Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1] 2 3 ... 9   Go Down

Author Topic: [Demo] "Ocarina of Time: Gb"  (Read 55258 times)

0 Members and 1 Guest are viewing this topic.
[Demo] "Ocarina of Time: Gb"
« on: April 27, 2006, 03:23:44 pm »
  • :D
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 151
Demo 3.1 Released! (April 28th, 2006)
(Direct copy from DSR >_>)

Demo 3.1 for Oot:Gb is now complete! Download it with the link below.
Check the Readme file to see what has changed.

If you have never seen this game before...
This is a remake of Ocarina of Time for N64 with Gameboy type graphics and gameplay. Almost everything that was in Oot will be in this game, although some things will have to change in the transition between 3D to 2D.

The demo contains all of Kokiri Forest, Lost Woods, and the Deku Tree Dungeon. Including all enemies, items, Gohma, etc.
You can play up until you get the Kokiri Emerald but cannot enter Hyrule Field.

-Demo 3.1 Download-
Demo Version 3.1 - Kokiri Forest Demo
Mirror 1
Mirror 2
Mirror 3
Mirror 4


-Screenshots-
Inventory
Quest Status
Equipment Menu
Castle Courtyard
The Forest Meadow
Link sleeps
Choppin' some grass
Run, Link, Run!
The Deku Tree speaks...
Lifting a vase
File Select Menu
Name Entry
Open a file
Hyrule Map
Side-view Swimming
Dungeon map
Fighting a Deku Scrub

« Last Edit: March 21, 2007, 02:42:52 am by Knightmare »
Logged
  • Knighty Games

YoVoBaller

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #1 on: April 27, 2006, 04:18:09 pm »
I just played it (not all of it, I died D= lol) To how authentic the levels are compared to the real one, I don't know, because I haven't played it in quite a long time, but things seemed to be where I expected them to be. It was fun one thing though, it looked pretty dang good. Then engine worked well. I didn't have problems with collisions or anything like that. I noticed one thing that bugged me. It was waaaay to easy to jump of a cliff or something, I'd barely get an edge, and JUMP lol. Other than that it seemed to be really good. I'll have to play more later, those lil buggers killed me arg....
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #2 on: April 27, 2006, 07:48:18 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 756
=D I haven't played through all of it yet, but from what I've seen, it's great! I noticed a few glitches, though. When entering the shop for the first time, either when you start playing or after you die, you're forced to move upwards. Link moves himself until he hits the back wall and stops after a few seconds. It also happens when I leave the shop and when I enter the Great Deku Tree. The other glitch I found was in the Lost Woods near the Deku Scrub. I had jumped off the small cliff on accident next to the tree and I was stuck between the two of them. [Cliff and tree] .. so then I died because the Scrub had a clear shot. Hah hah. Anyway, those are the only things I've noticed so far. The controls take a bit of getting used to.. love it otherwise. The change from 3-D to 2-D is flawless and the changes that you had to make in order for it to work blend wonderfully.
Logged
  • My Photostream

Ishdarian

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #3 on: April 27, 2006, 08:01:07 pm »
Ugh! I'm stuck on Gohma! How do I get her down?!
Other than that, excellent work! Keep it up.
Logged

Fox

Turnbeutelvergesser since 1988.
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #4 on: April 27, 2006, 08:03:03 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Female
  • Posts: 4062
There's a glitch when you're in the first sub-level. The deku-baba in the downer right corner - if you get hit by it, you will bounce away, and with a bit of trying you get in the edge of the door and get stuck.

But this demo simply pwns. :)
Logged
  • Me on deviantART
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #5 on: April 27, 2006, 08:08:06 pm »
  • =/
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 2284
Its good for the first oot 2d kokiri forest demo but I don't think it was acurate enough. Hope Hyrule_boy's does a bit better at recapturing the oot spirit. No offence.
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #6 on: April 27, 2006, 08:10:02 pm »
  • n___n
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1311
The 2nd Mirror worked fine for me. :)

I must say, this demo is....mediocre.














