass blade version.AND I added a thingy to the platform,so the stilt could be longer.
(http://img186.imageshack.us/img186/2253/125zu9.png)
Child Link,need somebody to do this,i cant do peeps:
(http://img356.imageshack.us/img356/8276/123zn7.png)
the extensions to the bridge's support beams are good, I'll put them inaddedthank you limey, can we please just drop this and get back to work?
If you insist. Here's a sprite I've been slaving over for a few hours now...
It's a rock.
(http://img.photobucket.com/albums/v39/dafunkychunk/ITSAROCK.png)
Your joking, you actaully made the rock apart of the sprite sheet? *laughs* XDyour an apple.the asymmetrical tree trunk is better, part of the basis of this style, and it kinda needs a grass tile at the base so it can be AA'd properly to the ground (as objects that connect get AA'd in this style)
I fixed the tree(a bit):
I also removed the grass,and made a with and without grass blade version.AND I added a thingy to the platform,so the stilt could be longer.
(http://img186.imageshack.us/img186/2253/125zu9.png)
Child Link,need somebody to do this,i cant do peeps:
(http://img356.imageshack.us/img356/8276/123zn7.png)
the extensions to the bridge's support beams are good, I'll put them inaddedthank you limey, can we please just drop this and get back to work?
If you insist. Here's a sprite I've been slaving over for a few hours now...
It's a rock.
(http://img.photobucket.com/albums/v39/dafunkychunk/ITSAROCK.png)
Think,gm if I make snow and 2 other people make snow,its time wasted.(duh)You mean like this?
(http://img444.imageshack.us/img444/6757/chestsdc2.png)
Updated my chest..
zfgcs own fangame?like a community project?no.
zfgcs own fangame?like a community project?no.
Is there also a ZFGC's own fangame?There is indeed: http://www.zfgc.com/index.php?topic=15403.0 (http://www.zfgc.com/index.php?topic=15403.0)
taka, I still can't believe you added that rock XD
I agree with .takamWait...agrEE? What the Hell is this world coming to?
taka, I still can't believe you added that rock XD
lol. The chests should NOT have an open top.Please show somewhere in the rules that declares chests should not have open tops. :)
For the judge/judges :P and spriters:I don't really want to individually crit everything, and most of it again.
these are the tiles that haven't been added to the set, but where submitted:
(http://i154.photobucket.com/albums/s271/neojume/tobejudged.png)
Edit/modify(don't know the difference) them if you like.
(http://img443.imageshack.us/img443/3070/chestzay6.png)looking pretty good, just needs a little more refining, and I'd prefer the small chest to be modeled like the large one
Updated..
(http://i120.photobucket.com/albums/o180/MoldormaToo/zfgc-chest.png)the black outlines you've put in the inside of the tile makes it look lttp :P
Took my own stab at a chest. Looks kinda like LTTP I think. :(
ok heres the walking up!can you post both sheets and the anims in a better quality please?
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)
(i know theres a moving shadow i just gotta remove it
and heres him runnning left
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)
and here's a product of my boredom, I put the mockup onto moonshell and took a photo:Whoo!! Takam, it's awesome.
(http://img184.imageshack.us/img184/580/zeldaih3.png)
It looks very good. A game with this? Or made just for the pleasure?He simply loaded the mockup images onto his DS, using MoonShell (http://en.wikipedia.org/wiki/Moonshell), and then took a pic.
you mean the neck of the bottle is too high (do you call it the neck of a bottle in English? you do in Dutch :P )?it just looks like its facing up, like you can see the neck connect to the.. lid from the bottom
taka, is this what you meant by transitioning the darker and lighter shades?better, I still think you should get rid of the darkest bricks in the middle though
(http://img.photobucket.com/albums/v83/mastergohan/stonewallstransitioned.png)
(http://i94.photobucket.com/albums/l84/ssm_04/kir-24.png)looks actually very good, but kinda out of style, needs to be lighter
i redid the chest :)
Fixed up the magic jar a bit. I think it needs a shadow though. (http://img.photobucket.com/albums/v56/redwingedavenger/jarjar.png)not any better really
Better, but the wood needs to be browner, it looks rusted too.only post in the development topic when you have something to submit please
(http://img.photobucket.com/albums/v83/mastergohan/stonewallstransitioned-2.png)I like it! Link fits in there quite nicely:
some fencing work
(http://i141.photobucket.com/albums/r55/lozdoth/untitled-2.png)
and a well which i cant seem to get the outside right
(http://i141.photobucket.com/albums/r55/lozdoth/wellunfinished.png)
I sprited a pixel for you guys:
(http://img103.imageshack.us/img103/9526/untitled2zm9.gif)
Enjoy.
