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Topics - Wasabi

Pages: 1 [2] 3 4 5
21
Entertainment / Lololololoooooooo!
« on: March 14, 2010, 02:06:21 pm »
<a href="http://www.youtube.com/watch?v=oavMtUWDBTM" target="_blank">http://www.youtube.com/watch?v=oavMtUWDBTM</a>

In my spare time, I learn the lyrics to this.

22
Entertainment / Ubisoft's new DRM
« on: March 04, 2010, 05:52:05 am »
http://www.escapistmagazine.com/news/view/98396-Ubisoft-Online-DRM-Its-Worse-Than-Expected

This only hurts people who legitamately buy the game >_> personally I won't be buying any ubisoft games until they drop this !@#$%.

23
Audio / Drum-based urban style WIP
« on: February 05, 2010, 06:26:14 am »


Lately I've been deviating away from sampled instruments more to synthesized. So far, this is what I've come up with. Still WIP, hence the sudden ending.

Urban WIP V2
Urban WIP

24
Audio / Harmless synth (audio sample)
« on: December 29, 2009, 06:39:07 am »
Just letting you guys know about the bargain over at image line (makers of fruity loops).
http://www.image-line.com/documents/news.php?entry_id=1261246186
for the next couple of days you can get their synth Harmless for whatever price you want, min $9. I jumped at it, especially since most of their seperate synths are $100-200.
It comes as a vsti for those of you using cubase and other.

Btw, here's a little sample of what it sounds like:
http://frostfireaudio.com/music/harmless%20test.mp3

25
Audio / Triangle Theory (Extended)
« on: December 02, 2009, 01:07:50 am »
It's come to my attention this board isn't as active as it used to be.
Some of you may remember me posting a song last year called Triangle Theory. Well I've taken that song, extended it and remastered it.

http://frostfireaudio.com/music/Triangle%20Theory%20(Extended).mp3

Hope you enjoy it :P

26
Entertainment / TV tropes
« on: November 03, 2009, 12:17:32 pm »
http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage

god I <3 this wiki... I spent over an hour just jumping from page to page because it's actually interesting. I was meant to be completing my individual study for music, but meh. For anyone wondering what tropes are:
Quote
Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés. The word clichéd means "stereotyped and trite". In other words, dull and uninteresting. We are not looking for dull and uninteresting entries. We are here to recognize tropes and play with them, not to make fun of them.

I particularly enjoyed reading parts from Crowning Moment of Awesome and Crowning Music of Awesome.

Probably the best thing about this wiki is it's actually focused mainly in the visual media, including anime, film, TV, games, literature etc.

Anyway, just thought I'd share this with you all.

27
Entertainment / Epic stylized video
« on: November 01, 2009, 03:18:51 am »
<a href="http://www.youtube.com/watch?v=Sib2L6A6xgw" target="_blank">http://www.youtube.com/watch?v=Sib2L6A6xgw</a>
One of the most epic stylized videos ever  :o.
Honestly, watching it in this small player doesn't do it justice. Watch it on youtube.
http://www.youtube.com/watch?v=Sib2L6A6xgw

28
Feedback / Clashing logo colours?
« on: October 30, 2009, 01:23:11 pm »

now I'm pretty sure it didn't look like this an hour ago.

30
Graphics / Vectors!
« on: July 04, 2009, 09:26:57 am »
Well the other day I decided to try my hand at vectoring a couple of things. I started with an image of the fruity loops pepper and just traced over the top for the first one. Turned out pretty well, I think:


and more recently, today, I decided to stuff around and make a flame. then for no reason, decided to make some ice crystals and stick them behind:

and yep, using that one as my avvy now :D

I did do a little post processing of the images on photoshop, mainly just adding a slight glow to them.

Updated - added wind and earth.

31
Entertainment / Facebook doing some weird !@#$%
« on: June 28, 2009, 07:04:54 am »
I don't know what's got into it.
Lately I've been seeing some rather different people in the "people you might know" box.
First it started with a pic similar to one I'd seen in mug shots here. Sure enough, I go back, check, and it's Q.K. XD
Now a guy called "<snip>" has popped up in there too. I'd heard the name before, I remembered a member who was here for a short time, wigwas_7. Abusing my moderation privellages I got his email, put it into facebook's search, and it's him.
Anyone else got facebook throwing up random members of ZFGC or other online communities at them?

