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Messages - DanTheMan

Pages: [1] 2 3 ... 49
1
Coding / Re: GBA Minish Cap Coding
« on: November 18, 2012, 05:07:07 am »
*is 3 months late*

I tried the demo, and it's quite good!  Especially when coded in pure C.  The best I ever did was https://dl.dropbox.com/u/59972490/GBAandDS/Update2.gba and https://dl.dropbox.com/u/59972490/GBAandDS/Update1.gba , all of which using modes 3 and 4 without even attempting to work with the GBA's sprite/background capabilities.

2
Coding / Re: GBA Minish Cap Coding
« on: August 29, 2012, 04:33:20 am »

Noseblunt, you've got it wrong, the executable isn't going to be loaded into ram unless it is a stub app for a multiboot cart, and i doubt he's using a multiboot cable (i could be way off base though).

http://www.coranac.com/tonc/text/first.htm Read the multiboot section.

I may indeed have misunderstood the concept, but I still think you should check these links:

http://double.co.nz/nintendo_ds/nds_develop6.html
http://blea.ch/wiki/index.php/Nitrofs

They're both for ds development, but the same logic should apply for the gba.

I do think you've misunderstood the concept.  It boils down to the way in which code is executed.  On the GBA, code is executed directly from the ROM cartridge, not needing any RAM to do so (which is why GBA flash carts have to have extremely high response times, far higher than SD cards can provide).  The 256 KB of RAM is for holding variables, sprite data, etc.  On the DS, code is loaded from ROM into RAM before being executed, and that's why they needed to have the 4 MB of RAM available for it.  It is impossible to execute code directly from a DS cartridge in the same way that it can be done from a GBA cartridge.  As Antidote stated, the only time that GBA code is executed directly from RAM is when the program is small enough to fit into the 256 KB of RAM and is defined as a "multiboot" file.

I leave the following few links to help you understand the differences in coding:
http://www.pocketheaven.com/ph/wiki/index.php?title=Multiboot
http://www.pocketheaven.com/ph/wiki/Block_device
http://www.pocketheaven.com/ph/wiki/index.php?title=NAND_and_NOR

Basically, when coding for the GBA you embed your resources within the *.gba file itself since there's a 32 MByte limit.  On the DS, you reach out to the internal filesystem as much as possible since it's now a 4 MB RAM limit.  GBA-wise, there is GBFS ("Game Boy File System"), but that came rather late in the GBA homebrew scene, and I've mostly only seen it used with GBA GSM Player and a few other programs.

Diminish, keep up the good work!  I only took one semester of a coding class that used GBA coding as our basis, but I'd be happy to help out in any small way I can

EDIT:  I've just been informed that Diminish is 4Sword.  How are ya dude?  It's been quite a while since we last spoke face-to-face.

3
Zelda Projects / Re: Link Maze - 9th repost I think...
« on: February 07, 2012, 10:10:51 pm »
Yeah well, I was 13 or 14 when making it, so don't expect too much, heh.

And Vash, you'll always be an admin in my eyes :3

EDIT:  also,

Thank god for dropbox, right? 
obligatory XKCD link: http://xkcd.com/908/


4
Zelda Projects / Re: [Broke]Link Maze - 9th repost I think...
« on: February 07, 2012, 03:46:45 pm »
Right, well, seeing as a moderator declared this game "broke" less than a week ago, I feel I should at least provide some workable links to make it un-broke.  No silly webpage this time since apparently free webhosting is a thing of the past, just 6-year-old .exe executables.  Fun stuff. 

I think this qualifies as the worst gravedig ever, as this would otherwise be the absolute last thread in this forum.  I'm only posting due to the recent activity in Community Speak for nostalgia purposes.

Latest Link Maze Minigame version, windowed: http://dl.dropbox.com/u/59972490/linkmaze/linkmaze10_windowed.exe - controls are the same as in the first post.
And the bastardization that I turned that into, back when Ozy And Millie was a real comic and "making an O&M fangame" was an accomplishment:  http://dl.dropbox.com/u/59972490/linkmaze/MercuryMadness.exe (final maze solution available here)

This game dates back to the days when 800x600 was a common monitor resolution, and thus my oh-so-subtle tactics in the later levels were COMPLETELY OBVIOUS.  At the time.  Right now it's a game of guess-and-check more than anything.  Good luck.

EDIT: the O&M version of the game is totally more enjoyable, just for the record.  It had actual EFFORT going into the scripting!  Novel concept I know.

5
Entertainment / Re: Your favourite game music remix?
« on: October 06, 2009, 09:32:47 pm »
"Time Management" by E-Bison, remix of Chrono Trigger theme song.
Short version for OCRemix:  http://www.ocremix.org/remix/OCR00998/
Long version (8 minutes, includes guitar solo cut from previous one):  http://www.rpgamer.com/games/chrono/ct/sounds/mp3/TimeManagement%28E-Bison%29.mp3

6
Entertainment / Re: Okami sequel hits DS
« on: September 09, 2009, 04:24:17 am »
Cuteness sensors going on overload here.  I never had a system that could play either of the original Okami games, so I'll definitely be picking this one up when it comes out.