JUST KIDDING!
It's so !@#$% awesome. Seriously, it's the most complete demo I've ever played. It's so accurate, too! And fun! I got to the boss fight with Gohma, but her little spiderlings killed me. They are really hard to kill, perhaps make them weaker in the next demo. :P

This is amazing, dude you rock.
Perhaps add a rolling feature as well.
keep up the awesome work!
Logged
yo yo yo

araknid_kid@yahoo.com = email and MSN
HellsExecutionR = AIM
araknidude = XBox Live gamertag
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #7 on: April 27, 2006, 08:17:41 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2690
It's really awesome, congratz.
BTW, two things:
1 - bug, Mido's house, the downer-left treasure, when I opened it, Link disappeared during the (Ta-da-da-da moment).
2 - is there a way to put it in window?
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #8 on: April 27, 2006, 09:52:03 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 494
Well, I just have to say congrats! The demo is almost like OOT
The control isn't the greatest for me though, but your enemies and
your other programing is really good!
Congrats!
Logged

Manly men don't sass. Manly men get in FIGHTS! Fist fights using manly fists!
  • JetDesigns

Lightz

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #9 on: April 27, 2006, 09:57:06 pm »
Very nice.....I used to have the GMD of this game....The only GMD I have seen that didnt have useless !@#$% in it.
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #10 on: April 27, 2006, 10:00:32 pm »
  • Look its link with the Goron Mask xD
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 194
If demo 3.1 only has kokiri forest and deku dungeon then I allready have it.. although the one I havre is demo 3.1 and it has all of kokiri forest and lost woods and deku tree.

The stupid mirrors only take me to rapidshare uploads.....

[Limey Edit: Try not to double post :D]
« Last Edit: April 27, 2006, 10:04:28 pm by -=Limey=- »
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #11 on: April 27, 2006, 10:15:21 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 34
 :o Waaaaw that great game  ;D :D ;)
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #12 on: April 28, 2006, 02:00:06 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 542
Simply put, flippin sweet.
keep it up!
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #13 on: April 28, 2006, 02:03:49 am »
  • META MAJINKEN!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 202
I got better host.
Here it is:
freewebs.com

just simply Register... go to site addons (or site manager)
and go to upload file.
Upload your file.
after that, right click and properties... copy paste link here!
Logged



The Creator Of:
  • PureZC
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #14 on: April 28, 2006, 03:51:00 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 542
i have a suggestion, maybe being able to change the controlls. people with controllers would like to play this game with their controllers. that would be shweet.
isnt there a program to set keyboard input to a gaming pad?
Logged

Sailordolly

Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #15 on: April 28, 2006, 04:37:06 am »
Hey, what has been updated in version 3.1 as opposed to version 3.0?
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #16 on: April 28, 2006, 05:45:27 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 150
Excellent demo. You've really worked with the constraints of the medium to present a fine product. I seem to remember the Deku Tree dungeon being rather more complcated (with three levels in the entryway)... but perhaps you were held back by the 2D nature of the engine, and had to cut out some minor details?

Caveats: sound effects are much lower in volume than the music. I also don't like the way that the gui is part of the room, instead of an overlay (note how the gui scrolls with the room when you move from place to place - did  Link's Awakening also act like this? If so, then never mind.)

And this:

(a) How is it taking up this much memory? You don't have that many graphics/music/sfx in this game to warrant such a huge memory footprint, even if you loaded all the resources when you first start the game...
(b) You're not loading all the resources when you start the game, are you? No wonder the game takes 15 seconds to boot up on my computer! I'm not sure if this is possible in GM, but definitely look into it.

Sure, 100mb of memory isn't too bad... most people have 256mb of ram these days, and 512mb is common. But if you're taking up 100mb of ram for just the first town and dungeon, good god, the final game might take up 10x what you're using now. That would be a bad thing. =P

I'll end with another positive take, to balance out all the crits I posted above. This is the furthest I've ever seen an OoT 2D demo progress. You've soundly trounced that TRM-fellow. Well done. I look forward to seeing this game develope in the future! =)
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #17 on: April 28, 2006, 05:55:55 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
My game takes up 70mb of ram. It's GameMaker that does it, not the game. Its odd, because huge MMORPG games take up 10mb of ram with 10x more!
Logged
the a o d c
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #18 on: April 28, 2006, 08:55:07 am »
  • *
  • Reputation: +4/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4747
I keep dying when I get to Gohma! Those little critters hatch way too fast! And the eggs should be destroyable with sword.
Logged
Re: "Ocarina of Time: Gb" Demo 3.1 Released!
« Reply #19 on: April 28, 2006, 09:04:37 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 542
you can destroy them with your sword...
gohma was actually pretty easy, just like... RUN AWAY from those little things and they wont get you.
and it was just a demo, so im glad it was difficult there unstead of increadibly easy. it wetted my whistle :P
(im looking forward to your next release)
« Last Edit: April 28, 2006, 09:06:25 am by DugOLas »
Logged
Pages: [1] 2 3 ... 9   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.06 seconds with 77 queries.

anything