32
Feedback / The forum brokedded
« on: May 23, 2009, 11:20:38 am »
And I'm happy.
Need more of this width now please.

33
Entertainment / TF2 sniper and spy update released
« on: May 22, 2009, 03:14:18 pm »
Well, here in the AU we got the sniper/spy update today. Haven't had much time to play it yet, but here's a list of what's changed.

May 21, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps


Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps

Added new arena map Sawmill

Added new arena map Nucleus

Added new community payload map Hoodoo

Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage


Sniper Changes

Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle

Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies

Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer

Standard sniper rifle now shoots through friendly players

Added 54 new Sniper voice lines

Added 35 new Sniper achievements


Spy

Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that

Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound

Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still

Spy name tags now show up properly when disguised as their own team

Fixed a bug that would cause spectators to see disguise weapons incorrectly

Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn

Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic

Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible

Also made it more obvious on first person view model when you're bumped while cloaked

Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues

Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately

Spies disguised as medics now have an Ubercharge: line in their disguise target info

Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise

Spies can now pick up health kits for their "disguise health", even when uninjured

Disguise UI doesn't show up in minimum UI mode (hud_minmode)

Spies that disguise as a player using an unlockable now show that unlockable in hand

Spies can now use enemy teleporters

Added 70 new Spy voice lines

Added 34 new Spy achievements


Scoreboard changes

Dominations no longer get wiped when teams switch sides

Dead players draw slightly darker in scoreboard

Converted class labels to class icons

All players now display the total number of people they are dominating


General

You now find new and old items as you play, instead of through achievements

Fixed a bug that would cause the scout's ball to regenerate at inappropriate times

Demomen can now detonate their stickies while taunting

Flamethrower's air burst now extinguishes fire on friendly targets

Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals

The Heavy and Sniper now have new custom death animations

Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving

Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser

Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled

Added a new taunt for the Kritzkrieg, which also heals for 10 points

Improved the deathcam camera handling used when a player plays a custom death animation

Added missing chalkboard and serverbrowser images for community maps shipped in previous updates

Removed "Final" from map names in the serverbrowser quick list


Servers

Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice

Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command


34
Audio / Triangle Theory
« on: May 01, 2009, 01:08:59 pm »
Finished another piece, one that I've been working on on and off again for almost a year now. Hence you may have heard some of it under the name of electronica. Well, I've finished, renamed it, and now it's ready for you guys to hear.
It's a bit of a departure from my usual as I use quite a few synth generators compared to my usual of real samples, but overall I'm pleased with it.
http://www.box.net/shared/c4u3f3lt72

35
Coding / Goodnight's movement engine?
« on: April 26, 2009, 11:18:08 am »
Anyone have it? I can't find it in my collection anymore and the link in sol's engine list topic doesn't work.

36
Graphics / change background colour in VBA?
« on: April 25, 2009, 11:27:34 am »
How can I do this? I'm ripping stuff from TMC but a lot of things have black edges, and the background colour is black, making it next to impossible to get edges right.

37
Updates / TOMC #1 Results
« on: April 01, 2009, 06:39:08 am »
Well the voting was run for a week, and the resuts are in. Tied in 2nd place are TomPel and D-Pad with their songs Mist and Light Amidst Darkness respectively. In first place, may we congratulate sjegtp, with his song The Dragonfly's Trip!
To those who participated and the voters, well done and thanks for making this contest work. We hope to see more participants next time round :)!

38
Zelda Projects / MOVED: Zelda Arena
« on: March 31, 2009, 05:38:36 am »

39
Updates / TOMC #1 09 Poll!
« on: March 25, 2009, 09:58:25 pm »
The TOMC Poll has been running for the last few days, so if you haven't checked out the submissions or voted, do it before it's too late! http://www.zfgc.com/forum/index.php?topic=33722

40
Submission Archive / TOMC #1 09 Poll
« on: March 23, 2009, 09:57:09 pm »
Alright. Due to the few entries, they will all be voted on in the same poll. There was going to be a Hi-fi and Lo-fi poll, so please be mindful of that when voting!

Here are the entries:

Lo-Fi Rush Theme

Hi-Fi Mist Theme
        Mirror: http://bluechujelly.googlepages.com/Mist_TomPel.mp3

You only get one vote, so make sure it's the one you want!

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