7
Entertainment / Re: Finally playing Twilight Princess
« on: May 29, 2009, 06:41:39 pm »
I actually don't have any consoles newer than an N64, so I haven't been able to play through TP yet.  I played an hour of it at my friend's house, but that's it.  I did enjoy what little I played at least.

8
Entertainment / Re: [Spoilers]X-men Origins: Wolverine
« on: April 30, 2009, 07:03:41 pm »
Saw the leaked version since my friend had it and was showing a group of my friends.  Seemed pretty cool, but since I never read the comics I imagine I missed some of the backstory.  Will still be seeing it when it comes out in theaters (and the fact that I'll be working for a theater starting mid-May will help, heh).

9
Entertainment / Re: Super Mario RPG Legend of the Seven Stars
« on: April 27, 2009, 06:34:59 pm »
I guess if you didn't use any special attacks whatsoever, it might be difficult, but really they're rather vulnerable to both Jump and Fire Orb.  Just hit both of them once before killing one, so that when the other raises its defense you can still one-shot him.

Croco and Mack were the only real trouble spots for me when I first played the game.  Oh, and the Axem Rangers I suppose.

10
Entertainment / Re: Super Mario RPG Legend of the Seven Stars
« on: April 27, 2009, 05:22:01 am »
Why would you have to start all over after the Hammer Bros?  There's at least two save points before you reach them, and you could always run back to your house to restore all your HP and FP right before the fight against them.  As long as you were level 2 or 3 before fighting them, they shouldn't have been a problem at all.

On the other hand, it took me until my 2nd run through the game to realize that pressing A next to the light in your house turns it out and puts you to sleep. 

11
<a href="http://www.youtube.com/watch?v=caIBKOztlAo" target="_blank">http://www.youtube.com/watch?v=caIBKOztlAo</a>

No but seriously, I like this MM track way too much:
<a href="http://www.youtube.com/watch?v=7HdCs1dvQ7M" target="_blank">http://www.youtube.com/watch?v=7HdCs1dvQ7M</a>

And Slalom:
<a href="http://www.youtube.com/watch?v=mgJseeKFeE4" target="_blank">http://www.youtube.com/watch?v=mgJseeKFeE4</a>

12
Entertainment / Re: Super Mario RPG Legend of the Seven Stars
« on: April 26, 2009, 07:41:05 pm »
It's the game that got me into RPGs, I'll admit.

Looking back on it now, it's not quite as amazing as I thought way back in the day, but it's still pretty darn good.

13
Entertainment / Re: I Think I might be a Closet Country Fan
« on: April 19, 2009, 04:37:56 am »
OH GOD NO.  WE'RE LOSING YOU.  COME BACK BEFORE IT'S TOO LATE!

>_>

*dislikes country music with a passion*

14
Entertainment / Re: TLOZ Spirit Tracks announced on DS [big pictures!]
« on: April 07, 2009, 10:29:44 pm »
Just saw a pretty funny Slackerz comic about the game.



The last panel is teh lulz.

15
Entertainment / Re: Anybody play WoW?
« on: February 01, 2009, 09:00:14 am »
Bloodhoof server, got a 72 mage and 39 priest at the moment, currently working on leveling both of those.

16
Entertainment / Re: Konjak's Zelda Fan Game :P
« on: February 01, 2009, 08:58:57 am »
Saw my friend play it earlier tonight, looks friggin epic, gonna download it as soon as I have access to a computer that doesn't have a 5-year-old video card.

17
Graphics / Re: Palettes
« on: October 27, 2008, 09:36:02 pm »
It just gives you a guideline to use when creating your own sprites in the style of LttP (and other games).  Each game only used a certain number of colors for various aspects of the game (sprites in particular) so using the same colors that were used in the original game tends to improve the overall feel of the sprite.

18
I'm currently watching the first season of Digimon since I never watched it as a kid.  Does that count?

Oh, and I watched Hamtaro sometimes when it was still airing on television.  I think that might have been in middle school sometime.

19
I'm pretty sure he means the Ocarina of Time.  As in the actual item. 

20
Other Discussion / Re: What would you do
« on: October 25, 2008, 05:30:07 pm »
Turn ZFGC into a porn site.
We're not already?

Also, awesome post count.
I don't believe they can see the porn board.

99% sure you're joking there. 

Interestingly, on another forum I go to, one of the admins created a porn board that only 4 of us can see.  No explanation given or anything.  It's been over a week and nobody who's posted in it has been banned, so I'm curious what exactly the point is.  Social experiment perhaps? 

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