I sprited a pixel for you guys:Not quite got the angle right.
(http://img482.imageshack.us/img482/728/pixelih4.png)
Enjoy.
I sprited a pixel for you guys:
(http://img482.imageshack.us/img482/728/pixelih4.png)
Enjoy.
Needs some AA'ing.I sprited a pixel for you guys:
(http://img482.imageshack.us/img482/728/pixelih4.png)
Enjoy.
You need to fill it with stuff... it looks abit plain...
Time to spice things up then
(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)
a new 12 FRAMES!!! running animation for the side views (mirror for the left one :P)
This took me one hole day :o
it looks a bit fast, but you can edit the speed in GM
Hope you like it,
BrokenArrow
Time to spice things up then
(http://www2.hku.nl/~roy/zfgc/zfgc_link_wr.gif)
a new 12 FRAMES!!! running animation for the side views (mirror for the left one :P)
This took me one hole day :o
it looks a bit fast, but you can edit the speed in GM
Hope you like it,
BrokenArrow
I edited Devy's well to fit the style:You edited THIS:
But how long is this all going to take? It's been four months, and... hey, we have some gorgeous graphics (almost as gorgeous as me!), but... there isn't much. Certainly not enough to work on a game with. Now, don't get me wrong, I understand how long this will take, but... will it work? I mean, it's basically become an uber-realistic system now... *sigh* If I wanted to, I can't use it. I can't sprite on that level, and there isn't enough to edit, so I'm stuck waiting. For each individual item. I mean, the sword and shield hasn't even been done on Link! ;o;
What I'm gonna try do do is get some basics done, by basics i mean:
- Link, with sword, shield and some basic animations (running, climbing, pick up, throw, attacking, defending)
- One Overworld tile set (expanding on .takaM's tilesheet)
- One Dungeon tile set
- Basic enemies (5 or less)
- some NPC's
here's a coupe of hay bales I made. personally I like the recolour.To be brutal... that is pretty awful. Did you try putting on the mockup?
original recolour
(http://img183.imageshack.us/img183/9140/haybale1ae4.png) (http://img510.imageshack.us/img510/2581/haybale2hr5.gif)
If anyone likes them I can make a whole set of farmyard tiles.
Hmm... Looking at the top of Links cap, I think the top of Talon's head might be a little bit off. Other than that I think it looks great.
here's a coupe of hay bales I made. personally I like the recolour.To be brutal... that is pretty awful. Did you try putting on the mockup?
original recolour
(http://img183.imageshack.us/img183/9140/haybale1ae4.png) (http://img510.imageshack.us/img510/2581/haybale2hr5.gif)
If anyone likes them I can make a whole set of farmyard tiles.
Tried to make a triangle (timpanon?) on the roof
(http://i154.photobucket.com/albums/s271/neojume/huis3.png)
@ Dayjo: no, I didn't try it in the mockup (I know I should of) but that i was lazy. next time I'll put it in the mockup. and also I did notice i've got the perspective a little wrong, so I'll mod it when I have time. Like I said a while ago, I'm still learning to sprite.Didn't mean to sound harsh or anything, sorry I didn't give more constructive criticism, I will next time :).
Sorry If I\'m grave digging or something,but what would happen if somebody incorporated this style into their non Zelda game(obviously not using the link sprite,but using like,the cliff,grass...)and sold it,but still gave credit?
What if the game was a big hit?
ok heres the walking up!I like this run animation, it resembles TP and looks fantastic to me. XD
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)
(i know theres a moving shadow i just gotta remove it
and heres him runnning left
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)
That doesn't remind me of TP much... not at all >_<ok heres the walking up!I like this run animation, it resembles TP and looks fantastic to me. XD
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNDOWNGIF.gif)
(i know theres a moving shadow i just gotta remove it
and heres him runnning left
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFT.png)
(http://i141.photobucket.com/albums/r55/lozdoth/ZFGCLINKRUNLEFTgif.gif)
Uhh go play the game again, pay attention to his down running animation, it's the same looking as the down animation above.It was just the arms that didn't really remind me of it... I can see the resemblance of the legs though.
There are some sites online you can do it on for free.
Repost from discussion thread for comments:
I posted these in a ZFGCCP topic, but they got zero attention, so I'll post them here, as they're ZFGC style, obviously. New young Link sprites.. finished side and rear views, still working on front animations, then I'll start on the side and rear ones.
(http://img207.imageshack.us/img207/3610/zfgcstyleylinkau6.png)
Comments, please. ^.^
you thought zfgc style was using mc style?
...what the !@#$%?